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-rw-r--r--Northstar.CustomServers/mod/scripts/vscripts/_powerup.gnut4
1 files changed, 2 insertions, 2 deletions
diff --git a/Northstar.CustomServers/mod/scripts/vscripts/_powerup.gnut b/Northstar.CustomServers/mod/scripts/vscripts/_powerup.gnut
index 5fb0778c8..5756bb533 100644
--- a/Northstar.CustomServers/mod/scripts/vscripts/_powerup.gnut
+++ b/Northstar.CustomServers/mod/scripts/vscripts/_powerup.gnut
@@ -48,7 +48,8 @@ void function PowerupSpawnerThink( entity spawnpoint, PowerUp powerupDef )
powerup.SetOrigin( base.GetOrigin() + powerupDef.modelOffset )
powerup.SetAngles( base.GetAngles() + powerupDef.modelAngles )
powerup.SetValueForModelKey( powerupDef.model )
-
+ powerup.s.powerupRef <- powerupDef.itemRef // this needs to be done before dispatchspawn since OnPowerupCollected will run as soon as we call dispatchspawn if there's a player on battery as it spawns
+
DispatchSpawn( powerup )
// unless i'm doing something really dumb, this all has to be done after dispatchspawn to get the powerup to not have gravity
@@ -57,7 +58,6 @@ void function PowerupSpawnerThink( entity spawnpoint, PowerUp powerupDef )
powerup.SetAngles( base.GetAngles() + powerupDef.modelAngles )
powerup.SetModel( powerupDef.model )
- powerup.s.powerupRef <- powerupDef.itemRef
PickupGlow glow = CreatePickupGlow( powerup, powerupDef.glowColor.x.tointeger(), powerupDef.glowColor.y.tointeger(), powerupDef.glowColor.z.tointeger() )
glow.glowFX.SetOrigin( spawnpoint.GetOrigin() ) // want the glow to be parented to the powerup, but have the position of the spawnpoint