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-rw-r--r--Northstar.CustomServers/mod/scripts/vscripts/evac/_evac.gnut8
1 files changed, 5 insertions, 3 deletions
diff --git a/Northstar.CustomServers/mod/scripts/vscripts/evac/_evac.gnut b/Northstar.CustomServers/mod/scripts/vscripts/evac/_evac.gnut
index d84ab873..9a7e89e2 100644
--- a/Northstar.CustomServers/mod/scripts/vscripts/evac/_evac.gnut
+++ b/Northstar.CustomServers/mod/scripts/vscripts/evac/_evac.gnut
@@ -94,9 +94,11 @@ void function EvacEpilogueSetup()
void function EvacEpilogue()
{
- // make sure we don't run this on ffa modes if no epilogue was specified, since evac is default epilogue
- if ( GetCurrentPlaylistVarInt( "max_teams", 2 ) == 2 )
- thread Evac( GetOtherTeam( GetWinningTeam() ), EVAC_INITIAL_WAIT, EVAC_ARRIVAL_TIME, EVAC_WAIT_TIME, EvacEpiloguePlayerCanBoard, EvacEpilogueShouldLeaveEarly, EvacEpilogueCompleted )
+ int winner = GetWinningTeam()
+
+ // make sure we don't run this on ffa modes if no epilogue was specified or it won't work for current gamestate, since evac is default epilogue
+ if ( GetCurrentPlaylistVarInt( "max_teams", 2 ) == 2 && ( winner == TEAM_MILITIA || winner == TEAM_IMC ) )
+ thread Evac( GetOtherTeam( winner ), EVAC_INITIAL_WAIT, EVAC_ARRIVAL_TIME, EVAC_WAIT_TIME, EvacEpiloguePlayerCanBoard, EvacEpilogueShouldLeaveEarly, EvacEpilogueCompleted )
else
thread EvacEpilogueCompleted( null ) // this is hacky but like, this also shouldn't really be hit in normal gameplay
}