aboutsummaryrefslogtreecommitdiff
path: root/Northstar.Custom/mod/scripts/vscripts
diff options
context:
space:
mode:
Diffstat (limited to 'Northstar.Custom/mod/scripts/vscripts')
-rw-r--r--Northstar.Custom/mod/scripts/vscripts/weapons/_arc_cannon.nut10
1 files changed, 7 insertions, 3 deletions
diff --git a/Northstar.Custom/mod/scripts/vscripts/weapons/_arc_cannon.nut b/Northstar.Custom/mod/scripts/vscripts/weapons/_arc_cannon.nut
index cd58ef06..01138967 100644
--- a/Northstar.Custom/mod/scripts/vscripts/weapons/_arc_cannon.nut
+++ b/Northstar.Custom/mod/scripts/vscripts/weapons/_arc_cannon.nut
@@ -552,12 +552,16 @@ function ZapTarget( zapInfo, target, beamStartPos, beamEndPos, chainNum = 1 )
int damageNearValue = eWeaponVar.damage_near_value
int damageFarValueTitanArmor = eWeaponVar.damage_far_value_titanarmor
int damageNearValueTitanArmor = eWeaponVar.damage_near_value_titanarmor
+ int damageFarDistance = eWeaponVar.damage_far_distance
+ int damageNearDistance = eWeaponVar.damage_near_distance
if ( zapInfo.player.IsNPC() )
{
damageFarValue = eWeaponVar.npc_damage_far_value
damageNearValue = eWeaponVar.npc_damage_near_value
damageFarValueTitanArmor = eWeaponVar.npc_damage_far_value_titanarmor
damageNearValueTitanArmor = eWeaponVar.npc_damage_near_value_titanarmor
+ damageFarDistance = eWeaponVar.npc_damage_far_distance
+ damageNearDistance = eWeaponVar.npc_damage_near_distance
}
if ( IsValid( target ) && IsValid( zapInfo.player ) )
@@ -613,8 +617,8 @@ function ZapTarget( zapInfo, target, beamStartPos, beamEndPos, chainNum = 1 )
{
// use distance for damage if the weapon auto-fires
entity weapon = expect entity( zapInfo.weapon )
- float nearDist = weapon.GetWeaponSettingFloat( eWeaponVar.damage_near_distance )
- float farDist = weapon.GetWeaponSettingFloat( eWeaponVar.damage_far_distance )
+ float nearDist = weapon.GetWeaponSettingFloat( damageNearDistance )
+ float farDist = weapon.GetWeaponSettingFloat( damageFarDistance )
float dist = Distance( weapon.GetOrigin(), target.GetOrigin() )
damageAmount = GraphCapped( dist, farDist, nearDist, damageMin, damageMax )
@@ -1044,4 +1048,4 @@ function GetWeaponChargeFrac( weapon )
if ( weapon.IsChargeWeapon() )
return weapon.GetWeaponChargeFraction()
return 1.0
-} \ No newline at end of file
+}