diff options
Diffstat (limited to 'Northstar.Custom/scripts/vscripts/gamemodes/_gamemode_gg.gnut')
-rw-r--r-- | Northstar.Custom/scripts/vscripts/gamemodes/_gamemode_gg.gnut | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/Northstar.Custom/scripts/vscripts/gamemodes/_gamemode_gg.gnut b/Northstar.Custom/scripts/vscripts/gamemodes/_gamemode_gg.gnut index fd41236c4..99a5ccf77 100644 --- a/Northstar.Custom/scripts/vscripts/gamemodes/_gamemode_gg.gnut +++ b/Northstar.Custom/scripts/vscripts/gamemodes/_gamemode_gg.gnut @@ -73,6 +73,8 @@ void function OnPlayerKilled( entity victim, entity attacker, var damageInfo ) void function UpdateLoadout( entity player ) { + // todo: honestly, this should be reworked to use PilotLoadoutDefs instead of directly modifying weapons and shit + int currentWeaponIndex = GameRules_GetTeamScore( player.GetTeam() ) array<GunGameWeapon> weapons = GetGunGameWeapons() |