aboutsummaryrefslogtreecommitdiff
path: root/Northstar.Custom/scripts/vscripts/gamemodes
diff options
context:
space:
mode:
Diffstat (limited to 'Northstar.Custom/scripts/vscripts/gamemodes')
-rw-r--r--Northstar.Custom/scripts/vscripts/gamemodes/_gamemode_inf.gnut7
1 files changed, 5 insertions, 2 deletions
diff --git a/Northstar.Custom/scripts/vscripts/gamemodes/_gamemode_inf.gnut b/Northstar.Custom/scripts/vscripts/gamemodes/_gamemode_inf.gnut
index b7af9b85..cc9df116 100644
--- a/Northstar.Custom/scripts/vscripts/gamemodes/_gamemode_inf.gnut
+++ b/Northstar.Custom/scripts/vscripts/gamemodes/_gamemode_inf.gnut
@@ -47,7 +47,7 @@ void function SelectFirstInfectedDelayed()
void function InfectionOnPlayerKilled( entity victim, entity attacker, var damageInfo )
{
- if ( !victim.IsPlayer() )
+ if ( !victim.IsPlayer() || GetGameState() != eGameState.Playing )
return
if ( victim.GetTeam() == INFECTION_TEAM_SURVIVOR )
@@ -100,8 +100,11 @@ void function RespawnInfected( entity player )
// stats for infected
StimPlayer( player, 9999.9 ) // can't do endless since we don't get the visual effect in endless
- player.SetMaxHealth( 50 )
+ player.kv.airAcceleration = 2500
+ // scale health with num of infected, with 50 as base health
+ player.SetMaxHealth( 50 + ( GetPlayerArrayOfTeam( INFECTION_TEAM_SURVIVOR ).len() * 25 ) )
+
// set loadout
foreach ( entity weapon in player.GetMainWeapons() )
player.TakeWeaponNow( weapon.GetWeaponClassName() )