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path: root/Northstar.CustomServers/mod/scripts/vscripts/evac/_evac.gnut
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Diffstat (limited to 'Northstar.CustomServers/mod/scripts/vscripts/evac/_evac.gnut')
-rw-r--r--Northstar.CustomServers/mod/scripts/vscripts/evac/_evac.gnut45
1 files changed, 45 insertions, 0 deletions
diff --git a/Northstar.CustomServers/mod/scripts/vscripts/evac/_evac.gnut b/Northstar.CustomServers/mod/scripts/vscripts/evac/_evac.gnut
index f23c841db..af074689c 100644
--- a/Northstar.CustomServers/mod/scripts/vscripts/evac/_evac.gnut
+++ b/Northstar.CustomServers/mod/scripts/vscripts/evac/_evac.gnut
@@ -422,6 +422,40 @@ void function Evac( int evacTeam, float initialWait, float arrivalTime, float wa
foreach ( entity otherPlayer in GetPlayerArray() )
Remote_CallFunction_NonReplay( otherPlayer, "ServerCallback_EvacObit", player.GetEncodedEHandle() )
}
+
+ // award player score to evacing team
+ int evacCount = 0
+ array<entity> evacingPlayers = GetPlayerArrayOfTeam( dropship.GetTeam() ) // all players that are supposed to evac in the dropship
+
+ // count how many players are in the dropship
+ foreach ( entity player in evacingPlayers )
+ {
+ if ( !PlayerInDropship( player, dropship ) )
+ continue
+
+ evacCount++
+ }
+
+ bool allEvac = evacCount == evacingPlayers.len()
+
+ foreach(entity player in evacingPlayers)
+ {
+ if ( !PlayerInDropship( player, dropship ) )
+ continue
+
+ AddPlayerScore( player, "HotZoneExtract" )
+ UpdatePlayerStat( player, "misc_stats", "evacsSurvived" )
+
+ if ( allEvac )
+ AddPlayerScore( player, "TeamBonusFullEvac" )
+ }
+
+ // sole survivor (but not the only one on the team)
+ if ( evacCount == 1 && !allEvac )
+ {
+ // we can assume there is one player in the array because otherwise evacCount wouldn't be 1
+ AddPlayerScore( evacingPlayers[0], "SoleSurvivor" )
+ }
}
void function AddPlayerToEvacDropship( entity dropship, entity player )
@@ -442,6 +476,8 @@ void function AddPlayerToEvacDropship( entity dropship, entity player )
if ( !PlayerInDropship( player, dropship ) )
return
+ UpdatePlayerStat( player, "misc_stats", "evacsAttempted" )
+
// need to cancel if the dropship dies
dropship.EndSignal( "OnDeath", "OnDestroy" )
@@ -507,6 +543,15 @@ void function CheckIfAnyPlayerLeft( int evacTeam )
SetTeamActiveObjective( evacTeam, "EG_DropshipExtractEvacPlayersKilled" )
SetTeamActiveObjective( GetOtherTeam( evacTeam ), "EG_StopExtractEvacPlayersKilled" )
thread EvacEpilogueCompleted( null )
+
+ // score for killing the entire evacing team
+ foreach ( entity player in GetPlayerArray() )
+ {
+ if ( player.GetTeam() == evacTeam )
+ continue
+
+ AddPlayerScore( player, "TeamBonusKilledAll")
+ }
}
)
while( true )