diff options
Diffstat (limited to 'Northstar.CustomServers/mod/scripts/vscripts/burnmeter')
-rw-r--r-- | Northstar.CustomServers/mod/scripts/vscripts/burnmeter/_burnmeter.gnut | 15 |
1 files changed, 12 insertions, 3 deletions
diff --git a/Northstar.CustomServers/mod/scripts/vscripts/burnmeter/_burnmeter.gnut b/Northstar.CustomServers/mod/scripts/vscripts/burnmeter/_burnmeter.gnut index 0d189017..a8def7b2 100644 --- a/Northstar.CustomServers/mod/scripts/vscripts/burnmeter/_burnmeter.gnut +++ b/Northstar.CustomServers/mod/scripts/vscripts/burnmeter/_burnmeter.gnut @@ -67,6 +67,7 @@ void function BurnMeter_Init() AddCallback_OnClientConnected( InitBurncardsForLateJoiner )
AddCallback_OnPlayerRespawned( StartPhaseRewindLifetime )
+ AddCallback_OnPlayerRespawned( InitialisePermenantAmpedWeaponsForPlayer )
AddCallback_OnTitanBecomesPilot( RemoveAmpedWeaponsForTitanPilot )
// necessary signals
@@ -341,9 +342,10 @@ void function PlayerUsesAmpedWeaponsBurncardThreaded( entity player ) void function RemoveAmpedWeaponsForTitanPilot( entity player, entity titan )
{
- foreach ( entity weapon in player.GetMainWeapons() )
- foreach ( string mod in GetWeaponBurnMods( weapon.GetWeaponClassName() ) )
- weapon.RemoveMod( mod )
+ if ( !( "hasPermenantAmpedWeapons" in player.s ) || !player.s.hasPermenantAmpedWeapons )
+ foreach ( entity weapon in player.GetMainWeapons() )
+ foreach ( string mod in GetWeaponBurnMods( weapon.GetWeaponClassName() ) )
+ weapon.RemoveMod( mod )
}
void function PlayerUsesSmartPistolBurncard( entity player )
@@ -564,8 +566,15 @@ void function PlayerUsesNukeBurncardThreaded( entity player ) thread TitanEjectPlayer( titan, true )
}
+void function InitialisePermenantAmpedWeaponsForPlayer( entity player )
+{
+ player.s.hasPermenantAmpedWeapons <- false
+}
+
void function PlayerUsesPermanentAmpedWeaponsBurncard( entity player )
{
+ player.s.hasPermenantAmpedWeapons = true
+
array<entity> weapons = player.GetMainWeapons()
//weapons.extend( player.GetOffhandWeapons() ) // idk? unsure of vanilla behaviour here
foreach ( entity weapon in weapons )
|