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Diffstat (limited to 'Northstar.Custom/mod/scripts/vscripts/gamemodes/_gamemode_gg.gnut')
-rw-r--r--Northstar.Custom/mod/scripts/vscripts/gamemodes/_gamemode_gg.gnut12
1 files changed, 1 insertions, 11 deletions
diff --git a/Northstar.Custom/mod/scripts/vscripts/gamemodes/_gamemode_gg.gnut b/Northstar.Custom/mod/scripts/vscripts/gamemodes/_gamemode_gg.gnut
index 5943b8048..14f5f15d1 100644
--- a/Northstar.Custom/mod/scripts/vscripts/gamemodes/_gamemode_gg.gnut
+++ b/Northstar.Custom/mod/scripts/vscripts/gamemodes/_gamemode_gg.gnut
@@ -133,7 +133,7 @@ void function UpdateLoadout( entity player )
if ( currentWeaponIndex >= weapons.len() )
currentWeaponIndex = weapons.len() - 1
- if ( currentWeaponIndex > 18 ) // play end of game music for special weapons
+ if ( currentWeaponIndex > weapons.len() - 3 ) // play end of game music for special or last few weapons
PlayMusicToAll( eMusicPieceID.LEVEL_LAST_MINUTE ) // this *shouldn't* overlap if done multiple times
GunGameWeapon weapon = weapons[ currentWeaponIndex ]
@@ -157,16 +157,6 @@ void function UpdateLoadout( entity player )
player.GiveOffhandWeapon( "melee_pilot_emptyhanded", OFFHAND_MELEE )
}
-
- if ( currentWeaponIndex == weapons.len() - 1 )
- {
- Sv_GGEarnMeter_SetFinalIcon( player )
-
- return
- }
-
- GunGameWeapon nextWeapon = weapons[ currentWeaponIndex + 1 ]
- Sv_GGEarnMeter_SetWeaponIcon( player, nextWeapon.weapon )
}
void function OnWinnerDetermined()