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-rw-r--r--Northstar.Custom/mod/scripts/vscripts/gamemodes/_gamemode_sns.gnut144
-rw-r--r--Northstar.Custom/mod/scripts/vscripts/gamemodes/cl_gamemode_sns.gnut55
-rw-r--r--Northstar.Custom/mod/scripts/vscripts/gamemodes/sh_gamemode_sns.gnut51
3 files changed, 250 insertions, 0 deletions
diff --git a/Northstar.Custom/mod/scripts/vscripts/gamemodes/_gamemode_sns.gnut b/Northstar.Custom/mod/scripts/vscripts/gamemodes/_gamemode_sns.gnut
new file mode 100644
index 00000000..f3b7d2ee
--- /dev/null
+++ b/Northstar.Custom/mod/scripts/vscripts/gamemodes/_gamemode_sns.gnut
@@ -0,0 +1,144 @@
+global function SNS_Init
+
+struct {
+ string score_leader_highlight = "enemy_boss_bounty" // highlight effect applied to person in 1st place
+ string offhand_weapon = "mp_weapon_thermite_grenade" // offhand weapon
+
+ bool reset_pulse_blade_cooldown_on_pulse_blade_kill = true
+
+ int wme_kill_value = 10
+ int offhand_kill_value = 10
+ int reset_kill_value = 5
+ int melee_kill_value = 5
+} file
+
+
+void function SNS_Init()
+{
+ SetShouldUseRoundWinningKillReplay( true )
+ ClassicMP_ForceDisableEpilogue( true )
+ SetLoadoutGracePeriodEnabled( false ) // prevent modifying loadouts with grace period
+ SetWeaponDropsEnabled( false )
+ Riff_ForceTitanAvailability( eTitanAvailability.Never )
+ Riff_ForceBoostAvailability( eBoostAvailability.Disabled )
+
+ AddCallback_OnPlayerKilled( OnPlayerKilled )
+ AddCallback_OnPlayerRespawned( OnPlayerRespawned )
+ AddCallback_GameStateEnter( eGameState.WinnerDetermined, OnWinnerDetermined )
+}
+
+void function OnPlayerKilled( entity victim, entity attacker, var damageInfo )
+{
+ if ( victim != attacker && victim.IsPlayer() && attacker.IsPlayer() && GetGameState() == eGameState.Playing )
+ {
+ SetRoundWinningKillReplayAttacker(attacker)
+ if ( DamageInfo_GetDamageSourceIdentifier( damageInfo ) == eDamageSourceId.mp_weapon_grenade_sonar || DamageInfo_GetDamageSourceIdentifier( damageInfo ) == eDamageSourceId.human_execution)
+ {
+ if (victim == GetWinningPlayer())
+ {
+ foreach ( entity otherPlayer in GetPlayerArray() )
+ {
+ if (otherPlayer == victim)
+ continue
+ Remote_CallFunction_NonReplay( otherPlayer, "ServerCallback_AnnounceKillLeaderBankrupt", victim.GetEncodedEHandle(), attacker.GetEncodedEHandle() )
+ }
+ }
+ if (file.reset_pulse_blade_cooldown_on_pulse_blade_kill)
+ {
+ attacker.TakeWeaponNow( "mp_weapon_grenade_sonar" ) // resets cooldown if you kill with it
+ attacker.GiveOffhandWeapon( "mp_weapon_grenade_sonar", OFFHAND_LEFT )
+ }
+
+ EmitSoundOnEntityOnlyToPlayer( attacker, attacker, "UI_CTF_3P_TeamGrabFlag" )
+ bankrupt(victim, attacker)
+
+ AddTeamScore( attacker.GetTeam(), file.reset_kill_value )
+ attacker.AddToPlayerGameStat( PGS_ASSAULT_SCORE, file.reset_kill_value )
+ attacker.AddToPlayerGameStat( PGS_TITAN_KILLS, 1 )
+ }
+ else if ( DamageInfo_GetDamageSourceIdentifier( damageInfo ) == eDamageSourceId.melee_pilot_emptyhanded )
+ {
+ AddTeamScore( attacker.GetTeam(), file.melee_kill_value )
+ attacker.AddToPlayerGameStat( PGS_ASSAULT_SCORE, file.melee_kill_value )
+ }
+ else if ( DamageInfo_GetDamageSourceIdentifier( damageInfo ) == eDamageSourceId.mp_weapon_wingman_n )
+ {
+ AddTeamScore( attacker.GetTeam(), file.wme_kill_value )
+ attacker.AddToPlayerGameStat( PGS_ASSAULT_SCORE, file.wme_kill_value )
+ }
+ else
+ {
+ AddTeamScore( attacker.GetTeam(), file.offhand_kill_value )
+ attacker.AddToPlayerGameStat( PGS_ASSAULT_SCORE, file.offhand_kill_value )
+ }
+
+ if (attacker == GetWinningPlayer())
+ SetHighlight( attacker )
+ }
+}
+
+void function bankrupt(entity player, entity attacker) {
+ while (GameRules_GetTeamScore(player.GetTeam()) > 0) {
+ AddTeamScore( player.GetTeam(), -1 )
+ }
+ player.SetPlayerGameStat( PGS_ASSAULT_SCORE, 0)
+
+ Remote_CallFunction_NonReplay( player , "ServerCallback_AnnounceBankrupt", attacker.GetEncodedEHandle() )
+ EmitSoundOnEntityOnlyToPlayer( player, player, "UI_InGame_MarkedForDeath_PlayerMarked" )
+}
+
+void function OnWinnerDetermined()
+{
+ SetRespawnsEnabled( false )
+ SetKillcamsEnabled( false )
+}
+
+void function OnPlayerRespawned( entity player )
+{
+ foreach ( entity weapon in player.GetMainWeapons() )
+ player.TakeWeaponNow( weapon.GetWeaponClassName() )
+
+ foreach ( entity weapon in player.GetOffhandWeapons() )
+ player.TakeWeaponNow( weapon.GetWeaponClassName() )
+
+ array<string> mods = ["sns", "pas_fast_ads", "tactical_cdr_on_kill", "pas_run_and_gun", "pas_fast_swap"]
+ player.GiveWeapon( "mp_weapon_wingman_n", mods)
+ player.GiveOffhandWeapon( "melee_pilot_emptyhanded", OFFHAND_MELEE )
+ player.GiveOffhandWeapon( file.offhand_weapon, OFFHAND_RIGHT )
+ player.GiveOffhandWeapon( "mp_weapon_grenade_sonar", OFFHAND_LEFT )
+
+ if (player == GetWinningPlayer())
+ SetHighlight( player )
+
+ thread OnPlayerRespawned_Threaded( player )
+}
+
+void function OnPlayerRespawned_Threaded( entity player )
+{
+ // bit of a hack, need to rework earnmeter code to have better support for completely disabling it
+ // rn though this just waits for earnmeter code to set the mode before we set it back
+ WaitFrame()
+ if ( IsValid( player ) )
+ PlayerEarnMeter_SetMode( player, eEarnMeterMode.DISABLED )
+}
+
+entity function GetWinningPlayer()
+{
+ entity bestplayer
+
+ foreach ( entity player in GetPlayerArray() ) {
+ if (bestplayer == null)
+ bestplayer = player
+
+ if (GameRules_GetTeamScore(player.GetTeam()) > GameRules_GetTeamScore(bestplayer.GetTeam()))
+ bestplayer = player
+ }
+
+ return bestplayer
+}
+
+void function SetHighlight(entity player) {
+ foreach ( entity player in GetPlayerArray() )
+ Highlight_ClearEnemyHighlight(player)
+ Highlight_SetEnemyHighlight( player, file.score_leader_highlight )
+} \ No newline at end of file
diff --git a/Northstar.Custom/mod/scripts/vscripts/gamemodes/cl_gamemode_sns.gnut b/Northstar.Custom/mod/scripts/vscripts/gamemodes/cl_gamemode_sns.gnut
new file mode 100644
index 00000000..f91c4255
--- /dev/null
+++ b/Northstar.Custom/mod/scripts/vscripts/gamemodes/cl_gamemode_sns.gnut
@@ -0,0 +1,55 @@
+global function ClGameModeSNS_Init
+global function ServerCallback_AnnounceKillLeaderBankrupt
+global function ServerCallback_AnnounceBankrupt
+
+void function ClGameModeSNS_Init()
+{
+ ClGameState_RegisterGameStateAsset( $"ui/gamestate_info_ffa.rpak" )
+
+ // add music for mode, this is copied directly from the ffa/fra music registered in cl_music.gnut
+ RegisterLevelMusicForTeam( eMusicPieceID.LEVEL_INTRO, "music_mp_freeagents_intro", TEAM_IMC )
+ RegisterLevelMusicForTeam( eMusicPieceID.LEVEL_INTRO, "music_mp_freeagents_intro", TEAM_MILITIA )
+
+ RegisterLevelMusicForTeam( eMusicPieceID.LEVEL_WIN, "music_mp_freeagents_outro_win", TEAM_IMC )
+ RegisterLevelMusicForTeam( eMusicPieceID.LEVEL_WIN, "music_mp_freeagents_outro_win", TEAM_MILITIA )
+
+ RegisterLevelMusicForTeam( eMusicPieceID.LEVEL_DRAW, "music_mp_freeagents_outro_lose", TEAM_IMC )
+ RegisterLevelMusicForTeam( eMusicPieceID.LEVEL_DRAW, "music_mp_freeagents_outro_lose", TEAM_MILITIA )
+
+ RegisterLevelMusicForTeam( eMusicPieceID.LEVEL_LOSS, "music_mp_freeagents_outro_lose", TEAM_IMC )
+ RegisterLevelMusicForTeam( eMusicPieceID.LEVEL_LOSS, "music_mp_freeagents_outro_lose", TEAM_MILITIA )
+
+ RegisterLevelMusicForTeam( eMusicPieceID.LEVEL_THREE_MINUTE, "music_mp_freeagents_almostdone", TEAM_IMC )
+ RegisterLevelMusicForTeam( eMusicPieceID.LEVEL_THREE_MINUTE, "music_mp_freeagents_almostdone", TEAM_MILITIA )
+
+ RegisterLevelMusicForTeam( eMusicPieceID.LEVEL_LAST_MINUTE, "music_mp_freeagents_lastminute", TEAM_IMC )
+ RegisterLevelMusicForTeam( eMusicPieceID.LEVEL_LAST_MINUTE, "music_mp_freeagents_lastminute", TEAM_MILITIA )
+ AddCallback_GameStateEnter( eGameState.Postmatch, DisplayPostMatchTop3 )
+}
+
+void function ServerCallback_AnnounceKillLeaderBankrupt( int leaderEHandle, int killerEHandle )
+{
+ entity player = GetEntityFromEncodedEHandle( leaderEHandle )
+ entity killer = GetEntityFromEncodedEHandle( killerEHandle )
+ AnnouncementData announcement = Announcement_Create( "#SNS_LEADER_BANKRUPT" )
+ Announcement_SetSubText( announcement, Localize( "#SNS_LEADER_BANKRUPT_SUB", player.GetPlayerName(), killer.GetPlayerName()))
+ Announcement_SetTitleColor( announcement, <1,1,0> )
+ Announcement_SetPurge( announcement, true )
+ Announcement_SetPriority( announcement, 200 ) //Be higher priority than Titanfall ready indicator etc
+ Announcement_SetSoundAlias( announcement, SFX_HUD_ANNOUNCE_QUICK )
+ Announcement_SetStyle( announcement, ANNOUNCEMENT_STYLE_QUICK )
+ AnnouncementFromClass( GetLocalViewPlayer(), announcement )
+}
+
+void function ServerCallback_AnnounceBankrupt(int killerEHandle)
+{
+ entity killer = GetEntityFromEncodedEHandle( killerEHandle )
+ AnnouncementData announcement = Announcement_Create( "#SNS_BANKRUPT" )
+ Announcement_SetSubText( announcement, Localize( "#SNS_BANKRUPT_SUB", killer.GetPlayerName() ))
+ Announcement_SetTitleColor( announcement, <1,0,0> )
+ Announcement_SetPurge( announcement, true )
+ Announcement_SetPriority( announcement, 200 ) //Be higher priority than Titanfall ready indicator etc
+ Announcement_SetSoundAlias( announcement, SFX_HUD_ANNOUNCE_QUICK )
+ Announcement_SetStyle( announcement, ANNOUNCEMENT_STYLE_QUICK )
+ AnnouncementFromClass( GetLocalViewPlayer(), announcement )
+} \ No newline at end of file
diff --git a/Northstar.Custom/mod/scripts/vscripts/gamemodes/sh_gamemode_sns.gnut b/Northstar.Custom/mod/scripts/vscripts/gamemodes/sh_gamemode_sns.gnut
new file mode 100644
index 00000000..b3d2c2da
--- /dev/null
+++ b/Northstar.Custom/mod/scripts/vscripts/gamemodes/sh_gamemode_sns.gnut
@@ -0,0 +1,51 @@
+globalize_all_functions
+
+global array<var> consoleVars;
+global const string GAMEMODE_SNS = "sns"
+
+void function SNSMode_Init()
+{
+ AddCallback_OnCustomGamemodesInit( CreateGamemodeSNS )
+ AddCallback_OnRegisteringCustomNetworkVars( SNSRegisterNetworkVars )
+}
+
+
+void function CreateGamemodeSNS()
+{
+ GameMode_Create( GAMEMODE_SNS )
+ GameMode_SetName( GAMEMODE_SNS, "#GAMEMODE_SNS" )
+ GameMode_SetDesc( GAMEMODE_SNS, "#PL_sns_desc" )
+ GameMode_SetGameModeAnnouncement( GAMEMODE_SNS, "ffa_modeDesc" )
+ GameMode_SetDefaultTimeLimits( GAMEMODE_SNS, 15, 0.0 )
+ GameMode_AddScoreboardColumnData( GAMEMODE_SNS, "#SCOREBOARD_SCORE", PGS_ASSAULT_SCORE, 2 )
+ GameMode_AddScoreboardColumnData( GAMEMODE_SNS, "#SCOREBOARD_PILOT_KILLS", PGS_PILOT_KILLS, 2 )
+ GameMode_AddScoreboardColumnData( GAMEMODE_SNS, "#SCOREBOARD_BANKRUPTS", PGS_TITAN_KILLS, 2 )
+ GameMode_SetColor( GAMEMODE_SNS, [147, 204, 57, 255] )
+
+ AddPrivateMatchMode( GAMEMODE_SNS ) // add to private lobby modes
+
+ GameMode_SetDefaultScoreLimits( GAMEMODE_SNS, 300, 0 )
+
+ #if SERVER
+ GameMode_AddServerInit( GAMEMODE_SNS, SNS_Init )
+ GameMode_AddServerInit( GAMEMODE_SNS, GamemodeFFAShared_Init )
+ GameMode_SetPilotSpawnpointsRatingFunc( GAMEMODE_SNS, RateSpawnpoints_Generic )
+ GameMode_SetTitanSpawnpointsRatingFunc( GAMEMODE_SNS, RateSpawnpoints_Generic )
+ #elseif CLIENT
+ GameMode_AddClientInit( GAMEMODE_SNS, ClGameModeSNS_Init )
+ GameMode_AddClientInit( GAMEMODE_SNS, GamemodeFFAShared_Init )
+ GameMode_AddClientInit( GAMEMODE_SNS, ClGamemodeFFA_Init )
+ #endif
+ #if !UI
+ GameMode_SetScoreCompareFunc( GAMEMODE_SNS, CompareAssaultScore )
+ GameMode_AddSharedInit( GAMEMODE_SNS, GamemodeFFA_Dialogue_Init )
+ #endif
+}
+
+void function SNSRegisterNetworkVars()
+{
+ if ( GAMETYPE != GAMEMODE_SNS )
+ return
+ Remote_RegisterFunction( "ServerCallback_AnnounceBankrupt" )
+ Remote_RegisterFunction( "ServerCallback_AnnounceKillLeaderBankrupt" )
+} \ No newline at end of file