diff options
Diffstat (limited to 'Northstar.Custom/mod/scripts/vscripts/gamemodes/_gamemode_gg.gnut')
-rw-r--r-- | Northstar.Custom/mod/scripts/vscripts/gamemodes/_gamemode_gg.gnut | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/Northstar.Custom/mod/scripts/vscripts/gamemodes/_gamemode_gg.gnut b/Northstar.Custom/mod/scripts/vscripts/gamemodes/_gamemode_gg.gnut index e01780347..8c68f5543 100644 --- a/Northstar.Custom/mod/scripts/vscripts/gamemodes/_gamemode_gg.gnut +++ b/Northstar.Custom/mod/scripts/vscripts/gamemodes/_gamemode_gg.gnut @@ -15,6 +15,10 @@ void function GamemodeGG_Init() AddCallback_OnPlayerKilled( OnPlayerKilled ) AddCallback_GameStateEnter( eGameState.WinnerDetermined, OnWinnerDetermined ) + + // set scorelimit if it's wrongm sort of a jank way to do it but best i've got rn + if ( GetCurrentPlaylistVarInt( "scorelimit", GetGunGameWeapons().len() ) != GetGunGameWeapons().len() ) + SetPlaylistVarOverride( "scorelimit", GetGunGameWeapons().len().tostring() ) } void function OnPlayerRespawned( entity player ) |