aboutsummaryrefslogtreecommitdiff
path: root/Northstar.Custom
diff options
context:
space:
mode:
Diffstat (limited to 'Northstar.Custom')
-rw-r--r--Northstar.Custom/mod/scripts/vscripts/gamemodes/_gamemode_fastball.gnut41
1 files changed, 39 insertions, 2 deletions
diff --git a/Northstar.Custom/mod/scripts/vscripts/gamemodes/_gamemode_fastball.gnut b/Northstar.Custom/mod/scripts/vscripts/gamemodes/_gamemode_fastball.gnut
index 4f764af8..f6c0968c 100644
--- a/Northstar.Custom/mod/scripts/vscripts/gamemodes/_gamemode_fastball.gnut
+++ b/Northstar.Custom/mod/scripts/vscripts/gamemodes/_gamemode_fastball.gnut
@@ -125,10 +125,28 @@ void function GamemodeFastball_Init()
FastballAddBuddySpawnForLevel( "mp_glitch", TEAM_IMC, < 4100, 890, 320>, < 0, 180, 0 > )
FastballAddPanelSpawnsForLevel( "mp_glitch", [
< 2703, 2170, 25 >, < 0, 0.00, 0 >,
- < -192, 129, -55 >, < 0, 90.00, 0 >,
+ < -192, 129, -250 >, < 0, 90.00, 0 >,
< -3088, -1905, 25 >, < 0, -180.00, 0 >
])
+ FastballAddPropForLevel("mp_glitch", $"models/containers/plastic_pallet_01.mdl", [
+ < -190, 0, -250 >, < 0, 90.00, 0 >,
+ < -190, 65, -250 >, < 0, 90.00, 0 >,
+ < -190, 130, -250 >, < 0, 90.00, 0 >,
+ < -190, 195, -250 >, < 0, 90.00, 0 >,
+ < -190, 250, -250 >, < 0, 90.00, 0 >,
+ < -125, 0, -250 >, < 0, 90.00, 0 >,
+ < -125, 65, -250 >, < 0, 90.00, 0 >,
+ < -125, 130, -250 >, < 0, 90.00, 0 >,
+ < -125, 195, -250 >, < 0, 90.00, 0 >,
+ < -125, 250, -250 >, < 0, 90.00, 0 >,
+ < -255, 0, -250 >, < 0, 90.00, 0 >,
+ < -255, 65, -250 >, < 0, 90.00, 0 >,
+ < -255, 130, -250 >, < 0, 90.00, 0 >,
+ < -255, 195, -250 >, < 0, 90.00, 0 >,
+ < -255, 250, -250 >, < 0, 90.00, 0 >
+ ] )
+
FastballAddBuddySpawnForLevel( "mp_relic02", TEAM_MILITIA, < 4504, -3500, 150 >, < 0, -170, 0 > )
FastballAddBuddySpawnForLevel( "mp_relic02", TEAM_IMC, < -4505, -3750, 367>, < 0, 10, 0 > )
FastballAddPanelSpawnsForLevel( "mp_relic02", [
@@ -191,6 +209,25 @@ void function FastballAddPanelSpawnsForLevel( string level, array<vector> positi
}
}
+void function FastballAddPropForLevel( string level, asset model, array<vector> positionsAndOrigins)
+{
+ if ( GetMapName() != level )
+ return
+
+ for ( int i = 0; i < positionsAndOrigins.len(); i += 2 )
+ {
+ entity prop = CreateEntity( "prop_control_panel" )
+ prop.SetValueForModelKey( model )
+ prop.SetOrigin( positionsAndOrigins[ i ] )
+ prop.SetAngles( positionsAndOrigins[ i + 1 ] )
+ prop.kv.solid = SOLID_VPHYSICS
+ DispatchSpawn( prop )
+
+ prop.SetModel( model )
+ }
+
+}
+
entity function CreatePanel( vector origin, vector angles )
{
entity panel = CreateEntity( "prop_control_panel" )
@@ -256,4 +293,4 @@ int function FastballDecideWinner()
return TEAM_IMC
return TEAM_UNASSIGNED
-}
+} \ No newline at end of file