diff options
Diffstat (limited to 'Northstar.Coop/scripts/vscripts/client')
-rw-r--r-- | Northstar.Coop/scripts/vscripts/client/cl_respawnselect_sp.gnut | 110 |
1 files changed, 0 insertions, 110 deletions
diff --git a/Northstar.Coop/scripts/vscripts/client/cl_respawnselect_sp.gnut b/Northstar.Coop/scripts/vscripts/client/cl_respawnselect_sp.gnut deleted file mode 100644 index eab80e98..00000000 --- a/Northstar.Coop/scripts/vscripts/client/cl_respawnselect_sp.gnut +++ /dev/null @@ -1,110 +0,0 @@ -global function ShowRespawnSelect_SP -global function ClRespawnselect_SP_Init -global function DisableDeathBlur -global function DisplayRespawnPrompt - -struct -{ - bool deathBlur = false // death blur will stay after respawn if we don't remove it - bool canRespawn = false - var respawnHintRui -} file - - -void function ClRespawnselect_SP_Init() -{ - Assert( !IsMultiplayer() ) - - AddCallback_OnPlayerLifeStateChanged( Callback_PlayerLifestateChanged ) - file.respawnHintRui = RuiCreate( $"ui/respawn_hint.rpak", clGlobal.topoFullScreen, RUI_DRAW_HUD, RUI_SORT_SCREENFADE + 100 ) - RuiSetResolutionToScreenSize( file.respawnHintRui ) - - // register these early so we don't end up registering multiple times and crashing later - RegisterButtonPressedCallback( KEY_SPACE, PlayerPressed_RespawnPilotSP ) - RegisterButtonPressedCallback( BUTTON_X, PlayerPressed_RespawnPilotSP ) -} - -void function Callback_PlayerLifestateChanged( entity player, int oldLifeState, int newLifeState ) -{ - if ( player.GetPlayerSettings() == "spectator" ) - { - if ( !IsTestMap() ) - { - ScreenFade( GetLocalViewPlayer(), 0, 0, 0, 255, 0.5, 1.0, FFADE_IN ) - //printt( "cl SCREENFADE: " + 0.5 + " " + 1.0 ) - } - return - } - - if ( oldLifeState == newLifeState ) - return - - if ( player != GetLocalViewPlayer() ) - return - - //if ( newLifeState == LIFE_DEAD ) - // thread ShowRespawnSelect_SP() -} - -void function DisableDeathBlur() -{ - file.deathBlur = false -} - -void function ShowRespawnSelect_SP() -{ -} - -void function PlayerPressed_RespawnPilotSP( entity player ) -{ - if ( file.canRespawn ) - { - player.ClientCommand( "RespawnNowSP" ) - RuiSetBool( file.respawnHintRui, "isVisible", false ) - file.canRespawn = false - } -} - -void function DisplayRespawnPrompt() -{ - // move this out of here since otherwise the client will attempt to bind it multiple times which crashes - //RegisterButtonPressedCallback( KEY_SPACE, PlayerPressed_RespawnPilotSP ) - //RegisterButtonPressedCallback( BUTTON_X, PlayerPressed_RespawnPilotSP ) - - // delay this so it coincides with serverside respawn delay - //RuiSetBool( file.respawnHintRui, "isVisible", true ) - - print( "DisplayRespawnPrompt()" ) - if ( !AreAllPlayersDead() ) - thread WaitToDisplayRespawnPrompt() - else - thread LevelFailedEffect() -} - -void function WaitToDisplayRespawnPrompt() -{ - print( "waittodisplayrespawnprompt()" ) - // display respawn ui - RuiSetBool( file.respawnHintRui, "isVisible", true ) - - entity player = GetLocalViewPlayer() - RuiSetGameTime( file.respawnHintRui, "nextSpawnTime", expect float( player.nv.nextRespawnTime ) ) - - // wait until we can respawn - wait expect float( player.nv.nextRespawnTime ) - Time() - - // wait until server will allow a respawn to enable it - file.canRespawn = true -} - -void function LevelFailedEffect() -{ - print( "levelfailedeffect()") - // display the fade that gets displayed in vanilla on death - - wait 1.5 - SetScreenBlur( 1.0, 1.0, EASING_LINEAR ) - - wait 0.25 - ScreenFade( GetLocalViewPlayer(), 0, 0, 0, 255, 0.8, 5, FFADE_OUT ) -}
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