diff options
Diffstat (limited to 'Northstar.Custom/scripts/vscripts/_northstar_devcommands.gnut')
-rw-r--r-- | Northstar.Custom/scripts/vscripts/_northstar_devcommands.gnut | 60 |
1 files changed, 60 insertions, 0 deletions
diff --git a/Northstar.Custom/scripts/vscripts/_northstar_devcommands.gnut b/Northstar.Custom/scripts/vscripts/_northstar_devcommands.gnut new file mode 100644 index 000000000..ebac1e3c0 --- /dev/null +++ b/Northstar.Custom/scripts/vscripts/_northstar_devcommands.gnut @@ -0,0 +1,60 @@ +untyped +global function NorthstarDevCommands_Init + +void function NorthstarDevCommands_Init() +{ + AddClientCommandCallback( "noclip", ClientCommandCallbackToggleNoclip ) + AddClientCommandCallback( "script", ClientCommandCallbackEvalScript ) + AddClientCommandCallback( "kill", ClientCommandCallbackKill ) +} + +bool function ClientCommandCallbackToggleNoclip( entity player, array<string> args ) +{ + if ( GetConVarInt( "sv_cheats" ) != 1 ) + return true + + //if ( player.IsNoclipping() ) + // DisableNoclipForEntityIndex( player.GetIndexForEntity() ) + //else + // EnableNoclipForEntityIndex( player.GetIndexForEntity() ) + + // new way that doesn't require native stuff yay + if ( player.IsNoclipping() ) + player.SetPhysics( MOVETYPE_WALK ) // just hoping this is the right movetype, not much of a way to check + else + player.SetPhysics( MOVETYPE_NOCLIP ) + + return true +} + +bool function ClientCommandCallbackEvalScript( entity player, array<string> args ) +{ + if ( args.len() < 1 || GetConVarInt( "sv_cheats" ) != 1 ) + return true + + // todo: rewrite this at some point to use a concommand because clientcommands can't just take in a single string with spaces, quotes etc + // should just have the concommand call a clientcommand manually with properly formatted args + string joinedArgs = args[0] + for ( int i = 1; i < args.len(); i++ ) + joinedArgs += " " + args[i] + + try + { + compilestring( joinedArgs )() + } + catch (exception) + { + // should probably send this to the client at some point + // no need to log here because compilestring errors already do that + } + + return true +} + +bool function ClientCommandCallbackKill( entity player, array<string> args ) +{ + if ( IsAlive( player ) && GetConVarInt( "sv_cheats" ) == 1 ) + player.Die() + + return true +}
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