diff options
Diffstat (limited to 'Northstar.CustomServers/mod/scripts/vscripts/_powerup.gnut')
-rw-r--r-- | Northstar.CustomServers/mod/scripts/vscripts/_powerup.gnut | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/Northstar.CustomServers/mod/scripts/vscripts/_powerup.gnut b/Northstar.CustomServers/mod/scripts/vscripts/_powerup.gnut index 5fb0778c..5756bb53 100644 --- a/Northstar.CustomServers/mod/scripts/vscripts/_powerup.gnut +++ b/Northstar.CustomServers/mod/scripts/vscripts/_powerup.gnut @@ -48,7 +48,8 @@ void function PowerupSpawnerThink( entity spawnpoint, PowerUp powerupDef ) powerup.SetOrigin( base.GetOrigin() + powerupDef.modelOffset ) powerup.SetAngles( base.GetAngles() + powerupDef.modelAngles ) powerup.SetValueForModelKey( powerupDef.model ) - + powerup.s.powerupRef <- powerupDef.itemRef // this needs to be done before dispatchspawn since OnPowerupCollected will run as soon as we call dispatchspawn if there's a player on battery as it spawns + DispatchSpawn( powerup ) // unless i'm doing something really dumb, this all has to be done after dispatchspawn to get the powerup to not have gravity @@ -57,7 +58,6 @@ void function PowerupSpawnerThink( entity spawnpoint, PowerUp powerupDef ) powerup.SetAngles( base.GetAngles() + powerupDef.modelAngles ) powerup.SetModel( powerupDef.model ) - powerup.s.powerupRef <- powerupDef.itemRef PickupGlow glow = CreatePickupGlow( powerup, powerupDef.glowColor.x.tointeger(), powerupDef.glowColor.y.tointeger(), powerupDef.glowColor.z.tointeger() ) glow.glowFX.SetOrigin( spawnpoint.GetOrigin() ) // want the glow to be parented to the powerup, but have the position of the spawnpoint |