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Diffstat (limited to 'Northstar.Custom/scripts/vscripts/gamemodes/sh_gamemode_ctf_comp.gnut')
-rw-r--r--Northstar.Custom/scripts/vscripts/gamemodes/sh_gamemode_ctf_comp.gnut114
1 files changed, 0 insertions, 114 deletions
diff --git a/Northstar.Custom/scripts/vscripts/gamemodes/sh_gamemode_ctf_comp.gnut b/Northstar.Custom/scripts/vscripts/gamemodes/sh_gamemode_ctf_comp.gnut
deleted file mode 100644
index 1a1ce6451..000000000
--- a/Northstar.Custom/scripts/vscripts/gamemodes/sh_gamemode_ctf_comp.gnut
+++ /dev/null
@@ -1,114 +0,0 @@
-global function ShGamemodeCTFComp_Init
-
-global const string GAMEMODE_CTF_COMP = "ctf_comp"
-
-void function ShGamemodeCTFComp_Init()
-{
- // create custom gamemode
- AddCallback_OnCustomGamemodesInit( CreateGamemodeCTFComp )
- AddCallback_OnRegisteringCustomNetworkVars( CTFCompRegisterNetworkVars )
-}
-
-void function CreateGamemodeCTFComp()
-{
- GameMode_Create( GAMEMODE_CTF_COMP )
- GameMode_SetName( GAMEMODE_CTF_COMP, "#GAMEMODE_ctf_comp" )
- GameMode_SetGameModeAnnouncement( GAMEMODE_CTF_COMP, "ctf_modeDesc" )
- GameMode_SetDesc( GAMEMODE_CTF_COMP, "#PL_capture_the_flag_hint" )
- GameMode_SetIcon( GAMEMODE_CTF_COMP, $"ui/menu/playlist/ctf" )
- GameMode_SetSuddenDeath( GAMEMODE_CTF_COMP, true )
- GameMode_SetDefaultScoreLimits( GAMEMODE_CTF_COMP, 0, 5 )
- GameMode_SetDefaultTimeLimits( GAMEMODE_CTF_COMP, 0, 3.0 )
- GameMode_AddScoreboardColumnData( GAMEMODE_CTF_COMP, "#SCOREBOARD_CAPTURES", PGS_ASSAULT_SCORE, 2 )
- GameMode_AddScoreboardColumnData( GAMEMODE_CTF_COMP, "#SCOREBOARD_RETURNS", PGS_DEFENSE_SCORE, 2 )
- GameMode_AddScoreboardColumnData( GAMEMODE_CTF_COMP, "#SCOREBOARD_KILLS", PGS_KILLS, 2 )
- GameMode_AddScoreboardColumnData( GAMEMODE_CTF_COMP, "#SCOREBOARD_TITAN_DAMAGE", PGS_DISTANCE_SCORE, 6 ) // gotta use a weird pgs here since we're running out of them lol
- GameMode_SetColor( GAMEMODE_CTF_COMP, [61, 117, 193, 255] )
-
- AddPrivateMatchMode( GAMEMODE_CTF_COMP ) // add to private lobby modes
-
- // this gamemode is literally just normal ctf + a few extra settings
- // as such we do all the inits in this file, not enough logic to be worth splitting it up
-
- #if SERVER
- GameMode_AddServerInit( GAMEMODE_CTF_COMP, InitCTFCompSpecificSettings )
- GameMode_AddServerInit( GAMEMODE_CTF_COMP, CaptureTheFlag_Init )
- GameMode_SetPilotSpawnpointsRatingFunc( GAMEMODE_CTF_COMP, RateSpawnpoints_CTF )
- GameMode_SetTitanSpawnpointsRatingFunc( GAMEMODE_CTF_COMP, RateSpawnpoints_CTF )
- #elseif CLIENT
- GameMode_AddClientInit( GAMEMODE_CTF_COMP, InitCTFCompSpecificSettings )
- GameMode_AddClientInit( GAMEMODE_CTF_COMP, ClCaptureTheFlag_Init )
- #endif
- #if !UI
- GameMode_SetScoreCompareFunc( GAMEMODE_CTF_COMP, CompareCTF )
- GameMode_AddSharedInit( GAMEMODE_CTF_COMP, GamemodeCtfDialogue_Init )
- GameMode_AddSharedInit( GAMEMODE_CTF_COMP, CaptureTheFlagShared_Init )
- #endif
-}
-
-void function CTFCompRegisterNetworkVars()
-{
- if ( GAMETYPE != GAMEMODE_CTF_COMP )
- return
-
- // copied from the vanilla ctf remote functions
- RegisterNetworkedVariable( "imcFlag", SNDC_GLOBAL, SNVT_ENTITY )
- RegisterNetworkedVariable( "milFlag", SNDC_GLOBAL, SNVT_ENTITY )
-
- RegisterNetworkedVariable( "imcFlagHome", SNDC_GLOBAL, SNVT_ENTITY )
- RegisterNetworkedVariable( "milFlagHome", SNDC_GLOBAL, SNVT_ENTITY )
-
- RegisterNetworkedVariable( "imcFlagState", SNDC_GLOBAL, SNVT_INT, 0 )
- RegisterNetworkedVariable( "milFlagState", SNDC_GLOBAL, SNVT_INT, 0 )
-
- RegisterNetworkedVariable( "flagReturnProgress", SNDC_GLOBAL, SNVT_FLOAT_RANGE_OVER_TIME, 0.0, 0.0, 1.0 )
- RegisterNetworkedVariable( "returningFlag", SNDC_PLAYER_EXCLUSIVE, SNVT_BOOL, false )
-
- Remote_RegisterFunction( "ServerCallback_CTF_PlayMatchNearEndMusic" )
- Remote_RegisterFunction( "ServerCallback_CTF_StartReturnFlagProgressBar" )
- Remote_RegisterFunction( "ServerCallback_CTF_StopReturnFlagProgressBar" )
-
- #if CLIENT
- CLCaptureTheFlag_RegisterNetworkFunctions()
- #endif
-}
-
-void function InitCTFCompSpecificSettings()
-{
- #if SERVER
- SetShouldUsePickLoadoutScreen( true )
- TrackTitanDamageInPlayerGameStat( PGS_DISTANCE_SCORE )
- SetSpawnpointGamemodeOverride( CAPTURE_THE_FLAG )
- TeamTitanSelectMenu_Init()
- #elseif CLIENT
- ClTeamTitanSelectMenu_Init()
-
- // gotta register the music here because this is done hardcoded to ctf in cl_music
- RegisterLevelMusicForTeam( eMusicPieceID.LEVEL_INTRO, "music_mp_ctf_intro_flyin", TEAM_IMC )
- RegisterLevelMusicForTeam( eMusicPieceID.LEVEL_INTRO, "music_mp_ctf_intro_flyin", TEAM_MILITIA )
-
- RegisterLevelMusicForTeam( eMusicPieceID.LEVEL_WIN, "music_mp_ctf_epilogue_win", TEAM_IMC )
- RegisterLevelMusicForTeam( eMusicPieceID.LEVEL_WIN, "music_mp_ctf_epilogue_win", TEAM_MILITIA )
-
- RegisterLevelMusicForTeam( eMusicPieceID.LEVEL_DRAW, "music_mp_ctf_halftime_losing", TEAM_IMC )
- RegisterLevelMusicForTeam( eMusicPieceID.LEVEL_DRAW, "music_mp_ctf_halftime_losing", TEAM_MILITIA )
-
- RegisterLevelMusicForTeam( eMusicPieceID.LEVEL_SUDDEN_DEATH, "music_mp_ctf_draw", TEAM_IMC )
- RegisterLevelMusicForTeam( eMusicPieceID.LEVEL_SUDDEN_DEATH, "music_mp_ctf_draw", TEAM_MILITIA )
-
- RegisterLevelMusicForTeam( eMusicPieceID.LEVEL_LOSS, "music_mp_ctf_epilogue_lose", TEAM_IMC )
- RegisterLevelMusicForTeam( eMusicPieceID.LEVEL_LOSS, "music_mp_ctf_epilogue_lose", TEAM_MILITIA )
-
- RegisterLevelMusicForTeam( eMusicPieceID.ROUND_BASED_GAME_WON, "music_mp_ctf_halftime_winning", TEAM_IMC )
- RegisterLevelMusicForTeam( eMusicPieceID.ROUND_BASED_GAME_WON, "music_mp_ctf_halftime_winning", TEAM_MILITIA )
-
- RegisterLevelMusicForTeam( eMusicPieceID.ROUND_BASED_GAME_LOST, "music_mp_ctf_halftime_losing", TEAM_IMC )
- RegisterLevelMusicForTeam( eMusicPieceID.ROUND_BASED_GAME_LOST, "music_mp_ctf_halftime_losing", TEAM_MILITIA )
-
- RegisterLevelMusicForTeam( eMusicPieceID.GAMEMODE_1, "music_mp_ctf_flag_4", TEAM_IMC )
- RegisterLevelMusicForTeam( eMusicPieceID.GAMEMODE_1, "music_mp_ctf_flag_4", TEAM_MILITIA )
-
- RegisterLevelMusicForTeam( eMusicPieceID.LEVEL_LAST_MINUTE, "music_mp_ctf_lastminute", TEAM_IMC )
- RegisterLevelMusicForTeam( eMusicPieceID.LEVEL_LAST_MINUTE, "music_mp_ctf_lastminute", TEAM_MILITIA )
- #endif
-} \ No newline at end of file