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-rw-r--r--Northstar.Custom/mod/scripts/vscripts/gamemodes/_gamemode_fw.nut8
1 files changed, 8 insertions, 0 deletions
diff --git a/Northstar.Custom/mod/scripts/vscripts/gamemodes/_gamemode_fw.nut b/Northstar.Custom/mod/scripts/vscripts/gamemodes/_gamemode_fw.nut
index 8a26f8bf..850aa7b3 100644
--- a/Northstar.Custom/mod/scripts/vscripts/gamemodes/_gamemode_fw.nut
+++ b/Northstar.Custom/mod/scripts/vscripts/gamemodes/_gamemode_fw.nut
@@ -1235,10 +1235,18 @@ array<entity> function FW_GetTitanSpawnPointsForTeam( int team )
return validSpawnPoints
}
+// some maps have reversed startpoints! we need a hack
+const array<string> TITAN_POINT_REVERSED_MAPS =
+[
+ "mp_grave"
+]
+
// "Respawn as Titan" don't follow the rateSpawnPoints, fix it manually
entity function FW_ForcedTitanStartPoint( entity player, entity basePoint )
{
int team = player.GetTeam()
+ if ( TITAN_POINT_REVERSED_MAPS.contains( GetMapName() ) )
+ team = GetOtherTeam( player.GetTeam() )
array<entity> startPoints = SpawnPoints_GetTitanStart( team )
entity validPoint = startPoints[ RandomInt( startPoints.len() ) ] // choose a random( maybe not safe ) start point
return validPoint