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Diffstat (limited to 'Northstar.Custom/mod/scripts/vscripts/melee/_melee_synced_titan.gnut')
-rw-r--r--Northstar.Custom/mod/scripts/vscripts/melee/_melee_synced_titan.gnut6
1 files changed, 6 insertions, 0 deletions
diff --git a/Northstar.Custom/mod/scripts/vscripts/melee/_melee_synced_titan.gnut b/Northstar.Custom/mod/scripts/vscripts/melee/_melee_synced_titan.gnut
index be2e512ec..d9e995f7a 100644
--- a/Northstar.Custom/mod/scripts/vscripts/melee/_melee_synced_titan.gnut
+++ b/Northstar.Custom/mod/scripts/vscripts/melee/_melee_synced_titan.gnut
@@ -1330,6 +1330,7 @@ void function TitanVsTitan_3p( SyncedMelee action, entity attacker, entity targe
attackerBodySequence.useAnimatedRefAttachment = true
+ #if MP
// could use FirstPersonSequenceForce1P here, but since this uses a propdynamic rather than a player, easier to do it manually
if ( GetCurrentPlaylistVarInt( "fp_embark_enabled", 0 ) == 1 )
{
@@ -1356,6 +1357,7 @@ void function TitanVsTitan_3p( SyncedMelee action, entity attacker, entity targe
ScreenFadeFromBlack( attacker, 1.0, 0.5 )
thread Forced1PAttackerViewBodySequence( attackerBodySequence, attackerViewBodyProxy, attacker, camera )
}
+ #endif
thread FirstPersonSequence( attackerBodySequence, attackerViewBody, attacker )
}
@@ -1369,6 +1371,7 @@ void function TitanVsTitan_3p( SyncedMelee action, entity attacker, entity targe
if ( isAttackerRef )
{
+ #if MP
if ( GetCurrentPlaylistVarInt( "fp_embark_enabled", 0 ) == 1 )
{
if ( attacker.IsPlayer() && !attackerDoing1PViewbodyAnim )
@@ -1377,12 +1380,14 @@ void function TitanVsTitan_3p( SyncedMelee action, entity attacker, entity targe
if ( target.IsPlayer() )
FirstPersonSequenceForce1P( targetSequence, target, attacker )
}
+ #endif
thread FirstPersonSequence( attackerSequence, attacker )
waitthread FirstPersonSequence( targetSequence, target, attacker )
}
else
{
+ #if MP
if ( GetCurrentPlaylistVarInt( "fp_embark_enabled", 0 ) == 1 )
{
if ( target.IsPlayer() )
@@ -1391,6 +1396,7 @@ void function TitanVsTitan_3p( SyncedMelee action, entity attacker, entity targe
if ( attacker.IsPlayer() && !attackerDoing1PViewbodyAnim )
FirstPersonSequenceForce1P( attackerSequence, attacker, target )
}
+ #endif
thread FirstPersonSequence( targetSequence, target )
waitthread FirstPersonSequence( attackerSequence, attacker, target )