diff options
Diffstat (limited to 'Northstar.Custom/mod/scripts/vscripts/gamemodes/sh_gamemode_fastball.gnut')
-rw-r--r-- | Northstar.Custom/mod/scripts/vscripts/gamemodes/sh_gamemode_fastball.gnut | 47 |
1 files changed, 47 insertions, 0 deletions
diff --git a/Northstar.Custom/mod/scripts/vscripts/gamemodes/sh_gamemode_fastball.gnut b/Northstar.Custom/mod/scripts/vscripts/gamemodes/sh_gamemode_fastball.gnut new file mode 100644 index 000000000..2462d5376 --- /dev/null +++ b/Northstar.Custom/mod/scripts/vscripts/gamemodes/sh_gamemode_fastball.gnut @@ -0,0 +1,47 @@ +global function Sh_GamemodeFastball_Init + +global const string GAMEMODE_FASTBALL = "fastball" + +void function Sh_GamemodeFastball_Init() +{ + // create custom gamemode + AddCallback_OnCustomGamemodesInit( CreateGamemodeFastball ) + AddCallback_OnRegisteringCustomNetworkVars( FastballRegisterNetworkVars ) +} + +void function CreateGamemodeFastball() +{ + GameMode_Create( GAMEMODE_FASTBALL ) + GameMode_SetName( GAMEMODE_FASTBALL, "#GAMEMODE_FASTBALL" ) + GameMode_SetDesc( GAMEMODE_FASTBALL, "#PL_fastball_desc" ) + GameMode_SetGameModeAnnouncement( GAMEMODE_FASTBALL, "grnc_modeDesc" ) + GameMode_SetDefaultTimeLimits( GAMEMODE_FASTBALL, 1, 0 ) + GameMode_SetDefaultScoreLimits( GAMEMODE_FASTBALL, 5, 0 ) + GameMode_AddScoreboardColumnData( GAMEMODE_FASTBALL, "#SCOREBOARD_FASTBALL_HACKS", PGS_ASSAULT_SCORE, 2 ) + GameMode_AddScoreboardColumnData( GAMEMODE_FASTBALL, "#SCOREBOARD_PILOT_KILLS", PGS_PILOT_KILLS, 2 ) + GameMode_AddScoreboardColumnData( GAMEMODE_FASTBALL, "#SCOREBOARD_DEATHS", PGS_DEATHS, 2 ) + GameMode_SetColor( GAMEMODE_FASTBALL, [147, 204, 57, 255] ) + + AddPrivateMatchMode( GAMEMODE_FASTBALL ) // add to private lobby modes + + #if SERVER + GameMode_AddServerInit( GAMEMODE_FASTBALL, GamemodeFastball_Init ) + GameMode_SetPilotSpawnpointsRatingFunc( GAMEMODE_FASTBALL, RateSpawnpoints_Generic ) + GameMode_SetTitanSpawnpointsRatingFunc( GAMEMODE_FASTBALL, RateSpawnpoints_Generic ) + #elseif CLIENT + GameMode_AddClientInit( GAMEMODE_FASTBALL, ClGamemodeFastball_Init ) + #endif + #if !UI + GameMode_SetScoreCompareFunc( GAMEMODE_FASTBALL, CompareAssaultScore ) + #endif +} + +void function FastballRegisterNetworkVars() +{ + if ( GAMETYPE != GAMEMODE_FASTBALL ) + return + + Remote_RegisterFunction( "ServerCallback_FastballUpdatePanelRui" ) + Remote_RegisterFunction( "ServerCallback_FastballPanelHacked" ) + Remote_RegisterFunction( "ServerCallback_FastballRespawnPlayer" ) +}
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