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-rw-r--r--Northstar.Custom/scripts/vscripts/gamemodes/_gamemode_arena.gnut99
-rw-r--r--Northstar.Custom/scripts/vscripts/gamemodes/_gamemode_fastball.gnut195
-rw-r--r--Northstar.Custom/scripts/vscripts/gamemodes/_gamemode_fastball_intro.gnut201
-rw-r--r--Northstar.Custom/scripts/vscripts/gamemodes/_gamemode_gg.gnut114
-rw-r--r--Northstar.Custom/scripts/vscripts/gamemodes/_gamemode_inf.gnut179
-rw-r--r--Northstar.Custom/scripts/vscripts/gamemodes/_gamemode_kr.gnut126
-rw-r--r--Northstar.Custom/scripts/vscripts/gamemodes/_gamemode_sbox.gnut49
-rw-r--r--Northstar.Custom/scripts/vscripts/gamemodes/_gamemode_tt.gnut71
-rw-r--r--Northstar.Custom/scripts/vscripts/gamemodes/_riff_instagib.gnut65
-rw-r--r--Northstar.Custom/scripts/vscripts/gamemodes/cl_gamemode_arena.gnut35
-rw-r--r--Northstar.Custom/scripts/vscripts/gamemodes/cl_gamemode_fastball.gnut96
-rw-r--r--Northstar.Custom/scripts/vscripts/gamemodes/cl_gamemode_gg.gnut26
-rw-r--r--Northstar.Custom/scripts/vscripts/gamemodes/cl_gamemode_inf.gnut75
-rw-r--r--Northstar.Custom/scripts/vscripts/gamemodes/cl_gamemode_kr.gnut241
-rw-r--r--Northstar.Custom/scripts/vscripts/gamemodes/cl_gamemode_tt.gnut26
-rw-r--r--Northstar.Custom/scripts/vscripts/gamemodes/sh_gamemode_arena.gnut58
-rw-r--r--Northstar.Custom/scripts/vscripts/gamemodes/sh_gamemode_bomb.gnut0
-rw-r--r--Northstar.Custom/scripts/vscripts/gamemodes/sh_gamemode_ctf_comp.gnut114
-rw-r--r--Northstar.Custom/scripts/vscripts/gamemodes/sh_gamemode_fastball.gnut47
-rw-r--r--Northstar.Custom/scripts/vscripts/gamemodes/sh_gamemode_fw_custom.nut73
-rw-r--r--Northstar.Custom/scripts/vscripts/gamemodes/sh_gamemode_gg.gnut165
-rw-r--r--Northstar.Custom/scripts/vscripts/gamemodes/sh_gamemode_inf.gnut58
-rw-r--r--Northstar.Custom/scripts/vscripts/gamemodes/sh_gamemode_kr.gnut55
-rw-r--r--Northstar.Custom/scripts/vscripts/gamemodes/sh_gamemode_sbox.gnut20
-rw-r--r--Northstar.Custom/scripts/vscripts/gamemodes/sh_gamemode_tt.gnut36
-rw-r--r--Northstar.Custom/scripts/vscripts/gamemodes/sh_riff_floor_is_lava.nut262
26 files changed, 0 insertions, 2486 deletions
diff --git a/Northstar.Custom/scripts/vscripts/gamemodes/_gamemode_arena.gnut b/Northstar.Custom/scripts/vscripts/gamemodes/_gamemode_arena.gnut
deleted file mode 100644
index 4e6217e85..000000000
--- a/Northstar.Custom/scripts/vscripts/gamemodes/_gamemode_arena.gnut
+++ /dev/null
@@ -1,99 +0,0 @@
-global function GameModeArena_Init
-
-struct {
- entity imcBoostStore
- entity militiaBoostStore
-
- entity imcShield
- entity militiaShield
-} file
-
-void function GameModeArena_Init()
-{
- AddCallback_EntitiesDidLoad( CreateBoostStores )
- AddCallback_GameStateEnter( eGameState.Prematch, StartBuyPhase )
- AddCallback_GameStateEnter( eGameState.Playing, FinishBuyPhase )
-
- // todo: need a custom intro for this that allows players to move, buy etc in prematch
- // if that's actually possible lol not sure it is
-}
-
-void function CreateBoostStores()
-{
- array<entity> startspawns = GetEntArrayByClass_Expensive( "info_spawnpoint_human_start" ) // easier to do this than use a spawn callback imo
-
- vector imcAverageOrigin
- float imcAverageAngle
- int imcNumSpawns
-
- vector militiaAverageOrigin
- float militiaAverageAngle
- int militiaNumSpawns
-
- foreach ( entity startspawn in startspawns )
- {
- if ( startspawn.GetTeam() == TEAM_IMC )
- {
- imcAverageOrigin += startspawn.GetOrigin()
- imcAverageAngle += startspawn.GetAngles().y
- imcNumSpawns++
- }
- else
- {
- militiaAverageOrigin += startspawn.GetOrigin()
- militiaAverageAngle += startspawn.GetAngles().y
- militiaNumSpawns++
- }
- }
-
- // create imc boost store
- vector finalPositionImc = < imcAverageOrigin.x / imcNumSpawns, imcAverageOrigin.y / imcNumSpawns, imcAverageOrigin.z / imcNumSpawns >
- finalPositionImc += ( 200 * AnglesToForward( < 0, imcAverageAngle / imcNumSpawns, 0 > ) )
- CreateBoostStoreLocation( TEAM_IMC, finalPositionImc, < 0, 0, 0 >, true )
-
- vector finalPositionMilitia = < militiaAverageOrigin.x / militiaNumSpawns, militiaAverageOrigin.y / militiaNumSpawns, militiaAverageOrigin.z / militiaNumSpawns >
- finalPositionMilitia += ( 200 * AnglesToForward( < 0, militiaAverageAngle / militiaNumSpawns, 0 > ) )
- CreateBoostStoreLocation( TEAM_MILITIA, finalPositionMilitia, < 0, 0, 0 >, true )
-
- // createbooststorelocation is void so have to do this
- // also boost store code is just fully fucked lol, teams only get set on open so can't compare teams at this point
- // sorry if someone else makes their own boost stores lol this'll just break
- // if there's some way to get the invisible crates used for boost stores i will be very happy
-
- if ( GetBoostStores().len() != 2 )
- print( "_gamemode_arena.gnut: there are more than 2 boost stores, very bad no good" )
-
- file.imcBoostStore = GetBoostStores()[0]
- file.militiaBoostStore = GetBoostStores()[1]
-}
-
-void function StartBuyPhase()
-{
- //file.imcShield = CreateBubbleShieldWithSettings( TEAM_IMC, file.imcBoostStore.GetOrigin(), <0,0,0>, null, 15.0 )
- //file.militiaShield = CreateBubbleShieldWithSettings( TEAM_MILITIA, file.militiaBoostStore.GetOrigin(), <0,0,0>, null, 15.0 )
-
- entity bubbleShield = CreateEntity( "prop_dynamic" )
- bubbleShield.SetValueForModelKey( $"models/fx/xo_shield.mdl" )
- bubbleShield.kv.solid = 0
- bubbleShield.kv.rendercolor = "255 255 255" // white
- bubbleShield.kv.modelscale = 2.25
- bubbleShield.SetOrigin( file.imcBoostStore.GetOrigin() )
- DispatchSpawn( bubbleShield )
-
- file.imcShield = bubbleShield
-
- //SetTeam( bubbleShield, TEAM_IMC )
-
- // current problem, there is seemingly no way of getting a shield we can resize which actually resizes the collision
- // could probably just damage players that try to leave lol
-
- OpenBoostStores()
-}
-
-void function FinishBuyPhase()
-{
- file.imcShield.Destroy()
- //file.militiaShield.Destroy()
-
- CloseBoostStores()
-} \ No newline at end of file
diff --git a/Northstar.Custom/scripts/vscripts/gamemodes/_gamemode_fastball.gnut b/Northstar.Custom/scripts/vscripts/gamemodes/_gamemode_fastball.gnut
deleted file mode 100644
index 815a2bb2f..000000000
--- a/Northstar.Custom/scripts/vscripts/gamemodes/_gamemode_fastball.gnut
+++ /dev/null
@@ -1,195 +0,0 @@
-untyped
-global function GamemodeFastball_Init
-
-struct {
- // first panel is a, second is b, third is c
- array<Point> panelSpawns
-} file
-
-void function GamemodeFastball_Init()
-{
- // used for intro
- PrecacheModel( $"models/titans/buddy/titan_buddy.mdl" )
- PrecacheParticleSystem( $"P_BT_eye_SM" )
-
- // used for respawn
- PrecacheParticleSystem( $"P_pod_screen_lasers_OUT" )
-
- SetShouldUseRoundWinningKillReplay( true )
- SetRoundBased( true )
- SetRespawnsEnabled( false )
- Riff_ForceSetEliminationMode( eEliminationMode.Pilots )
-
- // implementing intro in a different file because it'll likely be big
- ClassicMP_SetCustomIntro( GamemodeFastballIntroSetup, 14.5 ) // bit of a guess number
- AddCallback_EntitiesDidLoad( SpawnPanelsForLevel )
- AddCallback_GameStateEnter( eGameState.Prematch, ResetPanels )
- SetTimeoutWinnerDecisionFunc( FastballDecideWinner )
-
- AddCallback_OnClientConnected( FastballInitPlayer )
- AddCallback_OnPlayerKilled( FastballOnPlayerKilled ) // move this to a system in _gamestate soon!!
-
- // setup spawns
- // first is a, second is b, third is c
-
- FastballAddBuddySpawnForLevel( "mp_angel_city", TEAM_IMC, < 2281.39, -3333.06, 200.031 >, < 0, 91.23, 0 > )
- FastballAddBuddySpawnForLevel( "mp_angel_city", TEAM_MILITIA, < -4139.57, 4684.4, 41.0313 >, <0, -14.326, 0 > )
- FastballAddPanelSpawnsForLevel( "mp_angel_city", [
- < 2055.94, 2040.03, 128.031 >, < 0, -180, 0 >,
- < -274.757, 2255.22, 400.031 >, < 0, -176.251, 0 >,
- < -3208.28, 2741.17, 128.031 >, < 0, -0.0821686, 0 >
- ])
-
- FastballAddBuddySpawnForLevel( "mp_thaw", TEAM_MILITIA, < 2049.29, -4085.22, -274.839 >, < 0, 89.2991, 0 > )
- FastballAddBuddySpawnForLevel( "mp_thaw", TEAM_IMC, < 834.484, 2664.28, -380.515 >, < 0.532141, -90.875, -0.542593 > )
- FastballAddPanelSpawnsForLevel( "mp_thaw", [
- < -1026.71, -1691.93, -319.969 >, < 0, 90, 0 >,
- < 1836.07, -538.823, -64.1245 >, < 0, -135, 0 >,
- < 2840.15, 1321.17, -63.9688 >, < 0, 0, 0 >
- ])
-
- FastballAddBuddySpawnForLevel( "mp_wargames", TEAM_MILITIA, < -4848.87, 682.17, -127.969 >, < 0, 0, 0 > )
- FastballAddBuddySpawnForLevel( "mp_wargames", TEAM_IMC, < 2960.78, 1229.36, -127.969 >, < 7.89891e-005, 146.505, 1.38387e-005 > )
- FastballAddPanelSpawnsForLevel( "mp_wargames", [
- < -691.961, 1888.56, 112.031 >, < 0, 90, 0 >,
- < -1072.03, -508.229, -127.969 >, < 0, 180, 0 >,
- < -24.291, -1403.69, -119.969 >, < 0, -90, 0 >
- ])
-
- FastballAddBuddySpawnForLevel( "mp_eden", TEAM_MILITIA, < -2404.4, 1738.07, 167.767 >, <0, -40.0894, 0> )
- FastballAddBuddySpawnForLevel( "mp_eden", TEAM_IMC, < 5248.01, 414.698, 77.1051 >, < 0, 180, 0 > )
- FastballAddPanelSpawnsForLevel( "mp_eden", [
- < 704.333, 1530.18, 144.031 >, < 0, 90, 0 >,
- < -108.43, 272.638, 72.0313 >, < 0, -90, 0 >,
- <1044.25, -1145.68, 68.0313>, < 0, 180, 0 >
- ])
-
- FastballAddBuddySpawnForLevel( "mp_black_water_canal", TEAM_MILITIA, < 1222.88, -5050.63, -187.763 >, < 0, 45, 0 > )
- FastballAddBuddySpawnForLevel( "mp_black_water_canal", TEAM_IMC, < -235.375, 4736.75, -255.969 >, < 0, -90, 0 > )
- FastballAddPanelSpawnsForLevel( "mp_black_water_canal", [
- < 1566.13, -731.539, -63.9688 >, < 0, -90, 0 >,
- < 502.603, 1102.92, 260.031 >, < 0, 152.328, 0 >,
- < 2337.37, 2099.91, -26.9688 >, < 0, 0, 0 >
- ])
-
- FastballAddBuddySpawnForLevel( "mp_grave", TEAM_MILITIA, < 11026.8, -5163.18, 1885.64 >, < 0, 155.05, 0 > )
- FastballAddBuddySpawnForLevel( "mp_grave", TEAM_IMC, < -1952, -3120, 1993.33 >, < 0, 0, 0 > )
- FastballAddPanelSpawnsForLevel( "mp_grave", [
- < 5204.54, -2726.54, 2376.03 >, < 0, 90, 0 >,
- < 6001.58, -4126.61, 2252.03 >, < 0, -135, 0 >,
- < 3595.96, -4568.04, 2376.03 >, < 0, -135, 0 >
- ])
-}
-
-void function SpawnPanelsForLevel()
-{
- int panelId
- foreach ( Point panelSpawn in file.panelSpawns )
- {
- entity panel = CreatePanel( panelSpawn.origin, panelSpawn.angles )
- panel.s.panelId <- panelId++
- }
-}
-
-void function ResetPanels()
-{
- foreach ( entity panel in GetAllControlPanels() )
- SetTeam( panel, TEAM_UNASSIGNED )
-}
-
-void function FastballInitPlayer( entity player )
-{
- foreach ( entity panel in GetAllControlPanels() )
- Remote_CallFunction_NonReplay( player, "ServerCallback_FastballUpdatePanelRui", panel.GetEncodedEHandle(), panel.s.panelId )
-}
-
-void function FastballAddPanelSpawnsForLevel( string level, array<vector> positionsAndOrigins )
-{
- if ( GetMapName() != level )
- return
-
- for ( int i = 0; i < positionsAndOrigins.len(); i += 2 )
- {
- Point spawnPoint
- spawnPoint.origin = positionsAndOrigins[ i ]
- spawnPoint.angles = positionsAndOrigins[ i + 1 ]
-
- file.panelSpawns.append( spawnPoint )
- }
-}
-
-entity function CreatePanel( vector origin, vector angles )
-{
- entity panel = CreateEntity( "prop_control_panel" )
- panel.SetValueForModelKey( $"models/communication/terminal_usable_imc_01.mdl" )
- panel.SetOrigin( origin )
- panel.SetAngles( angles )
- panel.kv.solid = SOLID_VPHYSICS
- DispatchSpawn( panel )
-
- panel.SetModel( $"models/communication/terminal_usable_imc_01.mdl" )
- panel.s.onPlayerFinishesUsing_func = FastballOnPanelHacked
-
- Highlight_SetNeutralHighlight( panel, "sp_enemy_pilot" )
-
- return panel
-}
-
-// control panel code isn't very statically typed, pain
-function FastballOnPanelHacked( panel, player, success )
-{
- expect entity( panel )
- expect entity( player )
- expect bool( success )
-
- if ( !success )
- return
-
- print( panel + " was hacked by " + player )
- PanelFlipsToPlayerTeamAndUsableByEnemies( panel, player )
- player.SetPlayerGameStat( PGS_ASSAULT_SCORE, player.GetPlayerGameStat( PGS_ASSAULT_SCORE ) + 1 )
-
- foreach ( entity otherPlayer in GetPlayerArray() )
- Remote_CallFunction_NonReplay( otherPlayer, "ServerCallback_FastballPanelHacked", panel.GetEncodedEHandle(), panel.s.panelId, player.GetEncodedEHandle() )
-
- // respawn dead players
- foreach ( entity deadPlayer in GetPlayerArrayOfTeam( player.GetTeam() ) )
- {
- if ( !IsAlive( deadPlayer ) )
- {
- deadPlayer.SetOrigin( player.GetOrigin() )
- deadPlayer.RespawnPlayer( null )
- Remote_CallFunction_NonReplay( deadPlayer, "ServerCallback_FastballRespawnPlayer" )
- }
- }
-}
-
-void function FastballOnPlayerKilled( entity victim, entity attacker, var damageInfo )
-{
- if ( !victim.IsPlayer() || GetGameState() != eGameState.Playing )
- return
-
- if ( GetPlayerArrayOfTeam_Alive( victim.GetTeam() ).len() == 0 )
- SetWinner( GetOtherTeam( victim.GetTeam() ) )
-}
-
-int function FastballDecideWinner()
-{
- int militiaPanels
- int imcPanels
-
- foreach ( entity panel in GetAllControlPanels() )
- {
- if ( panel.GetTeam() == TEAM_MILITIA )
- militiaPanels++
- else if ( panel.GetTeam() == TEAM_IMC )
- imcPanels++
- }
-
- if ( militiaPanels > imcPanels )
- return TEAM_MILITIA
- else if ( imcPanels > militiaPanels )
- return TEAM_IMC
-
- return TEAM_UNASSIGNED
-} \ No newline at end of file
diff --git a/Northstar.Custom/scripts/vscripts/gamemodes/_gamemode_fastball_intro.gnut b/Northstar.Custom/scripts/vscripts/gamemodes/_gamemode_fastball_intro.gnut
deleted file mode 100644
index 754825582..000000000
--- a/Northstar.Custom/scripts/vscripts/gamemodes/_gamemode_fastball_intro.gnut
+++ /dev/null
@@ -1,201 +0,0 @@
-untyped
-global function GamemodeFastballIntroSetup
-global function FastballAddBuddySpawnForLevel
-
-struct {
- float introStartTime
-
- table< int, Point > buddySpawns
- entity militiaBuddy
- entity imcBuddy
-
- table<entity, bool> playersHoldingJump
-} file
-
-void function GamemodeFastballIntroSetup()
-{
- RegisterSignal( "fastball_start_throw" )
- RegisterSignal( "fastball_release" )
-
- AddCallback_GameStateEnter( eGameState.Prematch, OnPrematchStart )
- AddCallback_OnClientConnected( AddPlayerToFastballIntro )
-}
-
-void function FastballAddBuddySpawnForLevel( string level, int team, vector origin, vector angles )
-{
- if ( GetMapName() != level )
- return
-
- Point spawnPoint
- spawnPoint.origin = origin
- spawnPoint.angles = angles
-
- file.buddySpawns[ team ] <- spawnPoint
-}
-
-void function OnPrematchStart()
-{
- ClassicMP_OnIntroStarted()
-
- file.introStartTime = Time()
- file.playersHoldingJump = {} // clear it
-
- Point militiaBuddySpawn
- Point imcBuddySpawn
-
- // figure out positions if there's none manually specified
- if ( file.buddySpawns.len() == 0 )
- {
- array<entity> militiaSpawns
- array<entity> imcSpawns
-
- foreach ( entity spawnpoint in GetEntArrayByClass_Expensive( "info_spawnpoint_titan_start" ) )
- {
- // trace from top to bottom
- float result = TraceHullSimple( spawnpoint.GetOrigin() + < 0, 0, 250 >, spawnpoint.GetOrigin(), < -200, -200, 0 >, < 200, 200, 400 >, null )
-
- // don't need to trace much, as long as it's over 0 that means it fits
- // cases where it's over 0 but less than 1 are usually caused by terrain
- if ( result > 0 )
- {
- if ( spawnpoint.GetTeam() == TEAM_MILITIA )
- militiaSpawns.append( spawnpoint )
- else
- imcSpawns.append( spawnpoint )
- }
- }
-
- entity milititaSpawnEnt = militiaSpawns[ RandomInt( militiaSpawns.len() ) ]
- militiaBuddySpawn.origin = milititaSpawnEnt.GetOrigin()
- militiaBuddySpawn.angles = milititaSpawnEnt.GetAngles()
-
- entity imcSpawnEnt = imcSpawns[ RandomInt( imcSpawns.len() ) ]
- imcBuddySpawn.origin = imcSpawnEnt.GetOrigin()
- imcBuddySpawn.angles = imcSpawnEnt.GetAngles()
- }
- else
- {
- militiaBuddySpawn = file.buddySpawns[ TEAM_MILITIA ]
- imcBuddySpawn = file.buddySpawns[ TEAM_IMC ]
- }
-
- file.militiaBuddy = CreatePropDynamic( $"models/titans/buddy/titan_buddy.mdl" )
- file.militiaBuddy.SetOrigin( militiaBuddySpawn.origin )
- file.militiaBuddy.SetAngles( militiaBuddySpawn.angles )
- thread AnimateBuddy( file.militiaBuddy )
-
- file.imcBuddy = CreatePropDynamic( $"models/titans/buddy/titan_buddy.mdl" )
- file.imcBuddy.SetOrigin( imcBuddySpawn.origin )
- file.imcBuddy.SetAngles( imcBuddySpawn.angles )
- thread AnimateBuddy( file.imcBuddy )
-
- foreach ( entity player in GetPlayerArray() )
- thread FastballPlayer( player )
-}
-
-void function AnimateBuddy( entity buddy )
-{
- print( "buddy spawn at " + buddy.GetOrigin() + " " + buddy.GetAngles() )
-
- thread PlayAnim( buddy, "bt_beacon_fastball_throw_end" )
-
- // play dialogue at the right time
- buddy.WaitSignal( "fastball_start_throw" )
- float diagDuration = EmitSoundOnEntity( buddy, "diag_sp_spoke1_BE117_04_01_mcor_bt" ) // trust me
- StartParticleEffectOnEntity( buddy, GetParticleSystemIndex( $"P_BT_eye_SM" ), FX_PATTACH_POINT_FOLLOW, buddy.LookupAttachment( "EYEGLOW" ) )
-
- wait diagDuration
- if ( GetGameState() != eGameState.Playing )
- ClassicMP_OnIntroFinished()
-
- buddy.WaitSignal( "fastball_release" )
- wait 5.0
- buddy.Destroy()
-}
-
-void function AddPlayerToFastballIntro( entity player )
-{
- if ( GetGameState() == eGameState.Prematch )
- thread FastballPlayer( player )
-}
-
-void function FastballPlayer( entity player )
-{
- player.EndSignal( "OnDeath" )
- player.EndSignal( "OnDestroy" )
-
- OnThreadEnd( function() : ( player )
- {
- RemoveCinematicFlag( player, CE_FLAG_CLASSIC_MP_SPAWNING )
- player.ClearParent()
- ClearPlayerAnimViewEntity( player )
- player.DeployWeapon()
- player.PlayerCone_Disable()
- })
-
- FirstPersonSequenceStruct throwSequence
- throwSequence.attachment = "REF"
- throwSequence.useAnimatedRefAttachment = true
- throwSequence.hideProxy = true
- throwSequence.viewConeFunction = ViewConeFastball // this seemingly does not trigger for some reason
- throwSequence.firstPersonAnim = "ptpov_beacon_fastball_throw_end"
- // mp models seemingly have no 3p animation for this
- throwSequence.firstPersonBlendOutTime = 0.0
- throwSequence.teleport = true
- throwSequence.setInitialTime = Time() - file.introStartTime
-
- // get our buddy
- entity buddy
- if ( player.GetTeam() == TEAM_MILITIA )
- buddy = file.militiaBuddy
- else
- buddy = file.imcBuddy
-
- // respawn the player
- player.SetOrigin( buddy.GetOrigin() )
- player.RespawnPlayer( null )
- player.Hide()
- player.HolsterWeapon()
-
- // hide hud, fade screen out from black
- AddCinematicFlag( player, CE_FLAG_CLASSIC_MP_SPAWNING )
- ScreenFadeFromBlack( player, 0.5, 0.5 )
-
- // start fp sequence
- thread FirstPersonSequence( throwSequence, player, buddy )
-
- // manually do this because i can't get viewconefastball to work
- player.PlayerCone_FromAnim()
- player.PlayerCone_SetMinYaw( -50 )
- player.PlayerCone_SetMaxYaw( 25 )
- player.PlayerCone_SetMinPitch( -15 )
- player.PlayerCone_SetMaxPitch( 15 )
-
- buddy.WaitSignal( "fastball_start_throw" )
- // lock in their final angles at this point
- vector throwVel = AnglesToForward( player.EyeAngles() ) * 950
- throwVel.z = 675.0
-
- // wait for it to finish
- buddy.WaitSignal( "fastball_release" )
-
- if ( player.IsInputCommandHeld( IN_JUMP ) )
- throwVel.z = 850.0
-
- // have to correct this manually here since due to no 3p animation our position isn't set right during this sequence
- player.SetOrigin( buddy.GetAttachmentOrigin( buddy.LookupAttachment( "FASTBALL_R" ) ) )
- player.Show()
- player.SetVelocity( throwVel )
-
- TryGameModeAnnouncement( player )
-}
-
-void function PlayerHoldingJumpInIntro( entity player )
-{
- file.playersHoldingJump[ player ] <- true
-}
-
-void function PlayerNoLongerHoldingJumpInIntro( entity player )
-{
- file.playersHoldingJump[ player ] <- false
-} \ No newline at end of file
diff --git a/Northstar.Custom/scripts/vscripts/gamemodes/_gamemode_gg.gnut b/Northstar.Custom/scripts/vscripts/gamemodes/_gamemode_gg.gnut
deleted file mode 100644
index b9ee40f1f..000000000
--- a/Northstar.Custom/scripts/vscripts/gamemodes/_gamemode_gg.gnut
+++ /dev/null
@@ -1,114 +0,0 @@
-global function GamemodeGG_Init
-
-void function GamemodeGG_Init()
-{
- SetSpawnpointGamemodeOverride( FFA )
-
- SetShouldUseRoundWinningKillReplay( true )
- Evac_SetEnabled( false )
- SetLoadoutGracePeriodEnabled( false ) // prevent modifying loadouts with grace period
- SetWeaponDropsEnabled( false )
- Riff_ForceTitanAvailability( eTitanAvailability.Never )
- Riff_ForceBoostAvailability( eBoostAvailability.Disabled )
-
- AddCallback_OnPlayerRespawned( OnPlayerRespawned )
- AddCallback_OnPlayerKilled( OnPlayerKilled )
-
- AddCallback_GameStateEnter( eGameState.WinnerDetermined, OnWinnerDetermined )
-}
-
-void function OnPlayerRespawned( entity player )
-{
- UpdateLoadout( player )
- thread OnPlayerRespawned_Threaded( player )
-}
-
-void function OnPlayerRespawned_Threaded( entity player )
-{
- // bit of a hack, need to rework earnmeter code to have better support for completely disabling it
- // rn though this just waits for earnmeter code to set the mode before we set it back
- WaitFrame()
- PlayerEarnMeter_SetMode( player, eEarnMeterMode.DISABLED )
-}
-
-void function OnPlayerKilled( entity victim, entity attacker, var damageInfo )
-{
- if ( !victim.IsPlayer() || !attacker.IsPlayer() || GetGameState() != eGameState.Playing )
- return
-
- if ( attacker == victim ) // suicide
- {
- string message = victim.GetPlayerName() + " committed suicide."
- foreach ( entity player in GetPlayerArray() )
- SendHudMessage( player, message, -1, 0.4, 255, 0, 0, 0, 0, 3, 0.15 )
-
- if ( GameRules_GetTeamScore( victim.GetTeam() ) != 0 )
- {
- AddTeamScore( victim.GetTeam(), -1 ) // get absolutely fucking destroyed lol
- victim.AddToPlayerGameStat( PGS_ASSAULT_SCORE, -1 )
- }
- }
- else
- {
- if ( DamageInfo_GetDamageSourceIdentifier( damageInfo ) != eDamageSourceId.melee_pilot_emptyhanded )
- {
- AddTeamScore( attacker.GetTeam(), 1 )
- attacker.AddToPlayerGameStat( PGS_ASSAULT_SCORE, 1 )
- UpdateLoadout( attacker )
- }
-
- if ( DamageInfo_GetDamageSourceIdentifier( damageInfo ) == eDamageSourceId.human_execution )
- {
- string message = victim.GetPlayerName() + " got executed."
- foreach ( entity player in GetPlayerArray() )
- SendHudMessage( player, message, -1, 0.4, 255, 0, 0, 0, 0, 3, 0.15 )
-
- if ( GameRules_GetTeamScore( victim.GetTeam() ) != 0 )
- {
- AddTeamScore( victim.GetTeam(), -1 ) // get absolutely fucking destroyed lol
- victim.AddToPlayerGameStat( PGS_ASSAULT_SCORE, -1 )
- }
- }
- }
-}
-
-void function UpdateLoadout( entity player )
-{
- // todo: honestly, this should be reworked to use PilotLoadoutDefs instead of directly modifying weapons and shit
-
- int currentWeaponIndex = GameRules_GetTeamScore( player.GetTeam() )
- array<GunGameWeapon> weapons = GetGunGameWeapons()
-
- if ( currentWeaponIndex >= weapons.len() )
- currentWeaponIndex = weapons.len() - 1
-
- if ( currentWeaponIndex > 18 ) // play end of game music for special weapons
- PlayMusicToAll( eMusicPieceID.LEVEL_LAST_MINUTE ) // this *shouldn't* overlap if done multiple times
-
- GunGameWeapon weapon = weapons[ currentWeaponIndex ]
-
- foreach ( entity weapon in player.GetMainWeapons() )
- player.TakeWeaponNow( weapon.GetWeaponClassName() )
-
- foreach ( entity weapon in player.GetOffhandWeapons() )
- player.TakeWeaponNow( weapon.GetWeaponClassName() )
-
- if ( weapon.offhandSlot != -1 )
- {
- // TEMP: give archer so player so player has a weapon which lets them use offhands
- // need to replace this with a custom empty weapon at some point
- player.GiveWeapon( "mp_weapon_rocket_launcher" )
-
- player.GiveOffhandWeapon( weapon.weapon, weapon.offhandSlot, weapon.mods )
- }
- else
- player.GiveWeapon( weapon.weapon, weapon.mods )
-
- player.GiveOffhandWeapon( "melee_pilot_emptyhanded", OFFHAND_MELEE )
-}
-
-void function OnWinnerDetermined()
-{
- SetRespawnsEnabled( false )
- SetKillcamsEnabled( false )
-} \ No newline at end of file
diff --git a/Northstar.Custom/scripts/vscripts/gamemodes/_gamemode_inf.gnut b/Northstar.Custom/scripts/vscripts/gamemodes/_gamemode_inf.gnut
deleted file mode 100644
index 8706d53b1..000000000
--- a/Northstar.Custom/scripts/vscripts/gamemodes/_gamemode_inf.gnut
+++ /dev/null
@@ -1,179 +0,0 @@
-global function GamemodeInfection_Init
-
-struct {
- bool hasHadFirstInfection = false
- array<entity> playersToNotifyOfInfection
-} file
-
-void function GamemodeInfection_Init()
-{
- SetSpawnpointGamemodeOverride( FFA )
- SetLoadoutGracePeriodEnabled( false ) // prevent modifying loadouts with grace period
- SetWeaponDropsEnabled( false )
- Riff_ForceTitanAvailability( eTitanAvailability.Never )
- Riff_ForceBoostAvailability( eBoostAvailability.Disabled )
-
- AddCallback_OnClientConnected( InfectionInitPlayer )
- AddCallback_OnPlayerKilled( InfectionOnPlayerKilled )
- AddCallback_OnPlayerRespawned( RespawnInfected )
- AddCallback_GameStateEnter( eGameState.Playing, SelectFirstInfected )
-
- SetTimeoutWinnerDecisionFunc( TimeoutCheckSurvivors )
-}
-
-void function InfectionInitPlayer( entity player )
-{
- if ( GetGameState() < eGameState.Playing )
- SetTeam( player, INFECTION_TEAM_SURVIVOR )
- else
- InfectPlayer( player )
-}
-
-void function SelectFirstInfected()
-{
- thread SelectFirstInfectedDelayed()
-}
-
-void function SelectFirstInfectedDelayed()
-{
- wait 10.0 + RandomFloat( 5.0 )
-
- array<entity> players = GetPlayerArray()
- entity infected = players[ RandomInt( players.len() ) ]
-
- InfectPlayer( infected )
- RespawnInfected( infected )
-}
-
-void function InfectionOnPlayerKilled( entity victim, entity attacker, var damageInfo )
-{
- if ( !victim.IsPlayer() || GetGameState() != eGameState.Playing )
- return
-
- if ( victim.GetTeam() == INFECTION_TEAM_SURVIVOR )
- InfectPlayer( victim )
-
- if ( attacker.IsPlayer() )
- attacker.SetPlayerGameStat( PGS_ASSAULT_SCORE, attacker.GetPlayerGameStat( PGS_ASSAULT_SCORE ) + 1 )
-}
-
-void function InfectPlayer( entity player )
-{
- SetTeam( player, INFECTION_TEAM_INFECTED )
- player.SetPlayerGameStat( PGS_ASSAULT_SCORE, 0 ) // reset kills
- file.playersToNotifyOfInfection.append( player )
-
- // check how many survivors there are
- array<entity> survivors = GetPlayerArrayOfTeam( INFECTION_TEAM_SURVIVOR )
- if ( survivors.len() == 0 )
- SetWinner( INFECTION_TEAM_INFECTED )
- else if ( survivors.len() == 1 )
- SetLastSurvivor( survivors[ 0 ] )
-
- if ( !file.hasHadFirstInfection )
- {
- file.hasHadFirstInfection = true
-
- foreach ( entity otherPlayer in GetPlayerArray() )
- if ( player != otherPlayer )
- Remote_CallFunction_NonReplay( otherPlayer, "ServerCallback_AnnounceFirstInfected", player.GetEncodedEHandle() )
-
- PlayMusicToAll( eMusicPieceID.GAMEMODE_1 )
- }
-}
-
-void function RespawnInfected( entity player )
-{
- if ( player.GetTeam() != INFECTION_TEAM_INFECTED )
- return
-
- // notify newly infected players of infection
- if ( file.playersToNotifyOfInfection.contains( player ) )
- {
- Remote_CallFunction_NonReplay( player, "ServerCallback_YouAreInfected" )
- file.playersToNotifyOfInfection.remove( file.playersToNotifyOfInfection.find( player ) )
- }
-
- // set camo to pond scum
- player.SetSkin( 1 )
- player.SetCamo( 110 )
-
- // stats for infected
- StimPlayer( player, 9999.9 ) // can't do endless since we don't get the visual effect in endless
- player.kv.airAcceleration = 2500
-
- // scale health with num of infected, with 50 as base health
- player.SetMaxHealth( ( GetPlayerArrayOfTeam( INFECTION_TEAM_SURVIVOR ).len() + 1 ) * 10 )
-
- // set loadout
- foreach ( entity weapon in player.GetMainWeapons() )
- player.TakeWeaponNow( weapon.GetWeaponClassName() )
-
- foreach ( entity weapon in player.GetOffhandWeapons() )
- player.TakeWeaponNow( weapon.GetWeaponClassName() )
-
- // TEMP: give archer so player so player has a weapon which lets them use offhands
- // need to replace this with a custom empty weapon at some point
- //player.GiveWeapon( "mp_weapon_rocket_launcher" )
- player.GiveWeapon( "mp_weapon_mgl" )
- player.GiveOffhandWeapon( "melee_pilot_emptyhanded", OFFHAND_MELEE )
-
- thread PlayInfectedSounds( player )
-}
-
-void function PlayInfectedSounds( entity player )
-{
- player.EndSignal( "OnDeath" )
- player.EndSignal( "OnDestroy" )
-
- float nextRandomSound
- while ( true )
- {
- WaitFrame()
-
- int meleeState = player.PlayerMelee_GetState()
- if ( nextRandomSound < Time() || meleeState != 0 )
- {
- string selectedSound
- if ( CoinFlip() )
- selectedSound = "prowler_vocal_attack"
- else
- selectedSound = "prowler_vocal_attackmiss"
-
- bool canSeeSurvivor
- foreach ( entity survivor in GetPlayerArrayOfTeam( INFECTION_TEAM_SURVIVOR ) )
- if ( TraceLineSimple( player.GetOrigin(), survivor.GetOrigin(), survivor ) == 1.0 )
- canSeeSurvivor = true
-
- // _int sounds are less agressive so only play them if we aren't in some sorta fight
- if ( player.GetHealth() == player.GetMaxHealth() || !canSeeSurvivor || meleeState != 0 )
- selectedSound += "_int"
-
- EmitSoundOnEntity( player, selectedSound )
-
- nextRandomSound = Time() + max( 2.5, RandomFloat( 12.0 ) )
- while ( player.PlayerMelee_GetState() != 0 ) // need to ensure this is updated
- WaitFrame()
- }
- }
-}
-
-void function SetLastSurvivor( entity player )
-{
- foreach ( entity otherPlayer in GetPlayerArray() )
- Remote_CallFunction_NonReplay( otherPlayer, "ServerCallback_AnnounceLastSurvivor", player.GetEncodedEHandle() )
-
- Highlight_SetEnemyHighlight( player, "enemy_sonar" )
- thread CreateTitanForPlayerAndHotdrop( player, GetTitanReplacementPoint( player, false ) )
-
- if ( GameTime_TimeLeftSeconds() > 45 )
- SetServerVar( "gameEndTime", Time() + 45.0 )
-}
-
-int function TimeoutCheckSurvivors()
-{
- if ( GetPlayerArrayOfTeam( INFECTION_TEAM_SURVIVOR ).len() > 0 )
- return INFECTION_TEAM_SURVIVOR
-
- return INFECTION_TEAM_INFECTED
-} \ No newline at end of file
diff --git a/Northstar.Custom/scripts/vscripts/gamemodes/_gamemode_kr.gnut b/Northstar.Custom/scripts/vscripts/gamemodes/_gamemode_kr.gnut
deleted file mode 100644
index cf9d6bc57..000000000
--- a/Northstar.Custom/scripts/vscripts/gamemodes/_gamemode_kr.gnut
+++ /dev/null
@@ -1,126 +0,0 @@
-global function GamemodeKR_Init
-
-struct {
- float currentHighestKillraceAmount
- int currentKillraceScore
- entity currentRacer
- array<vector> flagSpawnPoints
-} file
-
-void function GamemodeKR_Init()
-{
- PrecacheModel( CTF_FLAG_MODEL )
-
- SetSpawnpointGamemodeOverride( FFA )
-
- Evac_SetEnabled( false )
- Riff_ForceTitanAvailability( eTitanAvailability.Never )
- Riff_ForceBoostAvailability( eBoostAvailability.Disabled )
-
- AddSpawnCallback( "info_hardpoint", AddFlagSpawnPoint )
-
- AddCallback_OnPlayerKilled( OnPlayerKilled )
- AddCallback_OnTouchHealthKit( "item_flag", StartPlayerKillrace )
-
- AddCallback_GameStateEnter( eGameState.Playing, StartKillraceSpawnThink )
-}
-
-void function AddFlagSpawnPoint( entity hardpoint )
-{
- if ( hardpoint.HasKey( "hardpointGroup" ) && ( hardpoint.kv.hardpointGroup == "A" || hardpoint.kv.hardpointGroup == "B" || hardpoint.kv.hardpointGroup == "C" ) )
- file.flagSpawnPoints.append( hardpoint.GetOrigin() )
-}
-
-void function OnPlayerKilled( entity victim, entity attacker, var damageInfo )
-{
- if ( !victim.IsPlayer() || !attacker.IsPlayer() || attacker == victim )
- return
-
- float killRaceTime = attacker.GetPlayerNetTime( "killRaceTime" ) + 5.0
- attacker.SetPlayerNetTime( "killRaceTime", killRaceTime )
- if ( killRaceTime > file.currentHighestKillraceAmount )
- file.currentHighestKillraceAmount = killRaceTime
- if ( file.currentRacer != null )
- file.currentKillraceScore++
-}
-
-bool function StartPlayerKillrace( entity player, entity flag )
-{
- float killRaceTime = player.GetPlayerNetTime( "killRaceTime" )
- if ( killRaceTime > 0.0 )
- {
- thread PlayerKillrace( player, killRaceTime )
- return true // delete the flag entity
- }
-
- return false // keep it alive
-}
-
-void function PlayerKillrace( entity player, float raceTime )
-{
- file.currentKillraceScore = 0
- file.currentRacer = player
- int oldMaxHealth = player.GetMaxHealth()
-
- player.SetMaxHealth( oldMaxHealth * 10 )
- player.SetHealth( player.GetMaxHealth() )
-
- foreach ( entity weapon in player.GetMainWeapons() )
- foreach ( string mod in GetWeaponBurnMods( weapon.GetWeaponClassName() ) )
- weapon.AddMod( mod )
-
- foreach ( entity otherPlayer in GetPlayerArray() )
- Remote_CallFunction_NonReplay( otherPlayer, "ServerCallback_NewKillRacer", player.GetEncodedEHandle(), Time() + raceTime )
-
- float raceEnd = Time() + raceTime
- while ( raceEnd > Time() && IsAlive( player ) )
- WaitFrame()
-
- player.SetPlayerNetTime( "killRaceTime", 0.0 )
- player.SetMaxHealth( oldMaxHealth )
-
- foreach ( entity weapon in player.GetMainWeapons() )
- foreach ( string mod in GetWeaponBurnMods( weapon.GetWeaponClassName() ) )
- weapon.RemoveMod( mod )
-
- foreach ( entity otherPlayer in GetPlayerArray() )
- Remote_CallFunction_NonReplay( otherPlayer, "ServerCallback_EndKillrace", player.GetEncodedEHandle(), file.currentKillraceScore )
-
- if ( GameRules_GetTeamScore( player.GetTeam() ) < file.currentKillraceScore )
- {
- GameRules_SetTeamScore( player.GetTeam(), file.currentKillraceScore )
- player.SetPlayerGameStat( PGS_ASSAULT_SCORE, file.currentKillraceScore )
- }
-
- thread KillraceSpawnThink() // go to spawn next flag
-}
-
-void function StartKillraceSpawnThink()
-{
- thread KillraceSpawnThink()
-}
-
-void function KillraceSpawnThink()
-{
- file.currentHighestKillraceAmount = 0
- file.currentRacer = null
- file.currentKillraceScore = 0
- float time = Time()
- while ( time + 20.0 > Time() && file.currentHighestKillraceAmount < 25 )
- WaitFrame()
-
- vector spawnpos = file.flagSpawnPoints[ RandomInt( file.flagSpawnPoints.len() ) ]
- foreach ( entity player in GetPlayerArray() )
- Remote_CallFunction_NonReplay( player, "ServerCallback_FlagSpawnIncoming", spawnpos.x, spawnpos.y, spawnpos.z, Time() + 15 )
-
- wait 15.0
-
- // create a flag
- entity flag = CreateEntity( "item_flag" )
- flag.SetValueForModelKey( CTF_FLAG_MODEL )
- SetTargetName( flag, "krflag" )
- DispatchSpawn( flag )
- flag.SetModel( CTF_FLAG_MODEL )
- flag.SetOrigin( spawnpos + < 0, 0, flag.GetBoundingMaxs().z / 2 > ) // get it out of the ground
- flag.SetVelocity( < 0, 0, 1 > ) // make it do gravity again
-} \ No newline at end of file
diff --git a/Northstar.Custom/scripts/vscripts/gamemodes/_gamemode_sbox.gnut b/Northstar.Custom/scripts/vscripts/gamemodes/_gamemode_sbox.gnut
deleted file mode 100644
index 27581aeac..000000000
--- a/Northstar.Custom/scripts/vscripts/gamemodes/_gamemode_sbox.gnut
+++ /dev/null
@@ -1,49 +0,0 @@
-untyped
-global function GamemodeSbox_Init
-
-struct {
- array<entity> spawnpoints
-} file
-
-void function GamemodeSbox_Init()
-{
- SetConVarInt( "sv_cheats", 1 ) // cheats on by default
-
- // cache spawnpoints
- //file.spawnpoints = GetEntArrayByClass_Expensive( "info_spawnpoint_human" )
- // todo just use a spawn callback for this rather than weird late cache in spawn
-
- AddCallback_OnClientConnected( SboxSpawnPlayer )
- AddDeathCallback( "player", SboxRespawnPlayer )
-}
-
-void function SboxSpawnPlayer( entity player )
-{
- if ( player.GetPlayerSettings() == "spectator" ) // if they haven't spawned yet
- player.SetPlayerSettings( "pilot_grapple_male" )
-
- if ( file.spawnpoints.len() == 0 ) // have to cache late rather than on init due to spawnpoints not existing in init
- file.spawnpoints = GetEntArrayByClass_Expensive( "info_spawnpoint_human" )
-
- if ( GetGameState() != eGameState.Playing ) // hacky but can't set this in init either
- SetGameState( eGameState.Playing )
-
- entity spawnpoint = file.spawnpoints[ RandomInt( file.spawnpoints.len() ) ]
-
- ScreenFadeFromBlack( player, 0.0, 0.0 ) // HACK before non-classicmp intros are ready, remove the blackscreen we get from waitingforplayers
- player.RespawnPlayer( spawnpoint )
- player.GiveWeapon( "mp_weapon_toolgun" )
-}
-
-void function SboxRespawnPlayer( entity player, var damageInfo )
-{
- thread SboxRespawnPlayerThreaded( player )
-}
-
-void function SboxRespawnPlayerThreaded( entity player )
-{
- // todo: replace this with real respawn logic when that's ready
-
- wait 2.5
- SboxSpawnPlayer( player )
-} \ No newline at end of file
diff --git a/Northstar.Custom/scripts/vscripts/gamemodes/_gamemode_tt.gnut b/Northstar.Custom/scripts/vscripts/gamemodes/_gamemode_tt.gnut
deleted file mode 100644
index 6a53ef87b..000000000
--- a/Northstar.Custom/scripts/vscripts/gamemodes/_gamemode_tt.gnut
+++ /dev/null
@@ -1,71 +0,0 @@
-global function GamemodeTT_Init
-
-struct {
- entity lastPlayerDropped
-} file
-
-void function GamemodeTT_Init()
-{
- SetSpawnpointGamemodeOverride( TEAM_DEATHMATCH )
- Riff_ForceTitanAvailability( eTitanAvailability.Never )
-
- AddCallback_GameStateEnter( eGameState.Playing, OnEnterPlaying )
-
- AddCallback_OnPlayerKilled( OnPlayerKilled )
- AddDeathCallback( "npc_titan", OnTitanKilled )
-}
-
-void function OnEnterPlaying()
-{
- thread DropRandomTitan()
-}
-
-void function DropRandomTitan()
-{
- array<entity> players = GetPlayerArray()
-
- if ( players.len() == 1 )
- file.lastPlayerDropped = null // don't wanna loop forever if only 1 player
-
- entity titanPlayer
- do {
- titanPlayer = players[ RandomInt( players.len() ) ]
- } while ( titanPlayer == file.lastPlayerDropped )
-
- DropTitanForPlayer( titanPlayer, 5.0 )
-}
-
-void function DropTitanForPlayer( entity player, float delay )
-{
- wait delay
-
- file.lastPlayerDropped = player
- CreateTitanForPlayerAndHotdrop( player, GetTitanReplacementPoint( player, false ) )
-}
-
-void function AttemptToDropTitanForKill( entity victim, entity attacker, var damageInfo )
-{
- if ( !victim.IsTitan() )
- return
-
- if ( !attacker.IsPlayer() || victim == attacker )
- thread DropRandomTitan()
- else
- thread DropTitanForPlayer( attacker, 2.0 )
-}
-
-void function OnPlayerKilled( entity victim, entity attacker, var damageInfo )
-{
- if ( victim.IsTitan() )
- AttemptToDropTitanForKill( victim, attacker, damageInfo )
- else if ( attacker.IsTitan() )
- {
- AddTeamScore( attacker.GetTeam(), 1 )
- }
-}
-
-void function OnTitanKilled( entity victim, var damageInfo )
-{
- if ( IsPetTitan( victim ) )
- AttemptToDropTitanForKill( victim, DamageInfo_GetAttacker( damageInfo ), damageInfo )
-} \ No newline at end of file
diff --git a/Northstar.Custom/scripts/vscripts/gamemodes/_riff_instagib.gnut b/Northstar.Custom/scripts/vscripts/gamemodes/_riff_instagib.gnut
deleted file mode 100644
index b3868359e..000000000
--- a/Northstar.Custom/scripts/vscripts/gamemodes/_riff_instagib.gnut
+++ /dev/null
@@ -1,65 +0,0 @@
-global function RiffInstagib_Init
-
-struct {
- table<entity, int> playerWeapons
- array<string> instagibWeapons
-} file
-
-void function RiffInstagib_Init()
-{
- if ( GetCurrentPlaylistVarInt( "riff_instagib", 0 ) == 0 )
- return
-
- SetLoadoutGracePeriodEnabled( false )
- SetWeaponDropsEnabled( false )
-
- file.instagibWeapons = [
- "mp_weapon_sniper",
- "mp_weapon_wingman",
- "mp_weapon_defender",
- "mp_weapon_arena3",
- "mp_weapon_wingman_n",
- "mp_weapon_doubletake",
- ]
- file.instagibWeapons.randomize()
-
- AddCallback_OnPlayerRespawned( InstagibSetWeapons )
- AddCallback_OnPlayerKilled( InstagibCycleWeaponsForKill )
- AddCallback_OnClientDisconnected( InstagibCleanupClient )
-}
-
-void function InstagibSetWeapons( entity player )
-{
- if ( !( player in file.playerWeapons ) )
- file.playerWeapons[ player ] <- 0
-
- player.SetMaxHealth( 1 )
- InstagibUpdateWeapons( player )
-}
-
-void function InstagibUpdateWeapons( entity player )
-{
- foreach( entity weapon in player.GetMainWeapons() )
- player.TakeWeaponNow( weapon.GetWeaponClassName() )
-
- player.TakeWeaponNow( player.GetOffhandWeapon( OFFHAND_RIGHT ).GetWeaponClassName() )
- if ( !HasOffhandWeapon( player, "mp_weapon_grenade_sonar" ) )
- player.GiveOffhandWeapon( "mp_weapon_grenade_sonar", OFFHAND_RIGHT )
-
- player.GiveWeapon( file.instagibWeapons[ file.playerWeapons[ player ] ] )
-}
-
-void function InstagibCycleWeaponsForKill( entity victim, entity attacker, var damageInfo )
-{
- if ( !victim.IsPlayer() || !attacker.IsPlayer() || victim == attacker )
- return
-
- file.playerWeapons[ attacker ] = ( file.playerWeapons[ attacker ] + 1 ) % file.instagibWeapons.len()
- InstagibUpdateWeapons( attacker )
-}
-
-void function InstagibCleanupClient( entity player )
-{
- if ( player in file.playerWeapons )
- delete file.playerWeapons[ player ]
-} \ No newline at end of file
diff --git a/Northstar.Custom/scripts/vscripts/gamemodes/cl_gamemode_arena.gnut b/Northstar.Custom/scripts/vscripts/gamemodes/cl_gamemode_arena.gnut
deleted file mode 100644
index a0e8618fb..000000000
--- a/Northstar.Custom/scripts/vscripts/gamemodes/cl_gamemode_arena.gnut
+++ /dev/null
@@ -1,35 +0,0 @@
-global function ClGameModeArena_Init
-global function ServerCallback_CreateMoneyParticles
-
-struct {
- var moneyRui
-} file
-
-void function ClGameModeArena_Init()
-{
- AddCallback_OnClientScriptInit( CreateArenaUI )
-}
-
-void function CreateArenaUI( entity player )
-{
- var rui = CreateCockpitRui( $"ui/fd_score_splash.rpak", 500 )
- RuiTrackInt( rui, "pointValue", player, RUI_TRACK_SCRIPT_NETWORK_VAR_INT, GetNetworkedVariableIndex( "FD_money" ) )
- RuiTrackInt( rui, "pointStack", player, RUI_TRACK_SCRIPT_NETWORK_VAR_INT, GetNetworkedVariableIndex( "FD_money256" ) )
- file.moneyRui = rui
-}
-
-void function ServerCallback_CreateMoneyParticles( int playerHandle, int amount )
-{
- // largely taken from cl_gamemode_fd
- entity player = GetEntityFromEncodedEHandle( playerHandle )
-
- vector randDir2D = < RandomFloatRange( -1, 1 ), 1, 0 >
- randDir2D = Normalize( randDir2D )
-
- var rui = RuiCreate( $"ui/at_score_popup.rpak", clGlobal.topoFullScreen, RUI_DRAW_HUD, 100 )
- RuiSetInt( rui, "scoreVal", amount )
- RuiSetGameTime( rui, "startTime", Time() )
- RuiSetFloat3( rui, "pos", player.EyePosition() )
- RuiSetFloat2( rui, "driftDir", randDir2D )
- RuiSetBool( rui, "showNormalPoints", false )
-} \ No newline at end of file
diff --git a/Northstar.Custom/scripts/vscripts/gamemodes/cl_gamemode_fastball.gnut b/Northstar.Custom/scripts/vscripts/gamemodes/cl_gamemode_fastball.gnut
deleted file mode 100644
index 80dc548ab..000000000
--- a/Northstar.Custom/scripts/vscripts/gamemodes/cl_gamemode_fastball.gnut
+++ /dev/null
@@ -1,96 +0,0 @@
-global function ClGamemodeFastball_Init
-global function ServerCallback_FastballUpdatePanelRui
-global function ServerCallback_FastballPanelHacked
-global function ServerCallback_FastballRespawnPlayer
-
-struct {
- var panelARui
- var panelBRui
- var panelCRui
-} file
-
-void function ClGamemodeFastball_Init()
-{
- ClGameState_RegisterGameStateAsset( $"ui/gamestate_info_lts.rpak" )
-
- RegisterLevelMusicForTeam( eMusicPieceID.LEVEL_INTRO, "Music_Beacon_14_BTThrowThruFirstCrane", TEAM_MILITIA )
- RegisterLevelMusicForTeam( eMusicPieceID.LEVEL_INTRO, "Music_Beacon_14_BTThrowThruFirstCrane", TEAM_MILITIA )
-
- AddCallback_OnClientScriptInit( FastballCreateRui )
-}
-
-void function FastballCreateRui( entity player )
-{
- file.panelARui = CreateCockpitRui( $"ui/cp_hardpoint_marker.rpak", 200 )
- file.panelBRui = CreateCockpitRui( $"ui/cp_hardpoint_marker.rpak", 200 )
- file.panelCRui = CreateCockpitRui( $"ui/cp_hardpoint_marker.rpak", 200 )
-
-}
-
-void function ServerCallback_FastballUpdatePanelRui( int panelHandle, int id )
-{
- entity panel = GetEntityFromEncodedEHandle( panelHandle )
- var rui
- if ( id == 0 )
- rui = file.panelARui
- else if ( id == 1 )
- rui = file.panelBRui
- else if ( id == 2 )
- rui = file.panelCRui
-
- RuiSetInt( rui, "hardpointId", id )
- RuiTrackFloat3( rui, "pos", panel, RUI_TRACK_OVERHEAD_FOLLOW )
- RuiSetInt( rui, "viewerTeam", GetLocalClientPlayer().GetTeam() )
- ////RuiTrackInt( rui, "cappingTeam", null, RUI_TRACK_SCRIPT_NETWORK_VAR_GLOBAL_INT, GetNetworkedVariableIndex( "panel" + id + "progress" ) )
- RuiTrackInt( rui, "hardpointTeamRelation", panel, RUI_TRACK_TEAM_RELATION_VIEWPLAYER )
-
- RuiSetBool( rui, "isVisible", true )
-}
-
-void function ServerCallback_FastballPanelHacked( int panelHandle, int id, int capturingPlayerHandle )
-{
- ServerCallback_FastballUpdatePanelRui( panelHandle, id ) // may not be necessary, just wanna ensure this is always right
-
- entity panel = GetEntityFromEncodedEHandle( panelHandle )
- entity capturingPlayer = GetEntityFromEncodedEHandle( capturingPlayerHandle )
-
- if ( capturingPlayer == GetLocalViewPlayer() )
- return
-
- string panelIdString
- if ( id == 0 )
- panelIdString = "A"
- if ( id == 1 )
- panelIdString = "B"
- else if ( id == 2 )
- panelIdString = "C"
-
- AnnouncementData announcement = Announcement_Create( Localize( "#FASTBALL_PANEL_CAPTURED", capturingPlayer.GetPlayerName(), panelIdString ) )
-
- if ( capturingPlayer.GetTeam() == GetLocalViewPlayer().GetTeam() )
- Announcement_SetTitleColor( announcement, < 0, 0, 1 > )
- else
- Announcement_SetTitleColor( announcement, < 1, 0, 0 > )
-
- Announcement_SetPurge( announcement, true )
- Announcement_SetPriority( announcement, 200 ) //Be higher priority than Titanfall ready indicator etc
- Announcement_SetSoundAlias( announcement, SFX_HUD_ANNOUNCE_QUICK )
- Announcement_SetStyle( announcement, ANNOUNCEMENT_STYLE_QUICK )
- AnnouncementFromClass( GetLocalViewPlayer(), announcement )
-}
-
-void function ServerCallback_FastballRespawnPlayer()
-{
- thread FastballRespawnPlayerEffects_Threaded()
-}
-
-void function FastballRespawnPlayerEffects_Threaded()
-{
- // sometimes this seems to get called before the player has respawned clientside, so we just wait until the client thinks they're alive
- entity player = GetLocalViewPlayer()
-
- while ( !IsAlive( player ) )
- WaitFrame()
-
- StartParticleEffectOnEntity( player.GetCockpit(), GetParticleSystemIndex( $"P_pod_screen_lasers_OUT" ), FX_PATTACH_ABSORIGIN_FOLLOW, -1 )
-} \ No newline at end of file
diff --git a/Northstar.Custom/scripts/vscripts/gamemodes/cl_gamemode_gg.gnut b/Northstar.Custom/scripts/vscripts/gamemodes/cl_gamemode_gg.gnut
deleted file mode 100644
index de8a34491..000000000
--- a/Northstar.Custom/scripts/vscripts/gamemodes/cl_gamemode_gg.gnut
+++ /dev/null
@@ -1,26 +0,0 @@
-global function ClGamemodeGG_Init
-
-void function ClGamemodeGG_Init()
-{
- // add ffa gamestate asset
- ClGameState_RegisterGameStateAsset( $"ui/gamestate_info_ffa.rpak" )
-
- // add music for mode, this is copied directly from the ffa/fra music registered in cl_music.gnut
- RegisterLevelMusicForTeam( eMusicPieceID.LEVEL_INTRO, "music_mp_freeagents_intro", TEAM_IMC )
- RegisterLevelMusicForTeam( eMusicPieceID.LEVEL_INTRO, "music_mp_freeagents_intro", TEAM_MILITIA )
-
- RegisterLevelMusicForTeam( eMusicPieceID.LEVEL_WIN, "music_mp_freeagents_outro_win", TEAM_IMC )
- RegisterLevelMusicForTeam( eMusicPieceID.LEVEL_WIN, "music_mp_freeagents_outro_win", TEAM_MILITIA )
-
- RegisterLevelMusicForTeam( eMusicPieceID.LEVEL_DRAW, "music_mp_freeagents_outro_lose", TEAM_IMC )
- RegisterLevelMusicForTeam( eMusicPieceID.LEVEL_DRAW, "music_mp_freeagents_outro_lose", TEAM_MILITIA )
-
- RegisterLevelMusicForTeam( eMusicPieceID.LEVEL_LOSS, "music_mp_freeagents_outro_lose", TEAM_IMC )
- RegisterLevelMusicForTeam( eMusicPieceID.LEVEL_LOSS, "music_mp_freeagents_outro_lose", TEAM_MILITIA )
-
- RegisterLevelMusicForTeam( eMusicPieceID.LEVEL_THREE_MINUTE, "music_mp_freeagents_almostdone", TEAM_IMC )
- RegisterLevelMusicForTeam( eMusicPieceID.LEVEL_THREE_MINUTE, "music_mp_freeagents_almostdone", TEAM_MILITIA )
-
- RegisterLevelMusicForTeam( eMusicPieceID.LEVEL_LAST_MINUTE, "music_mp_freeagents_lastminute", TEAM_IMC )
- RegisterLevelMusicForTeam( eMusicPieceID.LEVEL_LAST_MINUTE, "music_mp_freeagents_lastminute", TEAM_MILITIA )
-} \ No newline at end of file
diff --git a/Northstar.Custom/scripts/vscripts/gamemodes/cl_gamemode_inf.gnut b/Northstar.Custom/scripts/vscripts/gamemodes/cl_gamemode_inf.gnut
deleted file mode 100644
index 56763bd4a..000000000
--- a/Northstar.Custom/scripts/vscripts/gamemodes/cl_gamemode_inf.gnut
+++ /dev/null
@@ -1,75 +0,0 @@
-global function ClGamemodeInfection_Init
-global function ServerCallback_YouAreInfected
-global function ServerCallback_AnnounceFirstInfected
-global function ServerCallback_AnnounceLastSurvivor
-
-void function ClGamemodeInfection_Init()
-{
- //ClGameState_RegisterGameStateAsset( $"ui/gamestate_info_ffa.rpak" )
- RegisterLevelMusicForTeam( eMusicPieceID.LEVEL_INTRO, "music_beacon_8a_jumpingsuccess", TEAM_MILITIA )
- RegisterLevelMusicForTeam( eMusicPieceID.LEVEL_INTRO, "music_beacon_8a_jumpingsuccess", TEAM_IMC )
- RegisterLevelMusicForTeam( eMusicPieceID.GAMEMODE_1, "Music_Beacon_24_BTLob", TEAM_MILITIA )
- RegisterLevelMusicForTeam( eMusicPieceID.GAMEMODE_1, "Music_Beacon_24_BTLob", TEAM_IMC )
- RegisterLevelMusicForTeam( eMusicPieceID.LEVEL_LAST_MINUTE, "music_mp_titanwar_lastminute", TEAM_MILITIA )
- RegisterLevelMusicForTeam( eMusicPieceID.LEVEL_LAST_MINUTE, "music_mp_titanwar_lastminute", TEAM_IMC )
- RegisterLevelMusicForTeam( eMusicPieceID.LEVEL_WIN, "music_mp_freeagents_outro_lose", TEAM_MILITIA )
- RegisterLevelMusicForTeam( eMusicPieceID.LEVEL_WIN, "music_mp_freeagents_outro_lose", TEAM_IMC )
- RegisterLevelMusicForTeam( eMusicPieceID.LEVEL_DRAW, "music_mp_freeagents_outro_lose", TEAM_MILITIA )
- RegisterLevelMusicForTeam( eMusicPieceID.LEVEL_DRAW, "music_mp_freeagents_outro_lose", TEAM_IMC )
- RegisterLevelMusicForTeam( eMusicPieceID.LEVEL_LOSS, "music_mp_freeagents_outro_lose", TEAM_MILITIA )
- RegisterLevelMusicForTeam( eMusicPieceID.LEVEL_LOSS, "music_mp_freeagents_outro_lose", TEAM_IMC )
-}
-
-void function ServerCallback_YouAreInfected()
-{
- // heavily based on mfd code
- entity localPlayer = GetLocalViewPlayer()
-
- StartParticleEffectOnEntity( localPlayer.GetCockpit(), GetParticleSystemIndex( $"P_MFD" ), FX_PATTACH_ABSORIGIN_FOLLOW, -1 )
- EmitSoundOnEntity( localPlayer, "UI_InGame_MarkedForDeath_PlayerMarked" )
- HideEventNotification()
- AnnouncementData announcement = Announcement_Create( "#INFECTION_YOU_ARE_INFECTED" )
- Announcement_SetSubText( announcement, "#INFECTION_KILL_SURVIVORS" )
- Announcement_SetTitleColor( announcement, <1,0,0> )
- Announcement_SetPurge( announcement, true )
- Announcement_SetPriority( announcement, 200 ) //Be higher priority than Titanfall ready indicator etc
- Announcement_SetSoundAlias( announcement, SFX_HUD_ANNOUNCE_QUICK )
- Announcement_SetStyle( announcement, ANNOUNCEMENT_STYLE_QUICK )
- AnnouncementFromClass( localPlayer, announcement )
-}
-
-void function ServerCallback_AnnounceFirstInfected( int survivorEHandle )
-{
- entity player = GetEntityFromEncodedEHandle( survivorEHandle )
-
- AnnouncementData announcement = Announcement_Create( Localize( "#INFECTION_FIRST_INFECTED", player.GetPlayerName() ) )
- //Announcement_SetSubText( announcement, "#INFECTION_KILL_LAST_SURVIVOR" )
- Announcement_SetTitleColor( announcement, <1,0,0> )
- Announcement_SetPurge( announcement, true )
- Announcement_SetPriority( announcement, 200 ) //Be higher priority than Titanfall ready indicator etc
- Announcement_SetSoundAlias( announcement, SFX_HUD_ANNOUNCE_QUICK )
- Announcement_SetStyle( announcement, ANNOUNCEMENT_STYLE_QUICK )
- AnnouncementFromClass( GetLocalViewPlayer(), announcement )
-}
-
-void function ServerCallback_AnnounceLastSurvivor( int survivorEHandle )
-{
- entity player = GetEntityFromEncodedEHandle( survivorEHandle )
-
- string announcementString = Localize( "#INFECTION_LAST_SURVIVOR", player.GetPlayerName() )
- string announcementSubString = "#INFECTION_KILL_LAST_SURVIVOR"
- if ( player == GetLocalViewPlayer() )
- {
- announcementString = "#INFECTION_YOU_ARE_LAST_SURVIVOR"
- announcementSubString = "#INFECTION_SURVIVE_LAST_SURVIVOR"
- }
-
- AnnouncementData announcement = Announcement_Create( announcementString )
- Announcement_SetSubText( announcement, announcementSubString )
- Announcement_SetTitleColor( announcement, <1,0,0> )
- Announcement_SetPurge( announcement, true )
- Announcement_SetPriority( announcement, 200 ) //Be higher priority than Titanfall ready indicator etc
- Announcement_SetSoundAlias( announcement, SFX_HUD_ANNOUNCE_QUICK )
- Announcement_SetStyle( announcement, ANNOUNCEMENT_STYLE_QUICK )
- AnnouncementFromClass( GetLocalViewPlayer(), announcement )
-} \ No newline at end of file
diff --git a/Northstar.Custom/scripts/vscripts/gamemodes/cl_gamemode_kr.gnut b/Northstar.Custom/scripts/vscripts/gamemodes/cl_gamemode_kr.gnut
deleted file mode 100644
index 269057c79..000000000
--- a/Northstar.Custom/scripts/vscripts/gamemodes/cl_gamemode_kr.gnut
+++ /dev/null
@@ -1,241 +0,0 @@
-global function ClGamemodeKR_Init
-
-global function ShowTimeGainOnKill
-global function ServerCallback_FlagSpawnIncoming
-global function ServerCallback_NewKillRacer
-global function ServerCallback_EndKillrace
-
-struct {
- var currentTimeRui
- var currentTimeAdditionRui
- var flagRui
- var flagIncomingRui
- var killRacerRui
-
- bool isCurrentlyInRace = false
- float currentTimeAmount
- float currentTimeLastAdditionTime
- float currentTimeAdditionCombined
-} file
-
-void function ClGamemodeKR_Init()
-{
- // add ffa gamestate asset
- ClGameState_RegisterGameStateAsset( $"ui/gamestate_info_ffa.rpak" )
-
- // add music for mode, this is copied directly from the ffa/fra music registered in cl_music.gnut
- RegisterLevelMusicForTeam( eMusicPieceID.LEVEL_INTRO, "music_mp_freeagents_intro", TEAM_IMC )
- RegisterLevelMusicForTeam( eMusicPieceID.LEVEL_INTRO, "music_mp_freeagents_intro", TEAM_MILITIA )
-
- RegisterLevelMusicForTeam( eMusicPieceID.LEVEL_WIN, "music_mp_freeagents_outro_win", TEAM_IMC )
- RegisterLevelMusicForTeam( eMusicPieceID.LEVEL_WIN, "music_mp_freeagents_outro_win", TEAM_MILITIA )
-
- RegisterLevelMusicForTeam( eMusicPieceID.LEVEL_DRAW, "music_mp_freeagents_outro_lose", TEAM_IMC )
- RegisterLevelMusicForTeam( eMusicPieceID.LEVEL_DRAW, "music_mp_freeagents_outro_lose", TEAM_MILITIA )
-
- RegisterLevelMusicForTeam( eMusicPieceID.LEVEL_LOSS, "music_mp_freeagents_outro_lose", TEAM_IMC )
- RegisterLevelMusicForTeam( eMusicPieceID.LEVEL_LOSS, "music_mp_freeagents_outro_lose", TEAM_MILITIA )
-
- RegisterLevelMusicForTeam( eMusicPieceID.LEVEL_THREE_MINUTE, "music_mp_freeagents_almostdone", TEAM_IMC )
- RegisterLevelMusicForTeam( eMusicPieceID.LEVEL_THREE_MINUTE, "music_mp_freeagents_almostdone", TEAM_MILITIA )
-
- RegisterLevelMusicForTeam( eMusicPieceID.LEVEL_LAST_MINUTE, "music_mp_freeagents_lastminute", TEAM_IMC )
- RegisterLevelMusicForTeam( eMusicPieceID.LEVEL_LAST_MINUTE, "music_mp_freeagents_lastminute", TEAM_MILITIA )
-
- AddCallback_OnClientScriptInit( CreateKRUI )
- AddCreateCallback( "item_flag", OnFlagCreated )
- AddDestroyCallback( "item_flag", OnFlagDestroyed )
-}
-
-void function CreateKRUI( entity player )
-{
- file.currentTimeRui = CreateCockpitRui( $"ui/titan_protocol_text_center.rpak", 200 )
- RuiSetInt( file.currentTimeRui, "lineNum", 1 )
- RuiSetGameTime( file.currentTimeRui, "startTime", 0.0 )
- UpdateCurrentTimeAmount()
-
- file.flagRui = CreateCockpitRui( $"ui/speedball_flag_marker.rpak", 200 )
- RuiSetBool( file.flagRui, "playerIsCarrying", false )
- RuiSetBool( file.flagRui, "isCarried", false )
-
- file.killRacerRui = CreateCockpitRui( $"ui/mfd_target_marker.rpak", 200 )
- RuiSetBool( file.killRacerRui, "isVisible", false )
- RuiSetImage( file.killRacerRui, "markedIcon", $"rui/hud/gametype_icons/mfd/mfd_enemy" )
- RuiSetBool( file.killRacerRui, "isMarked", true )
-}
-
-void function OnFlagCreated( entity flag )
-{
- if ( IsValid( file.flagIncomingRui ) )
- RuiDestroy( file.flagIncomingRui )
-
- RuiSetBool( file.flagRui, "isVisible", true )
- RuiTrackFloat3( file.flagRui, "pos", flag, RUI_TRACK_OVERHEAD_FOLLOW )
-}
-
-void function OnFlagDestroyed( entity flag )
-{
- RuiSetBool( file.flagRui, "isVisible", false )
-}
-
-void function ShowTimeGainOnKill( entity player, float oldVal, float newVal, bool actuallyChanged )
-{
- if ( file.isCurrentlyInRace || player != GetLocalViewPlayer() || !actuallyChanged )
- return
-
- if ( newVal > oldVal ) // time increase: likely given on kill
- {
- float amount = newVal - oldVal
-
- // show a combined number on the addition rui if last addition was recent enough
- float additionShowAmount = amount
- file.currentTimeAdditionCombined += amount
- if ( Time() - file.currentTimeLastAdditionTime < 1.25 )
- amount = file.currentTimeAdditionCombined
- else
- {
- file.currentTimeAdditionRui = CreateCockpitRui( $"ui/titan_protocol_text_center.rpak", 200 )
- RuiSetInt( file.currentTimeAdditionRui, "lineNum", 2 )
- file.currentTimeAdditionCombined = amount
- }
-
- RuiSetString( file.currentTimeAdditionRui, "displayString", "+" + amount + "s 00ms " ) // formatted so that it lines up with other rui
- RuiSetGameTime( file.currentTimeAdditionRui, "startTime", Time() )
- RuiSetGameTime( file.currentTimeAdditionRui, "endTime", Time() + 1.5 )
-
- file.currentTimeLastAdditionTime = Time()
-
- thread UpdateFullTimeAmountAfterAdditionDone( file.currentTimeLastAdditionTime )
- }
- else // time decrease either a reset or
- UpdateCurrentTimeAmount()
-}
-
-void function UpdateFullTimeAmountAfterAdditionDone( float previousAdditionTime )
-{
- wait 1.25
-
- if ( previousAdditionTime == file.currentTimeLastAdditionTime ) // if not, there's been another addition since this was last updated and we'll wait for that instead
- UpdateCurrentTimeAmount()
-}
-
-void function UpdateCurrentTimeAmount( float overrideTime = -1 )
-{
- if ( overrideTime == -1 )
- file.currentTimeAmount = GetLocalViewPlayer().GetPlayerNetTime( "killRaceTime" )
- else
- file.currentTimeAmount = overrideTime
-
- string currentTimeString
- int seconds = file.currentTimeAmount.tointeger()
-
- string secondsString = seconds.tostring()
- if ( secondsString.len() < 2 ) // pad to 2 chars
- secondsString = "0" + secondsString
- currentTimeString += secondsString + "s "
-
- string msString = ( ( file.currentTimeAmount - file.currentTimeAmount.tointeger() ) * 100 ).tostring()
- if ( msString.len() < 2 ) // pad to 2 chars
- msString = "0" + msString
- currentTimeString += msString.slice( 0, 2 ) + "ms "
-
- RuiSetString( file.currentTimeRui, "displayString", currentTimeString )
- RuiSetGameTime( file.currentTimeRui, "endTime", Time() + 99999.0 ) // arbitrarily large number so this doesn't disappear
-}
-
-void function ServerCallback_FlagSpawnIncoming( float x, float y, float z , float spawnTime )
-{
- print( "flagspawn: < " + x + ", " + y + ", " + z + " > in " + ( spawnTime - Time() ) + " seconds" )
-
- AnnouncementData announcement = Announcement_Create( Localize( "#KR_FLAG_INCOMING", spawnTime.tostring() ) )
- Announcement_SetSubText( announcement, "#KR_COLLECT_FLAG" )
- Announcement_SetTitleColor( announcement, < 0, 0, 1 > )
- Announcement_SetPurge( announcement, true )
- Announcement_SetPriority( announcement, 200 )
- Announcement_SetSoundAlias( announcement, SFX_HUD_ANNOUNCE_QUICK )
- Announcement_SetStyle( announcement, ANNOUNCEMENT_STYLE_QUICK )
- AnnouncementFromClass( GetLocalViewPlayer(), announcement )
-
- RuiSetFloat3( file.flagRui, "pos", < x, y, z > )
- RuiSetBool( file.flagRui, "isVisible", true )
-
- file.flagIncomingRui = RuiCreate( $"ui/titanfall_timer.rpak", clGlobal.topoFullScreen, RUI_DRAW_HUD, 0 )
- RuiTrackFloat3( file.flagIncomingRui, "playerPos", GetLocalViewPlayer(), RUI_TRACK_ABSORIGIN_FOLLOW )
- RuiSetFloat3( file.flagIncomingRui, "pos", < x, y, z > + < 0, 0, 48 > )
- RuiSetGameTime( file.flagIncomingRui, "impactTime", spawnTime )
-}
-
-void function ServerCallback_NewKillRacer( int playerHandle, float endTime )
-{
- entity player = GetEntityFromEncodedEHandle( playerHandle )
-
- string announcementMessage = Localize( "#KR_NEW_RACER", player.GetPlayerName() )
- string announcementSubMessage
- if ( player == GetLocalViewPlayer() )
- {
- file.isCurrentlyInRace = true
- thread LerpTimeDuringRace( endTime )
-
- StartParticleEffectOnEntity( player.GetCockpit(), GetParticleSystemIndex( $"P_MFD" ), FX_PATTACH_ABSORIGIN_FOLLOW, -1 )
- EmitSoundOnEntity( player, "UI_InGame_MarkedForDeath_PlayerMarked" )
- HideEventNotification()
-
- announcementMessage = "#KR_YOU_ARE_NEW_RACER"
- announcementSubMessage = "#KR_YOU_SET_NEW_RECORD"
- }
- else
- {
- // mark the player
- RuiTrackFloat3( file.killRacerRui, "pos", player, RUI_TRACK_OVERHEAD_FOLLOW )
- RuiSetBool( file.killRacerRui, "isVisible", true )
- }
-
- AnnouncementData announcement = Announcement_Create( announcementMessage )
- Announcement_SetSubText( announcement, announcementSubMessage )
- Announcement_SetTitleColor( announcement, < 1, 0, 0 > )
- Announcement_SetPurge( announcement, true )
- Announcement_SetPriority( announcement, 200 )
- Announcement_SetSoundAlias( announcement, SFX_HUD_ANNOUNCE_QUICK )
- Announcement_SetStyle( announcement, ANNOUNCEMENT_STYLE_QUICK )
- AnnouncementFromClass( GetLocalViewPlayer(), announcement )
-}
-
-void function LerpTimeDuringRace( float endTime )
-{
- while ( Time() < endTime )
- {
- // manually update this here so we can get more frequent updates than what we'd get with networked vars
- UpdateCurrentTimeAmount( endTime - Time() )
- WaitFrame()
- }
-
- UpdateCurrentTimeAmount( 0.0 )
- file.isCurrentlyInRace = false
-}
-
-void function ServerCallback_EndKillrace( int playerHandle, int score )
-{
- entity player = GetEntityFromEncodedEHandle( playerHandle )
-
- vector colour = < 0, 0, 1 >
- string announcementMessage = Localize( "#KR_ENEMY_KILLRACE_OVER", player.GetPlayerName() )
- string announcementSubMessage
- if ( player == GetLocalViewPlayer() )
- {
- StartParticleEffectOnEntity( GetLocalViewPlayer().GetCockpit(), GetParticleSystemIndex( $"P_MFD_unmark" ), FX_PATTACH_ABSORIGIN_FOLLOW, -1 )
- colour = < 1, 0, 0 >
- announcementMessage = "#KR_YOUR_KILLRACE_OVER"
- announcementSubMessage = Localize( "#KR_YOUR_KILLRACE_SCORE", score )
- }
-
- AnnouncementData announcement = Announcement_Create( announcementMessage )
- Announcement_SetSubText( announcement, announcementSubMessage )
- Announcement_SetTitleColor( announcement, colour )
- Announcement_SetPurge( announcement, true )
- Announcement_SetPriority( announcement, 200 )
- Announcement_SetSoundAlias( announcement, SFX_HUD_ANNOUNCE_QUICK )
- Announcement_SetStyle( announcement, ANNOUNCEMENT_STYLE_QUICK )
- AnnouncementFromClass( GetLocalViewPlayer(), announcement )
-
- RuiSetBool( file.killRacerRui, "isVisible", false )
-} \ No newline at end of file
diff --git a/Northstar.Custom/scripts/vscripts/gamemodes/cl_gamemode_tt.gnut b/Northstar.Custom/scripts/vscripts/gamemodes/cl_gamemode_tt.gnut
deleted file mode 100644
index b73ed9587..000000000
--- a/Northstar.Custom/scripts/vscripts/gamemodes/cl_gamemode_tt.gnut
+++ /dev/null
@@ -1,26 +0,0 @@
-global function ClGamemodeTT_Init
-
-void function ClGamemodeTT_Init()
-{
- // register gamestate asset, this is default so not necessary but doing it anyway
- ClGameState_RegisterGameStateAsset( $"ui/gamestate_info_ps.rpak" )
-
- // add music for mode, this is copied directly from the attrition/tdm music registered in cl_music.gnut
- RegisterLevelMusicForTeam( eMusicPieceID.LEVEL_INTRO, "music_mp_pilothunt_intro_flyin", TEAM_IMC )
- RegisterLevelMusicForTeam( eMusicPieceID.LEVEL_INTRO, "music_mp_pilothunt_intro_flyin", TEAM_MILITIA )
-
- RegisterLevelMusicForTeam( eMusicPieceID.LEVEL_WIN, "music_mp_pilothunt_epilogue_win", TEAM_IMC )
- RegisterLevelMusicForTeam( eMusicPieceID.LEVEL_WIN, "music_mp_pilothunt_epilogue_win", TEAM_MILITIA )
-
- RegisterLevelMusicForTeam( eMusicPieceID.LEVEL_DRAW, "music_mp_pilothunt_epilogue_win", TEAM_IMC )
- RegisterLevelMusicForTeam( eMusicPieceID.LEVEL_DRAW, "music_mp_pilothunt_epilogue_win", TEAM_MILITIA )
-
- RegisterLevelMusicForTeam( eMusicPieceID.LEVEL_LOSS, "music_mp_pilothunt_epilogue_lose", TEAM_IMC )
- RegisterLevelMusicForTeam( eMusicPieceID.LEVEL_LOSS, "music_mp_pilothunt_epilogue_lose", TEAM_MILITIA )
-
- RegisterLevelMusicForTeam( eMusicPieceID.GAMEMODE_1, "music_mp_pilothunt_almostdone", TEAM_IMC )
- RegisterLevelMusicForTeam( eMusicPieceID.GAMEMODE_1, "music_mp_pilothunt_almostdone", TEAM_MILITIA )
-
- RegisterLevelMusicForTeam( eMusicPieceID.LEVEL_LAST_MINUTE, "music_mp_pilothunt_lastminute", TEAM_IMC )
- RegisterLevelMusicForTeam( eMusicPieceID.LEVEL_LAST_MINUTE, "music_mp_pilothunt_lastminute", TEAM_MILITIA )
-} \ No newline at end of file
diff --git a/Northstar.Custom/scripts/vscripts/gamemodes/sh_gamemode_arena.gnut b/Northstar.Custom/scripts/vscripts/gamemodes/sh_gamemode_arena.gnut
deleted file mode 100644
index b634f1d38..000000000
--- a/Northstar.Custom/scripts/vscripts/gamemodes/sh_gamemode_arena.gnut
+++ /dev/null
@@ -1,58 +0,0 @@
-global function Sh_GamemodeArena_Init
-
-global const string GAMEMODE_ARENA = "arena"
-
-void function Sh_GamemodeArena_Init()
-{
- // create custom gamemode
- AddCallback_OnCustomGamemodesInit( CreateGamemodeArena )
- AddCallback_OnRegisteringCustomNetworkVars( ArenaRegisterNetworkVars )
-}
-
-void function CreateGamemodeArena()
-{
- GameMode_Create( GAMEMODE_ARENA )
- GameMode_SetName( GAMEMODE_ARENA, "#GAMEMODE_arena" )
- GameMode_SetDesc( GAMEMODE_ARENA, "#PL_arena_desc" )
- GameMode_SetGameModeAnnouncement( GAMEMODE_ARENA, "gnrc_modeDesc" )
- GameMode_SetDefaultTimeLimits( GAMEMODE_ARENA, 5, 0.0 )
- GameMode_AddScoreboardColumnData( GAMEMODE_ARENA, "#SCOREBOARD_PILOT_KILLS", PGS_PILOT_KILLS, 2 )
- GameMode_SetColor( GAMEMODE_ARENA, [147, 204, 57, 255] )
-
- #if SERVER
- GameMode_AddServerInit( GAMEMODE_ARENA, GameModeArena_Init )
- GameMode_SetPilotSpawnpointsRatingFunc( GAMEMODE_ARENA, RateSpawnpoints_Generic )
- GameMode_SetTitanSpawnpointsRatingFunc( GAMEMODE_ARENA, RateSpawnpoints_Generic )
- #elseif CLIENT
- GameMode_AddClientInit( GAMEMODE_ARENA, ClGameModeArena_Init )
- #endif
- #if !UI
- GameMode_SetScoreCompareFunc( GAMEMODE_ARENA, CompareAssaultScore )
- #endif
-}
-
-void function ArenaRegisterNetworkVars()
-{
- if ( GAMETYPE != GAMEMODE_ARENA )
- return
-
- // boost store stuff
- Remote_RegisterFunction( "ServerCallback_OpenBoostStore" )
- Remote_RegisterFunction( "ServerCallback_UpdateMoney" )
- Remote_RegisterFunction( "ServerCallback_UpdateTeamReserve" )
- Remote_RegisterFunction( "ServerCallback_UpdatePlayerHasBattery" )
- Remote_RegisterFunction( "ServerCallback_UpdateAmpedWeaponState" )
- Remote_RegisterFunction( "ServerCallback_BoostStoreTitanHint" )
- Remote_RegisterFunction( "ServerCallback_UpdateTurretCount" )
-
- RegisterNetworkedVariable( "boostStoreOpen", SNDC_GLOBAL, SNVT_BOOL, false )
- RegisterNetworkedVariable( "FD_money", SNDC_PLAYER_GLOBAL, SNVT_UNSIGNED_INT, 0 )
- RegisterNetworkedVariable( "FD_money256", SNDC_PLAYER_GLOBAL, SNVT_UNSIGNED_INT, 0 )
-
- // these are required to prevent crashes in fd code that's called from menu_boost_store
- RegisterNetworkedVariable( "numSuperRodeoGrenades", SNDC_PLAYER_GLOBAL, SNVT_INT, 0 )
- RegisterNetworkedVariable( "FD_waveActive", SNDC_GLOBAL, SNVT_BOOL, false )
-
- // arena-exclusive stuff
- Remote_RegisterFunction( "ServerCallback_CreateMoneyParticles" )
-} \ No newline at end of file
diff --git a/Northstar.Custom/scripts/vscripts/gamemodes/sh_gamemode_bomb.gnut b/Northstar.Custom/scripts/vscripts/gamemodes/sh_gamemode_bomb.gnut
deleted file mode 100644
index e69de29bb..000000000
--- a/Northstar.Custom/scripts/vscripts/gamemodes/sh_gamemode_bomb.gnut
+++ /dev/null
diff --git a/Northstar.Custom/scripts/vscripts/gamemodes/sh_gamemode_ctf_comp.gnut b/Northstar.Custom/scripts/vscripts/gamemodes/sh_gamemode_ctf_comp.gnut
deleted file mode 100644
index 1a1ce6451..000000000
--- a/Northstar.Custom/scripts/vscripts/gamemodes/sh_gamemode_ctf_comp.gnut
+++ /dev/null
@@ -1,114 +0,0 @@
-global function ShGamemodeCTFComp_Init
-
-global const string GAMEMODE_CTF_COMP = "ctf_comp"
-
-void function ShGamemodeCTFComp_Init()
-{
- // create custom gamemode
- AddCallback_OnCustomGamemodesInit( CreateGamemodeCTFComp )
- AddCallback_OnRegisteringCustomNetworkVars( CTFCompRegisterNetworkVars )
-}
-
-void function CreateGamemodeCTFComp()
-{
- GameMode_Create( GAMEMODE_CTF_COMP )
- GameMode_SetName( GAMEMODE_CTF_COMP, "#GAMEMODE_ctf_comp" )
- GameMode_SetGameModeAnnouncement( GAMEMODE_CTF_COMP, "ctf_modeDesc" )
- GameMode_SetDesc( GAMEMODE_CTF_COMP, "#PL_capture_the_flag_hint" )
- GameMode_SetIcon( GAMEMODE_CTF_COMP, $"ui/menu/playlist/ctf" )
- GameMode_SetSuddenDeath( GAMEMODE_CTF_COMP, true )
- GameMode_SetDefaultScoreLimits( GAMEMODE_CTF_COMP, 0, 5 )
- GameMode_SetDefaultTimeLimits( GAMEMODE_CTF_COMP, 0, 3.0 )
- GameMode_AddScoreboardColumnData( GAMEMODE_CTF_COMP, "#SCOREBOARD_CAPTURES", PGS_ASSAULT_SCORE, 2 )
- GameMode_AddScoreboardColumnData( GAMEMODE_CTF_COMP, "#SCOREBOARD_RETURNS", PGS_DEFENSE_SCORE, 2 )
- GameMode_AddScoreboardColumnData( GAMEMODE_CTF_COMP, "#SCOREBOARD_KILLS", PGS_KILLS, 2 )
- GameMode_AddScoreboardColumnData( GAMEMODE_CTF_COMP, "#SCOREBOARD_TITAN_DAMAGE", PGS_DISTANCE_SCORE, 6 ) // gotta use a weird pgs here since we're running out of them lol
- GameMode_SetColor( GAMEMODE_CTF_COMP, [61, 117, 193, 255] )
-
- AddPrivateMatchMode( GAMEMODE_CTF_COMP ) // add to private lobby modes
-
- // this gamemode is literally just normal ctf + a few extra settings
- // as such we do all the inits in this file, not enough logic to be worth splitting it up
-
- #if SERVER
- GameMode_AddServerInit( GAMEMODE_CTF_COMP, InitCTFCompSpecificSettings )
- GameMode_AddServerInit( GAMEMODE_CTF_COMP, CaptureTheFlag_Init )
- GameMode_SetPilotSpawnpointsRatingFunc( GAMEMODE_CTF_COMP, RateSpawnpoints_CTF )
- GameMode_SetTitanSpawnpointsRatingFunc( GAMEMODE_CTF_COMP, RateSpawnpoints_CTF )
- #elseif CLIENT
- GameMode_AddClientInit( GAMEMODE_CTF_COMP, InitCTFCompSpecificSettings )
- GameMode_AddClientInit( GAMEMODE_CTF_COMP, ClCaptureTheFlag_Init )
- #endif
- #if !UI
- GameMode_SetScoreCompareFunc( GAMEMODE_CTF_COMP, CompareCTF )
- GameMode_AddSharedInit( GAMEMODE_CTF_COMP, GamemodeCtfDialogue_Init )
- GameMode_AddSharedInit( GAMEMODE_CTF_COMP, CaptureTheFlagShared_Init )
- #endif
-}
-
-void function CTFCompRegisterNetworkVars()
-{
- if ( GAMETYPE != GAMEMODE_CTF_COMP )
- return
-
- // copied from the vanilla ctf remote functions
- RegisterNetworkedVariable( "imcFlag", SNDC_GLOBAL, SNVT_ENTITY )
- RegisterNetworkedVariable( "milFlag", SNDC_GLOBAL, SNVT_ENTITY )
-
- RegisterNetworkedVariable( "imcFlagHome", SNDC_GLOBAL, SNVT_ENTITY )
- RegisterNetworkedVariable( "milFlagHome", SNDC_GLOBAL, SNVT_ENTITY )
-
- RegisterNetworkedVariable( "imcFlagState", SNDC_GLOBAL, SNVT_INT, 0 )
- RegisterNetworkedVariable( "milFlagState", SNDC_GLOBAL, SNVT_INT, 0 )
-
- RegisterNetworkedVariable( "flagReturnProgress", SNDC_GLOBAL, SNVT_FLOAT_RANGE_OVER_TIME, 0.0, 0.0, 1.0 )
- RegisterNetworkedVariable( "returningFlag", SNDC_PLAYER_EXCLUSIVE, SNVT_BOOL, false )
-
- Remote_RegisterFunction( "ServerCallback_CTF_PlayMatchNearEndMusic" )
- Remote_RegisterFunction( "ServerCallback_CTF_StartReturnFlagProgressBar" )
- Remote_RegisterFunction( "ServerCallback_CTF_StopReturnFlagProgressBar" )
-
- #if CLIENT
- CLCaptureTheFlag_RegisterNetworkFunctions()
- #endif
-}
-
-void function InitCTFCompSpecificSettings()
-{
- #if SERVER
- SetShouldUsePickLoadoutScreen( true )
- TrackTitanDamageInPlayerGameStat( PGS_DISTANCE_SCORE )
- SetSpawnpointGamemodeOverride( CAPTURE_THE_FLAG )
- TeamTitanSelectMenu_Init()
- #elseif CLIENT
- ClTeamTitanSelectMenu_Init()
-
- // gotta register the music here because this is done hardcoded to ctf in cl_music
- RegisterLevelMusicForTeam( eMusicPieceID.LEVEL_INTRO, "music_mp_ctf_intro_flyin", TEAM_IMC )
- RegisterLevelMusicForTeam( eMusicPieceID.LEVEL_INTRO, "music_mp_ctf_intro_flyin", TEAM_MILITIA )
-
- RegisterLevelMusicForTeam( eMusicPieceID.LEVEL_WIN, "music_mp_ctf_epilogue_win", TEAM_IMC )
- RegisterLevelMusicForTeam( eMusicPieceID.LEVEL_WIN, "music_mp_ctf_epilogue_win", TEAM_MILITIA )
-
- RegisterLevelMusicForTeam( eMusicPieceID.LEVEL_DRAW, "music_mp_ctf_halftime_losing", TEAM_IMC )
- RegisterLevelMusicForTeam( eMusicPieceID.LEVEL_DRAW, "music_mp_ctf_halftime_losing", TEAM_MILITIA )
-
- RegisterLevelMusicForTeam( eMusicPieceID.LEVEL_SUDDEN_DEATH, "music_mp_ctf_draw", TEAM_IMC )
- RegisterLevelMusicForTeam( eMusicPieceID.LEVEL_SUDDEN_DEATH, "music_mp_ctf_draw", TEAM_MILITIA )
-
- RegisterLevelMusicForTeam( eMusicPieceID.LEVEL_LOSS, "music_mp_ctf_epilogue_lose", TEAM_IMC )
- RegisterLevelMusicForTeam( eMusicPieceID.LEVEL_LOSS, "music_mp_ctf_epilogue_lose", TEAM_MILITIA )
-
- RegisterLevelMusicForTeam( eMusicPieceID.ROUND_BASED_GAME_WON, "music_mp_ctf_halftime_winning", TEAM_IMC )
- RegisterLevelMusicForTeam( eMusicPieceID.ROUND_BASED_GAME_WON, "music_mp_ctf_halftime_winning", TEAM_MILITIA )
-
- RegisterLevelMusicForTeam( eMusicPieceID.ROUND_BASED_GAME_LOST, "music_mp_ctf_halftime_losing", TEAM_IMC )
- RegisterLevelMusicForTeam( eMusicPieceID.ROUND_BASED_GAME_LOST, "music_mp_ctf_halftime_losing", TEAM_MILITIA )
-
- RegisterLevelMusicForTeam( eMusicPieceID.GAMEMODE_1, "music_mp_ctf_flag_4", TEAM_IMC )
- RegisterLevelMusicForTeam( eMusicPieceID.GAMEMODE_1, "music_mp_ctf_flag_4", TEAM_MILITIA )
-
- RegisterLevelMusicForTeam( eMusicPieceID.LEVEL_LAST_MINUTE, "music_mp_ctf_lastminute", TEAM_IMC )
- RegisterLevelMusicForTeam( eMusicPieceID.LEVEL_LAST_MINUTE, "music_mp_ctf_lastminute", TEAM_MILITIA )
- #endif
-} \ No newline at end of file
diff --git a/Northstar.Custom/scripts/vscripts/gamemodes/sh_gamemode_fastball.gnut b/Northstar.Custom/scripts/vscripts/gamemodes/sh_gamemode_fastball.gnut
deleted file mode 100644
index 2462d5376..000000000
--- a/Northstar.Custom/scripts/vscripts/gamemodes/sh_gamemode_fastball.gnut
+++ /dev/null
@@ -1,47 +0,0 @@
-global function Sh_GamemodeFastball_Init
-
-global const string GAMEMODE_FASTBALL = "fastball"
-
-void function Sh_GamemodeFastball_Init()
-{
- // create custom gamemode
- AddCallback_OnCustomGamemodesInit( CreateGamemodeFastball )
- AddCallback_OnRegisteringCustomNetworkVars( FastballRegisterNetworkVars )
-}
-
-void function CreateGamemodeFastball()
-{
- GameMode_Create( GAMEMODE_FASTBALL )
- GameMode_SetName( GAMEMODE_FASTBALL, "#GAMEMODE_FASTBALL" )
- GameMode_SetDesc( GAMEMODE_FASTBALL, "#PL_fastball_desc" )
- GameMode_SetGameModeAnnouncement( GAMEMODE_FASTBALL, "grnc_modeDesc" )
- GameMode_SetDefaultTimeLimits( GAMEMODE_FASTBALL, 1, 0 )
- GameMode_SetDefaultScoreLimits( GAMEMODE_FASTBALL, 5, 0 )
- GameMode_AddScoreboardColumnData( GAMEMODE_FASTBALL, "#SCOREBOARD_FASTBALL_HACKS", PGS_ASSAULT_SCORE, 2 )
- GameMode_AddScoreboardColumnData( GAMEMODE_FASTBALL, "#SCOREBOARD_PILOT_KILLS", PGS_PILOT_KILLS, 2 )
- GameMode_AddScoreboardColumnData( GAMEMODE_FASTBALL, "#SCOREBOARD_DEATHS", PGS_DEATHS, 2 )
- GameMode_SetColor( GAMEMODE_FASTBALL, [147, 204, 57, 255] )
-
- AddPrivateMatchMode( GAMEMODE_FASTBALL ) // add to private lobby modes
-
- #if SERVER
- GameMode_AddServerInit( GAMEMODE_FASTBALL, GamemodeFastball_Init )
- GameMode_SetPilotSpawnpointsRatingFunc( GAMEMODE_FASTBALL, RateSpawnpoints_Generic )
- GameMode_SetTitanSpawnpointsRatingFunc( GAMEMODE_FASTBALL, RateSpawnpoints_Generic )
- #elseif CLIENT
- GameMode_AddClientInit( GAMEMODE_FASTBALL, ClGamemodeFastball_Init )
- #endif
- #if !UI
- GameMode_SetScoreCompareFunc( GAMEMODE_FASTBALL, CompareAssaultScore )
- #endif
-}
-
-void function FastballRegisterNetworkVars()
-{
- if ( GAMETYPE != GAMEMODE_FASTBALL )
- return
-
- Remote_RegisterFunction( "ServerCallback_FastballUpdatePanelRui" )
- Remote_RegisterFunction( "ServerCallback_FastballPanelHacked" )
- Remote_RegisterFunction( "ServerCallback_FastballRespawnPlayer" )
-} \ No newline at end of file
diff --git a/Northstar.Custom/scripts/vscripts/gamemodes/sh_gamemode_fw_custom.nut b/Northstar.Custom/scripts/vscripts/gamemodes/sh_gamemode_fw_custom.nut
deleted file mode 100644
index 8c6e3f635..000000000
--- a/Northstar.Custom/scripts/vscripts/gamemodes/sh_gamemode_fw_custom.nut
+++ /dev/null
@@ -1,73 +0,0 @@
-// this script only exists to create the fw gamemode
-// all client/shared gamelogic is still done in the gamemode's respective client and shared scripts
-// these scripts are shipped with the game's official build so no need to recreate these
-// their paths are gamemodes/cl_gamemode_fw.nut and gamemodes/sh_gamemode_fw.nut, respectively
-
-global function SHCreateGamemodeFW_Init
-
-void function SHCreateGamemodeFW_Init()
-{
- AddCallback_OnCustomGamemodesInit( CreateGamemodeFW )
- AddCallback_OnRegisteringCustomNetworkVars( FWOnRegisteringNetworkVars )
-}
-
-void function CreateGamemodeFW()
-{
- //entity e = CreateEntity("npc_turret_mega"); SetAISettingsWrapper( e, "npc_turret_mega_fortwar" ); e.SetOrigin(GetPlayerArray()[0].GetOrigin()); SetTeam(e,3); DispatchSpawn(e)
-
- // we have to manually add the client/shared scripts to scripts.rson atm so we need to prevent compile errors when they aren't included
- // best way to do this is to just ignore this whole block for now and wait until we don't have to add them manually
-
- GameMode_Create( FORT_WAR )
- GameMode_SetName( FORT_WAR, "#GAMEMODE_fw" )
- GameMode_SetDesc( FORT_WAR, "#PL_fw_desc" )
- GameMode_SetGameModeAnnouncement( FORT_WAR, "ffa_modeDesc" ) // fw lines are unfortunately not registered to faction dialogue
-
- #if SERVER
- //GameMode_AddServerInit( FORT_WAR, GamemodeFW_Init ) // doesn't exist yet lol
- #elseif CLIENT
- GameMode_AddClientInit( FORT_WAR, CLGamemodeFW_Init )
- #endif
- #if !UI
- GameMode_AddSharedInit( FORT_WAR, SHGamemodeFW_Init )
- #endif
-}
-
-void function FWOnRegisteringNetworkVars()
-{
- if ( GAMETYPE != FORT_WAR )
- return
-
- RegisterNetworkedVariable( "turretSite1", SNDC_GLOBAL, SNVT_ENTITY )
- RegisterNetworkedVariable( "turretSite2", SNDC_GLOBAL, SNVT_ENTITY )
- RegisterNetworkedVariable( "turretSite3", SNDC_GLOBAL, SNVT_ENTITY )
- RegisterNetworkedVariable( "turretSite4", SNDC_GLOBAL, SNVT_ENTITY )
- RegisterNetworkedVariable( "turretSite5", SNDC_GLOBAL, SNVT_ENTITY )
- RegisterNetworkedVariable( "turretSite6", SNDC_GLOBAL, SNVT_ENTITY )
- RegisterNetworkedVariable( "turretSite7", SNDC_GLOBAL, SNVT_ENTITY )
- RegisterNetworkedVariable( "turretSite8", SNDC_GLOBAL, SNVT_ENTITY )
- RegisterNetworkedVariable( "turretSite9", SNDC_GLOBAL, SNVT_ENTITY )
-
- RegisterNetworkedVariable( "turretStateFlags1", SNDC_GLOBAL, SNVT_INT )
- RegisterNetworkedVariable( "turretStateFlags2", SNDC_GLOBAL, SNVT_INT )
- RegisterNetworkedVariable( "turretStateFlags3", SNDC_GLOBAL, SNVT_INT )
- RegisterNetworkedVariable( "turretStateFlags4", SNDC_GLOBAL, SNVT_INT )
- RegisterNetworkedVariable( "turretStateFlags5", SNDC_GLOBAL, SNVT_INT )
- RegisterNetworkedVariable( "turretStateFlags6", SNDC_GLOBAL, SNVT_INT )
- RegisterNetworkedVariable( "turretStateFlags7", SNDC_GLOBAL, SNVT_INT )
- RegisterNetworkedVariable( "turretStateFlags8", SNDC_GLOBAL, SNVT_INT )
- RegisterNetworkedVariable( "turretStateFlags9", SNDC_GLOBAL, SNVT_INT )
-
- RegisterNetworkedVariable( "imcTowerThreatLevel", SNDC_GLOBAL, SNVT_INT )
- RegisterNetworkedVariable( "milTowerThreatLevel", SNDC_GLOBAL, SNVT_INT )
- RegisterNetworkedVariable( "fwCampAlertA", SNDC_GLOBAL, SNVT_INT )
- RegisterNetworkedVariable( "fwCampStressA", SNDC_GLOBAL, SNVT_INT )
- RegisterNetworkedVariable( "fwCampAlertB", SNDC_GLOBAL, SNVT_INT )
- RegisterNetworkedVariable( "fwCampStressB", SNDC_GLOBAL, SNVT_INT )
- RegisterNetworkedVariable( "fwCampAlertC", SNDC_GLOBAL, SNVT_INT )
- RegisterNetworkedVariable( "fwCampStressC", SNDC_GLOBAL, SNVT_INT )
-
- #if CLIENT
- CLFortWar_RegisterNetworkFunctions()
- #endif
-} \ No newline at end of file
diff --git a/Northstar.Custom/scripts/vscripts/gamemodes/sh_gamemode_gg.gnut b/Northstar.Custom/scripts/vscripts/gamemodes/sh_gamemode_gg.gnut
deleted file mode 100644
index c4021a3cc..000000000
--- a/Northstar.Custom/scripts/vscripts/gamemodes/sh_gamemode_gg.gnut
+++ /dev/null
@@ -1,165 +0,0 @@
-global function Sh_GamemodeGG_Init
-global function GetGunGameWeapons
-
-global const string GAMEMODE_GG = "gg"
-
-global struct GunGameWeapon
-{
- string weapon
- array<string> mods
- int offhandSlot = -1
-}
-
-struct {
- array<GunGameWeapon> weapons
-} file
-
-void function Sh_GamemodeGG_Init()
-{
- // create custom gamemode
- AddCallback_OnCustomGamemodesInit( CreateGamemodeGG )
-}
-
-void function CreateGamemodeGG()
-{
- GameMode_Create( GAMEMODE_GG )
- GameMode_SetName( GAMEMODE_GG, "#GAMEMODE_GG" )
- GameMode_SetDesc( GAMEMODE_GG, "#PL_gg_desc" )
- GameMode_SetGameModeAnnouncement( GAMEMODE_GG, "ffa_modeDesc" )
- GameMode_SetDefaultTimeLimits( GAMEMODE_GG, 10, 0.0 )
- GameMode_AddScoreboardColumnData( GAMEMODE_GG, "#SCOREBOARD_SCORE", PGS_ASSAULT_SCORE, 2 )
- GameMode_AddScoreboardColumnData( GAMEMODE_GG, "#SCOREBOARD_PILOT_KILLS", PGS_PILOT_KILLS, 2 )
- GameMode_SetColor( GAMEMODE_GG, [147, 204, 57, 255] )
-
- AddPrivateMatchMode( GAMEMODE_GG ) // add to private lobby modes
-
- // setup guns
-
- // smgs
- // car
- GunGameWeapon ggCar = { weapon = "mp_weapon_car", mods = [ "pas_run_and_gun" ], ... }
- file.weapons.append( ggCar )
-
- // alternator
- GunGameWeapon ggAlternator = { weapon = "mp_weapon_alternator_smg", mods = [ "pas_run_and_gun" ], ... }
- file.weapons.append( ggAlternator )
-
- // volt
- GunGameWeapon ggVolt = { weapon = "mp_weapon_hemlok_smg", ... }
- file.weapons.append( ggVolt )
-
-
- // rifles
- // hemlok
- GunGameWeapon ggHemlok = { weapon = "mp_weapon_hemlok", mods = [ ], ... }
- file.weapons.append( ggHemlok )
-
- // flatline
- GunGameWeapon ggFlatline = { weapon = "mp_weapon_vinson", mods = [ "hcog" ], ... }
- file.weapons.append( ggFlatline )
-
- // r201
- GunGameWeapon ggR101 = { weapon = "mp_weapon_rspn101", ... }
- file.weapons.append( ggR101 )
-
-
- // lmgs
- // devotion
- GunGameWeapon ggDevotion = { weapon = "mp_weapon_esaw", ... }
- file.weapons.append( ggDevotion )
-
- // l-star
- GunGameWeapon ggLstar = { weapon = "mp_weapon_lstar", mods = [ "pas_run_and_gun" ], ... }
- if ( RandomInt( 100 ) <= 5 )
- ggLstar.mods.append( "rcee" ) // easter egg mod that changes the screen of the lstar
-
- file.weapons.append( ggLstar )
-
-
- // shotguns
- // eva-8
- GunGameWeapon ggEva = { weapon = "mp_weapon_shotgun", ... }
- file.weapons.append( ggEva )
-
- // mastiff
- GunGameWeapon ggMastiff = { weapon = "mp_weapon_mastiff", ... }
- file.weapons.append( ggMastiff )
-
-
- // grenadiers
- // softball
- GunGameWeapon ggSoftball = { weapon = "mp_weapon_softball", ... }
- file.weapons.append( ggSoftball )
-
- // epg
- GunGameWeapon ggEpg = { weapon = "mp_weapon_epg", mods = [ "jump_kit" ], ... }
- file.weapons.append( ggEpg )
-
-
- // primary pistols
- // mozambique
- GunGameWeapon ggMozam = { weapon = "mp_weapon_shotgun_pistol", mods = [ "pas_run_and_gun" ], ... }
- file.weapons.append( ggMozam )
-
- // wingman elite
- GunGameWeapon ggWme = { weapon = "mp_weapon_wingman_n", mods = [ "pas_run_and_gun", "ricochet" ], ... }
- file.weapons.append( ggWme )
-
-
- // snipers
- // double take
- GunGameWeapon ggTaketake = { weapon = "mp_weapon_doubletake", ... }
- file.weapons.append( ggTaketake )
-
- // kraber
- GunGameWeapon ggKraber = { weapon = "mp_weapon_sniper", mods = [ "pas_fast_ads", "ricochet" ], ... }
- file.weapons.append( ggKraber )
-
-
- // secondary pistols
- // re-45
- GunGameWeapon ggRe45 = { weapon = "mp_weapon_autopistol", mods = [ "pas_run_and_gun", "temp_sight" ], ... }
- file.weapons.append( ggRe45 )
-
- // p2016
- GunGameWeapon ggP2016 = { weapon = "mp_weapon_semipistol", mods = [ "pas_run_and_gun" ], ... }
- file.weapons.append( ggP2016 )
-
- // wingman
- GunGameWeapon ggWingman = { weapon = "mp_weapon_wingman", mods = [ "pas_run_and_gun" ], ... }
- file.weapons.append( ggWingman )
-
-
- // final/special weapons
- // charge rifle
- GunGameWeapon ggChargeRifle = { weapon = "mp_weapon_defender", ... }
- file.weapons.append( ggChargeRifle )
-
- // pulse blade
- GunGameWeapon ggPulseBlade = { weapon = "mp_weapon_grenade_sonar", mods = [ "pas_power_cell", "amped_tacticals" ], offhandSlot = 0 }
- file.weapons.append( ggPulseBlade )
-
-
- // set this to the number of guns
- GameMode_SetDefaultScoreLimits( GAMEMODE_GG, file.weapons.len(), 0 )
-
- #if SERVER
- GameMode_AddServerInit( GAMEMODE_GG, GamemodeGG_Init )
- GameMode_AddServerInit( GAMEMODE_GG, GamemodeFFAShared_Init )
- GameMode_SetPilotSpawnpointsRatingFunc( GAMEMODE_GG, RateSpawnpoints_Generic )
- GameMode_SetTitanSpawnpointsRatingFunc( GAMEMODE_GG, RateSpawnpoints_Generic )
- #elseif CLIENT
- GameMode_AddClientInit( GAMEMODE_GG, ClGamemodeGG_Init )
- GameMode_AddClientInit( GAMEMODE_GG, GamemodeFFAShared_Init )
- GameMode_AddClientInit( GAMEMODE_GG, ClGamemodeFFA_Init )
- #endif
- #if !UI
- GameMode_SetScoreCompareFunc( GAMEMODE_GG, CompareAssaultScore )
- GameMode_AddSharedInit( GAMEMODE_GG, GamemodeFFA_Dialogue_Init )
- #endif
-}
-
-array<GunGameWeapon> function GetGunGameWeapons()
-{
- return file.weapons
-} \ No newline at end of file
diff --git a/Northstar.Custom/scripts/vscripts/gamemodes/sh_gamemode_inf.gnut b/Northstar.Custom/scripts/vscripts/gamemodes/sh_gamemode_inf.gnut
deleted file mode 100644
index bcd863786..000000000
--- a/Northstar.Custom/scripts/vscripts/gamemodes/sh_gamemode_inf.gnut
+++ /dev/null
@@ -1,58 +0,0 @@
-global function Sh_GamemodeInfection_Init
-
-global const string GAMEMODE_INFECTION = "inf"
-global const int INFECTION_TEAM_SURVIVOR = TEAM_MILITIA
-global const int INFECTION_TEAM_INFECTED = TEAM_IMC
-
-void function Sh_GamemodeInfection_Init()
-{
- // create custom gamemode
- AddCallback_OnCustomGamemodesInit( CreateGamemodeInfection )
- AddCallback_OnRegisteringCustomNetworkVars( InfectionRegisterNetworkVars )
-}
-
-void function CreateGamemodeInfection()
-{
- GameMode_Create( GAMEMODE_INFECTION )
- GameMode_SetName( GAMEMODE_INFECTION, "#GAMEMODE_inf" )
- GameMode_SetDesc( GAMEMODE_INFECTION, "#PL_inf_desc" )
- GameMode_SetGameModeAnnouncement( GAMEMODE_INFECTION, "ffa_modeDesc" )
- GameMode_SetDefaultTimeLimits( GAMEMODE_INFECTION, 5, 0.0 )
- GameMode_AddScoreboardColumnData( GAMEMODE_INFECTION, "#SCOREBOARD_KILLS", PGS_ASSAULT_SCORE, 2 )
- GameMode_SetColor( GAMEMODE_INFECTION, [147, 204, 57, 255] )
-
- AddPrivateMatchMode( GAMEMODE_INFECTION ) // add to private lobby modes
-
- #if SERVER
- GameMode_AddServerInit( GAMEMODE_INFECTION, GamemodeInfection_Init )
- GameMode_SetPilotSpawnpointsRatingFunc( GAMEMODE_INFECTION, RateSpawnpoints_Generic )
- GameMode_SetTitanSpawnpointsRatingFunc( GAMEMODE_INFECTION, RateSpawnpoints_Generic )
- #elseif CLIENT
- GameMode_AddClientInit( GAMEMODE_INFECTION, ClGamemodeInfection_Init )
- #endif
- #if !UI
- GameMode_SetScoreCompareFunc( GAMEMODE_INFECTION, CompareAssaultScoreAndInfection )
- #endif
-}
-
-void function InfectionRegisterNetworkVars()
-{
- if ( GAMETYPE != GAMEMODE_INFECTION )
- return
-
- Remote_RegisterFunction( "ServerCallback_YouAreInfected" )
- Remote_RegisterFunction( "ServerCallback_AnnounceFirstInfected" )
- Remote_RegisterFunction( "ServerCallback_AnnounceLastSurvivor" )
-}
-
-int function CompareAssaultScoreAndInfection( entity a, entity b )
-{
- // survivors should be on top, then sort by assault score
-
- if ( a.GetTeam() == INFECTION_TEAM_INFECTED && b.GetTeam() == INFECTION_TEAM_SURVIVOR )
- return 1
- else if ( a.GetTeam() == INFECTION_TEAM_SURVIVOR && b.GetTeam() == INFECTION_TEAM_INFECTED )
- return -1
-
- return CompareAssaultScore( a, b )
-} \ No newline at end of file
diff --git a/Northstar.Custom/scripts/vscripts/gamemodes/sh_gamemode_kr.gnut b/Northstar.Custom/scripts/vscripts/gamemodes/sh_gamemode_kr.gnut
deleted file mode 100644
index 7cd91de9d..000000000
--- a/Northstar.Custom/scripts/vscripts/gamemodes/sh_gamemode_kr.gnut
+++ /dev/null
@@ -1,55 +0,0 @@
-global function Sh_GamemodeKR_Init
-
-global const string GAMEMODE_KR = "kr"
-
-void function Sh_GamemodeKR_Init()
-{
- // create custom gamemode
- AddCallback_OnCustomGamemodesInit( CreateGamemodeKR )
- AddCallback_OnRegisteringCustomNetworkVars( KRRegisterNetworkVars )
-}
-
-void function CreateGamemodeKR()
-{
- GameMode_Create( GAMEMODE_KR )
- GameMode_SetName( GAMEMODE_KR, "#GAMEMODE_kr" )
- GameMode_SetDesc( GAMEMODE_KR, "#PL_kr_desc" )
- GameMode_SetGameModeAnnouncement( GAMEMODE_KR, "ffa_modeDesc" )
- GameMode_SetDefaultTimeLimits( GAMEMODE_KR, 10, 0.0 )
- GameMode_AddScoreboardColumnData( GAMEMODE_KR, "#SCOREBOARD_KR_RECORD", PGS_ASSAULT_SCORE, 2 )
- GameMode_AddScoreboardColumnData( GAMEMODE_KR, "#SCOREBOARD_PILOT_KILLS", PGS_PILOT_KILLS, 2 )
- GameMode_SetColor( GAMEMODE_KR, [147, 204, 57, 255] )
-
- AddPrivateMatchMode( GAMEMODE_KR ) // add to private lobby modes
-
- #if SERVER
- GameMode_AddServerInit( GAMEMODE_KR, GamemodeKR_Init )
- GameMode_AddServerInit( GAMEMODE_KR, GamemodeFFAShared_Init )
- GameMode_SetPilotSpawnpointsRatingFunc( GAMEMODE_KR, RateSpawnpoints_Generic )
- GameMode_SetTitanSpawnpointsRatingFunc( GAMEMODE_KR, RateSpawnpoints_Generic )
- #elseif CLIENT
- GameMode_AddClientInit( GAMEMODE_KR, ClGamemodeKR_Init )
- GameMode_AddClientInit( GAMEMODE_KR, GamemodeFFAShared_Init )
- GameMode_AddClientInit( GAMEMODE_KR, ClGamemodeFFA_Init )
- #endif
- #if !UI
- GameMode_SetScoreCompareFunc( GAMEMODE_KR, CompareAssaultScore )
- GameMode_AddSharedInit( GAMEMODE_KR, GamemodeFFA_Dialogue_Init )
- #endif
-}
-
-void function KRRegisterNetworkVars()
-{
- if ( GAMETYPE != GAMEMODE_KR )
- return
-
- Remote_RegisterFunction( "ServerCallback_FlagSpawnIncoming" )
- Remote_RegisterFunction( "ServerCallback_NewKillRacer" )
- Remote_RegisterFunction( "ServerCallback_EndKillrace" )
-
- RegisterNetworkedVariable( "killRaceTime", SNDC_PLAYER_EXCLUSIVE, SNVT_TIME, 0.0 )
-
- #if CLIENT
- RegisterNetworkedVariableChangeCallback_time( "killRaceTime", ShowTimeGainOnKill )
- #endif
-} \ No newline at end of file
diff --git a/Northstar.Custom/scripts/vscripts/gamemodes/sh_gamemode_sbox.gnut b/Northstar.Custom/scripts/vscripts/gamemodes/sh_gamemode_sbox.gnut
deleted file mode 100644
index 893d94108..000000000
--- a/Northstar.Custom/scripts/vscripts/gamemodes/sh_gamemode_sbox.gnut
+++ /dev/null
@@ -1,20 +0,0 @@
-global function Sh_GamemodeSbox_Init
-
-global const string GAMEMODE_SBOX = "sbox"
-
-void function Sh_GamemodeSbox_Init()
-{
- // create custom gametype
- AddCallback_OnCustomGamemodesInit( CreateGamemodeSbox )
-}
-
-void function CreateGamemodeSbox()
-{
- GameMode_Create( GAMEMODE_SBOX )
- GameMode_SetName( GAMEMODE_SBOX, "#PL_sbox" )
- GameMode_SetDesc( GAMEMODE_SBOX, "#PL_sbox_desc" )
-
- #if SERVER
- GameMode_AddServerInit( GAMEMODE_SBOX, GamemodeSbox_Init )
- #endif
-} \ No newline at end of file
diff --git a/Northstar.Custom/scripts/vscripts/gamemodes/sh_gamemode_tt.gnut b/Northstar.Custom/scripts/vscripts/gamemodes/sh_gamemode_tt.gnut
deleted file mode 100644
index f3fbff28f..000000000
--- a/Northstar.Custom/scripts/vscripts/gamemodes/sh_gamemode_tt.gnut
+++ /dev/null
@@ -1,36 +0,0 @@
-global function Sh_GamemodeTT_Init
-
-global const string GAMEMODE_TT = "tt"
-
-void function Sh_GamemodeTT_Init()
-{
- // create custom gamemode
- AddCallback_OnCustomGamemodesInit( CreateGamemodeTT )
-}
-
-void function CreateGamemodeTT()
-{
- GameMode_Create( GAMEMODE_TT )
- GameMode_SetName( GAMEMODE_TT, "#GAMEMODE_TT" )
- GameMode_SetDesc( GAMEMODE_TT, "#PL_tt_desc" )
- GameMode_SetGameModeAnnouncement( GAMEMODE_TT, "gnrc_modeDesc" )
- GameMode_SetDefaultScoreLimits( GAMEMODE_TT, 20, 0 )
- GameMode_SetDefaultTimeLimits( GAMEMODE_TT, 15, 0.0 )
- GameMode_AddScoreboardColumnData( GAMEMODE_TT, "#SCOREBOARD_SCORE", PGS_ASSAULT_SCORE, 2 )
- GameMode_AddScoreboardColumnData( GAMEMODE_TT, "#SCOREBOARD_TITAN_KILLS", PGS_TITAN_KILLS, 1 )
- GameMode_AddScoreboardColumnData( GAMEMODE_TT, "#SCOREBOARD_PILOT_KILLS", PGS_PILOT_KILLS, 2 )
- GameMode_SetColor( GAMEMODE_TT, [200, 40, 40, 255] )
-
- AddPrivateMatchMode( GAMEMODE_TT ) // add to private lobby modes
-
- #if SERVER
- GameMode_AddServerInit( GAMEMODE_TT, GamemodeTT_Init )
- GameMode_SetPilotSpawnpointsRatingFunc( GAMEMODE_TT, RateSpawnpoints_Generic )
- GameMode_SetTitanSpawnpointsRatingFunc( GAMEMODE_TT, RateSpawnpoints_Generic )
- #elseif CLIENT
- GameMode_AddClientInit( GAMEMODE_TT, ClGamemodeTT_Init )
- #endif
- #if !UI
- GameMode_SetScoreCompareFunc( GAMEMODE_TT, CompareAssaultScore )
- #endif
-} \ No newline at end of file
diff --git a/Northstar.Custom/scripts/vscripts/gamemodes/sh_riff_floor_is_lava.nut b/Northstar.Custom/scripts/vscripts/gamemodes/sh_riff_floor_is_lava.nut
deleted file mode 100644
index 3a8ac8e75..000000000
--- a/Northstar.Custom/scripts/vscripts/gamemodes/sh_riff_floor_is_lava.nut
+++ /dev/null
@@ -1,262 +0,0 @@
-untyped
-
-global function RiffFloorIsLavaShared_Init
-
-global function GetFogHeight
-global function GetLethalFogTopTitan
-global function GetLethalFogTop
-global function GetLethalFogBottom
-global function GetVisibleFogTop
-global function GetVisibleFogBottom
-global function GetMaxTitanSpawnFogHeight
-
-global function IsEntInSafeVolume
-global function IsEntInLethalVolume
-
-struct
-{
- float fogDepth = 64.0
- float maxTitanSpawnFogDepth = 170.0
- array lethalTitanVolumes
- array lethalPilotVolumes
- array safePilotVolumes
- bool volumesDebug = false
- table< string, float > lethalFogHeights
-} file
-
-function RiffFloorIsLavaShared_Init()
-{
- switch ( GetMapName() )
- {
- case "mp_lagoon":
- AddLethalTitanVolume( Vector( -45.656845, 3555.449463, 40.422455 ), Vector( 1209.944092, 5599.152832, 234.813217 ) )
- AddLethalTitanVolume( Vector( -5232.395020, 205.406250, 0.031250 ), Vector( -777.285400, 4075.119385, 300.634771 ) )
- AddLethalTitanVolume( Vector( -4686.448730, 4190.655273, 20.642021 ), Vector( -41.171387, 9072.019043, 200.697632 ) )
- AddLethalTitanVolume( Vector( -7586.861328, 4072.843994, 0.031254 ), Vector( -7012.854004, 4614.723145, 302.714966 ) )
- break
-
- case "mp_nexus":
- AddLethalTitanVolume( Vector( 1567.173523, -27.374023, 209.422455 ), Vector( 2516.944092, 2585.152832, 500.813217 ) )
- AddLethalTitanVolume( Vector( -2825.766113, 5056.203125, 243.706253 ), Vector( -2255.893555, 5688.334961, 400.251160 ) )
- AddLethalTitanVolume( Vector( -5717.068359, -349.599976, 189.669785 ), Vector( -4960.125000, 758.196350, 400.268097 ) )
- AddLethalTitanVolume( Vector( -3292.942139, 1713.916626, 233.749817 ), Vector( -2322.137695, 3091.497070, 477.462799 ) )
- AddLethalTitanVolume( Vector( -878.712769, -5878.528809, 71.145332 ), Vector( 338.741943, -5014.183594, 443.146179 ) )
- AddLethalTitanVolume( Vector( -6930.957031, -1277.388550, 107.619537 ), Vector( -6574.779297, -779.338013, 685.485901 ) )
- break
-
- case "mp_outpost_207":
- AddSafePilotVolume( Vector( 2359.524658, -631.065918, -256.714142 ), Vector( 2623.051270, -182.453323, -220.125641 ) )
-
- AddLethalTitanVolume( Vector( -100.349350, 2218.763916, -330.968750 ), Vector( 2561.511230, 4030.028320, -133.065369 ) )
- AddLethalTitanVolume( Vector( -452.031647, 282.244629, -255.968750 ), Vector( 2241.971069, 1594.146851, -100.212967 ) )
- break
-
- case "mp_training_ground":
- AddSafePilotVolume( Vector( -2618.053223, -3435.505615, 40.215054 ), Vector( -2309.167236, -3321.788330, 146.218491 ) )
- AddSafePilotVolume( Vector( -3187.767090, -2886.333496, 45.746925 ), Vector( -2865.753174, -2681.679443, 109.089279 ) )
- AddSafePilotVolume( Vector( -3717.815674, -2350.831543, 47.694588 ), Vector( -3431.980957, -2145.194092, 120.640717 ) )
-
- AddLethalTitanVolume( Vector( -3439.702179, -2227.359741, -8.036909 ), Vector( 2185.765076, 2384.459412, 225.199013 ) )
- AddLethalTitanVolume( Vector( -3200.747681, -4456.148926, 0.0 ), Vector( -1261.621826, -3000.667480, 160.689011 ) )
- AddLethalTitanVolume( Vector( 1261.621826, 3000.667480, 0.0 ), Vector( 2700.747681, 4456.148926, 160.689011 ) )
- AddLethalTitanVolume( Vector( -3291.510986, 3483.724609, 4.031250 ), Vector( -2018.871826, 4463.995850, 122.675621 ) )
- AddLethalTitanVolume( Vector( 2018.871826, -3638.995850, 4.031250 ), Vector( 2241.510986, -3483.724609, 122.675621 ) )
- AddLethalTitanVolume( Vector( -2798.816528, -2302.519897, -30.285933 ), Vector( -1561.589355, -791.616699, 300.917297 ) )
- AddLethalTitanVolume( Vector( 3809.276123, 1639.001587, 11.272846 ), Vector( 4056.847412, 1862.587036, 100.205643 ) )
- AddLethalTitanVolume( Vector( -4189.979492, -3298.505127, -5.597572 ), Vector( -3398.622803, -560.027344, 147.054291 ) )
- break
-
- case "mp_runoff":
- AddLethalPilotVolume( Vector( -621.502319, -5743.472656, 299.838928 ), Vector( -397.317047, -5578.512207, 425.437927 ) )
- break
- }
-}
-
-float function GetFogHeight()
-{
- string mapName = GetMapName()
-
- file.lethalFogHeights = {}
- file.lethalFogHeights[ "mp_angel_city" ] <- 216.0 // cp ctf mfd
- file.lethalFogHeights[ "mp_lagoon" ] <- 98.0 // cp mfd
- file.lethalFogHeights[ "mp_nexus" ] <- 310.0 // mfd
- file.lethalFogHeights[ "mp_o2" ] <- 40.0 // mfd
- file.lethalFogHeights[ "mp_outpost_207" ] <- -225.0 // mfd
- file.lethalFogHeights[ "mp_training_ground" ] <- 80.0 // cp mfd
- file.lethalFogHeights[ "mp_harmony_mines" ] <- 260.0 // cp ctf mfd
- file.lethalFogHeights[ "mp_haven" ] <- 128.0 // mfd
-
- // good map, needs spawns, etc...
- file.lethalFogHeights[ "mp_rise" ] <- 420.0 // mfd
- file.lethalFogHeights[ "mp_runoff" ] <- 340.0 // mfd
- file.lethalFogHeights[ "mp_zone_18" ] <- 460.0 // mfd
- file.lethalFogHeights[ "mp_sandtrap" ] <- 64.0
-
- // these don't work as well
- file.lethalFogHeights[ "mp_swampland" ] <- 350.0 // mfd
- file.lethalFogHeights[ "mp_backwater" ] <- 320.0 // mfd
- file.lethalFogHeights[ "mp_airbase" ] <- 450.0
- file.lethalFogHeights[ "mp_boneyard" ] <- 64.0
- file.lethalFogHeights[ "mp_colony" ] <- 270.0
- file.lethalFogHeights[ "mp_corporate" ] <- -765.0
- file.lethalFogHeights[ "mp_fracture" ] <- 270.0
- file.lethalFogHeights[ "mp_overlook" ] <- 16.0
- file.lethalFogHeights[ "mp_relic" ] <- 475.0
- file.lethalFogHeights[ "mp_smugglers_cove" ] <- 400.0
- file.lethalFogHeights[ "mp_wargames" ] <- 64.0
- file.lethalFogHeights[ "mp_switchback" ] <- 840.0
-
- file.lethalFogHeights[ "mp_chin_rodeo_express" ] <- 1580.0
-
- // custom: titanfall 2 maps
- // TODO: really need a modular system here
- file.lethalFogHeights[ "mp_colony02" ] <- 270.0 // map changed name from tf1 => tf2
- file.lethalFogHeights[ "mp_glitch" ] <- 200.0
- file.lethalFogHeights[ "mp_grave" ] <- 2350.0
- file.lethalFogHeights[ "mp_homestead" ] <- 64.0
- file.lethalFogHeights[ "mp_forwardbase_kodai" ] <- 930.0
- file.lethalFogHeights[ "mp_thaw" ] <- 32.0
- file.lethalFogHeights[ "mp_black_water_canal" ] <- 32.0
- file.lethalFogHeights[ "mp_eden" ] <- 175.0
- file.lethalFogHeights[ "mp_drydock" ] <- 300.0
- file.lethalFogHeights[ "mp_crashsite3" ] <- 800.0 // crashsite is just as awful for this as it is for anything else
- file.lethalFogHeights[ "mp_complex3" ] <- 630.0
- file.lethalFogHeights[ "mp_relic02" ] <- 250.0 // not great, tf1's would honestly be worse though imo
-
- // lf maps: overall a bit hit or miss, many likely have spawn issues
- file.lethalFogHeights[ "mp_lf_stacks" ] <- -9999.0 // entirely nonworking, breaks spawns no matter what from what i can tell, could potentially use safe zones for this?
- file.lethalFogHeights[ "mp_lf_deck" ] <- -9999.0 // nonworking fogcontroller so fog is invisible
- file.lethalFogHeights[ "mp_lf_uma" ] <- 64.0
- file.lethalFogHeights[ "mp_lf_meadow" ] <- 64.0
- file.lethalFogHeights[ "mp_lf_traffic" ] <- 50.0
- file.lethalFogHeights[ "mp_lf_township" ] <- 64.0
-
- if ( mapName in file.lethalFogHeights )
- return file.lethalFogHeights[ mapName ]
-
- return 64.0
-}
-
-float function GetLethalFogTopTitan()
-{
- float fogTop = GetLethalFogTop()
-
- switch ( GetMapName() )
- {
- case "mp_lagoon":
- case "mp_nexus":
- case "mp_outpost_207":
- case "mp_training_ground":
- case "mp_chin_rodeo_express":
- return fogTop
- }
-
- return fogTop + 256.0
-}
-
-float function GetLethalFogTop()
-{
- return GetFogHeight() - file.fogDepth * 0.2
-}
-
-float function GetLethalFogBottom()
-{
- return GetFogHeight() - file.fogDepth * 0.7
-}
-
-float function GetVisibleFogTop()
-{
- return GetFogHeight() + file.fogDepth * 0.5
-}
-
-float function GetVisibleFogBottom()
-{
- return GetFogHeight() - file.fogDepth * 0.5
-}
-
-float function GetMaxTitanSpawnFogHeight()
-{
- return GetFogHeight() - file.maxTitanSpawnFogDepth
-}
-
-function AddLethalTitanVolume( vector volumeMins, vector volumeMaxs )
-{
- Assert( volumeMins.x < volumeMaxs.x )
- Assert( volumeMins.y < volumeMaxs.y )
- Assert( volumeMins.z < volumeMaxs.z )
-
- file.lethalTitanVolumes.append( { mins = volumeMins, maxs = volumeMaxs } )
-}
-
-function AddLethalPilotVolume( vector volumeMins, vector volumeMaxs )
-{
- Assert( volumeMins.x < volumeMaxs.x )
- Assert( volumeMins.y < volumeMaxs.y )
- Assert( volumeMins.z < volumeMaxs.z )
-
- file.lethalPilotVolumes.append( { mins = volumeMins, maxs = volumeMaxs } )
-}
-
-function AddSafePilotVolume( vector volumeMins, vector volumeMaxs )
-{
- Assert( volumeMins.x < volumeMaxs.x )
- Assert( volumeMins.y < volumeMaxs.y )
- Assert( volumeMins.z < volumeMaxs.z )
-
- file.safePilotVolumes.append( { mins = volumeMins, maxs = volumeMaxs } )
-}
-
-function IsEntInSafeVolume( entity ent )
-{
- if ( ent.IsPlayer() )
- {
- foreach ( volume in file.safePilotVolumes )
- {
- vector entOrg = ent.GetOrigin()
-
- #if SERVER
- if ( file.volumesDebug )
- DebugDrawBox( Vector( 0.0, 0.0, 0.0 ), volume.mins, volume.maxs, 0, 0, 255, 1, 0.1 )
- #endif
-
- if ( PointIsWithinBounds( entOrg, expect vector( volume.mins ), expect vector( volume.maxs ) ) )
- return true
- }
- }
-}
-
-function IsEntInLethalVolume( entity ent )
-{
- if ( ent.IsTitan() )
- {
- foreach ( volume in file.lethalTitanVolumes )
- {
- vector entOrg = ent.GetOrigin()
-
- #if SERVER
- if ( file.volumesDebug )
- DebugDrawBox( Vector( 0.0, 0.0, 0.0 ), volume.mins, volume.maxs, 255, 255, 0, 1, 0.1 )
- #endif
-
- if ( PointIsWithinBounds( entOrg, expect vector( volume.mins ), expect vector( volume.maxs ) ) )
- return true
- }
- }
- else if ( ent.IsPlayer() )
- {
- foreach ( volume in file.lethalPilotVolumes )
- {
- vector entOrg = ent.GetOrigin()
-
- #if SERVER
- if ( file.volumesDebug )
- DebugDrawBox( Vector( 0.0, 0.0, 0.0 ), volume.mins, volume.maxs, 255, 255, 0, 1, 0.1 )
- #endif
-
- if ( PointIsWithinBounds( entOrg, expect vector( volume.mins ), expect vector( volume.maxs ) ) )
- return true
- }
- }
-
- return false
-}