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-rw-r--r--Northstar.Coop/scripts/vscripts/client/cl_respawnselect_sp.gnut110
1 files changed, 0 insertions, 110 deletions
diff --git a/Northstar.Coop/scripts/vscripts/client/cl_respawnselect_sp.gnut b/Northstar.Coop/scripts/vscripts/client/cl_respawnselect_sp.gnut
deleted file mode 100644
index eab80e98..00000000
--- a/Northstar.Coop/scripts/vscripts/client/cl_respawnselect_sp.gnut
+++ /dev/null
@@ -1,110 +0,0 @@
-global function ShowRespawnSelect_SP
-global function ClRespawnselect_SP_Init
-global function DisableDeathBlur
-global function DisplayRespawnPrompt
-
-struct
-{
- bool deathBlur = false // death blur will stay after respawn if we don't remove it
- bool canRespawn = false
- var respawnHintRui
-} file
-
-
-void function ClRespawnselect_SP_Init()
-{
- Assert( !IsMultiplayer() )
-
- AddCallback_OnPlayerLifeStateChanged( Callback_PlayerLifestateChanged )
- file.respawnHintRui = RuiCreate( $"ui/respawn_hint.rpak", clGlobal.topoFullScreen, RUI_DRAW_HUD, RUI_SORT_SCREENFADE + 100 )
- RuiSetResolutionToScreenSize( file.respawnHintRui )
-
- // register these early so we don't end up registering multiple times and crashing later
- RegisterButtonPressedCallback( KEY_SPACE, PlayerPressed_RespawnPilotSP )
- RegisterButtonPressedCallback( BUTTON_X, PlayerPressed_RespawnPilotSP )
-}
-
-void function Callback_PlayerLifestateChanged( entity player, int oldLifeState, int newLifeState )
-{
- if ( player.GetPlayerSettings() == "spectator" )
- {
- if ( !IsTestMap() )
- {
- ScreenFade( GetLocalViewPlayer(), 0, 0, 0, 255, 0.5, 1.0, FFADE_IN )
- //printt( "cl SCREENFADE: " + 0.5 + " " + 1.0 )
- }
- return
- }
-
- if ( oldLifeState == newLifeState )
- return
-
- if ( player != GetLocalViewPlayer() )
- return
-
- //if ( newLifeState == LIFE_DEAD )
- // thread ShowRespawnSelect_SP()
-}
-
-void function DisableDeathBlur()
-{
- file.deathBlur = false
-}
-
-void function ShowRespawnSelect_SP()
-{
-}
-
-void function PlayerPressed_RespawnPilotSP( entity player )
-{
- if ( file.canRespawn )
- {
- player.ClientCommand( "RespawnNowSP" )
- RuiSetBool( file.respawnHintRui, "isVisible", false )
- file.canRespawn = false
- }
-}
-
-void function DisplayRespawnPrompt()
-{
- // move this out of here since otherwise the client will attempt to bind it multiple times which crashes
- //RegisterButtonPressedCallback( KEY_SPACE, PlayerPressed_RespawnPilotSP )
- //RegisterButtonPressedCallback( BUTTON_X, PlayerPressed_RespawnPilotSP )
-
- // delay this so it coincides with serverside respawn delay
- //RuiSetBool( file.respawnHintRui, "isVisible", true )
-
- print( "DisplayRespawnPrompt()" )
- if ( !AreAllPlayersDead() )
- thread WaitToDisplayRespawnPrompt()
- else
- thread LevelFailedEffect()
-}
-
-void function WaitToDisplayRespawnPrompt()
-{
- print( "waittodisplayrespawnprompt()" )
- // display respawn ui
- RuiSetBool( file.respawnHintRui, "isVisible", true )
-
- entity player = GetLocalViewPlayer()
- RuiSetGameTime( file.respawnHintRui, "nextSpawnTime", expect float( player.nv.nextRespawnTime ) )
-
- // wait until we can respawn
- wait expect float( player.nv.nextRespawnTime ) - Time()
-
- // wait until server will allow a respawn to enable it
- file.canRespawn = true
-}
-
-void function LevelFailedEffect()
-{
- print( "levelfailedeffect()")
- // display the fade that gets displayed in vanilla on death
-
- wait 1.5
- SetScreenBlur( 1.0, 1.0, EASING_LINEAR )
-
- wait 0.25
- ScreenFade( GetLocalViewPlayer(), 0, 0, 0, 255, 0.8, 5, FFADE_OUT )
-} \ No newline at end of file