aboutsummaryrefslogtreecommitdiff
path: root/Northstar.Custom
diff options
context:
space:
mode:
Diffstat (limited to 'Northstar.Custom')
-rw-r--r--Northstar.Custom/mod/scripts/vscripts/gamemodes/cl_gamemode_fastball.gnut2
-rw-r--r--Northstar.Custom/mod/scripts/vscripts/gamemodes/cl_gamemode_inf.gnut10
2 files changed, 10 insertions, 2 deletions
diff --git a/Northstar.Custom/mod/scripts/vscripts/gamemodes/cl_gamemode_fastball.gnut b/Northstar.Custom/mod/scripts/vscripts/gamemodes/cl_gamemode_fastball.gnut
index f5fae006c..a8ce6a404 100644
--- a/Northstar.Custom/mod/scripts/vscripts/gamemodes/cl_gamemode_fastball.gnut
+++ b/Northstar.Custom/mod/scripts/vscripts/gamemodes/cl_gamemode_fastball.gnut
@@ -92,7 +92,7 @@ void function FastballRespawnPlayerEffects_Threaded()
// sometimes this seems to get called before the player has respawned clientside, so we just wait until the client thinks they're alive
entity player = GetLocalClientPlayer()
- while ( !IsAlive( player ) )
+ while ( !IsAlive( player ) || !IsValid( player.GetCockpit() ) )
WaitFrame()
StartParticleEffectOnEntity( player.GetCockpit(), GetParticleSystemIndex( $"P_pod_screen_lasers_OUT" ), FX_PATTACH_ABSORIGIN_FOLLOW, -1 )
diff --git a/Northstar.Custom/mod/scripts/vscripts/gamemodes/cl_gamemode_inf.gnut b/Northstar.Custom/mod/scripts/vscripts/gamemodes/cl_gamemode_inf.gnut
index 56763bd4a..9374278ad 100644
--- a/Northstar.Custom/mod/scripts/vscripts/gamemodes/cl_gamemode_inf.gnut
+++ b/Northstar.Custom/mod/scripts/vscripts/gamemodes/cl_gamemode_inf.gnut
@@ -22,9 +22,17 @@ void function ClGamemodeInfection_Init()
void function ServerCallback_YouAreInfected()
{
+ thread ServerCallback_YouAreInfected_Threaded()
+}
+
+void function ServerCallback_YouAreInfected_Threaded()
+{
// heavily based on mfd code
entity localPlayer = GetLocalViewPlayer()
-
+
+ while ( !IsValid( localPlayer.GetCockpit() ) )
+ WaitFrame()
+
StartParticleEffectOnEntity( localPlayer.GetCockpit(), GetParticleSystemIndex( $"P_MFD" ), FX_PATTACH_ABSORIGIN_FOLLOW, -1 )
EmitSoundOnEntity( localPlayer, "UI_InGame_MarkedForDeath_PlayerMarked" )
HideEventNotification()