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-rw-r--r--Northstar.CustomServers/mod/scripts/vscripts/_xp.gnut5
1 files changed, 3 insertions, 2 deletions
diff --git a/Northstar.CustomServers/mod/scripts/vscripts/_xp.gnut b/Northstar.CustomServers/mod/scripts/vscripts/_xp.gnut
index 0be171d12..6db3b9a72 100644
--- a/Northstar.CustomServers/mod/scripts/vscripts/_xp.gnut
+++ b/Northstar.CustomServers/mod/scripts/vscripts/_xp.gnut
@@ -38,8 +38,9 @@ void function HandleXPGainForScoreEvent( entity player, ScoreEvent event )
xpValue = weaponXp
else if ( xpValue < titanXp )
xpValue = titanXp
-
- if ( ShouldTrackXPForWeapon( player.GetActiveWeapon().GetWeaponClassName() ) )
+
+ entity weapon = player.GetActiveWeapon()
+ if ( IsValid( weapon ) && ShouldTrackXPForWeapon( weapon.GetWeaponClassName() ) )
AddWeaponXP( player, xpValue )
// if we specifically gain titan xp, then give titan xp no matter what, otherwise only give it when we're in a titan