diff options
Diffstat (limited to 'Northstar.Custom/scripts/vscripts/gamemodes/sh_gamemode_inf.gnut')
-rw-r--r-- | Northstar.Custom/scripts/vscripts/gamemodes/sh_gamemode_inf.gnut | 58 |
1 files changed, 0 insertions, 58 deletions
diff --git a/Northstar.Custom/scripts/vscripts/gamemodes/sh_gamemode_inf.gnut b/Northstar.Custom/scripts/vscripts/gamemodes/sh_gamemode_inf.gnut deleted file mode 100644 index bcd863786..000000000 --- a/Northstar.Custom/scripts/vscripts/gamemodes/sh_gamemode_inf.gnut +++ /dev/null @@ -1,58 +0,0 @@ -global function Sh_GamemodeInfection_Init - -global const string GAMEMODE_INFECTION = "inf" -global const int INFECTION_TEAM_SURVIVOR = TEAM_MILITIA -global const int INFECTION_TEAM_INFECTED = TEAM_IMC - -void function Sh_GamemodeInfection_Init() -{ - // create custom gamemode - AddCallback_OnCustomGamemodesInit( CreateGamemodeInfection ) - AddCallback_OnRegisteringCustomNetworkVars( InfectionRegisterNetworkVars ) -} - -void function CreateGamemodeInfection() -{ - GameMode_Create( GAMEMODE_INFECTION ) - GameMode_SetName( GAMEMODE_INFECTION, "#GAMEMODE_inf" ) - GameMode_SetDesc( GAMEMODE_INFECTION, "#PL_inf_desc" ) - GameMode_SetGameModeAnnouncement( GAMEMODE_INFECTION, "ffa_modeDesc" ) - GameMode_SetDefaultTimeLimits( GAMEMODE_INFECTION, 5, 0.0 ) - GameMode_AddScoreboardColumnData( GAMEMODE_INFECTION, "#SCOREBOARD_KILLS", PGS_ASSAULT_SCORE, 2 ) - GameMode_SetColor( GAMEMODE_INFECTION, [147, 204, 57, 255] ) - - AddPrivateMatchMode( GAMEMODE_INFECTION ) // add to private lobby modes - - #if SERVER - GameMode_AddServerInit( GAMEMODE_INFECTION, GamemodeInfection_Init ) - GameMode_SetPilotSpawnpointsRatingFunc( GAMEMODE_INFECTION, RateSpawnpoints_Generic ) - GameMode_SetTitanSpawnpointsRatingFunc( GAMEMODE_INFECTION, RateSpawnpoints_Generic ) - #elseif CLIENT - GameMode_AddClientInit( GAMEMODE_INFECTION, ClGamemodeInfection_Init ) - #endif - #if !UI - GameMode_SetScoreCompareFunc( GAMEMODE_INFECTION, CompareAssaultScoreAndInfection ) - #endif -} - -void function InfectionRegisterNetworkVars() -{ - if ( GAMETYPE != GAMEMODE_INFECTION ) - return - - Remote_RegisterFunction( "ServerCallback_YouAreInfected" ) - Remote_RegisterFunction( "ServerCallback_AnnounceFirstInfected" ) - Remote_RegisterFunction( "ServerCallback_AnnounceLastSurvivor" ) -} - -int function CompareAssaultScoreAndInfection( entity a, entity b ) -{ - // survivors should be on top, then sort by assault score - - if ( a.GetTeam() == INFECTION_TEAM_INFECTED && b.GetTeam() == INFECTION_TEAM_SURVIVOR ) - return 1 - else if ( a.GetTeam() == INFECTION_TEAM_SURVIVOR && b.GetTeam() == INFECTION_TEAM_INFECTED ) - return -1 - - return CompareAssaultScore( a, b ) -}
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