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-rw-r--r--Northstar.Custom/scripts/weapons/mp_weapon_sniper.txt651
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diff --git a/Northstar.Custom/scripts/weapons/mp_weapon_sniper.txt b/Northstar.Custom/scripts/weapons/mp_weapon_sniper.txt
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+WeaponData
+{
+ // General
+ "printname" "#WPN_SNIPER"
+ "shortprintname" "#WPN_SNIPER_SHORT"
+ "description" "#WPN_SNIPER_DESC"
+ "longdesc" "#WPN_SNIPER_LONGDESC"
+
+ "menu_icon" "r2_ui/menus/loadout_icons/primary_weapon/primary_kraber"
+ "hud_icon" "r2_ui/menus/loadout_icons/primary_weapon/primary_kraber"
+
+ "weaponClass" "human"
+ "weaponSubClass" "sniper"
+ "body_type" "heavy"
+ "fire_mode" "semi-auto"
+ "pickup_hold_prompt" "Hold [USE] [WEAPONNAME]"
+ "pickup_press_prompt" "[USE] [WEAPONNAME]"
+ "minimap_reveal_distance" "32000"
+ "leveled_pickup" "1"
+
+ "OnWeaponActivate" "OnWeaponActivate_weapon_sniper"
+ "OnClientAnimEvent" "OnClientAnimEvent_weapon_sniper"
+ "OnWeaponPrimaryAttack" "OnWeaponPrimaryAttack_weapon_sniper"
+ "OnWeaponNpcPrimaryAttack" "OnWeaponNpcPrimaryAttack_weapon_sniper"
+ "OnProjectileCollision" "OnProjectileCollision_weapon_sniper"
+
+ "viewmodel_offset_ads" "0 0 0"
+
+ // Menu
+ "menu_category" "sniper"
+ "menu_anim_class" "large"
+ "stat_damage" "100"
+ "stat_range" "100"
+ "stat_accuracy" "60"
+ "stat_rof" "15"
+
+ "ads_dof_disable" "1"
+
+ // Models
+ "viewmodel" "models/weapons/at_rifle/ptpov_at_rifle.mdl"
+ "playermodel" "models/weapons/at_rifle/w_at_rifle.mdl"
+ "projectilemodel" "models/weapons/bullets/projectile_20mm.mdl"
+
+ // Effects
+ "impact_effect_table" "titan_bullet"
+ "projectile_trail_effect_0" "weapon_kraber_projectile"
+ "projectile_do_predict_impact_effects" "1"//0"
+ "vortex_absorb_effect" "wpn_vortex_projectile_20mm_FP"
+ "vortex_absorb_effect_third_person" "wpn_vortex_projectile_20mm"
+ "vortex_absorb_sound" "Vortex_Shield_AbsorbBulletLarge"
+ "vortex_absorb_sound_1p_vs_3p" "Vortex_Shield_AbsorbBulletLarge_1P_VS_3P"
+ "projectile_adjust_to_gun_barrel" "1"
+
+ // Sounds
+ "sound_dryfire" "rifle_dryfire"
+ "sound_pickup" "wpn_pickup_Rifle_1P"
+ "sound_zoom_in" "Weapon_Rangemaster_Kraber_ADS_In"
+ "sound_zoom_out" "Weapon_Rangemaster_Kraber_ADS_Out"
+ "fire_sound_1_player_1p" "large_shell_drop"
+ "fire_sound_1_player_3p" "large_shell_drop"
+ "fire_sound_1_npc" "large_shell_drop"
+ "fire_sound_2_player_1p" "Weapon_Kraber_Fire_1P"
+ "fire_sound_2_player_3p" "Weapon_Kraber_Fire_3P"
+ "fire_sound_2_npc" "Weapon_Kraber_Fire_npc"
+
+ "low_ammo_sound_name_1" "Kraber_LowAmmo_Shot1"
+ "low_ammo_sound_name_2" "Kraber_LowAmmo_Shot2"
+ "low_ammo_sound_name_3" "Kraber_LowAmmo_Shot3"
+
+ "fx_shell_eject_view" "wpn_shelleject_rifle_large_FP"
+ "fx_shell_eject_world" "wpn_shelleject_rifle_large"
+ "fx_shell_eject_attach" "shell"
+ "fx_shell_eject_attach_scoped" "shell_scoped"
+
+ "fx_muzzle_flash_view" "wpn_muzzleflash_snp_hmn_FP"
+ "fx_muzzle_flash_world" "wpn_muzzleflash_snp_hmn"
+ "fx_muzzle_flash_attach" "muzzle_flash"
+ "fx_muzzle_flash_attach_scoped" "muzzle_flash_scoped"
+
+ // Bolt info
+ "bolt_hitsize" "0.0"
+ "bolt_hitsize_grow1_time" "0.035"
+ "bolt_hitsize_grow1_size" "0.5"
+ "bolt_hitsize_grow2_time" "0.08"
+ "bolt_hitsize_grow2_size" "1.0"
+ "bolt_hitsize_growfinal_lerptime" "0.18"
+ "bolt_hitsize_growfinal_size" "2.0"
+
+ "bolt_gravity_enabled" "1"
+ "bolt_gravity_amount" "0.2500"//0.500"
+
+ "bolt_bounce_frac" "0.000"
+ "projectile_damage_reduction_per_bounce" "0.0"
+ "projectile_damages_owner" "0"
+ "projectile_ricochet_max_count" "0"
+
+ "pass_through_depth" "64"
+ "pass_through_damage_preserved_scale" "1"
+
+ "bolt_speed" "10000"
+
+ // Damage - When Used by Players
+ "damage_flags" "DF_BULLET | DF_KNOCK_BACK | DF_DISMEMBERMENT"
+ "damage_type" "bullet"
+
+ "damage_headshot_scale" "1.5"
+
+ "impulse_force" "10"
+
+ "ammo_clip_size" "4"
+
+ "titanarmor_critical_hit_required" "1"
+ "critical_hit" "1"
+
+
+ MP_BASE
+ {
+ "ammo_default_total" "40"
+ "ammo_stockpile_max" "40"
+ "ammo_no_remove_from_stockpile" "1"
+ "ammo_min_to_fire" "1"
+
+
+ "damage_near_value" "350"
+ "damage_far_value" "350"
+ "damage_near_value_titanarmor" "430"
+ "damage_far_value_titanarmor" "430"
+ "damage_rodeo" "900"
+ "damage_near_distance" "2000"
+ "damage_far_distance" "15000"
+
+ "red_crosshair_range" "15000"
+
+ "critical_hit_damage_scale" "1"
+
+ // Damage - When Used by NPCs
+ "npc_damage_near_value" "49"
+ "npc_damage_far_value" "49"
+ "npc_damage_near_value_titanarmor" "50"
+ "npc_damage_far_value_titanarmor" "25"
+
+ "npc_accuracy_multiplier_pilot" "1.0"
+
+ "npc_suppress_lsp_allowed" "0"
+
+ "enable_highlight_networking_on_creation" "<KEEP_DEFAULT>"
+
+ "damage_heavyarmor_nontitan_scale" "0.35"
+
+ "zoom_toggle_lerp_time" "<KEEP_DEFAULT>"
+ "zoom_toggle_fov" "<KEEP_DEFAULT>"
+ }
+
+ SP_BASE
+ {
+ "zoom_toggle_lerp_time" "0.2"
+ "zoom_toggle_fov" "7"
+
+ "ammo_default_total" "12"
+ "ammo_stockpile_max" "28"
+ "ammo_no_remove_from_stockpile" "0"
+ "ammo_min_to_fire" "1"
+
+
+ "damage_near_value" "200"
+ "damage_far_value" "200"
+ "damage_near_value_titanarmor" "500"
+ "damage_far_value_titanarmor" "500"
+ "damage_rodeo" "900"
+ "damage_near_distance" "2000"
+ "damage_far_distance" "15000"
+
+ "red_crosshair_range" "15000"
+
+ "critical_hit_damage_scale" "1.5"
+
+ // Damage - When Used by NPCs
+ "npc_damage_near_value" "49"
+ "npc_damage_far_value" "49"
+ "npc_damage_near_value_titanarmor" "50"
+ "npc_damage_far_value_titanarmor" "25"
+
+ "npc_accuracy_multiplier_pilot" "3.0"
+
+ "npc_suppress_lsp_allowed" "<KEEP_DEFAULT>"
+
+ "enable_highlight_networking_on_creation" "1"
+
+ "damage_heavyarmor_nontitan_scale" "1"
+ }
+
+ // NPC
+ "proficiency_poor_spreadscale" "3.0"
+ "proficiency_average_spreadscale" "2.2"
+ "proficiency_good_spreadscale" "2.0"
+ "proficiency_very_good_spreadscale" "1.5"
+
+ "npc_min_engage_range" "500"
+ "npc_max_engage_range" "8000"
+ "npc_min_engage_range_heavy_armor" "500"
+ "npc_max_engage_range_heavy_armor" "8000"
+ "npc_min_range" "0"
+ "npc_max_range" "8000"
+
+ "npc_min_burst" "1"
+ "npc_max_burst" "1"
+ "npc_rest_time_between_bursts_min" "2.0"
+ "npc_rest_time_between_bursts_max" "3.0"
+
+ "dof_zoom_nearDepthStart" "0"
+ "dof_zoom_nearDepthEnd" "0"
+ "dof_nearDepthStart" "4.750"
+ "dof_nearDepthEnd" "9"
+
+ // Behavior
+ "fire_rate" "1.85"
+ "zoom_time_in" "0.4"//0.48"//1.1"//1.25"//0.45"
+ "zoom_time_out" "0.3"
+ "zoom_fov" "26.26" //3x zoom
+ "zoom_scope_frac_start" "0.2"//0.2"
+ "zoom_scope_frac_end" "0.7"//0.85"
+ "zoom_angle_shift_pitch" "0.3"
+ "zoom_angle_shift_yaw" "0.65"
+ "rechamber_time" "1.60"//1.30"
+ "reload_time" "2.5"
+ "reload_time_late1" "1.52"
+ "reload_time_late2" "0.63"
+ "reloadempty_time" "3.61"
+ "reloadempty_time_late1" "2.63"
+ "reloadempty_time_late2" "1.75"
+ "reloadempty_time_late3" "0.55"
+ "holster_time" "0.5"
+ "deploy_time" "0.8"
+ "lower_time" "0.25"
+ "raise_time" "0.3"
+ "vortex_refire_behavior" "bullet"
+ "allow_empty_fire" "0"
+ "reload_enabled" "1"
+ "allow_empty_click" "1"
+ "empty_reload_only" "0"
+ "trigger_snipercam" "1"
+ "allow_headshots" "1"
+ "ads_move_speed_scale" "0.5"//0.35"
+ "aimassist_disable_hipfire" "1"
+ "aimassist_disable_ads" "1"
+ "aimassist_disable_hipfire_titansonly" "1"
+ "aimassist_disable_ads_titansonly" "1"
+ "gamepad_use_yaw_speed_for_pitch_ads" "1"
+ "ads_fov_zoomfrac_start" "0.5"
+ "ads_fov_zoomfrac_end" "0.9"
+
+ "sprint_fractional_anims" "0"
+
+ // Spread
+ "spread_stand_hip" "10"
+ "spread_stand_hip_run" "12"
+ "spread_stand_ads" "0.0" //"0.1"
+ "spread_crouch_hip" "8"
+ "spread_crouch_ads" "0"
+ "spread_air_hip" "12"
+ "spread_air_ads" "0.0" //".15"
+
+ "ammo_suck_behavior" "primary_weapons"
+
+ // View Kick
+ "viewkick_spring" "sniper"
+
+ "viewkick_pitch_base" "-0.5625"//"-1.25"//
+ "viewkick_pitch_random" "0.0225"//"0.05"//
+ "viewkick_pitch_softScale" "0.8"
+ "viewkick_pitch_hardScale" "2"
+
+ "viewkick_yaw_base" "-0.135"//"-0.3"//
+ "viewkick_yaw_random" "0.045"//"0.1"//
+ "viewkick_yaw_softScale" "1.0"
+ "viewkick_yaw_hardScale" "1.5"
+
+ "viewkick_roll_base" "0"
+ "viewkick_roll_randomMin" "0.5"
+ "viewkick_roll_randomMax" "0.5"
+ "viewkick_roll_softScale" "0.2"
+ "viewkick_roll_hardScale" "3.0"
+
+ "viewkick_hipfire_weaponFraction" "0.4"
+ "viewkick_hipfire_weaponFraction_vmScale" "0.55"
+ "viewkick_ads_weaponFraction" "0.0"//"0.45"//
+ "viewkick_ads_weaponFraction_vmScale" "0.0"//"-0.3"//
+
+ "viewkick_perm_pitch_base" "0.0"
+ "viewkick_perm_pitch_random" "0.0"
+ "viewkick_perm_pitch_random_innerexclude" "0.0"
+ "viewkick_perm_yaw_base" "0.0"
+ "viewkick_perm_yaw_random" "0.0"
+ "viewkick_perm_yaw_random_innerexclude" "0.0"
+
+ //
+ "viewmodel_shake_forward" "0.5"
+ "viewmodel_shake_up" "0.1"
+ "viewmodel_shake_right" "0.0"
+
+ // Bob
+ "bob_cycle_time" "0.4"
+ "bob_vert_dist" "0.19"
+ "bob_horz_dist" "0.1"
+ "bob_max_speed" "150"
+ "bob_pitch" "0.75"
+ "bob_yaw" "-1.7"
+ "bob_roll" "1.2"
+
+ // Bob_Zoomed
+ "bob_cycle_time_zoomed" "0.4"
+ "bob_vert_dist_zoomed" "0.0025"
+ "bob_horz_dist_zoomed" "0.0025"
+ "bob_max_speed_zoomed" "150"
+ //"bob_pitch_zoomed" "0.002"
+ //"bob_yaw_zoomed" "-.002"
+ //"bob_roll_zoomed" ".002"
+
+ // Rumble
+ "fire_rumble" "rumble_sniper"
+
+ // Sway
+ "sway_rotate_attach" "SWAY_ROTATE"
+ "sway_min_x" "-0.5"
+ "sway_min_y" "-0.5"
+ "sway_min_z" "-0.6"
+ "sway_max_x" "0.5"
+ "sway_max_y" "0.5"
+ "sway_max_z" "0.6"
+ "sway_min_pitch" "-3"
+ "sway_min_yaw" "-2.5"
+ "sway_min_roll" "-4"
+ "sway_max_pitch" "3"
+ "sway_max_yaw" "2.5"
+ "sway_max_roll" "4"
+ "sway_translate_gain" "2.5"
+ "sway_rotate_gain" "7"
+ "sway_move_forward_translate_x" "-0.1"
+ "sway_move_forward_translate_z" "-0.5"
+ "sway_move_back_translate_x" "0.2"
+ "sway_move_back_translate_z" "-0.2"
+ "sway_move_left_translate_y" "-1"
+ "sway_move_left_translate_z" "-0.5"
+ "sway_move_left_rotate_roll" "-4"
+ "sway_move_right_translate_y" "1"
+ "sway_move_right_translate_z" "-0.5"
+ "sway_move_right_rotate_roll" "4"
+ "sway_move_up_translate_z" "-1"
+ "sway_move_down_translate_z" "1"
+ "sway_turn_left_rotate_yaw" "-2.5"
+ "sway_turn_right_rotate_yaw" "2.5"
+
+ "sway_turn_left_translate_y" ".5"
+ "sway_turn_right_translate_y" "-.5"
+ "sway_turn_up_translate_z" ".2"
+ "sway_turn_down_translate_z" "-.2"
+ "sway_turn_up_translate_x" ".1"
+ "sway_turn_down_translate_x" "-.1"
+
+ "sway_turn_left_rotate_roll" "4"
+ "sway_turn_right_rotate_roll" "-4"
+ "sway_turn_up_rotate_pitch" "3"
+ "sway_turn_down_rotate_pitch" "-3"
+ "sway_turn_up_rotate_roll" "-0.8"
+ "sway_turn_down_rotate_roll" "0.8"
+
+ // Zoomed Sway
+ "sway_rotate_attach_zoomed" "jx_c_pov"
+ "sway_rotate_attach_blend_time_zoomed" "0.2"
+ "sway_rotate_gain_zoomed" "5"
+
+ "sway_min_yaw_zoomed" "-0.085"
+ "sway_max_yaw_zoomed" "0.085"
+ "sway_turn_left_rotate_yaw_zoomed" "0.085"
+ "sway_turn_right_rotate_yaw_zoomed" "-0.085"
+
+ "sway_min_roll_zoomed" "-1"
+ "sway_max_roll_zoomed" "1"
+ "sway_turn_left_rotate_roll_zoomed" "-1"
+ "sway_turn_right_rotate_roll_zoomed" "1"
+
+ "sway_move_right_rotate_roll_zoomed" "0.2"
+ "sway_move_left_rotate_roll_zoomed" "-0.2"
+
+ "sway_min_pitch_zoomed" "-0.25"
+ "sway_max_pitch_zoomed" "0.25"
+ "sway_turn_up_rotate_pitch_zoomed" "-0.25"
+ "sway_turn_down_rotate_pitch_zoomed" "0.25"
+
+ // WeaponED Unhandled Key/Values and custom script Key/Values
+ "sprintcycle_time" ".55"
+ "is_sniper" "1"
+
+ // Bodygroups:
+ "bodygroup1_name" "scope_dcom"
+ "bodygroup1_set" "1"
+ "bodygroup2_name" "scope_zoom"
+ "bodygroup2_set" "0"
+ "bodygroup3_name" "ammo"
+ "bodygroup3_set" "1"
+ "bodygroup4_name" "scope_outline"
+ "bodygroup4_set" "0"
+ "bodygroup5_name" "scope_oracle"
+ "bodygroup5_set" "0"
+ "bodygroup6_name" "proscreen"
+ "bodygroup6_set" "0"
+ // "bodygroup7_name" "suppressor_sq_lg"
+ // "bodygroup7_set" "0"
+
+ "bodygroup_ads_scope_name" "ads_scopes"
+ "bodygroup_ads_scope_set" "3"
+
+
+ "anim_alt_idleAttack" "0"
+
+ "clip_bodygroup" "at_rifle_magazine"
+ "clip_bodygroup_index_shown" "0"
+ "clip_bodygroup_index_hidden" "1"
+ "clip_bodygroup_show_for_milestone_0" "1"
+ "clip_bodygroup_show_for_milestone_1" "0"
+ "clip_bodygroup_show_for_milestone_2" "1"
+ "clip_bodygroup_show_for_milestone_3" "1"
+
+ "bodygroup_ammo_index_count" "6"
+
+ Mods
+ {
+ iron_sights
+ {
+
+ }
+ scope_4x
+ {
+ //Use this for Variable Zoom
+ "ui7_enable" "1"
+
+ "bodygroup1_set" "0"
+ "bodygroup2_set" "0"
+ "bodygroup4_set" "1"
+ "bodygroup5_set" "0"
+ "bodygroup_ads_scope_set" "2"
+ "zoom_toggle_lerp_time" "0.2"
+ "zoom_toggle_fov" "7"
+ //"ui6_enable" "1"
+ }
+ extended_ammo
+ {
+ "ammo_stockpile_max" "90"
+ "ammo_clip_size" "7"
+ "ammo_default_total" "90"
+ }
+ stabilizer
+ {
+ "bodygroup1_set" "0"
+ "bodygroup2_set" "0"
+ "bodygroup4_set" "0"
+ "bodygroup5_set" "1"
+ "bodygroup_ads_scope_set" "0"
+
+ // "viewdrift_ads_stand_scale_pitch" "*0.5"
+ // "viewdrift_ads_crouch_scale_pitch" "*0.5"
+ // "viewdrift_ads_air_scale_pitch" "*0.5"
+ // "viewdrift_ads_air_scale_yaw" "*0.5"
+ // "viewdrift_ads_stand_scale_yaw" "*0.5"
+ // "viewdrift_ads_crouch_scale_yaw" "*0.5"
+ // "viewdrift_ads_speed_pitch" "*0.5"
+ // "viewdrift_ads_speed_yaw" "*0.5"
+
+ "viewmodel_offset_ads" "0 -2.95 0.31"
+ //"viewmodel_offset_lerp_endFrac" "1"
+
+ "ads_fov_zoomfrac_start" "0.3"
+ "ads_fov_zoomfrac_end" "0.8"
+
+ "dof_zoom_nearDepthStart" "7.0"
+ "dof_zoom_nearDepthEnd" "7.2"
+
+ "anim_alt_idleAttack" "1"
+ }
+ ricochet
+ {
+ "bolt_bounce_frac" "0.7"
+ "projectile_damage_reduction_per_bounce" "0.0"
+ "projectile_damages_owner" "0"
+ "projectile_ricochet_max_count" "2"
+ }
+ slammer
+ {
+ }
+ threat_scope
+ {
+ "bodygroup1_set" "0"
+ "bodygroup2_set" "1"
+ "bodygroup4_set" "0"
+ "bodygroup5_set" "0"
+ "bodygroup_ads_scope_set" "1"
+
+ "threat_scope_enabled" "1"
+ "threat_scope_bounds_width" "1.5"
+ "threat_scope_bounds_height" "1.1"
+ "threat_scope_zoomfrac_start" "0.85"
+ "viewmodel_offset_ads" "0 0.5 0"
+ dof_zoom_focusArea_horizontal 0.068
+ dof_zoom_focusArea_top 0.065
+ dof_zoom_focusArea_bottom -0.046
+ }
+ pro_screen
+ {
+ "ui8_enable" "1"
+ "bodygroup6_set" "1"
+ }
+ tactical_cdr_on_kill
+ {
+
+ }
+ pas_fast_reload
+ {
+ "reload_time" "*0.7"
+ "reload_time_late1" "*0.7"
+ "reloadempty_time" "*0.7"
+ "reloadempty_time_late1" "*0.7"
+ }
+ pas_fast_ads
+ {
+ //Fast ADS
+ "zoom_time_in" "*0.5"
+ "zoom_time_out" "*0.6"
+ }
+ pas_fast_swap
+ {
+ //Fast Swap
+ "fast_swap_to" "1"
+ }
+ burn_mod_sniper
+ {
+ "is_burn_mod" "1"
+ //FX
+ "fx_muzzle_flash_view" "wpn_muzzleflash_snp_hmn_FP_burn"
+ "fx_muzzle_flash_world" "wpn_muzzleflash_snp_hmn_burn"
+ "projectile_trail_effect_0" "weapon_kraber_projectile_burn"
+ //"impact_effect_table" "titan_bullet_elec"
+
+ "damage_near_value" "450"
+ "damage_far_value" "450"
+ "damage_near_value_titanarmor" "580"
+ "damage_far_value_titanarmor" "580"
+
+ // reimplement tf1 amped kraber
+ "explosion_damage" "150"
+ "explosion_damage_heavy_armor" "150"
+ "explosion_inner_radius" "25"
+ "explosionradius" "75"
+ "explosion_shake_radius" "250"
+ "explosion_shake_amplitude" "10"
+ "explosion_shake_frequency" "50"
+ "explosion_shake_duration" "0.6"
+ "impact_effect_table" "exp_small"
+ }
+ pve_elite
+ {
+ //"ammo_stockpile_max" "90"
+ //"ammo_clip_size" "7"
+ //"ammo_default_total" "90"
+ //"reload_time" "0.1"
+ //"fire_rate" "0.1"
+ "npc_damage_near_value" "70"
+ "npc_damage_far_value" "70"
+ }
+ }
+
+ "ui1_enable" "1"
+ UiData1
+ {
+ "ui" "ui/kraber_ammo_counter"
+ "mesh" "models/weapons/attachments/kraber_rui_lower"
+ Args
+ {
+ vis player_zoomfrac
+ ammo weapon_ammo
+ clipSize weapon_clipSize
+ }
+ }
+
+ "ui6_enable" "0"
+ UiData6
+ {
+ "ui" "ui/red_dot_basic"
+ "mesh" "models/weapons/attachments/sniper_scope_rui_upper"
+ Args
+ {
+ vis player_zoomfrac
+ ammo weapon_ammo
+ clipSize weapon_clipSize
+ clipCount weapon_stockpileClipCount
+ }
+ }
+
+ "ui7_enable" "0"
+ UiData7
+ {
+ "ui" "ui/variable_zoom_crosshair"
+ "mesh" "models/weapons/attachments/attach_scope_ads_2_crosshair"
+ Args
+ {
+ vis player_zoomfrac
+ ammo weapon_ammo
+ clipSize weapon_clipSize
+ clipCount weapon_stockpileClipCount
+ }
+ }
+
+ "ui8_enable" "0"
+ UiData8
+ {
+ "ui" "ui/pro_screen_panel"
+ "mesh" "models/weapons/attachments/pro_screen_rui_upper"
+ Args
+ {
+ proValue proscreen_int0
+ proOwnedByPlayer proscreen_owner_is_player
+ }
+ }
+
+ active_crosshair_count "1"
+ rui_crosshair_index "0"
+
+ RUI_CrosshairData
+ {
+ DefaultArgs
+ {
+ adjustedSpread weapon_spread
+ adsFrac player_zoomFrac
+ isSprinting player_is_sprinting
+ isReloading weapon_is_reloading
+ teamColor crosshair_team_color
+ isAmped weapon_is_amped
+ crosshairMovementX crosshair_movement_x
+ crosshairMovementY crosshair_movement_y
+ }
+
+ Crosshair_1
+ {
+ "ui" "ui/crosshair_sniper_amped"
+ "base_spread" "10"
+ Args
+ {
+ isFiring weapon_is_firing
+ }
+ }
+ }
+}