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-rw-r--r--Northstar.CustomServers/mod/cfg/autoexec_ns_server.cfg9
1 files changed, 8 insertions, 1 deletions
diff --git a/Northstar.CustomServers/mod/cfg/autoexec_ns_server.cfg b/Northstar.CustomServers/mod/cfg/autoexec_ns_server.cfg
index 7c0b9230a..161999ca2 100644
--- a/Northstar.CustomServers/mod/cfg/autoexec_ns_server.cfg
+++ b/Northstar.CustomServers/mod/cfg/autoexec_ns_server.cfg
@@ -9,4 +9,11 @@ ns_erase_auth_info 1 // keep this to 1 unless you're testing and crashing alot,
ns_player_auth_port 8081 // this can be whatever, make sure it's portforwarded over tcp
ns_masterserver_hostname "https://northstar.tf" // masterserver hostname
-everything_unlocked 1 // unlock everything \ No newline at end of file
+everything_unlocked 1 // unlock everything
+
+// gameserver settings
+net_chan_limit_mode 1 // kick clients that go over limits
+net_chan_limit_msec_per_sec 20 // number of milliseconds of server netchan processing time clients can use per second before getting kicked
+base_tickinterval_mp 0.016666667 // default tickrate: 60 tick
+sv_updaterate_mp 20 // default updaterate: 20 tick
+sv_max_snapshots_multiplayer 300 // this needs to be updaterate * 15, or clients will dc in killreplay \ No newline at end of file