diff options
Diffstat (limited to 'Northstar.Custom/mod/scripts/vscripts/gamemodes/sh_gamemode_gg.gnut')
-rw-r--r-- | Northstar.Custom/mod/scripts/vscripts/gamemodes/sh_gamemode_gg.gnut | 76 |
1 files changed, 41 insertions, 35 deletions
diff --git a/Northstar.Custom/mod/scripts/vscripts/gamemodes/sh_gamemode_gg.gnut b/Northstar.Custom/mod/scripts/vscripts/gamemodes/sh_gamemode_gg.gnut index c4021a3cc..852d76630 100644 --- a/Northstar.Custom/mod/scripts/vscripts/gamemodes/sh_gamemode_gg.gnut +++ b/Northstar.Custom/mod/scripts/vscripts/gamemodes/sh_gamemode_gg.gnut @@ -18,6 +18,9 @@ void function Sh_GamemodeGG_Init() { // create custom gamemode AddCallback_OnCustomGamemodesInit( CreateGamemodeGG ) + + if ( GAMETYPE != GAMEMODE_GG ) + Sh_GGEarnMeter_Init() } void function CreateGamemodeGG() @@ -30,119 +33,122 @@ void function CreateGamemodeGG() GameMode_AddScoreboardColumnData( GAMEMODE_GG, "#SCOREBOARD_SCORE", PGS_ASSAULT_SCORE, 2 ) GameMode_AddScoreboardColumnData( GAMEMODE_GG, "#SCOREBOARD_PILOT_KILLS", PGS_PILOT_KILLS, 2 ) GameMode_SetColor( GAMEMODE_GG, [147, 204, 57, 255] ) - + AddPrivateMatchMode( GAMEMODE_GG ) // add to private lobby modes - + AddPrivateMatchModeSettingArbitrary( "#GAMEMODE_gg", "gg_kill_reward", "1.0" ) + AddPrivateMatchModeSettingArbitrary( "#GAMEMODE_gg", "gg_assist_reward", "0.0" ) + AddPrivateMatchModeSettingArbitrary( "#GAMEMODE_gg", "gg_execution_reward", "1.0" ) + // setup guns - + // smgs // car GunGameWeapon ggCar = { weapon = "mp_weapon_car", mods = [ "pas_run_and_gun" ], ... } file.weapons.append( ggCar ) - + // alternator GunGameWeapon ggAlternator = { weapon = "mp_weapon_alternator_smg", mods = [ "pas_run_and_gun" ], ... } file.weapons.append( ggAlternator ) - + // volt GunGameWeapon ggVolt = { weapon = "mp_weapon_hemlok_smg", ... } file.weapons.append( ggVolt ) - - + + // rifles // hemlok GunGameWeapon ggHemlok = { weapon = "mp_weapon_hemlok", mods = [ ], ... } file.weapons.append( ggHemlok ) - + // flatline GunGameWeapon ggFlatline = { weapon = "mp_weapon_vinson", mods = [ "hcog" ], ... } file.weapons.append( ggFlatline ) - + // r201 GunGameWeapon ggR101 = { weapon = "mp_weapon_rspn101", ... } file.weapons.append( ggR101 ) - - + + // lmgs // devotion GunGameWeapon ggDevotion = { weapon = "mp_weapon_esaw", ... } file.weapons.append( ggDevotion ) - + // l-star GunGameWeapon ggLstar = { weapon = "mp_weapon_lstar", mods = [ "pas_run_and_gun" ], ... } if ( RandomInt( 100 ) <= 5 ) ggLstar.mods.append( "rcee" ) // easter egg mod that changes the screen of the lstar - + file.weapons.append( ggLstar ) - - + + // shotguns // eva-8 GunGameWeapon ggEva = { weapon = "mp_weapon_shotgun", ... } file.weapons.append( ggEva ) - + // mastiff GunGameWeapon ggMastiff = { weapon = "mp_weapon_mastiff", ... } file.weapons.append( ggMastiff ) - - + + // grenadiers // softball GunGameWeapon ggSoftball = { weapon = "mp_weapon_softball", ... } file.weapons.append( ggSoftball ) - + // epg GunGameWeapon ggEpg = { weapon = "mp_weapon_epg", mods = [ "jump_kit" ], ... } file.weapons.append( ggEpg ) - - + + // primary pistols // mozambique GunGameWeapon ggMozam = { weapon = "mp_weapon_shotgun_pistol", mods = [ "pas_run_and_gun" ], ... } file.weapons.append( ggMozam ) - + // wingman elite GunGameWeapon ggWme = { weapon = "mp_weapon_wingman_n", mods = [ "pas_run_and_gun", "ricochet" ], ... } file.weapons.append( ggWme ) - - + + // snipers // double take GunGameWeapon ggTaketake = { weapon = "mp_weapon_doubletake", ... } file.weapons.append( ggTaketake ) - + // kraber GunGameWeapon ggKraber = { weapon = "mp_weapon_sniper", mods = [ "pas_fast_ads", "ricochet" ], ... } file.weapons.append( ggKraber ) - - + + // secondary pistols // re-45 GunGameWeapon ggRe45 = { weapon = "mp_weapon_autopistol", mods = [ "pas_run_and_gun", "temp_sight" ], ... } file.weapons.append( ggRe45 ) - + // p2016 GunGameWeapon ggP2016 = { weapon = "mp_weapon_semipistol", mods = [ "pas_run_and_gun" ], ... } file.weapons.append( ggP2016 ) - + // wingman GunGameWeapon ggWingman = { weapon = "mp_weapon_wingman", mods = [ "pas_run_and_gun" ], ... } file.weapons.append( ggWingman ) - - + + // final/special weapons // charge rifle GunGameWeapon ggChargeRifle = { weapon = "mp_weapon_defender", ... } file.weapons.append( ggChargeRifle ) - + // pulse blade GunGameWeapon ggPulseBlade = { weapon = "mp_weapon_grenade_sonar", mods = [ "pas_power_cell", "amped_tacticals" ], offhandSlot = 0 } file.weapons.append( ggPulseBlade ) - - + + // set this to the number of guns GameMode_SetDefaultScoreLimits( GAMEMODE_GG, file.weapons.len(), 0 ) - + #if SERVER GameMode_AddServerInit( GAMEMODE_GG, GamemodeGG_Init ) GameMode_AddServerInit( GAMEMODE_GG, GamemodeFFAShared_Init ) |