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path: root/Northstar.Custom/mod/scripts/vscripts/gamemodes/_gamemode_fastball_intro.gnut
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Diffstat (limited to 'Northstar.Custom/mod/scripts/vscripts/gamemodes/_gamemode_fastball_intro.gnut')
-rw-r--r--Northstar.Custom/mod/scripts/vscripts/gamemodes/_gamemode_fastball_intro.gnut20
1 files changed, 12 insertions, 8 deletions
diff --git a/Northstar.Custom/mod/scripts/vscripts/gamemodes/_gamemode_fastball_intro.gnut b/Northstar.Custom/mod/scripts/vscripts/gamemodes/_gamemode_fastball_intro.gnut
index 860946938..b4e5ef2b3 100644
--- a/Northstar.Custom/mod/scripts/vscripts/gamemodes/_gamemode_fastball_intro.gnut
+++ b/Northstar.Custom/mod/scripts/vscripts/gamemodes/_gamemode_fastball_intro.gnut
@@ -118,26 +118,30 @@ void function AddPlayerToFastballIntro( entity player )
void function FastballPlayer( entity player )
{
+ player.EndSignal( "OnDestroy" )
+
if ( IsAlive( player ) )
player.Die() // kill player if they're alive so there's no issues with that
WaitFrame()
player.EndSignal( "OnDeath" )
- player.EndSignal( "OnDestroy" )
// do this here so it's in OnThreadEnd
var oldVisibility = player.kv.VisibilityFlags
OnThreadEnd( function() : ( player, oldVisibility )
{
- RemoveCinematicFlag( player, CE_FLAG_CLASSIC_MP_SPAWNING )
- player.ClearParent()
- ClearPlayerAnimViewEntity( player )
- player.DeployWeapon()
- player.PlayerCone_Disable()
- player.ClearInvulnerable()
- player.kv.VisibilityFlags = oldVisibility // restore visibility
+ if ( IsValid( player ) )
+ {
+ RemoveCinematicFlag( player, CE_FLAG_CLASSIC_MP_SPAWNING )
+ player.ClearParent()
+ ClearPlayerAnimViewEntity( player )
+ player.DeployWeapon()
+ player.PlayerCone_Disable()
+ player.ClearInvulnerable()
+ player.kv.VisibilityFlags = oldVisibility // restore visibility
+ }
})
FirstPersonSequenceStruct throwSequence