diff options
Diffstat (limited to 'Northstar.Custom/scripts/vscripts/gamemodes/cl_gamemode_fastball.gnut')
-rw-r--r-- | Northstar.Custom/scripts/vscripts/gamemodes/cl_gamemode_fastball.gnut | 96 |
1 files changed, 0 insertions, 96 deletions
diff --git a/Northstar.Custom/scripts/vscripts/gamemodes/cl_gamemode_fastball.gnut b/Northstar.Custom/scripts/vscripts/gamemodes/cl_gamemode_fastball.gnut deleted file mode 100644 index 80dc548ab..000000000 --- a/Northstar.Custom/scripts/vscripts/gamemodes/cl_gamemode_fastball.gnut +++ /dev/null @@ -1,96 +0,0 @@ -global function ClGamemodeFastball_Init -global function ServerCallback_FastballUpdatePanelRui -global function ServerCallback_FastballPanelHacked -global function ServerCallback_FastballRespawnPlayer - -struct { - var panelARui - var panelBRui - var panelCRui -} file - -void function ClGamemodeFastball_Init() -{ - ClGameState_RegisterGameStateAsset( $"ui/gamestate_info_lts.rpak" ) - - RegisterLevelMusicForTeam( eMusicPieceID.LEVEL_INTRO, "Music_Beacon_14_BTThrowThruFirstCrane", TEAM_MILITIA ) - RegisterLevelMusicForTeam( eMusicPieceID.LEVEL_INTRO, "Music_Beacon_14_BTThrowThruFirstCrane", TEAM_MILITIA ) - - AddCallback_OnClientScriptInit( FastballCreateRui ) -} - -void function FastballCreateRui( entity player ) -{ - file.panelARui = CreateCockpitRui( $"ui/cp_hardpoint_marker.rpak", 200 ) - file.panelBRui = CreateCockpitRui( $"ui/cp_hardpoint_marker.rpak", 200 ) - file.panelCRui = CreateCockpitRui( $"ui/cp_hardpoint_marker.rpak", 200 ) - -} - -void function ServerCallback_FastballUpdatePanelRui( int panelHandle, int id ) -{ - entity panel = GetEntityFromEncodedEHandle( panelHandle ) - var rui - if ( id == 0 ) - rui = file.panelARui - else if ( id == 1 ) - rui = file.panelBRui - else if ( id == 2 ) - rui = file.panelCRui - - RuiSetInt( rui, "hardpointId", id ) - RuiTrackFloat3( rui, "pos", panel, RUI_TRACK_OVERHEAD_FOLLOW ) - RuiSetInt( rui, "viewerTeam", GetLocalClientPlayer().GetTeam() ) - ////RuiTrackInt( rui, "cappingTeam", null, RUI_TRACK_SCRIPT_NETWORK_VAR_GLOBAL_INT, GetNetworkedVariableIndex( "panel" + id + "progress" ) ) - RuiTrackInt( rui, "hardpointTeamRelation", panel, RUI_TRACK_TEAM_RELATION_VIEWPLAYER ) - - RuiSetBool( rui, "isVisible", true ) -} - -void function ServerCallback_FastballPanelHacked( int panelHandle, int id, int capturingPlayerHandle ) -{ - ServerCallback_FastballUpdatePanelRui( panelHandle, id ) // may not be necessary, just wanna ensure this is always right - - entity panel = GetEntityFromEncodedEHandle( panelHandle ) - entity capturingPlayer = GetEntityFromEncodedEHandle( capturingPlayerHandle ) - - if ( capturingPlayer == GetLocalViewPlayer() ) - return - - string panelIdString - if ( id == 0 ) - panelIdString = "A" - if ( id == 1 ) - panelIdString = "B" - else if ( id == 2 ) - panelIdString = "C" - - AnnouncementData announcement = Announcement_Create( Localize( "#FASTBALL_PANEL_CAPTURED", capturingPlayer.GetPlayerName(), panelIdString ) ) - - if ( capturingPlayer.GetTeam() == GetLocalViewPlayer().GetTeam() ) - Announcement_SetTitleColor( announcement, < 0, 0, 1 > ) - else - Announcement_SetTitleColor( announcement, < 1, 0, 0 > ) - - Announcement_SetPurge( announcement, true ) - Announcement_SetPriority( announcement, 200 ) //Be higher priority than Titanfall ready indicator etc - Announcement_SetSoundAlias( announcement, SFX_HUD_ANNOUNCE_QUICK ) - Announcement_SetStyle( announcement, ANNOUNCEMENT_STYLE_QUICK ) - AnnouncementFromClass( GetLocalViewPlayer(), announcement ) -} - -void function ServerCallback_FastballRespawnPlayer() -{ - thread FastballRespawnPlayerEffects_Threaded() -} - -void function FastballRespawnPlayerEffects_Threaded() -{ - // sometimes this seems to get called before the player has respawned clientside, so we just wait until the client thinks they're alive - entity player = GetLocalViewPlayer() - - while ( !IsAlive( player ) ) - WaitFrame() - - StartParticleEffectOnEntity( player.GetCockpit(), GetParticleSystemIndex( $"P_pod_screen_lasers_OUT" ), FX_PATTACH_ABSORIGIN_FOLLOW, -1 ) -}
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