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-rw-r--r--Northstar.Custom/mod/scripts/vscripts/sh_message_utils.gnut505
1 files changed, 505 insertions, 0 deletions
diff --git a/Northstar.Custom/mod/scripts/vscripts/sh_message_utils.gnut b/Northstar.Custom/mod/scripts/vscripts/sh_message_utils.gnut
new file mode 100644
index 00000000..6bbf77bd
--- /dev/null
+++ b/Northstar.Custom/mod/scripts/vscripts/sh_message_utils.gnut
@@ -0,0 +1,505 @@
+#if SERVER
+global function MessageUtils_ServerInit
+
+global function NSCreatePollOnPlayer
+global function NSGetPlayerResponse
+
+global function NSSendLargeMessageToPlayer
+global function NSSendPopUpMessageToPlayer
+global function NSSendAnnouncementMessageToPlayer
+global function NSSendInfoMessageToPlayer
+
+global function NSCreateStatusMessageOnPlayer
+global function NSEditStatusMessageOnPlayer
+global function NSDeleteStatusMessageOnPlayer
+
+struct
+{
+ table<entity,int> playerPollResponses
+} server
+#endif // SERVER
+
+
+#if CLIENT
+global function MessageUtils_ClientInit
+
+vector ColorSelected = < 0.9, 0.8, 0.5 >
+vector ColorBase = < 0.9, 0.5, 0.1 >
+
+struct tempMessage
+{
+ string title
+ string description
+ float duration
+ string image
+ int priority
+ int style
+ vector color
+}
+
+
+// Nested structs look funny, but are pretty helpful when reading code so I'm keeping them :)
+struct
+{
+ struct
+ {
+ string header
+ array<string> options
+ float duration
+ bool pollActive
+ array<var> ruis
+ } poll
+
+ string id
+ tempMessage temp
+
+ array<tempMessage> largeMessageQueue
+ array<tempMessage> popupMessageQueue
+ array<tempMessage> announcementQueue
+ array<tempMessage> infoMessageQueue
+
+ // table<id,rui>
+ table<string,var> statusMessageList
+} client
+#endif // CLIENT
+
+
+const int STATUS_MESSAGES_MAX = 4
+
+
+enum eMessageType
+{
+ POLL,
+ LARGE,
+ POPUP,
+ ANNOUNCEMENT,
+ INFO,
+ CREATE_STATUS,
+ EDIT_STATUS,
+ DELETE_STATUS
+}
+
+enum eDataType
+{
+ POLL_HEADER,
+ POLL_OPTION,
+ POLL_DURATION,
+ POLL_SELECT,
+ TITLE,
+ DESC,
+ DURATION,
+ ASSET,
+ COLOR,
+ PRIORITY,
+ STYLE,
+ ID
+}
+
+#if SERVER
+void function MessageUtils_ServerInit()
+{
+ AddClientCommandCallback( "vote", ClientCommand_Vote )
+ AddClientCommandCallback( "poll_respond", ClientCommand_PollRespond )
+}
+
+bool function ClientCommand_Vote( entity player, array<string> args )
+{
+ if( args.len() == 0 )
+ return false
+
+ ServerToClientStringCommand( player, "ServerHUDMessagePut " + eDataType.POLL_SELECT + " " + args[0] )
+ return true
+}
+
+bool function ClientCommand_PollRespond( entity player, array<string> args )
+{
+ if( args.len() == 0 )
+ return false
+
+ server.playerPollResponses[player] <- args[0].tointeger()
+ return true
+}
+
+void function NSCreateStatusMessageOnPlayer( entity player, string title, string description, string id )
+{
+ ServerToClientStringCommand( player, "ServerHUDMessagePut " + eDataType.TITLE + " " + title )
+ ServerToClientStringCommand( player, "ServerHUDMessagePut " + eDataType.DESC + " " + description )
+ ServerToClientStringCommand( player, "ServerHUDMessagePut " + eDataType.ID + " " + id )
+
+ ServerToClientStringCommand( player, "ServerHUDMessageShow " + eMessageType.CREATE_STATUS )
+}
+
+void function NSEditStatusMessageOnPlayer( entity player, string title, string description, string id )
+{
+ ServerToClientStringCommand( player, "ServerHUDMessagePut " + eDataType.TITLE + " " + title )
+ ServerToClientStringCommand( player, "ServerHUDMessagePut " + eDataType.DESC + " " + description )
+ ServerToClientStringCommand( player, "ServerHUDMessagePut " + eDataType.ID + " " + id )
+
+ ServerToClientStringCommand( player, "ServerHUDMessageShow " + eMessageType.EDIT_STATUS )
+}
+
+void function NSDeleteStatusMessageOnPlayer( entity player, string id )
+{
+ ServerToClientStringCommand( player, "ServerHUDMessagePut " + eDataType.ID + " " + id )
+
+ ServerToClientStringCommand( player, "ServerHUDMessageShow " + eMessageType.DELETE_STATUS )
+}
+
+void function NSCreatePollOnPlayer( entity player, string header, array<string> options, float duration )
+{
+ foreach ( string option in options )
+ ServerToClientStringCommand( player, "ServerHUDMessagePut " + eDataType.POLL_OPTION + " " + option )
+
+ ServerToClientStringCommand( player, "ServerHUDMessagePut " + eDataType.POLL_DURATION + " " + duration )
+ ServerToClientStringCommand( player, "ServerHUDMessagePut " + eDataType.POLL_HEADER + " " + header )
+
+ server.playerPollResponses[player] <- -1 // Reset poll response table
+ ServerToClientStringCommand( player, "ServerHUDMessageShow " + eMessageType.POLL )
+}
+
+int function NSGetPlayerResponse( entity player )
+{
+ if( !( player in server.playerPollResponses ) )
+ return -1
+
+ if( server.playerPollResponses[ player ] == -1 )
+ return -1
+
+ return server.playerPollResponses[ player ] - 1
+}
+
+void function NSSendLargeMessageToPlayer( entity player, string title, string description, float duration, string image )
+{
+ ServerToClientStringCommand( player, "ServerHUDMessagePut " + eDataType.TITLE + " " + title )
+ ServerToClientStringCommand( player, "ServerHUDMessagePut " + eDataType.DESC + " " + description )
+ ServerToClientStringCommand( player, "ServerHUDMessagePut " + eDataType.DURATION + " " + duration )
+ ServerToClientStringCommand( player, "ServerHUDMessagePut " + eDataType.ASSET + " " + image )
+
+ ServerToClientStringCommand( player, "ServerHUDMessageShow " + eMessageType.LARGE )
+}
+
+void function NSSendPopUpMessageToPlayer( entity player, string text )
+{
+ ServerToClientStringCommand( player, "ServerHUDMessagePut " + eDataType.DESC + " " + text )
+
+ ServerToClientStringCommand( player, "ServerHUDMessageShow " + eMessageType.POPUP )
+}
+
+void function NSSendAnnouncementMessageToPlayer( entity player, string title, string description, vector color, int priority, int style )
+{
+ ServerToClientStringCommand( player, "ServerHUDMessagePut " + eDataType.TITLE + " " + title )
+ ServerToClientStringCommand( player, "ServerHUDMessagePut " + eDataType.DESC + " " + description )
+ ServerToClientStringCommand( player, "ServerHUDMessagePut " + eDataType.COLOR + " " + color.x + " " + color.y + " " + color.z )
+ ServerToClientStringCommand( player, "ServerHUDMessagePut " + eDataType.PRIORITY + " " + priority )
+ ServerToClientStringCommand( player, "ServerHUDMessagePut " + eDataType.STYLE + " " + style )
+
+ ServerToClientStringCommand( player, "ServerHUDMessageShow " + eMessageType.ANNOUNCEMENT )
+}
+
+void function NSSendInfoMessageToPlayer( entity player, string text )
+{
+ ServerToClientStringCommand( player, "ServerHUDMessagePut " + eDataType.DESC + " " + text )
+
+ ServerToClientStringCommand( player, "ServerHUDMessageShow " + eMessageType.INFO )
+}
+
+#endif // SERVER
+
+#if CLIENT
+void function MessageUtils_ClientInit()
+{
+ // ServerHUDMessageRequest <eMessageType>
+ AddServerToClientStringCommandCallback( "ServerHUDMessageShow", ServerCallback_CreateServerHUDMessage )
+ // ServerHUDMessageRequest <eDataType> <Data>
+ AddServerToClientStringCommandCallback( "ServerHUDMessagePut", ServerCallback_UpdateServerHUDMessage )
+
+ thread LargeMessageHandler_Threaded()
+ thread PopUpMessageHandler_Threaded()
+ thread AnnouncementMessageHandler_Threaded()
+ thread InfoMessageHandler_Threaded()
+}
+
+string function CombineArgsIntoString( array<string> args )
+{
+ string result
+
+ // Ignore the first argument
+ for( int i = 1; i < args.len(); i++ )
+ result += args[i] + " "
+
+ return result
+}
+
+void function ServerCallback_UpdateServerHUDMessage ( array<string> args )
+{
+ switch ( args[0].tointeger() )
+ {
+ case eDataType.POLL_HEADER:
+ client.poll.header = CombineArgsIntoString( args )
+ break
+ case eDataType.POLL_OPTION:
+ client.poll.options.append( CombineArgsIntoString( args ) )
+ break
+ case eDataType.POLL_DURATION:
+ client.poll.duration = args[1].tofloat()
+ break
+ case eDataType.POLL_SELECT:
+ thread SelectPollOption_Threaded( args[1].tointeger() )
+ break
+ case eDataType.TITLE:
+ client.temp.title = CombineArgsIntoString( args )
+ break
+ case eDataType.DESC:
+ client.temp.description = CombineArgsIntoString( args )
+ break
+ case eDataType.DURATION:
+ client.temp.duration = args[1].tofloat()
+ break
+ case eDataType.ASSET:
+ client.temp.image = CombineArgsIntoString( args )
+ break
+ case eDataType.COLOR:
+ client.temp.color = Vector( args[1].tofloat(), args[2].tofloat(), args[3].tofloat())
+ break
+ case eDataType.PRIORITY:
+ client.temp.priority = args[1].tointeger()
+ break
+ case eDataType.STYLE:
+ client.temp.style = args[1].tointeger()
+ break
+ case eDataType.ID:
+ client.id = args[1]
+ break
+ }
+}
+
+void function ServerCallback_CreateServerHUDMessage ( array<string> args )
+{
+ switch ( args[0].tointeger() )
+ {
+ case eMessageType.POLL:
+ thread ShowPollMessage_Threaded()
+ break
+ case eMessageType.LARGE:
+ client.largeMessageQueue.append( client.temp )
+ break
+ case eMessageType.POPUP:
+ client.popupMessageQueue.append( client.temp )
+ break
+ case eMessageType.ANNOUNCEMENT:
+ client.announcementQueue.append( client.temp )
+ break
+ case eMessageType.INFO:
+ client.infoMessageQueue.append( client.temp )
+ break
+ case eMessageType.CREATE_STATUS:
+ CreateStatusMessage( client.id )
+ break
+ case eMessageType.EDIT_STATUS:
+ EditStatusMessage( client.id )
+ break
+ case eMessageType.DELETE_STATUS:
+ thread DeleteStatusMessage( client.id )
+ break
+ }
+}
+
+void function DeleteStatusMessage( string id )
+{
+ if ( id in client.statusMessageList )
+ {
+ var rui = client.statusMessageList[ id ]
+ RuiSetGameTime( rui, "startFadeOutTime", Time() )
+
+ // Remove it from table
+ delete client.statusMessageList[ id ]
+
+ // Wait for animation
+ wait 0.6
+
+ RuiDestroyIfAlive( rui )
+
+ int i = 0
+ foreach( _id, _rui in client.statusMessageList )
+ {
+ RuiSetInt( _rui, "listPos", i )
+ i++
+ }
+ }
+}
+
+void function EditStatusMessage( string id )
+{
+ if( id in client.statusMessageList )
+ {
+ var rui = client.statusMessageList[ id ]
+ RuiSetString( rui, "titleText", client.temp.title )
+ RuiSetString( rui, "itemText", client.temp.description )
+ }
+}
+
+void function CreateStatusMessage( string id )
+{
+ // Cap at 4 messages at a time
+ if( client.statusMessageList.len() == STATUS_MESSAGES_MAX )
+ return
+
+ var rui = CreatePermanentCockpitRui( $"ui/at_wave_intro.rpak" )
+ RuiSetInt( rui, "listPos", client.statusMessageList.len() )
+ RuiSetGameTime( rui, "startFadeInTime", Time() )
+ RuiSetString( rui, "titleText", client.temp.title )
+ RuiSetString( rui, "itemText", client.temp.description )
+ RuiSetFloat2( rui, "offset", < 0, -250, 0 > )
+
+ client.statusMessageList[ id ] <- rui
+}
+
+void function SelectPollOption_Threaded( int index )
+{
+ if ( index >= client.poll.ruis.len() || index <= 0 )
+ return
+
+ RuiSetFloat3( client.poll.ruis[ index ], "msgColor", ColorSelected )
+ EmitSoundOnEntity( GetLocalClientPlayer(), "menu_accept" )
+
+ float endTime = 1 + client.poll.duration
+ while( endTime > Time() && client.poll.pollActive )
+ WaitFrame()
+
+ GetLocalClientPlayer().ClientCommand( "poll_respond " + index )
+
+ foreach( var rui in client.poll.ruis )
+ RuiDestroyIfAlive( rui )
+
+ client.poll.ruis.clear()
+ client.poll.pollActive = false
+}
+
+void function ShowPollMessage_Threaded()
+{
+ if( client.poll.pollActive )
+ return
+
+ client.poll.pollActive = true
+
+ for( int i = 0; i < client.poll.options.len() + 1; i++ )
+ {
+ var rui = CreateCockpitRui( $"ui/cockpit_console_text_top_left.rpak" )
+ // This makes it fade and me no likey >:(
+ RuiSetFloat2( rui, "msgPos", < 0, 0.4 + i * 0.025, 0 > )
+ if( i == 0 )
+ {
+ RuiSetFloat3( rui, "msgColor", ColorSelected )
+ RuiSetString( rui, "msgText", client.poll.header )
+ }
+ else
+ {
+ RuiSetFloat3( rui, "msgColor", ColorBase )
+ RuiSetString( rui, "msgText", i + ". " + client.poll.options[i - 1] )
+ }
+
+ RuiSetFloat( rui, "msgFontSize", 30.0 )
+ RuiSetFloat( rui, "msgAlpha", 0.9 )
+ RuiSetFloat( rui, "thicken", 0.0 )
+
+ client.poll.ruis.append( rui )
+ }
+
+ client.poll.options.clear()
+
+ float endTime = Time() + client.poll.duration
+ while( endTime > Time() && client.poll.pollActive )
+ WaitFrame()
+
+
+ foreach( var rui in client.poll.ruis )
+ RuiDestroyIfAlive( rui )
+
+ client.poll.ruis.clear()
+ client.poll.pollActive = false
+}
+
+void function InfoMessageHandler_Threaded()
+{
+ while( true )
+ {
+ while( client.infoMessageQueue.len() == 0 )
+ WaitFrame()
+
+ var rui = CreatePermanentCockpitRui( $"ui/death_hint_mp.rpak" )
+ RuiSetString( rui, "hintText", client.infoMessageQueue[0].description )
+ RuiSetGameTime( rui, "startTime", Time() )
+ RuiSetFloat3( rui, "bgColor", < 0, 0, 0 > )
+ RuiSetFloat( rui, "bgAlpha", 0.5 )
+
+ wait 7
+
+ client.infoMessageQueue.remove( 0 )
+ RuiDestroyIfAlive( rui )
+ }
+}
+
+void function AnnouncementMessageHandler_Threaded()
+{
+ while( true )
+ {
+ while( client.announcementQueue.len() == 0 )
+ WaitFrame()
+
+ AnnouncementData announcement = Announcement_Create( client.announcementQueue[0].title )
+ Announcement_SetSubText( announcement, client.announcementQueue[0].description )
+ Announcement_SetTitleColor( announcement, client.announcementQueue[0].color )
+ Announcement_SetPurge( announcement, true )
+ Announcement_SetPriority( announcement, client.announcementQueue[0].priority )
+ Announcement_SetSoundAlias( announcement, SFX_HUD_ANNOUNCE_QUICK )
+ Announcement_SetStyle( announcement, client.announcementQueue[0].style )
+ AnnouncementFromClass( GetLocalViewPlayer(), announcement )
+
+ wait 5
+
+ client.announcementQueue.remove(0)
+ }
+}
+
+void function LargeMessageHandler_Threaded()
+{
+ while( true )
+ {
+ while( client.largeMessageQueue.len() == 0 )
+ WaitFrame()
+
+ var rui = CreatePermanentCockpitRui( $"ui/fd_tutorial_tip.rpak" )
+ RuiSetImage( rui, "backgroundImage", StringToAsset( strip( client.largeMessageQueue[0].image ) ) )
+ RuiSetString( rui, "titleText", client.largeMessageQueue[0].title )
+ RuiSetString( rui, "descriptionText", client.largeMessageQueue[0].description )
+ RuiSetGameTime( rui, "updateTime", Time() )
+ RuiSetFloat( rui, "duration", client.largeMessageQueue[0].duration )
+
+ wait client.largeMessageQueue[0].duration
+
+ client.largeMessageQueue.remove(0)
+ RuiDestroyIfAlive( rui )
+ }
+}
+
+void function PopUpMessageHandler_Threaded()
+{
+ while( true )
+ {
+ while( client.popupMessageQueue.len() == 0 )
+ WaitFrame()
+
+ var rui = CreateCockpitRui( $"ui/killdeath_info.rpak" )
+ RuiSetGameTime( rui, "startTime", Time() )
+ RuiSetFloat( rui, "duration", 20 ) // It has a weird end animation
+ RuiSetString( rui, "messageText", client.popupMessageQueue[0].description )
+ RuiSetBool( rui, "isBigText", true )
+
+ wait 2.4
+
+ client.popupMessageQueue.remove(0)
+ RuiDestroyIfAlive( rui )
+ }
+}
+
+#endif // CLIENT \ No newline at end of file