diff options
Diffstat (limited to 'Northstar.Custom/scripts/vscripts/gamemodes/sh_gamemode_gg.gnut')
-rw-r--r-- | Northstar.Custom/scripts/vscripts/gamemodes/sh_gamemode_gg.gnut | 165 |
1 files changed, 0 insertions, 165 deletions
diff --git a/Northstar.Custom/scripts/vscripts/gamemodes/sh_gamemode_gg.gnut b/Northstar.Custom/scripts/vscripts/gamemodes/sh_gamemode_gg.gnut deleted file mode 100644 index c4021a3cc..000000000 --- a/Northstar.Custom/scripts/vscripts/gamemodes/sh_gamemode_gg.gnut +++ /dev/null @@ -1,165 +0,0 @@ -global function Sh_GamemodeGG_Init -global function GetGunGameWeapons - -global const string GAMEMODE_GG = "gg" - -global struct GunGameWeapon -{ - string weapon - array<string> mods - int offhandSlot = -1 -} - -struct { - array<GunGameWeapon> weapons -} file - -void function Sh_GamemodeGG_Init() -{ - // create custom gamemode - AddCallback_OnCustomGamemodesInit( CreateGamemodeGG ) -} - -void function CreateGamemodeGG() -{ - GameMode_Create( GAMEMODE_GG ) - GameMode_SetName( GAMEMODE_GG, "#GAMEMODE_GG" ) - GameMode_SetDesc( GAMEMODE_GG, "#PL_gg_desc" ) - GameMode_SetGameModeAnnouncement( GAMEMODE_GG, "ffa_modeDesc" ) - GameMode_SetDefaultTimeLimits( GAMEMODE_GG, 10, 0.0 ) - GameMode_AddScoreboardColumnData( GAMEMODE_GG, "#SCOREBOARD_SCORE", PGS_ASSAULT_SCORE, 2 ) - GameMode_AddScoreboardColumnData( GAMEMODE_GG, "#SCOREBOARD_PILOT_KILLS", PGS_PILOT_KILLS, 2 ) - GameMode_SetColor( GAMEMODE_GG, [147, 204, 57, 255] ) - - AddPrivateMatchMode( GAMEMODE_GG ) // add to private lobby modes - - // setup guns - - // smgs - // car - GunGameWeapon ggCar = { weapon = "mp_weapon_car", mods = [ "pas_run_and_gun" ], ... } - file.weapons.append( ggCar ) - - // alternator - GunGameWeapon ggAlternator = { weapon = "mp_weapon_alternator_smg", mods = [ "pas_run_and_gun" ], ... } - file.weapons.append( ggAlternator ) - - // volt - GunGameWeapon ggVolt = { weapon = "mp_weapon_hemlok_smg", ... } - file.weapons.append( ggVolt ) - - - // rifles - // hemlok - GunGameWeapon ggHemlok = { weapon = "mp_weapon_hemlok", mods = [ ], ... } - file.weapons.append( ggHemlok ) - - // flatline - GunGameWeapon ggFlatline = { weapon = "mp_weapon_vinson", mods = [ "hcog" ], ... } - file.weapons.append( ggFlatline ) - - // r201 - GunGameWeapon ggR101 = { weapon = "mp_weapon_rspn101", ... } - file.weapons.append( ggR101 ) - - - // lmgs - // devotion - GunGameWeapon ggDevotion = { weapon = "mp_weapon_esaw", ... } - file.weapons.append( ggDevotion ) - - // l-star - GunGameWeapon ggLstar = { weapon = "mp_weapon_lstar", mods = [ "pas_run_and_gun" ], ... } - if ( RandomInt( 100 ) <= 5 ) - ggLstar.mods.append( "rcee" ) // easter egg mod that changes the screen of the lstar - - file.weapons.append( ggLstar ) - - - // shotguns - // eva-8 - GunGameWeapon ggEva = { weapon = "mp_weapon_shotgun", ... } - file.weapons.append( ggEva ) - - // mastiff - GunGameWeapon ggMastiff = { weapon = "mp_weapon_mastiff", ... } - file.weapons.append( ggMastiff ) - - - // grenadiers - // softball - GunGameWeapon ggSoftball = { weapon = "mp_weapon_softball", ... } - file.weapons.append( ggSoftball ) - - // epg - GunGameWeapon ggEpg = { weapon = "mp_weapon_epg", mods = [ "jump_kit" ], ... } - file.weapons.append( ggEpg ) - - - // primary pistols - // mozambique - GunGameWeapon ggMozam = { weapon = "mp_weapon_shotgun_pistol", mods = [ "pas_run_and_gun" ], ... } - file.weapons.append( ggMozam ) - - // wingman elite - GunGameWeapon ggWme = { weapon = "mp_weapon_wingman_n", mods = [ "pas_run_and_gun", "ricochet" ], ... } - file.weapons.append( ggWme ) - - - // snipers - // double take - GunGameWeapon ggTaketake = { weapon = "mp_weapon_doubletake", ... } - file.weapons.append( ggTaketake ) - - // kraber - GunGameWeapon ggKraber = { weapon = "mp_weapon_sniper", mods = [ "pas_fast_ads", "ricochet" ], ... } - file.weapons.append( ggKraber ) - - - // secondary pistols - // re-45 - GunGameWeapon ggRe45 = { weapon = "mp_weapon_autopistol", mods = [ "pas_run_and_gun", "temp_sight" ], ... } - file.weapons.append( ggRe45 ) - - // p2016 - GunGameWeapon ggP2016 = { weapon = "mp_weapon_semipistol", mods = [ "pas_run_and_gun" ], ... } - file.weapons.append( ggP2016 ) - - // wingman - GunGameWeapon ggWingman = { weapon = "mp_weapon_wingman", mods = [ "pas_run_and_gun" ], ... } - file.weapons.append( ggWingman ) - - - // final/special weapons - // charge rifle - GunGameWeapon ggChargeRifle = { weapon = "mp_weapon_defender", ... } - file.weapons.append( ggChargeRifle ) - - // pulse blade - GunGameWeapon ggPulseBlade = { weapon = "mp_weapon_grenade_sonar", mods = [ "pas_power_cell", "amped_tacticals" ], offhandSlot = 0 } - file.weapons.append( ggPulseBlade ) - - - // set this to the number of guns - GameMode_SetDefaultScoreLimits( GAMEMODE_GG, file.weapons.len(), 0 ) - - #if SERVER - GameMode_AddServerInit( GAMEMODE_GG, GamemodeGG_Init ) - GameMode_AddServerInit( GAMEMODE_GG, GamemodeFFAShared_Init ) - GameMode_SetPilotSpawnpointsRatingFunc( GAMEMODE_GG, RateSpawnpoints_Generic ) - GameMode_SetTitanSpawnpointsRatingFunc( GAMEMODE_GG, RateSpawnpoints_Generic ) - #elseif CLIENT - GameMode_AddClientInit( GAMEMODE_GG, ClGamemodeGG_Init ) - GameMode_AddClientInit( GAMEMODE_GG, GamemodeFFAShared_Init ) - GameMode_AddClientInit( GAMEMODE_GG, ClGamemodeFFA_Init ) - #endif - #if !UI - GameMode_SetScoreCompareFunc( GAMEMODE_GG, CompareAssaultScore ) - GameMode_AddSharedInit( GAMEMODE_GG, GamemodeFFA_Dialogue_Init ) - #endif -} - -array<GunGameWeapon> function GetGunGameWeapons() -{ - return file.weapons -}
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