diff options
Diffstat (limited to 'Northstar.Custom/scripts/vscripts/weapons/toolgun')
3 files changed, 0 insertions, 250 deletions
diff --git a/Northstar.Custom/scripts/vscripts/weapons/toolgun/sh_toolgun_tool_explode.nut b/Northstar.Custom/scripts/vscripts/weapons/toolgun/sh_toolgun_tool_explode.nut deleted file mode 100644 index 512c538c..00000000 --- a/Northstar.Custom/scripts/vscripts/weapons/toolgun/sh_toolgun_tool_explode.nut +++ /dev/null @@ -1,30 +0,0 @@ -global function ToolgunToolCreateExplosion_Init - -void function ToolgunToolCreateExplosion_Init() -{ - AddCallback_OnToolgunToolsInit( CreateToolgunToolCreateExplosion ) -} - -void function CreateToolgunToolCreateExplosion() -{ - ToolgunTool createExplosionTool - createExplosionTool.toolName = "Create explosion" - createExplosionTool.toolDescription = "Creates an explosion" - - createExplosionTool.onFired = ToolgunToolCreateExplosion_Fire - - RegisterTool( createExplosionTool ) -} - -void function ToolgunToolCreateExplosion_Fire( entity player, entity weapon, WeaponPrimaryAttackParams attackParams ) -{ - #if SERVER - int dist = 55555 // should hit edge of map at all times ideally - vector forward = AnglesToForward( player.EyeAngles() ) - - // raycast to explosion position - TraceResults trace = TraceLine( player.EyePosition(), player.EyePosition() + ( dist * forward ), null, TRACE_MASK_NPCSOLID ) - // make explosion - Explosion( trace.endPos, player, player, 90, 90, 100, 100, 0, trace.endPos, 5000, damageTypes.explosive, eDamageSourceId.burn, "exp_small" ) - #endif -}
\ No newline at end of file diff --git a/Northstar.Custom/scripts/vscripts/weapons/toolgun/sh_toolgun_tool_throw.nut b/Northstar.Custom/scripts/vscripts/weapons/toolgun/sh_toolgun_tool_throw.nut deleted file mode 100644 index d6975c6d..00000000 --- a/Northstar.Custom/scripts/vscripts/weapons/toolgun/sh_toolgun_tool_throw.nut +++ /dev/null @@ -1,24 +0,0 @@ -global function ToolgunToolThrowEntity_Init - -void function ToolgunToolThrowEntity_Init() -{ - AddCallback_OnToolgunToolsInit( CreateToolgunToolThrow ) -} - -void function CreateToolgunToolThrow() -{ - ToolgunTool throwTool - throwTool.toolName = "Throw entity" - throwTool.toolDescription = "Spawns and throws the currently selected entity type" - - throwTool.onFired = ToolgunToolThrow_OnFired - - RegisterTool( throwTool ) -} - -void function ToolgunToolThrow_OnFired( entity player, entity weapon, WeaponPrimaryAttackParams attackParams ) -{ - #if SERVER - ClientCommand( player, "ent_throw npc_frag_drone" ) - #endif -}
\ No newline at end of file diff --git a/Northstar.Custom/scripts/vscripts/weapons/toolgun/sh_toolgun_tools.gnut b/Northstar.Custom/scripts/vscripts/weapons/toolgun/sh_toolgun_tools.gnut deleted file mode 100644 index 4d7e9d89..00000000 --- a/Northstar.Custom/scripts/vscripts/weapons/toolgun/sh_toolgun_tools.gnut +++ /dev/null @@ -1,196 +0,0 @@ -untyped -global function ToolgunTools_Init -global function AddCallback_OnToolgunToolsInit - -global function RegisterTool -global function CallToolOnEquipped -global function CallToolOnUnequipped -global function CallToolOnFired -global function CallToolOnAds -global function CallToolOnUnAds - -#if SERVER -global function SetToolgunAmmoCount -global function SetToolgunProscreen -#endif // #if SERVER - -global struct ToolgunTool -{ - string toolName = "" - string toolDescription = "" - - void functionref( entity, entity ) onEquipped - void functionref( entity, entity ) onUnequipped - void functionref( entity, entity, WeaponPrimaryAttackParams ) onFired - void functionref( entity, entity ) onAds - void functionref( entity, entity ) onUnAds -} - -struct ToolgunPlayerSettings -{ - int selectedToolIndex - int ammoCount - int proscreenNumber -} - -// doing preprocessor defs inside the struct seemed to cause compiler errors so we define them separately -#if CLIENT -struct { - array<void functionref()> onToolgunToolsInitCallbacks - - array<ToolgunTool> tools - ToolgunPlayerSettings clientPlayerSettings -} file -#endif // #if CLIENT - -#if SERVER -struct { - array<void functionref()> onToolgunToolsInitCallbacks - - array<ToolgunTool> tools - // serverside playersettings - table<int, ToolgunPlayerSettings> playerSettings -} file -#endif // #if SERVER - -void function AddCallback_OnToolgunToolsInit( void functionref() callback ) -{ - file.onToolgunToolsInitCallbacks.append( callback ) -} - -void function ToolgunTools_Init() -{ - //#if SERVER - //AddCallback_OnClientConnecting( InitialiseToolgunSettings ) - //AddCallback_OnClientDisconnected( DestroyToolgunSettings ) - //#endif // #if SERVER - // - //// need this threaded so we can wait a frame - //thread ToolgunTools_InitThreaded() -} - -void function ToolgunTools_InitThreaded() -{ - // wait a frame for tools to all init and add their callbacks - WaitFrame() - - // call callbacks - foreach ( void functionref() callback in file.onToolgunToolsInitCallbacks ) - callback() -} - -void function RegisterTool( ToolgunTool toolStruct ) -{ - file.tools.append( toolStruct ) -} - -void function CallToolOnEquipped( entity player, entity weapon ) -{ - #if CLIENT - if ( file.tools[ file.clientPlayerSettings.selectedToolIndex ].onEquipped != null ) - file.tools[ file.clientPlayerSettings.selectedToolIndex ].onEquipped( player, weapon ) - #endif // #if CLIENT - - #if SERVER - // set ammo and proscreen numbers when equipped - weapon.SetProScreenIntValForIndex( PRO_SCREEN_INT_LIFETIME_KILLS, file.playerSettings[ player.GetPlayerIndex() ].proscreenNumber ) - weapon.SetWeaponPrimaryClipCount( file.playerSettings[ player.GetPlayerIndex() ].ammoCount ) - - if ( file.tools[ file.playerSettings[ player.GetPlayerIndex() ].selectedToolIndex ].onEquipped != null ) - file.tools[ file.playerSettings[ player.GetPlayerIndex() ].selectedToolIndex ].onEquipped( player, weapon ) - #endif // #if SERVER -} - -void function CallToolOnUnequipped( entity player, entity weapon ) -{ - #if CLIENT - if ( file.tools[ file.clientPlayerSettings.selectedToolIndex ].onUnequipped != null ) - file.tools[ file.clientPlayerSettings.selectedToolIndex ].onUnequipped( player, weapon ) - #endif // #if CLIENT - - #if SERVER - if ( file.tools[ file.playerSettings[ player.GetPlayerIndex() ].selectedToolIndex ].onUnequipped != null ) - file.tools[ file.playerSettings[ player.GetPlayerIndex() ].selectedToolIndex ].onUnequipped( player, weapon ) - #endif // #if SERVER -} - -void function CallToolOnFired( entity player, entity weapon, WeaponPrimaryAttackParams attackParams ) -{ - #if CLIENT - if ( file.tools[ file.clientPlayerSettings.selectedToolIndex ].onFired != null ) - file.tools[ file.clientPlayerSettings.selectedToolIndex ].onFired( player, weapon, attackParams ) - #endif // #if CLIENT - - #if SERVER - // ammocount needs to be +1 because we lose 1 ammo immediately after this function is run - weapon.SetWeaponPrimaryClipCount( file.playerSettings[ player.GetPlayerIndex() ].ammoCount + 1 ) - - if ( file.tools[ file.playerSettings[ player.GetPlayerIndex() ].selectedToolIndex ].onFired != null ) - file.tools[ file.playerSettings[ player.GetPlayerIndex() ].selectedToolIndex ].onFired( player, weapon, attackParams ) - #endif // #if SERVER -} - -void function CallToolOnAds( entity player, entity weapon ) -{ - #if CLIENT - if ( file.tools[ file.clientPlayerSettings.selectedToolIndex ].onAds != null ) - file.tools[ file.clientPlayerSettings.selectedToolIndex ].onAds( player, weapon ) - #endif // #if CLIENT - - #if SERVER - if ( file.tools[ file.playerSettings[ player.GetPlayerIndex() ].selectedToolIndex ].onUnequipped != null ) - file.tools[ file.playerSettings[ player.GetPlayerIndex() ].selectedToolIndex ].onUnequipped( player, weapon ) - #endif // #if SERVER -} - -void function CallToolOnUnAds( entity player, entity weapon ) -{ - #if CLIENT - if ( file.tools[ file.clientPlayerSettings.selectedToolIndex ].onUnAds != null ) - file.tools[ file.clientPlayerSettings.selectedToolIndex ].onUnAds( player, weapon ) - #endif // #if CLIENT - - #if SERVER - if ( file.tools[ file.playerSettings[ player.GetPlayerIndex() ].selectedToolIndex ].onUnequipped != null ) - file.tools[ file.playerSettings[ player.GetPlayerIndex() ].selectedToolIndex ].onUnequipped( player, weapon ) - #endif // #if SERVER -} - -#if SERVER -void function InitialiseToolgunSettings( entity player ) -{ - print( "initialising toolgun settings for player " + player ) - - ToolgunPlayerSettings playerSettings - playerSettings.selectedToolIndex = 0 - - file.playerSettings[ player.GetPlayerIndex() ] <- playerSettings -} - -void function DestroyToolgunSettings( entity player ) -{ - delete file.playerSettings[ player.GetPlayerIndex() ] -} - -void function SetToolgunAmmoCount( entity player, int ammoCount ) -{ - entity currentWeapon = player.GetActiveWeapon() - if ( ammoCount > currentWeapon.GetWeaponPrimaryClipCountMax() ) // setting clipcount to over max clipcount crashes so we need to prevent that - return - - ToolgunPlayerSettings playerSettings = file.playerSettings[ player.GetPlayerIndex() ] - playerSettings.ammoCount = ammoCount - - if ( currentWeapon.GetWeaponClassName() == "mp_weapon_toolgun" ) // set ammocount immediately if we've got toolgun equipped already - currentWeapon.SetWeaponPrimaryClipCount( ammoCount ) -} - -void function SetToolgunProscreen( entity player, int proscreenNumber ) -{ - ToolgunPlayerSettings playerSettings = file.playerSettings[ player.GetPlayerIndex() ] - playerSettings.proscreenNumber = proscreenNumber - - if ( player.GetActiveWeapon().GetWeaponClassName() == "mp_weapon_toolgun" ) // set proscreen number immediately if we've got toolgun equipped already - player.GetActiveWeapon().SetProScreenIntValForIndex( PRO_SCREEN_INT_LIFETIME_KILLS, proscreenNumber ) -} -#endif // #if SERVER
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