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-rw-r--r--Northstar.Custom/scripts/vscripts/gamemodes/cl_gamemode_inf.gnut75
1 files changed, 0 insertions, 75 deletions
diff --git a/Northstar.Custom/scripts/vscripts/gamemodes/cl_gamemode_inf.gnut b/Northstar.Custom/scripts/vscripts/gamemodes/cl_gamemode_inf.gnut
deleted file mode 100644
index 56763bd4a..000000000
--- a/Northstar.Custom/scripts/vscripts/gamemodes/cl_gamemode_inf.gnut
+++ /dev/null
@@ -1,75 +0,0 @@
-global function ClGamemodeInfection_Init
-global function ServerCallback_YouAreInfected
-global function ServerCallback_AnnounceFirstInfected
-global function ServerCallback_AnnounceLastSurvivor
-
-void function ClGamemodeInfection_Init()
-{
- //ClGameState_RegisterGameStateAsset( $"ui/gamestate_info_ffa.rpak" )
- RegisterLevelMusicForTeam( eMusicPieceID.LEVEL_INTRO, "music_beacon_8a_jumpingsuccess", TEAM_MILITIA )
- RegisterLevelMusicForTeam( eMusicPieceID.LEVEL_INTRO, "music_beacon_8a_jumpingsuccess", TEAM_IMC )
- RegisterLevelMusicForTeam( eMusicPieceID.GAMEMODE_1, "Music_Beacon_24_BTLob", TEAM_MILITIA )
- RegisterLevelMusicForTeam( eMusicPieceID.GAMEMODE_1, "Music_Beacon_24_BTLob", TEAM_IMC )
- RegisterLevelMusicForTeam( eMusicPieceID.LEVEL_LAST_MINUTE, "music_mp_titanwar_lastminute", TEAM_MILITIA )
- RegisterLevelMusicForTeam( eMusicPieceID.LEVEL_LAST_MINUTE, "music_mp_titanwar_lastminute", TEAM_IMC )
- RegisterLevelMusicForTeam( eMusicPieceID.LEVEL_WIN, "music_mp_freeagents_outro_lose", TEAM_MILITIA )
- RegisterLevelMusicForTeam( eMusicPieceID.LEVEL_WIN, "music_mp_freeagents_outro_lose", TEAM_IMC )
- RegisterLevelMusicForTeam( eMusicPieceID.LEVEL_DRAW, "music_mp_freeagents_outro_lose", TEAM_MILITIA )
- RegisterLevelMusicForTeam( eMusicPieceID.LEVEL_DRAW, "music_mp_freeagents_outro_lose", TEAM_IMC )
- RegisterLevelMusicForTeam( eMusicPieceID.LEVEL_LOSS, "music_mp_freeagents_outro_lose", TEAM_MILITIA )
- RegisterLevelMusicForTeam( eMusicPieceID.LEVEL_LOSS, "music_mp_freeagents_outro_lose", TEAM_IMC )
-}
-
-void function ServerCallback_YouAreInfected()
-{
- // heavily based on mfd code
- entity localPlayer = GetLocalViewPlayer()
-
- StartParticleEffectOnEntity( localPlayer.GetCockpit(), GetParticleSystemIndex( $"P_MFD" ), FX_PATTACH_ABSORIGIN_FOLLOW, -1 )
- EmitSoundOnEntity( localPlayer, "UI_InGame_MarkedForDeath_PlayerMarked" )
- HideEventNotification()
- AnnouncementData announcement = Announcement_Create( "#INFECTION_YOU_ARE_INFECTED" )
- Announcement_SetSubText( announcement, "#INFECTION_KILL_SURVIVORS" )
- Announcement_SetTitleColor( announcement, <1,0,0> )
- Announcement_SetPurge( announcement, true )
- Announcement_SetPriority( announcement, 200 ) //Be higher priority than Titanfall ready indicator etc
- Announcement_SetSoundAlias( announcement, SFX_HUD_ANNOUNCE_QUICK )
- Announcement_SetStyle( announcement, ANNOUNCEMENT_STYLE_QUICK )
- AnnouncementFromClass( localPlayer, announcement )
-}
-
-void function ServerCallback_AnnounceFirstInfected( int survivorEHandle )
-{
- entity player = GetEntityFromEncodedEHandle( survivorEHandle )
-
- AnnouncementData announcement = Announcement_Create( Localize( "#INFECTION_FIRST_INFECTED", player.GetPlayerName() ) )
- //Announcement_SetSubText( announcement, "#INFECTION_KILL_LAST_SURVIVOR" )
- Announcement_SetTitleColor( announcement, <1,0,0> )
- Announcement_SetPurge( announcement, true )
- Announcement_SetPriority( announcement, 200 ) //Be higher priority than Titanfall ready indicator etc
- Announcement_SetSoundAlias( announcement, SFX_HUD_ANNOUNCE_QUICK )
- Announcement_SetStyle( announcement, ANNOUNCEMENT_STYLE_QUICK )
- AnnouncementFromClass( GetLocalViewPlayer(), announcement )
-}
-
-void function ServerCallback_AnnounceLastSurvivor( int survivorEHandle )
-{
- entity player = GetEntityFromEncodedEHandle( survivorEHandle )
-
- string announcementString = Localize( "#INFECTION_LAST_SURVIVOR", player.GetPlayerName() )
- string announcementSubString = "#INFECTION_KILL_LAST_SURVIVOR"
- if ( player == GetLocalViewPlayer() )
- {
- announcementString = "#INFECTION_YOU_ARE_LAST_SURVIVOR"
- announcementSubString = "#INFECTION_SURVIVE_LAST_SURVIVOR"
- }
-
- AnnouncementData announcement = Announcement_Create( announcementString )
- Announcement_SetSubText( announcement, announcementSubString )
- Announcement_SetTitleColor( announcement, <1,0,0> )
- Announcement_SetPurge( announcement, true )
- Announcement_SetPriority( announcement, 200 ) //Be higher priority than Titanfall ready indicator etc
- Announcement_SetSoundAlias( announcement, SFX_HUD_ANNOUNCE_QUICK )
- Announcement_SetStyle( announcement, ANNOUNCEMENT_STYLE_QUICK )
- AnnouncementFromClass( GetLocalViewPlayer(), announcement )
-} \ No newline at end of file