diff options
Diffstat (limited to 'Northstar.Custom/mod/scripts/vscripts/melee/_melee_synced_titan.gnut')
-rw-r--r-- | Northstar.Custom/mod/scripts/vscripts/melee/_melee_synced_titan.gnut | 6 |
1 files changed, 6 insertions, 0 deletions
diff --git a/Northstar.Custom/mod/scripts/vscripts/melee/_melee_synced_titan.gnut b/Northstar.Custom/mod/scripts/vscripts/melee/_melee_synced_titan.gnut index be2e512ec..d9e995f7a 100644 --- a/Northstar.Custom/mod/scripts/vscripts/melee/_melee_synced_titan.gnut +++ b/Northstar.Custom/mod/scripts/vscripts/melee/_melee_synced_titan.gnut @@ -1330,6 +1330,7 @@ void function TitanVsTitan_3p( SyncedMelee action, entity attacker, entity targe attackerBodySequence.useAnimatedRefAttachment = true + #if MP // could use FirstPersonSequenceForce1P here, but since this uses a propdynamic rather than a player, easier to do it manually if ( GetCurrentPlaylistVarInt( "fp_embark_enabled", 0 ) == 1 ) { @@ -1356,6 +1357,7 @@ void function TitanVsTitan_3p( SyncedMelee action, entity attacker, entity targe ScreenFadeFromBlack( attacker, 1.0, 0.5 ) thread Forced1PAttackerViewBodySequence( attackerBodySequence, attackerViewBodyProxy, attacker, camera ) } + #endif thread FirstPersonSequence( attackerBodySequence, attackerViewBody, attacker ) } @@ -1369,6 +1371,7 @@ void function TitanVsTitan_3p( SyncedMelee action, entity attacker, entity targe if ( isAttackerRef ) { + #if MP if ( GetCurrentPlaylistVarInt( "fp_embark_enabled", 0 ) == 1 ) { if ( attacker.IsPlayer() && !attackerDoing1PViewbodyAnim ) @@ -1377,12 +1380,14 @@ void function TitanVsTitan_3p( SyncedMelee action, entity attacker, entity targe if ( target.IsPlayer() ) FirstPersonSequenceForce1P( targetSequence, target, attacker ) } + #endif thread FirstPersonSequence( attackerSequence, attacker ) waitthread FirstPersonSequence( targetSequence, target, attacker ) } else { + #if MP if ( GetCurrentPlaylistVarInt( "fp_embark_enabled", 0 ) == 1 ) { if ( target.IsPlayer() ) @@ -1391,6 +1396,7 @@ void function TitanVsTitan_3p( SyncedMelee action, entity attacker, entity targe if ( attacker.IsPlayer() && !attackerDoing1PViewbodyAnim ) FirstPersonSequenceForce1P( attackerSequence, attacker, target ) } + #endif thread FirstPersonSequence( targetSequence, target ) waitthread FirstPersonSequence( attackerSequence, attacker, target ) |