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-rw-r--r--Northstar.Custom/mod/scripts/vscripts/gamemodes/sh_riff_floor_is_lava.nut4
1 files changed, 2 insertions, 2 deletions
diff --git a/Northstar.Custom/mod/scripts/vscripts/gamemodes/sh_riff_floor_is_lava.nut b/Northstar.Custom/mod/scripts/vscripts/gamemodes/sh_riff_floor_is_lava.nut
index 3a8ac8e7..605f9731 100644
--- a/Northstar.Custom/mod/scripts/vscripts/gamemodes/sh_riff_floor_is_lava.nut
+++ b/Northstar.Custom/mod/scripts/vscripts/gamemodes/sh_riff_floor_is_lava.nut
@@ -124,8 +124,8 @@ float function GetFogHeight()
file.lethalFogHeights[ "mp_relic02" ] <- 250.0 // not great, tf1's would honestly be worse though imo
// lf maps: overall a bit hit or miss, many likely have spawn issues
- file.lethalFogHeights[ "mp_lf_stacks" ] <- -9999.0 // entirely nonworking, breaks spawns no matter what from what i can tell, could potentially use safe zones for this?
- file.lethalFogHeights[ "mp_lf_deck" ] <- -9999.0 // nonworking fogcontroller so fog is invisible
+ file.lethalFogHeights[ "mp_lf_stacks" ] <- 105.0 // nonworking fogcontroller so fog is invisible | 105
+ file.lethalFogHeights[ "mp_lf_deck" ] <- 200.0 // nonworking fogcontroller so fog is invisible | 200
file.lethalFogHeights[ "mp_lf_uma" ] <- 64.0
file.lethalFogHeights[ "mp_lf_meadow" ] <- 64.0
file.lethalFogHeights[ "mp_lf_traffic" ] <- 50.0