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path: root/Northstar.Custom/mod/scripts/vscripts/weapons/toolgun/sh_toolgun_tool_explode.nut
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-rw-r--r--Northstar.Custom/mod/scripts/vscripts/weapons/toolgun/sh_toolgun_tool_explode.nut30
1 files changed, 0 insertions, 30 deletions
diff --git a/Northstar.Custom/mod/scripts/vscripts/weapons/toolgun/sh_toolgun_tool_explode.nut b/Northstar.Custom/mod/scripts/vscripts/weapons/toolgun/sh_toolgun_tool_explode.nut
deleted file mode 100644
index 512c538c9..000000000
--- a/Northstar.Custom/mod/scripts/vscripts/weapons/toolgun/sh_toolgun_tool_explode.nut
+++ /dev/null
@@ -1,30 +0,0 @@
-global function ToolgunToolCreateExplosion_Init
-
-void function ToolgunToolCreateExplosion_Init()
-{
- AddCallback_OnToolgunToolsInit( CreateToolgunToolCreateExplosion )
-}
-
-void function CreateToolgunToolCreateExplosion()
-{
- ToolgunTool createExplosionTool
- createExplosionTool.toolName = "Create explosion"
- createExplosionTool.toolDescription = "Creates an explosion"
-
- createExplosionTool.onFired = ToolgunToolCreateExplosion_Fire
-
- RegisterTool( createExplosionTool )
-}
-
-void function ToolgunToolCreateExplosion_Fire( entity player, entity weapon, WeaponPrimaryAttackParams attackParams )
-{
- #if SERVER
- int dist = 55555 // should hit edge of map at all times ideally
- vector forward = AnglesToForward( player.EyeAngles() )
-
- // raycast to explosion position
- TraceResults trace = TraceLine( player.EyePosition(), player.EyePosition() + ( dist * forward ), null, TRACE_MASK_NPCSOLID )
- // make explosion
- Explosion( trace.endPos, player, player, 90, 90, 100, 100, 0, trace.endPos, 5000, damageTypes.explosive, eDamageSourceId.burn, "exp_small" )
- #endif
-} \ No newline at end of file