diff options
Diffstat (limited to 'Northstar.Custom/mod/scripts/vscripts/gamemodes/_gamemode_gg.gnut')
-rw-r--r-- | Northstar.Custom/mod/scripts/vscripts/gamemodes/_gamemode_gg.gnut | 12 |
1 files changed, 1 insertions, 11 deletions
diff --git a/Northstar.Custom/mod/scripts/vscripts/gamemodes/_gamemode_gg.gnut b/Northstar.Custom/mod/scripts/vscripts/gamemodes/_gamemode_gg.gnut index 5943b8048..14f5f15d1 100644 --- a/Northstar.Custom/mod/scripts/vscripts/gamemodes/_gamemode_gg.gnut +++ b/Northstar.Custom/mod/scripts/vscripts/gamemodes/_gamemode_gg.gnut @@ -133,7 +133,7 @@ void function UpdateLoadout( entity player ) if ( currentWeaponIndex >= weapons.len() ) currentWeaponIndex = weapons.len() - 1 - if ( currentWeaponIndex > 18 ) // play end of game music for special weapons + if ( currentWeaponIndex > weapons.len() - 3 ) // play end of game music for special or last few weapons PlayMusicToAll( eMusicPieceID.LEVEL_LAST_MINUTE ) // this *shouldn't* overlap if done multiple times GunGameWeapon weapon = weapons[ currentWeaponIndex ] @@ -157,16 +157,6 @@ void function UpdateLoadout( entity player ) player.GiveOffhandWeapon( "melee_pilot_emptyhanded", OFFHAND_MELEE ) } - - if ( currentWeaponIndex == weapons.len() - 1 ) - { - Sv_GGEarnMeter_SetFinalIcon( player ) - - return - } - - GunGameWeapon nextWeapon = weapons[ currentWeaponIndex + 1 ] - Sv_GGEarnMeter_SetWeaponIcon( player, nextWeapon.weapon ) } void function OnWinnerDetermined() |