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-rw-r--r--Northstar.Custom/scripts/vscripts/gamemodes/cl_gamemode_fastball.gnut96
1 files changed, 0 insertions, 96 deletions
diff --git a/Northstar.Custom/scripts/vscripts/gamemodes/cl_gamemode_fastball.gnut b/Northstar.Custom/scripts/vscripts/gamemodes/cl_gamemode_fastball.gnut
deleted file mode 100644
index 80dc548ab..000000000
--- a/Northstar.Custom/scripts/vscripts/gamemodes/cl_gamemode_fastball.gnut
+++ /dev/null
@@ -1,96 +0,0 @@
-global function ClGamemodeFastball_Init
-global function ServerCallback_FastballUpdatePanelRui
-global function ServerCallback_FastballPanelHacked
-global function ServerCallback_FastballRespawnPlayer
-
-struct {
- var panelARui
- var panelBRui
- var panelCRui
-} file
-
-void function ClGamemodeFastball_Init()
-{
- ClGameState_RegisterGameStateAsset( $"ui/gamestate_info_lts.rpak" )
-
- RegisterLevelMusicForTeam( eMusicPieceID.LEVEL_INTRO, "Music_Beacon_14_BTThrowThruFirstCrane", TEAM_MILITIA )
- RegisterLevelMusicForTeam( eMusicPieceID.LEVEL_INTRO, "Music_Beacon_14_BTThrowThruFirstCrane", TEAM_MILITIA )
-
- AddCallback_OnClientScriptInit( FastballCreateRui )
-}
-
-void function FastballCreateRui( entity player )
-{
- file.panelARui = CreateCockpitRui( $"ui/cp_hardpoint_marker.rpak", 200 )
- file.panelBRui = CreateCockpitRui( $"ui/cp_hardpoint_marker.rpak", 200 )
- file.panelCRui = CreateCockpitRui( $"ui/cp_hardpoint_marker.rpak", 200 )
-
-}
-
-void function ServerCallback_FastballUpdatePanelRui( int panelHandle, int id )
-{
- entity panel = GetEntityFromEncodedEHandle( panelHandle )
- var rui
- if ( id == 0 )
- rui = file.panelARui
- else if ( id == 1 )
- rui = file.panelBRui
- else if ( id == 2 )
- rui = file.panelCRui
-
- RuiSetInt( rui, "hardpointId", id )
- RuiTrackFloat3( rui, "pos", panel, RUI_TRACK_OVERHEAD_FOLLOW )
- RuiSetInt( rui, "viewerTeam", GetLocalClientPlayer().GetTeam() )
- ////RuiTrackInt( rui, "cappingTeam", null, RUI_TRACK_SCRIPT_NETWORK_VAR_GLOBAL_INT, GetNetworkedVariableIndex( "panel" + id + "progress" ) )
- RuiTrackInt( rui, "hardpointTeamRelation", panel, RUI_TRACK_TEAM_RELATION_VIEWPLAYER )
-
- RuiSetBool( rui, "isVisible", true )
-}
-
-void function ServerCallback_FastballPanelHacked( int panelHandle, int id, int capturingPlayerHandle )
-{
- ServerCallback_FastballUpdatePanelRui( panelHandle, id ) // may not be necessary, just wanna ensure this is always right
-
- entity panel = GetEntityFromEncodedEHandle( panelHandle )
- entity capturingPlayer = GetEntityFromEncodedEHandle( capturingPlayerHandle )
-
- if ( capturingPlayer == GetLocalViewPlayer() )
- return
-
- string panelIdString
- if ( id == 0 )
- panelIdString = "A"
- if ( id == 1 )
- panelIdString = "B"
- else if ( id == 2 )
- panelIdString = "C"
-
- AnnouncementData announcement = Announcement_Create( Localize( "#FASTBALL_PANEL_CAPTURED", capturingPlayer.GetPlayerName(), panelIdString ) )
-
- if ( capturingPlayer.GetTeam() == GetLocalViewPlayer().GetTeam() )
- Announcement_SetTitleColor( announcement, < 0, 0, 1 > )
- else
- Announcement_SetTitleColor( announcement, < 1, 0, 0 > )
-
- Announcement_SetPurge( announcement, true )
- Announcement_SetPriority( announcement, 200 ) //Be higher priority than Titanfall ready indicator etc
- Announcement_SetSoundAlias( announcement, SFX_HUD_ANNOUNCE_QUICK )
- Announcement_SetStyle( announcement, ANNOUNCEMENT_STYLE_QUICK )
- AnnouncementFromClass( GetLocalViewPlayer(), announcement )
-}
-
-void function ServerCallback_FastballRespawnPlayer()
-{
- thread FastballRespawnPlayerEffects_Threaded()
-}
-
-void function FastballRespawnPlayerEffects_Threaded()
-{
- // sometimes this seems to get called before the player has respawned clientside, so we just wait until the client thinks they're alive
- entity player = GetLocalViewPlayer()
-
- while ( !IsAlive( player ) )
- WaitFrame()
-
- StartParticleEffectOnEntity( player.GetCockpit(), GetParticleSystemIndex( $"P_pod_screen_lasers_OUT" ), FX_PATTACH_ABSORIGIN_FOLLOW, -1 )
-} \ No newline at end of file