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-rw-r--r--Northstar.Custom/mod/scripts/vscripts/gamemodes/_gamemode_sns.gnut144
1 files changed, 144 insertions, 0 deletions
diff --git a/Northstar.Custom/mod/scripts/vscripts/gamemodes/_gamemode_sns.gnut b/Northstar.Custom/mod/scripts/vscripts/gamemodes/_gamemode_sns.gnut
new file mode 100644
index 000000000..f3b7d2eee
--- /dev/null
+++ b/Northstar.Custom/mod/scripts/vscripts/gamemodes/_gamemode_sns.gnut
@@ -0,0 +1,144 @@
+global function SNS_Init
+
+struct {
+ string score_leader_highlight = "enemy_boss_bounty" // highlight effect applied to person in 1st place
+ string offhand_weapon = "mp_weapon_thermite_grenade" // offhand weapon
+
+ bool reset_pulse_blade_cooldown_on_pulse_blade_kill = true
+
+ int wme_kill_value = 10
+ int offhand_kill_value = 10
+ int reset_kill_value = 5
+ int melee_kill_value = 5
+} file
+
+
+void function SNS_Init()
+{
+ SetShouldUseRoundWinningKillReplay( true )
+ ClassicMP_ForceDisableEpilogue( true )
+ SetLoadoutGracePeriodEnabled( false ) // prevent modifying loadouts with grace period
+ SetWeaponDropsEnabled( false )
+ Riff_ForceTitanAvailability( eTitanAvailability.Never )
+ Riff_ForceBoostAvailability( eBoostAvailability.Disabled )
+
+ AddCallback_OnPlayerKilled( OnPlayerKilled )
+ AddCallback_OnPlayerRespawned( OnPlayerRespawned )
+ AddCallback_GameStateEnter( eGameState.WinnerDetermined, OnWinnerDetermined )
+}
+
+void function OnPlayerKilled( entity victim, entity attacker, var damageInfo )
+{
+ if ( victim != attacker && victim.IsPlayer() && attacker.IsPlayer() && GetGameState() == eGameState.Playing )
+ {
+ SetRoundWinningKillReplayAttacker(attacker)
+ if ( DamageInfo_GetDamageSourceIdentifier( damageInfo ) == eDamageSourceId.mp_weapon_grenade_sonar || DamageInfo_GetDamageSourceIdentifier( damageInfo ) == eDamageSourceId.human_execution)
+ {
+ if (victim == GetWinningPlayer())
+ {
+ foreach ( entity otherPlayer in GetPlayerArray() )
+ {
+ if (otherPlayer == victim)
+ continue
+ Remote_CallFunction_NonReplay( otherPlayer, "ServerCallback_AnnounceKillLeaderBankrupt", victim.GetEncodedEHandle(), attacker.GetEncodedEHandle() )
+ }
+ }
+ if (file.reset_pulse_blade_cooldown_on_pulse_blade_kill)
+ {
+ attacker.TakeWeaponNow( "mp_weapon_grenade_sonar" ) // resets cooldown if you kill with it
+ attacker.GiveOffhandWeapon( "mp_weapon_grenade_sonar", OFFHAND_LEFT )
+ }
+
+ EmitSoundOnEntityOnlyToPlayer( attacker, attacker, "UI_CTF_3P_TeamGrabFlag" )
+ bankrupt(victim, attacker)
+
+ AddTeamScore( attacker.GetTeam(), file.reset_kill_value )
+ attacker.AddToPlayerGameStat( PGS_ASSAULT_SCORE, file.reset_kill_value )
+ attacker.AddToPlayerGameStat( PGS_TITAN_KILLS, 1 )
+ }
+ else if ( DamageInfo_GetDamageSourceIdentifier( damageInfo ) == eDamageSourceId.melee_pilot_emptyhanded )
+ {
+ AddTeamScore( attacker.GetTeam(), file.melee_kill_value )
+ attacker.AddToPlayerGameStat( PGS_ASSAULT_SCORE, file.melee_kill_value )
+ }
+ else if ( DamageInfo_GetDamageSourceIdentifier( damageInfo ) == eDamageSourceId.mp_weapon_wingman_n )
+ {
+ AddTeamScore( attacker.GetTeam(), file.wme_kill_value )
+ attacker.AddToPlayerGameStat( PGS_ASSAULT_SCORE, file.wme_kill_value )
+ }
+ else
+ {
+ AddTeamScore( attacker.GetTeam(), file.offhand_kill_value )
+ attacker.AddToPlayerGameStat( PGS_ASSAULT_SCORE, file.offhand_kill_value )
+ }
+
+ if (attacker == GetWinningPlayer())
+ SetHighlight( attacker )
+ }
+}
+
+void function bankrupt(entity player, entity attacker) {
+ while (GameRules_GetTeamScore(player.GetTeam()) > 0) {
+ AddTeamScore( player.GetTeam(), -1 )
+ }
+ player.SetPlayerGameStat( PGS_ASSAULT_SCORE, 0)
+
+ Remote_CallFunction_NonReplay( player , "ServerCallback_AnnounceBankrupt", attacker.GetEncodedEHandle() )
+ EmitSoundOnEntityOnlyToPlayer( player, player, "UI_InGame_MarkedForDeath_PlayerMarked" )
+}
+
+void function OnWinnerDetermined()
+{
+ SetRespawnsEnabled( false )
+ SetKillcamsEnabled( false )
+}
+
+void function OnPlayerRespawned( entity player )
+{
+ foreach ( entity weapon in player.GetMainWeapons() )
+ player.TakeWeaponNow( weapon.GetWeaponClassName() )
+
+ foreach ( entity weapon in player.GetOffhandWeapons() )
+ player.TakeWeaponNow( weapon.GetWeaponClassName() )
+
+ array<string> mods = ["sns", "pas_fast_ads", "tactical_cdr_on_kill", "pas_run_and_gun", "pas_fast_swap"]
+ player.GiveWeapon( "mp_weapon_wingman_n", mods)
+ player.GiveOffhandWeapon( "melee_pilot_emptyhanded", OFFHAND_MELEE )
+ player.GiveOffhandWeapon( file.offhand_weapon, OFFHAND_RIGHT )
+ player.GiveOffhandWeapon( "mp_weapon_grenade_sonar", OFFHAND_LEFT )
+
+ if (player == GetWinningPlayer())
+ SetHighlight( player )
+
+ thread OnPlayerRespawned_Threaded( player )
+}
+
+void function OnPlayerRespawned_Threaded( entity player )
+{
+ // bit of a hack, need to rework earnmeter code to have better support for completely disabling it
+ // rn though this just waits for earnmeter code to set the mode before we set it back
+ WaitFrame()
+ if ( IsValid( player ) )
+ PlayerEarnMeter_SetMode( player, eEarnMeterMode.DISABLED )
+}
+
+entity function GetWinningPlayer()
+{
+ entity bestplayer
+
+ foreach ( entity player in GetPlayerArray() ) {
+ if (bestplayer == null)
+ bestplayer = player
+
+ if (GameRules_GetTeamScore(player.GetTeam()) > GameRules_GetTeamScore(bestplayer.GetTeam()))
+ bestplayer = player
+ }
+
+ return bestplayer
+}
+
+void function SetHighlight(entity player) {
+ foreach ( entity player in GetPlayerArray() )
+ Highlight_ClearEnemyHighlight(player)
+ Highlight_SetEnemyHighlight( player, file.score_leader_highlight )
+} \ No newline at end of file