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-rw-r--r--Northstar.Custom/scripts/vscripts/weapons/mp_weapon_peacekraber.nut162
-rw-r--r--Northstar.Custom/scripts/vscripts/weapons/mp_weapon_toolgun.nut39
-rw-r--r--Northstar.Custom/scripts/vscripts/weapons/toolgun/sh_toolgun_tool_explode.nut30
-rw-r--r--Northstar.Custom/scripts/vscripts/weapons/toolgun/sh_toolgun_tool_throw.nut24
-rw-r--r--Northstar.Custom/scripts/vscripts/weapons/toolgun/sh_toolgun_tools.gnut196
5 files changed, 0 insertions, 451 deletions
diff --git a/Northstar.Custom/scripts/vscripts/weapons/mp_weapon_peacekraber.nut b/Northstar.Custom/scripts/vscripts/weapons/mp_weapon_peacekraber.nut
deleted file mode 100644
index a9da541f..00000000
--- a/Northstar.Custom/scripts/vscripts/weapons/mp_weapon_peacekraber.nut
+++ /dev/null
@@ -1,162 +0,0 @@
-untyped
-
-// created by JustANormalUser#0001 on discord
-
-global function OnWeaponPrimaryAttack_peacekraber;
-global function OnWeaponDeactivate_peacekraber
-global function OnWeaponActivate_peacekraber
-
-#if SERVER
-global function OnWeaponNpcPrimaryAttack_peacekraber
-#endif // #if SERVER
-
-
-const PEACEKRABER_MAX_BOLTS = 11 // this is the code limit for bolts per frame... do not increase.
-bool isWeaponActive = false;
-entity clientWeapon = null;
-
-struct
-{
- float[2][PEACEKRABER_MAX_BOLTS] boltOffsets = [
- [0.0, 0.0], // center
- [0.0, 1.0], // top
- [-0.683, 0.327],
- [0.683, 0.327],
- [-0.636, -0.683],
- [0.636, -0.683],
- [0.0, 0.5],
- [-0.342, 0.174],
- [0.342, 0.174],
- [-0.318, -0.342],
- [0.318, -0.342],
- ]
-
- int maxAmmo
- float ammoRegenTime
-} file
-// "OnWeaponActivate" "OnWeaponActivate_peacekraber"
-// "OnWeaponDeactivate" "OnWeaponDeactivate_peacekraber"
-void function OnWeaponActivate_peacekraber (entity weapon) {
- #if CLIENT
- if (!weapon.GetWeaponOwner().IsPlayer() || weapon.GetWeaponOwner() != GetLocalViewPlayer()) return;
- isWeaponActive = true;
- clientWeapon = weapon;
- thread CrosshairCycle();
- #endif
-}
-
-void function OnWeaponDeactivate_peacekraber (entity weapon) {
- #if CLIENT
- if (!weapon.GetWeaponOwner().IsPlayer() || weapon.GetWeaponOwner() != GetLocalViewPlayer()) return;
- isWeaponActive = false;
- #endif
-}
-#if CLIENT
-void function CrosshairCycle() {
- var rui = RuiCreate( $"ui/crosshair_shotgun.rpak", clGlobal.topoCockpitHudPermanent, RUI_DRAW_COCKPIT, 0 )
- RuiSetFloat(rui, "adjustedSpread", 0.1)
- array<int> spreadFrac = [1, 0.65, 0.45, 0.2]
- array<vector> colors = [<1, 1, 1>, <0.666, 1, 1>, <0.333, 1, 1>, <0, 1, 1>]
- int chargeLevel;
- float chargeFrac;
- while (isWeaponActive) {
- WaitFrame()
- chargeLevel = clientWeapon.GetWeaponChargeLevel();
- chargeFrac = clientWeapon.GetWeaponChargeFraction();
- RuiSetFloat3(rui, "teamColor", colors[chargeLevel]);
- switch (chargeLevel) {
- case 0:
- if (chargeFrac > 0.266) {
- RuiSetFloat(rui, "adjustedSpread", Graph(chargeFrac, 0.266, 0.333, 0.1, 0.065))
- }
- else RuiSetFloat(rui, "adjustedSpread", 0.1)
- break;
- case 1:
- if (chargeFrac > 0.6) {
- RuiSetFloat(rui, "adjustedSpread", Graph(chargeFrac, 0.6, 0.666, 0.065, 0.045))
- }
- else RuiSetFloat(rui, "adjustedSpread", 0.065)
- break;
- case 2:
- if (chargeFrac > 0.933) {
- RuiSetFloat(rui, "adjustedSpread", Graph(chargeFrac, 0.933, 1, 0.045, 0.02))
- }
- else RuiSetFloat(rui, "adjustedSpread", 0.045)
- break;
- case 3:
- RuiSetFloat(rui, "adjustedSpread", 0.025)
- break;
- default:
- break;
- }
- }
-
- RuiDestroy(rui);
- clientWeapon = null;
-}
-#endif
-
-var function OnWeaponPrimaryAttack_peacekraber( entity weapon, WeaponPrimaryAttackParams attackParams )
-{
- #if CLIENT
- weapon.EmitWeaponSound( "Weapon_Titan_Sniper_LevelTick_2" )
- #endif
-
- return FireWeaponPlayerAndNPC( attackParams, true, weapon )
-}
-
-#if SERVER
-var function OnWeaponNpcPrimaryAttack_peacekraber( entity weapon, WeaponPrimaryAttackParams attackParams )
-{
- return FireWeaponPlayerAndNPC( attackParams, false, weapon )
-}
-#endif // #if SERVER
-
-function FireWeaponPlayerAndNPC( WeaponPrimaryAttackParams attackParams, bool playerFired, entity weapon )
-{
- entity owner = weapon.GetWeaponOwner()
- bool shouldCreateProjectile = false
- if ( IsServer() || weapon.ShouldPredictProjectiles() )
- shouldCreateProjectile = true
- #if CLIENT
- if ( !playerFired )
- shouldCreateProjectile = false
- #endif
-
- vector attackAngles = VectorToAngles( attackParams.dir )
- vector baseUpVec = AnglesToUp( attackAngles )
- vector baseRightVec = AnglesToRight( attackAngles )
-
- if ( shouldCreateProjectile )
- {
- weapon.EmitWeaponNpcSound( LOUD_WEAPON_AI_SOUND_RADIUS_MP, 0.2 )
- array<int> spreadFrac = [1, 0.65, 0.45, 0.2]
-
- for ( int index = 0; index < PEACEKRABER_MAX_BOLTS; index++ )
- {
- vector upVec = baseUpVec * file.boltOffsets[index][1] * 0.05 * spreadFrac[weapon.GetWeaponChargeLevel()]
- vector rightVec = baseRightVec * file.boltOffsets[index][0] * 0.05 * spreadFrac[weapon.GetWeaponChargeLevel()]
-
- vector attackDir = attackParams.dir + upVec + rightVec
- float projectileSpeed = 2800
-
- if ( weapon.GetWeaponClassName() == "mp_weapon_peacekraber" )
- {
- projectileSpeed = 6400
- }
-
- entity bolt = weapon.FireWeaponBolt( attackParams.pos, attackDir, projectileSpeed, damageTypes.largeCaliber | DF_SHOTGUN, damageTypes.largeCaliber | DF_SHOTGUN, playerFired, index )
- if ( bolt )
- {
- bolt.kv.gravity = 0.4 // 0.09
-
- if ( weapon.GetWeaponClassName() == "mp_weapon_peacekraber" )
- bolt.SetProjectileLifetime( RandomFloatRange( 1.0, 1.3 ) )
- else
- bolt.SetProjectileLifetime( RandomFloatRange( 0.50, 0.65 ) )
- }
- }
- }
-
- return 1
-} \ No newline at end of file
diff --git a/Northstar.Custom/scripts/vscripts/weapons/mp_weapon_toolgun.nut b/Northstar.Custom/scripts/vscripts/weapons/mp_weapon_toolgun.nut
deleted file mode 100644
index 94bd7429..00000000
--- a/Northstar.Custom/scripts/vscripts/weapons/mp_weapon_toolgun.nut
+++ /dev/null
@@ -1,39 +0,0 @@
-untyped
-global function OnWeaponActivate_weapon_toolgun
-global function OnWeaponDeactivate_weapon_toolgun
-global function OnWeaponPrimaryAttack_weapon_toolgun
-global function OnWeaponStartZoomIn_weapon_toolgun
-global function OnWeaponStartZoomOut_weapon_toolgun
-#if SERVER
-global function OnWeaponNpcPrimaryAttack_weapon_toolgun
-#endif
-
-void function OnWeaponActivate_weapon_toolgun( entity weapon )
-{
- CallToolOnEquipped( weapon.GetOwner(), weapon )
-}
-
-void function OnWeaponDeactivate_weapon_toolgun( entity weapon )
-{
- CallToolOnUnequipped( weapon.GetOwner(), weapon )
-}
-
-var function OnWeaponPrimaryAttack_weapon_toolgun( entity weapon, WeaponPrimaryAttackParams attackParams )
-{
- CallToolOnFired( weapon.GetOwner(), weapon, attackParams )
-}
-
-void function OnWeaponStartZoomIn_weapon_toolgun( entity weapon )
-{
- CallToolOnAds( weapon.GetOwner(), weapon )
-}
-
-void function OnWeaponStartZoomOut_weapon_toolgun( entity weapon )
-{
- CallToolOnUnAds( weapon.GetOwner(), weapon )
-}
-
-var function OnWeaponNpcPrimaryAttack_weapon_toolgun( entity weapon, WeaponPrimaryAttackParams attackParams )
-{
- // do nothing for now, maybe make it launch nukes or something later that could be funny
-} \ No newline at end of file
diff --git a/Northstar.Custom/scripts/vscripts/weapons/toolgun/sh_toolgun_tool_explode.nut b/Northstar.Custom/scripts/vscripts/weapons/toolgun/sh_toolgun_tool_explode.nut
deleted file mode 100644
index 512c538c..00000000
--- a/Northstar.Custom/scripts/vscripts/weapons/toolgun/sh_toolgun_tool_explode.nut
+++ /dev/null
@@ -1,30 +0,0 @@
-global function ToolgunToolCreateExplosion_Init
-
-void function ToolgunToolCreateExplosion_Init()
-{
- AddCallback_OnToolgunToolsInit( CreateToolgunToolCreateExplosion )
-}
-
-void function CreateToolgunToolCreateExplosion()
-{
- ToolgunTool createExplosionTool
- createExplosionTool.toolName = "Create explosion"
- createExplosionTool.toolDescription = "Creates an explosion"
-
- createExplosionTool.onFired = ToolgunToolCreateExplosion_Fire
-
- RegisterTool( createExplosionTool )
-}
-
-void function ToolgunToolCreateExplosion_Fire( entity player, entity weapon, WeaponPrimaryAttackParams attackParams )
-{
- #if SERVER
- int dist = 55555 // should hit edge of map at all times ideally
- vector forward = AnglesToForward( player.EyeAngles() )
-
- // raycast to explosion position
- TraceResults trace = TraceLine( player.EyePosition(), player.EyePosition() + ( dist * forward ), null, TRACE_MASK_NPCSOLID )
- // make explosion
- Explosion( trace.endPos, player, player, 90, 90, 100, 100, 0, trace.endPos, 5000, damageTypes.explosive, eDamageSourceId.burn, "exp_small" )
- #endif
-} \ No newline at end of file
diff --git a/Northstar.Custom/scripts/vscripts/weapons/toolgun/sh_toolgun_tool_throw.nut b/Northstar.Custom/scripts/vscripts/weapons/toolgun/sh_toolgun_tool_throw.nut
deleted file mode 100644
index d6975c6d..00000000
--- a/Northstar.Custom/scripts/vscripts/weapons/toolgun/sh_toolgun_tool_throw.nut
+++ /dev/null
@@ -1,24 +0,0 @@
-global function ToolgunToolThrowEntity_Init
-
-void function ToolgunToolThrowEntity_Init()
-{
- AddCallback_OnToolgunToolsInit( CreateToolgunToolThrow )
-}
-
-void function CreateToolgunToolThrow()
-{
- ToolgunTool throwTool
- throwTool.toolName = "Throw entity"
- throwTool.toolDescription = "Spawns and throws the currently selected entity type"
-
- throwTool.onFired = ToolgunToolThrow_OnFired
-
- RegisterTool( throwTool )
-}
-
-void function ToolgunToolThrow_OnFired( entity player, entity weapon, WeaponPrimaryAttackParams attackParams )
-{
- #if SERVER
- ClientCommand( player, "ent_throw npc_frag_drone" )
- #endif
-} \ No newline at end of file
diff --git a/Northstar.Custom/scripts/vscripts/weapons/toolgun/sh_toolgun_tools.gnut b/Northstar.Custom/scripts/vscripts/weapons/toolgun/sh_toolgun_tools.gnut
deleted file mode 100644
index 4d7e9d89..00000000
--- a/Northstar.Custom/scripts/vscripts/weapons/toolgun/sh_toolgun_tools.gnut
+++ /dev/null
@@ -1,196 +0,0 @@
-untyped
-global function ToolgunTools_Init
-global function AddCallback_OnToolgunToolsInit
-
-global function RegisterTool
-global function CallToolOnEquipped
-global function CallToolOnUnequipped
-global function CallToolOnFired
-global function CallToolOnAds
-global function CallToolOnUnAds
-
-#if SERVER
-global function SetToolgunAmmoCount
-global function SetToolgunProscreen
-#endif // #if SERVER
-
-global struct ToolgunTool
-{
- string toolName = ""
- string toolDescription = ""
-
- void functionref( entity, entity ) onEquipped
- void functionref( entity, entity ) onUnequipped
- void functionref( entity, entity, WeaponPrimaryAttackParams ) onFired
- void functionref( entity, entity ) onAds
- void functionref( entity, entity ) onUnAds
-}
-
-struct ToolgunPlayerSettings
-{
- int selectedToolIndex
- int ammoCount
- int proscreenNumber
-}
-
-// doing preprocessor defs inside the struct seemed to cause compiler errors so we define them separately
-#if CLIENT
-struct {
- array<void functionref()> onToolgunToolsInitCallbacks
-
- array<ToolgunTool> tools
- ToolgunPlayerSettings clientPlayerSettings
-} file
-#endif // #if CLIENT
-
-#if SERVER
-struct {
- array<void functionref()> onToolgunToolsInitCallbacks
-
- array<ToolgunTool> tools
- // serverside playersettings
- table<int, ToolgunPlayerSettings> playerSettings
-} file
-#endif // #if SERVER
-
-void function AddCallback_OnToolgunToolsInit( void functionref() callback )
-{
- file.onToolgunToolsInitCallbacks.append( callback )
-}
-
-void function ToolgunTools_Init()
-{
- //#if SERVER
- //AddCallback_OnClientConnecting( InitialiseToolgunSettings )
- //AddCallback_OnClientDisconnected( DestroyToolgunSettings )
- //#endif // #if SERVER
- //
- //// need this threaded so we can wait a frame
- //thread ToolgunTools_InitThreaded()
-}
-
-void function ToolgunTools_InitThreaded()
-{
- // wait a frame for tools to all init and add their callbacks
- WaitFrame()
-
- // call callbacks
- foreach ( void functionref() callback in file.onToolgunToolsInitCallbacks )
- callback()
-}
-
-void function RegisterTool( ToolgunTool toolStruct )
-{
- file.tools.append( toolStruct )
-}
-
-void function CallToolOnEquipped( entity player, entity weapon )
-{
- #if CLIENT
- if ( file.tools[ file.clientPlayerSettings.selectedToolIndex ].onEquipped != null )
- file.tools[ file.clientPlayerSettings.selectedToolIndex ].onEquipped( player, weapon )
- #endif // #if CLIENT
-
- #if SERVER
- // set ammo and proscreen numbers when equipped
- weapon.SetProScreenIntValForIndex( PRO_SCREEN_INT_LIFETIME_KILLS, file.playerSettings[ player.GetPlayerIndex() ].proscreenNumber )
- weapon.SetWeaponPrimaryClipCount( file.playerSettings[ player.GetPlayerIndex() ].ammoCount )
-
- if ( file.tools[ file.playerSettings[ player.GetPlayerIndex() ].selectedToolIndex ].onEquipped != null )
- file.tools[ file.playerSettings[ player.GetPlayerIndex() ].selectedToolIndex ].onEquipped( player, weapon )
- #endif // #if SERVER
-}
-
-void function CallToolOnUnequipped( entity player, entity weapon )
-{
- #if CLIENT
- if ( file.tools[ file.clientPlayerSettings.selectedToolIndex ].onUnequipped != null )
- file.tools[ file.clientPlayerSettings.selectedToolIndex ].onUnequipped( player, weapon )
- #endif // #if CLIENT
-
- #if SERVER
- if ( file.tools[ file.playerSettings[ player.GetPlayerIndex() ].selectedToolIndex ].onUnequipped != null )
- file.tools[ file.playerSettings[ player.GetPlayerIndex() ].selectedToolIndex ].onUnequipped( player, weapon )
- #endif // #if SERVER
-}
-
-void function CallToolOnFired( entity player, entity weapon, WeaponPrimaryAttackParams attackParams )
-{
- #if CLIENT
- if ( file.tools[ file.clientPlayerSettings.selectedToolIndex ].onFired != null )
- file.tools[ file.clientPlayerSettings.selectedToolIndex ].onFired( player, weapon, attackParams )
- #endif // #if CLIENT
-
- #if SERVER
- // ammocount needs to be +1 because we lose 1 ammo immediately after this function is run
- weapon.SetWeaponPrimaryClipCount( file.playerSettings[ player.GetPlayerIndex() ].ammoCount + 1 )
-
- if ( file.tools[ file.playerSettings[ player.GetPlayerIndex() ].selectedToolIndex ].onFired != null )
- file.tools[ file.playerSettings[ player.GetPlayerIndex() ].selectedToolIndex ].onFired( player, weapon, attackParams )
- #endif // #if SERVER
-}
-
-void function CallToolOnAds( entity player, entity weapon )
-{
- #if CLIENT
- if ( file.tools[ file.clientPlayerSettings.selectedToolIndex ].onAds != null )
- file.tools[ file.clientPlayerSettings.selectedToolIndex ].onAds( player, weapon )
- #endif // #if CLIENT
-
- #if SERVER
- if ( file.tools[ file.playerSettings[ player.GetPlayerIndex() ].selectedToolIndex ].onUnequipped != null )
- file.tools[ file.playerSettings[ player.GetPlayerIndex() ].selectedToolIndex ].onUnequipped( player, weapon )
- #endif // #if SERVER
-}
-
-void function CallToolOnUnAds( entity player, entity weapon )
-{
- #if CLIENT
- if ( file.tools[ file.clientPlayerSettings.selectedToolIndex ].onUnAds != null )
- file.tools[ file.clientPlayerSettings.selectedToolIndex ].onUnAds( player, weapon )
- #endif // #if CLIENT
-
- #if SERVER
- if ( file.tools[ file.playerSettings[ player.GetPlayerIndex() ].selectedToolIndex ].onUnequipped != null )
- file.tools[ file.playerSettings[ player.GetPlayerIndex() ].selectedToolIndex ].onUnequipped( player, weapon )
- #endif // #if SERVER
-}
-
-#if SERVER
-void function InitialiseToolgunSettings( entity player )
-{
- print( "initialising toolgun settings for player " + player )
-
- ToolgunPlayerSettings playerSettings
- playerSettings.selectedToolIndex = 0
-
- file.playerSettings[ player.GetPlayerIndex() ] <- playerSettings
-}
-
-void function DestroyToolgunSettings( entity player )
-{
- delete file.playerSettings[ player.GetPlayerIndex() ]
-}
-
-void function SetToolgunAmmoCount( entity player, int ammoCount )
-{
- entity currentWeapon = player.GetActiveWeapon()
- if ( ammoCount > currentWeapon.GetWeaponPrimaryClipCountMax() ) // setting clipcount to over max clipcount crashes so we need to prevent that
- return
-
- ToolgunPlayerSettings playerSettings = file.playerSettings[ player.GetPlayerIndex() ]
- playerSettings.ammoCount = ammoCount
-
- if ( currentWeapon.GetWeaponClassName() == "mp_weapon_toolgun" ) // set ammocount immediately if we've got toolgun equipped already
- currentWeapon.SetWeaponPrimaryClipCount( ammoCount )
-}
-
-void function SetToolgunProscreen( entity player, int proscreenNumber )
-{
- ToolgunPlayerSettings playerSettings = file.playerSettings[ player.GetPlayerIndex() ]
- playerSettings.proscreenNumber = proscreenNumber
-
- if ( player.GetActiveWeapon().GetWeaponClassName() == "mp_weapon_toolgun" ) // set proscreen number immediately if we've got toolgun equipped already
- player.GetActiveWeapon().SetProScreenIntValForIndex( PRO_SCREEN_INT_LIFETIME_KILLS, proscreenNumber )
-}
-#endif // #if SERVER \ No newline at end of file