diff options
Diffstat (limited to 'Northstar.Custom/scripts/vscripts/gamemodes/_gamemode_fastball_intro.gnut')
-rw-r--r-- | Northstar.Custom/scripts/vscripts/gamemodes/_gamemode_fastball_intro.gnut | 9 |
1 files changed, 1 insertions, 8 deletions
diff --git a/Northstar.Custom/scripts/vscripts/gamemodes/_gamemode_fastball_intro.gnut b/Northstar.Custom/scripts/vscripts/gamemodes/_gamemode_fastball_intro.gnut index 6a1d0bbdd..754825582 100644 --- a/Northstar.Custom/scripts/vscripts/gamemodes/_gamemode_fastball_intro.gnut +++ b/Northstar.Custom/scripts/vscripts/gamemodes/_gamemode_fastball_intro.gnut @@ -131,9 +131,6 @@ void function FastballPlayer( entity player ) ClearPlayerAnimViewEntity( player ) player.DeployWeapon() player.PlayerCone_Disable() - - RemoveButtonPressedPlayerInputCallback( player, IN_JUMP, PlayerHoldingJumpInIntro ) - RemoveButtonReleasedPlayerInputCallback( player, IN_JUMP, PlayerNoLongerHoldingJumpInIntro ) }) FirstPersonSequenceStruct throwSequence @@ -179,14 +176,10 @@ void function FastballPlayer( entity player ) vector throwVel = AnglesToForward( player.EyeAngles() ) * 950 throwVel.z = 675.0 - // allow players to gain extra height by holding jump after this point too - AddButtonPressedPlayerInputCallback( player, IN_JUMP, PlayerHoldingJumpInIntro ) - AddButtonReleasedPlayerInputCallback( player, IN_JUMP, PlayerNoLongerHoldingJumpInIntro ) - // wait for it to finish buddy.WaitSignal( "fastball_release" ) - if ( player in file.playersHoldingJump && file.playersHoldingJump[ player ] ) + if ( player.IsInputCommandHeld( IN_JUMP ) ) throwVel.z = 850.0 // have to correct this manually here since due to no 3p animation our position isn't set right during this sequence |