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path: root/Northstar.CustomServers/mod/scripts/vscripts/_xp.gnut
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-rw-r--r--Northstar.CustomServers/mod/scripts/vscripts/_xp.gnut76
1 files changed, 75 insertions, 1 deletions
diff --git a/Northstar.CustomServers/mod/scripts/vscripts/_xp.gnut b/Northstar.CustomServers/mod/scripts/vscripts/_xp.gnut
index 37b89169..150de8bb 100644
--- a/Northstar.CustomServers/mod/scripts/vscripts/_xp.gnut
+++ b/Northstar.CustomServers/mod/scripts/vscripts/_xp.gnut
@@ -1 +1,75 @@
-//fuck \ No newline at end of file
+global function SvXP_Init
+global function PlayerProgressionAllowed
+global function HandleXPGainForScoreEvent
+
+void function SvXP_Init()
+{
+ AddCallback_OnClientConnected( SetupPlayerPreviousXPValues )
+}
+
+void function SetupPlayerPreviousXPValues( entity player )
+{
+ InitXP( player )
+
+ foreach ( string xpFaction in GetAllFactionRefs() )
+ player.SetPersistentVar( "previousFactionXP[" + xpFaction + "]", FactionGetXP( player, xpFaction ) )
+
+ foreach ( string xpTitan in shTitanXP.titanClasses )
+ player.SetPersistentVar( "previousTitanXP[" + xpTitan + "]", TitanGetXP( player, xpTitan ) )
+
+ foreach ( string xpWeapon in shWeaponXP.weaponClassNames )
+ player.SetPersistentVar( GetItemPersistenceStruct( xpWeapon ) + ".previousWeaponXP", WeaponGetXP( player, xpWeapon ) )
+}
+
+bool function PlayerProgressionAllowed( entity player )
+{
+ return true
+}
+
+void function HandleXPGainForScoreEvent( entity player, ScoreEvent event )
+{
+ // note: obviously all xp stuff can be cheated in if people want to on customs, this is mainly just here for fun for those who want it and feature completeness
+ // most score events don't have this, so we'll set this to the xp value of other categories later if needed
+ int xpValue = ScoreEvent_GetXPValue( event )
+
+ entity activeWeapon = player.GetActiveWeapon()
+ int weaponXp = ScoreEvent_GetXPValueWeapon( event )
+ if ( weaponXp != 0 && ShouldTrackXPForWeapon( activeWeapon.GetWeaponClassName() ) )
+ {
+ AddWeaponXP( player, ScoreEvent_GetXPValueWeapon( event ) )
+ if ( xpValue < weaponXp )
+ xpValue = weaponXp
+ }
+
+ int titanXp = ScoreEvent_GetXPValueTitan( event )
+ if ( titanXp != 0 && player.IsTitan() )
+ {
+ AddTitanXP( player, ScoreEvent_GetXPValueTitan( event ) )
+ if ( xpValue < titanXp )
+ xpValue = titanXp
+ }
+
+ // most events don't have faction xp but almost everything should give it
+ int factionXp = ScoreEvent_GetXPValueFaction( event )
+ if ( xpValue > factionXp )
+ factionXp = xpValue
+ else if ( xpValue < factionXp )
+ xpValue = factionXp
+
+ if ( factionXp != 0 )
+ AddFactionXP( player, factionXp )
+
+ if ( xpValue == 0 )
+ return
+
+ // global xp
+ int oldXp = player.GetPersistentVarAsInt( "xp" )
+ int oldLevel = GetLevelForXP( oldXp )
+ player.SetPersistentVar( "xp", min( oldXp + xpValue, PlayerGetMaxXPPerGen() ) )
+ player.XPChanged() // network xp change to client, gen can't change here
+
+ int newXp = player.GetPersistentVarAsInt( "xp" )
+ int newLevel = GetLevelForXP( newXp )
+ if ( newLevel != oldLevel )
+ Remote_CallFunction_NonReplay( player, "ServerCallback_PlayerLeveledUp", player.GetPersistentVarAsInt( "gen" ), newLevel )
+} \ No newline at end of file