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-rw-r--r--Northstar.Client/scripts/vscripts/ui/_menus.nut2010
-rw-r--r--Northstar.Client/scripts/vscripts/ui/menu_lobby.nut1628
-rw-r--r--Northstar.Client/scripts/vscripts/ui/menu_main.nut608
-rw-r--r--Northstar.Client/scripts/vscripts/ui/menu_map_select.nut162
-rw-r--r--Northstar.Client/scripts/vscripts/ui/menu_match_settings.nut468
-rw-r--r--Northstar.Client/scripts/vscripts/ui/menu_mode_select.nut135
-rw-r--r--Northstar.Client/scripts/vscripts/ui/menu_private_match.nut779
-rw-r--r--Northstar.Client/scripts/vscripts/ui/panel_mainmenu.nut830
-rw-r--r--Northstar.Client/scripts/vscripts/ui/ui_utility.gnut634
9 files changed, 0 insertions, 7254 deletions
diff --git a/Northstar.Client/scripts/vscripts/ui/_menus.nut b/Northstar.Client/scripts/vscripts/ui/_menus.nut
deleted file mode 100644
index ffae9a30..00000000
--- a/Northstar.Client/scripts/vscripts/ui/_menus.nut
+++ /dev/null
@@ -1,2010 +0,0 @@
-untyped
-
-global const bool EDIT_LOADOUT_SELECTS = true
-global const string PURCHASE_SUCCESS_SOUND = "UI_Menu_Store_Purchase_Success"
-
-global function UICodeCallback_CloseAllMenus
-global function UICodeCallback_ActivateMenus
-global function UICodeCallback_LevelInit
-global function UICodeCallback_LevelLoadingStarted
-global function UICodeCallback_LevelLoadingFinished
-global function UICodeCallback_LevelShutdown
-global function UICodeCallback_OnConnected
-global function UICodeCallback_OnFocusChanged
-global function UICodeCallback_NavigateBack
-global function UICodeCallback_ToggleInGameMenu
-global function UICodeCallback_TryCloseDialog
-global function UICodeCallback_UpdateLoadingLevelName
-global function UICodeCallback_ConsoleKeyboardClosed
-global function UICodeCallback_ErrorDialog
-global function UICodeCallback_AcceptInvite
-global function UICodeCallback_OnDetenteDisplayed
-global function UICodeCallback_OnSpLogDisplayed
-global function UICodeCallback_EntitlementsChanged
-global function UICodeCallback_StoreTransactionCompleted
-global function UICodeCallback_GamePurchased
-global function UICodeCallback_PartyUpdated
-global function UICodeCallback_KeyBindOverwritten
-
-global function AdvanceMenu
-global function OpenSubmenu // REMOVE
-global function CloseSubmenu // REMOVE
-global function CloseActiveMenu
-global function CloseActiveMenuNoParms
-global function CloseAllMenus
-global function CloseAllInGameMenus
-global function CloseAllDialogs
-global function CloseAllToTargetMenu
-global function PrintMenuStack
-global function CleanupInGameMenus
-global function GetActiveMenu
-global function GetMenu
-global function GetPanel
-global function GetAllMenuPanels
-global function InitGamepadConfigs
-global function InitMenus
-global function AdvanceMenuEventHandler
-global function PCSwitchTeamsButton_Activate
-global function PCToggleSpectateButton_Activate
-global function AddMenuElementsByClassname
-global function FocusDefault
-global function SetPanelDefaultFocus
-global function PanelFocusDefault
-global function OpenMenuWrapper
-global function CloseMenuWrapper
-global function IsLevelMultiplayer
-global function AddMenuEventHandler
-global function AddPanelEventHandler
-global function AddButtonEventHandler
-global function AddEventHandlerToButton
-global function AddEventHandlerToButtonClass
-global function DisableMusic
-global function EnableMusic
-global function PlayMusic
-global function StopMusic
-global function IsMenuInMenuStack
-global function GetTopNonDialogMenu
-global function IsDialog
-global function IsDialogActive
-global function IsDialogOnlyActiveMenu
-global function SetNavUpDown
-global function SetNavLeftRight
-global function IsTrialPeriodActive
-global function LaunchGamePurchaseOrDLCStore
-global function SetMenuThinkFunc
-
-global function PCBackButton_Activate
-
-global function RegisterMenuVarInt
-global function GetMenuVarInt
-global function SetMenuVarInt
-global function RegisterMenuVarBool
-global function GetMenuVarBool
-global function SetMenuVarBool
-global function RegisterMenuVarVar
-global function GetMenuVarVar
-global function SetMenuVarVar
-global function AddMenuVarChangeHandler
-
-global function InviteFriends
-
-global function HACK_DelayedSetFocus_BecauseWhy
-
-#if DURANGO_PROG
- global function OpenXboxPartyApp
- global function OpenXboxHelp
-#endif // DURANGO_PROG
-
-global function OpenReviewTermsDialog
-global function ClassicMusic_OnChange
-global function IsClassicMusicAvailable
-
-
-void function UICodeCallback_CloseAllMenus()
-{
- printt( "UICodeCallback_CloseAllMenus" )
- CloseAllMenus()
- // This is usually followed by a call to UICodeCallback_ActivateMenus().
-}
-
-// Bringing up the console will cause this, and it probably shouldn't
-void function UICodeCallback_ActivateMenus()
-{
- if ( IsConnected() )
- return
-
- printt( "UICodeCallback_ActivateMenus:", uiGlobal.activeMenu && Hud_GetHudName( uiGlobal.activeMenu ) )
-
- if ( uiGlobal.menuStack.len() == 0 )
- {
- AdvanceMenu( GetMenu( "MainMenu" ) )
- }
-
- if ( uiGlobal.activeMenu == GetMenu( "MainMenu" ) )
- Signal( uiGlobal.signalDummy, "OpenErrorDialog" )
-
- PlayMusic()
-
- #if DURANGO_PROG
- Durango_LeaveParty()
- #endif // DURANGO_PROG
-}
-
-void function UICodeCallback_ToggleInGameMenu()
-{
- if ( !IsFullyConnected() )
- return
-
- var activeMenu = uiGlobal.activeMenu
- bool isMP = IsLevelMultiplayer( GetActiveLevel() )
- bool isLobby = IsLobby()
-
- var ingameMenu
- if ( isMP )
- {
- ingameMenu = GetMenu( "InGameMPMenu" )
- }
- else
- {
- // Disable this callback for this special case menu so players can't skip it.
- var spTitanTutorialMenu = GetMenu( "SPTitanLoadoutTutorialMenu" )
- if ( activeMenu == spTitanTutorialMenu )
- return
-
- ingameMenu = GetMenu( "InGameSPMenu" )
- }
-
- if ( IsDialog( uiGlobal.activeMenu ) )
- {
- // Do nothing if a dialog is showing
- }
- else if ( TeamTitanSelectMenuIsOpen() )
- {
- if ( uiGlobal.activeMenu == GetMenu( "TeamTitanSelectMenu" ) )
- {
- // Do nothing here either
- }
- else
- {
- CloseActiveMenu()
- }
- }
- else if ( ( isMP && !isLobby ) || !isMP )
- {
- if ( !activeMenu )
- AdvanceMenu( ingameMenu )
- else
- CloseAllInGameMenus()
- }
-}
-
-// Return true to show load screen, false to not show load screen.
-// levelname can be "" because the level to load isn't always known when the load screen starts
-bool function UICodeCallback_LevelLoadingStarted( string levelname )
-{
- printt( "UICodeCallback_LevelLoadingStarted: " + levelname )
-
- CloseAllDialogs()
-
- uiGlobal.loadingLevel = levelname
-
- StopMusic()
-
- if ( uiGlobal.playingVideo )
- Signal( uiGlobal.signalDummy, "PlayVideoEnded" )
-
- if ( uiGlobal.playingCredits )
- Signal( uiGlobal.signalDummy, "PlayingCreditsDone" )
-
- // kill lingering postgame summary since persistent data may not be available at this point
- Signal( uiGlobal.signalDummy, "PGDisplay" )
-
-#if CONSOLE_PROG
- if ( !Console_IsSignedIn() )
- return false
-#endif
-
- return true
-}
-
-// Return true to show load screen, false to not show load screen.
-bool function UICodeCallback_UpdateLoadingLevelName( string levelname )
-{
- printt( "UICodeCallback_UpdateLoadingLevelName: " + levelname )
-
-#if CONSOLE_PROG
- if ( !Console_IsSignedIn() )
- return false
-#endif
-
- return true
-}
-
-void function UICodeCallback_LevelLoadingFinished( bool error )
-{
- printt( "UICodeCallback_LevelLoadingFinished: " + uiGlobal.loadingLevel + " (" + error + ")" )
-
- if ( !IsLobby() )
- {
- HudChat_ClearTextFromAllChatPanels()
- ResetActiveChatroomLastModified()
- }
- else
- {
- uiGlobal.lobbyFromLoadingScreen = true
- }
-
- uiGlobal.loadingLevel = ""
- Signal( uiGlobal.signalDummy, "LevelFinishedLoading" )
-}
-
-void function UICodeCallback_LevelInit( string levelname )
-{
- Assert( IsConnected() )
-
- StopVideo()
-
- uiGlobal.loadedLevel = levelname
-
- printt( "UICodeCallback_LevelInit: " + uiGlobal.loadedLevel )
-
- if ( !uiGlobal.loadoutsInitialized )
- {
- string gameModeString = GetConVarString( "mp_gamemode" )
- if ( gameModeString != "solo" )
- {
- InitStatsTables()
- }
- }
-
- InitItems()
-
- if ( IsMultiplayer() )
- {
- ShWeaponXP_Init()
- ShTitanXP_Init()
- ShFactionXP_Init()
- }
- else
- {
- SPObjectiveStringsInit()
- }
-
- #if DEV
- UpdatePrecachedSPWeapons()
- #endif
-
-
- if ( !uiGlobal.loadoutsInitialized )
- {
- string gameModeString = GetConVarString( "mp_gamemode" )
- if ( gameModeString != "solo" )
- {
- DeathHints_Init()
- InitDefaultLoadouts()
- CreateChallenges()
- uiGlobal.loadoutsInitialized = true
- }
- }
-
- if ( IsLevelMultiplayer( levelname ) || IsLobbyMapName( levelname ) )
- {
- thread UpdateCachedLoadouts()
- thread UpdateCachedNewItems()
- thread InitUISpawnLoadoutIndexes()
-
- if ( !uiGlobal.eventHandlersAdded )
- {
- uiGlobal.eventHandlersAdded = true
- }
-
- UI_GetAllChallengesProgress()
-
- bool isLobby = IsLobbyMapName( levelname )
-
- string gameModeString = GetConVarString( "mp_gamemode" )
- if ( gameModeString == "" )
- gameModeString = "<null>"
-
- Assert( gameModeString == GetConVarString( "mp_gamemode" ) )
- Assert( gameModeString != "" )
-
- int gameModeId = GameMode_GetGameModeId( gameModeString )
-
- int mapId = eMaps.invalid
- if ( levelname in getconsttable().eMaps )
- {
- mapId = expect int( getconsttable().eMaps[ levelname ] )
- }
- else
- {
- // Don't worry about this until we have to consider R2 Durango TCRs (10/2015)
- //if ( !IsTestMap() )
- // CodeWarning( "No map named '" + levelname + "' exists in eMaps, all shipping maps should be in this enum" )
- }
-
- int difficultyLevelId = 0
- int roundId = 0
-
- if ( isLobby )
- Durango_OnLobbySessionStart( gameModeId, difficultyLevelId )
- else
- Durango_OnMultiplayerRoundStart( gameModeId, mapId, difficultyLevelId, roundId, 0 )
- }
- else
- {
- // SP loadout stuff
- UI_GetAllChallengesProgress() // TODO: Can this be moved so we don't call it twice? It's called above.
-
- SP_ResetObjectiveStringIndex() // Since this persists thru level load, we need to explicitely clear it.
- }
-
- if ( IsMultiplayer() )
- {
- foreach ( callbackFunc in uiGlobal.onLevelInitCallbacks )
- {
- thread callbackFunc()
- }
-
- }
- thread UpdateMenusOnConnect( levelname )
-
- uiGlobal.previousLevel = uiGlobal.loadedLevel
- uiGlobal.previousPlaylist = GetCurrentPlaylistName()
-}
-
-void function UICodeCallback_LevelShutdown()
-{
- Signal( uiGlobal.signalDummy, "LevelShutdown" )
-
- printt( "UICodeCallback_LevelShutdown: " + uiGlobal.loadedLevel )
-
- StopVideo()
-
- if ( uiGlobal.loadedLevel != "" )
- CleanupInGameMenus()
-
- uiGlobal.loadedLevel = ""
- uiGlobal.mapSupportsMenuModelsUpdated = false
- uiGlobal.sp_showAlternateMissionLog = false
-}
-
-void function UICodeCallback_NavigateBack()
-{
- if ( uiGlobal.activeMenu == null )
- return
-
- if ( IsDialog( uiGlobal.activeMenu ) )
- {
- if ( uiGlobal.menuData[ uiGlobal.activeMenu ].dialogData.noChoice ||
- uiGlobal.menuData[ uiGlobal.activeMenu ].dialogData.forceChoice ||
- Time() < uiGlobal.dialogInputEnableTime )
- return
- }
-
- Assert( uiGlobal.activeMenu in uiGlobal.menuData )
- if ( uiGlobal.menuData[ uiGlobal.activeMenu ].navBackFunc != null )
- {
- thread uiGlobal.menuData[ uiGlobal.activeMenu ].navBackFunc()
- return
- }
-
- if ( uiGlobal.activeMenu.GetType() == "submenu" ) // REMOVE
- {
- CloseSubmenu()
- return
- }
-
- CloseActiveMenu( true )
-}
-
-// Called when IsConnected() will start returning true.
-void function UICodeCallback_OnConnected()
-{
-
-}
-
-void function UICodeCallback_OnFocusChanged( var oldFocusedPanel, var newFocusedPanel )
-{
-
-}
-
-// Accepting an origin invite closes dialogs, or aborts if they can't be closed
-bool function UICodeCallback_TryCloseDialog()
-{
- if ( !IsDialog( uiGlobal.activeMenu ) )
- return true
-
- if ( uiGlobal.menuData[ uiGlobal.activeMenu ].dialogData.forceChoice )
- return false
-
- CloseAllDialogs()
- Assert( !IsDialog( uiGlobal.activeMenu ) )
- return true
-}
-
-void function UICodeCallback_ConsoleKeyboardClosed()
-{
- switch ( uiGlobal.activeMenu )
- {
- case GetMenu( "EditPilotLoadoutMenu" ):
- string oldName = GetPilotLoadoutName( GetCachedPilotLoadout( uiGlobal.editingLoadoutIndex ) )
- string newName = GetPilotLoadoutRenameText()
-
- // strip doesn't work on UTF-8 strings
- // newName = strip( newName ) // Remove leading/trailing whitespace
- if ( newName == "" ) // If all whitespace entered reset to previous name
- newName = oldName
-
- SetPilotLoadoutName( newName )
- SelectPilotLoadoutRenameText()
- if ( newName != oldName )
- EmitUISound( "Menu.Accept" ) // No callback when cancelled so for now assume name was changed
- break
-
- default:
- break
- }
-}
-
-void function UICodeCallback_OnDetenteDisplayed()
-{
-// thread PlayDetentSound()
-//}
-//
-//void function PlayDetentSound()
-//{
-// WaitFrame() // otherwise gets killed off by code pause
-// WaitFrame() // otherwise gets killed off by code pause
-// EmitUISound( "Pilot_Killed_Indicator" )
-}
-
-void function UICodeCallback_OnSpLogDisplayed()
-{
-}
-
-void function UICodeCallback_ErrorDialog( string errorDetails )
-{
- printt( "UICodeCallback_ErrorDialog: " + errorDetails )
- thread OpenErrorDialog( errorDetails )
-}
-
-void function UICodeCallback_AcceptInviteThread( string accesstoken )
-{
- printt( "UICodeCallback_AcceptInviteThread '" + accesstoken + "'")
-
- #if PS4_PROG
- if ( !Ps4_PSN_Is_Loggedin() )
- {
- Ps4_LoginDialog_Schedule();
- while( Ps4_LoginDialog_Running() )
- WaitFrame()
- if ( !Ps4_PSN_Is_Loggedin() )
- return;
- }
-
- if( Ps4_CheckPlus_Schedule() )
- {
- while( Ps4_CheckPlus_Running() )
- WaitFrame()
- if( !Ps4_CheckPlus_Allowed() )
- {
- if( Ps4_CheckPlus_GetLastRequestResults() != 0 )
- {
- return
- }
-
- if( Ps4_ScreenPlusDialog_Schedule() )
- {
- while( Ps4_ScreenPlusDialog_Running() )
- WaitFrame()
- if( !Ps4_ScreenPlusDialog_Allowed() )
- return;
- }
- else
- {
- return;
- }
- }
- }
-
- #endif // #if PS4_PROG
-
- SubscribeToChatroomPartyChannel( accesstoken );
-
-}
-
-
-void function UICodeCallback_AcceptInvite( string accesstoken )
-{
- printt( "UICodeCallback_AcceptInvite '" + accesstoken + "'")
- thread UICodeCallback_AcceptInviteThread( accesstoken )
-}
-
-// TODO: replaceCurrent should not be an option. It should be a different function.
-void function AdvanceMenu( var menu, bool replaceCurrent = false )
-{
- //foreach ( index, menu in uiGlobal.menuStack )
- //{
- // if ( menu != null )
- // printt( "menu index " + index + " is named " + menu.GetDisplayName() )
- //}
-
- if ( uiGlobal.activeMenu )
- {
- // Don't open the same menu again if it's already open
- if ( uiGlobal.activeMenu == menu )
- return
-
- // Opening a normal menu while a dialog is open
- Assert( !IsDialog( uiGlobal.activeMenu ), "Tried opening menu: " + Hud_GetHudName( menu ) + " when uiGlobal.activeMenu was: " + Hud_GetHudName( uiGlobal.activeMenu ) )
- }
-
- if ( uiGlobal.activeMenu && !IsDialog( menu ) ) // Dialogs show on top so don't close existing menu when opening them
- {
- SetBlurEnabled( false )
-
- if ( replaceCurrent )
- {
- CloseMenuWrapper( uiGlobal.activeMenu )
- uiGlobal.menuStack.pop()
- }
- else
- {
- CloseMenu( uiGlobal.activeMenu )
- printt( Hud_GetHudName( uiGlobal.activeMenu ), "menu closed" )
- }
- }
-
- if ( IsDialog( menu ) && uiGlobal.activeMenu )
- SetFooterPanelVisibility( uiGlobal.activeMenu, false )
-
- uiGlobal.menuStack.push( menu )
- uiGlobal.activeMenu = menu
-
- uiGlobal.lastMenuNavDirection = MENU_NAV_FORWARD
-
- if ( uiGlobal.activeMenu )
- {
- if ( !IsLobby() && !uiGlobal.mapSupportsMenuModels )
- SetBlurEnabled( true )
-
- OpenMenuWrapper( uiGlobal.activeMenu, true )
- }
-
- Signal( uiGlobal.signalDummy, "ActiveMenuChanged" )
-}
-
-void function SetFooterPanelVisibility( var menu, bool visible )
-{
- if ( !Hud_HasChild( menu, "FooterButtons" ) )
- return
-
- var panel = Hud_GetChild( menu, "FooterButtons" )
- Hud_SetVisible( panel, visible )
-}
-
-void function OpenSubmenu( var menu, bool updateMenuPos = true )
-{
- Assert( menu )
- Assert( menu.GetType() == "submenu" )
-
- if ( uiGlobal.activeMenu )
- {
- // Don't open the same menu again if it's already open
- if ( uiGlobal.activeMenu == menu )
- return
- }
-
- local submenuPos = Hud_GetAbsPos( GetFocus() )
-
- uiGlobal.menuStack.push( menu )
- uiGlobal.activeMenu = menu
-
- OpenMenuWrapper( uiGlobal.activeMenu, true )
-
- if ( updateMenuPos )
- {
- var vguiButtonFrame = Hud_GetChild( uiGlobal.activeMenu, "ButtonFrame" )
- Hud_SetPos( vguiButtonFrame, submenuPos[0], submenuPos[1] )
- }
-
- uiGlobal.lastMenuNavDirection = MENU_NAV_FORWARD
-
- Signal( uiGlobal.signalDummy, "ActiveMenuChanged" )
-}
-
-void function CloseSubmenu( bool openStackMenu = true )
-{
- if ( !uiGlobal.activeMenu )
- return
-
- if ( uiGlobal.activeMenu.GetType() != "submenu" )
- return
-
- CloseMenuWrapper( uiGlobal.activeMenu )
- uiGlobal.menuStack.pop()
-
- uiGlobal.lastMenuNavDirection = MENU_NAV_FORWARD
-
- if ( uiGlobal.menuStack.len() )
- {
- uiGlobal.activeMenu = uiGlobal.menuStack.top()
-
- // This runs any OnOpen function for the menu and sets focus, but doesn't actually open the menu because it is already open
- if ( openStackMenu )
- OpenMenuWrapper( uiGlobal.activeMenu, false )
- }
- else
- {
- uiGlobal.activeMenu = null
- }
-
- Signal( uiGlobal.signalDummy, "ActiveMenuChanged" )
-}
-
-void function CloseActiveMenuNoParms()
-{
- CloseActiveMenu()
-}
-
-void function CloseActiveMenu( bool cancelled = false, bool openStackMenu = true )
-{
- bool updateBlur = true
- bool wasDialog = false
-
- if ( uiGlobal.activeMenu )
- {
- if ( IsDialog( uiGlobal.activeMenu ) )
- {
- updateBlur = false
- wasDialog = true
- uiGlobal.dialogInputEnableTime = 0.0
-
- if ( uiGlobal.dialogCloseCallback )
- {
- uiGlobal.dialogCloseCallback( cancelled )
- uiGlobal.dialogCloseCallback = null
- }
- }
-
- if ( updateBlur )
- SetBlurEnabled( false )
-
- CloseMenuWrapper( uiGlobal.activeMenu )
- }
-
- uiGlobal.menuStack.pop()
- if ( uiGlobal.menuStack.len() )
- uiGlobal.activeMenu = uiGlobal.menuStack.top()
- else
- uiGlobal.activeMenu = null
-
- uiGlobal.lastMenuNavDirection = MENU_NAV_BACK
-
- if ( wasDialog )
- {
- if ( uiGlobal.activeMenu )
- SetFooterPanelVisibility( uiGlobal.activeMenu, true )
-
- if ( IsDialog( uiGlobal.activeMenu ) )
- openStackMenu = true
- else
- openStackMenu = false
- }
-
- if ( uiGlobal.activeMenu )
- {
- if ( uiGlobal.activeMenu.GetType() == "submenu" )
- {
- Hud_SetFocused( uiGlobal.menuData[ uiGlobal.activeMenu ].lastFocus )
- }
- else if ( openStackMenu )
- {
- OpenMenuWrapper( uiGlobal.activeMenu, false )
-
- if ( updateBlur && !IsLobby() && !uiGlobal.mapSupportsMenuModels )
- SetBlurEnabled( true )
- }
- }
-
- Signal( uiGlobal.signalDummy, "ActiveMenuChanged" )
-}
-
-void function CloseAllMenus()
-{
- if ( IsDialog( uiGlobal.activeMenu ) )
- CloseActiveMenu( true )
-
- if ( uiGlobal.activeMenu && uiGlobal.activeMenu.GetType() == "submenu" )
- CloseSubmenu( false )
-
- if ( uiGlobal.activeMenu )
- {
- SetBlurEnabled( false )
- CloseMenuWrapper( uiGlobal.activeMenu )
- }
-
- uiGlobal.menuStack = []
- uiGlobal.activeMenu = null
-
- uiGlobal.lastMenuNavDirection = MENU_NAV_BACK
-
- Signal( uiGlobal.signalDummy, "ActiveMenuChanged" )
-}
-
-void function CloseAllInGameMenus()
-{
- while ( uiGlobal.activeMenu )
- {
- if ( uiGlobal.activeMenu.GetType() == "submenu" )
- CloseSubmenu( false )
-
- CloseActiveMenu( true, false )
- }
-}
-
-void function CloseAllDialogs()
-{
- while ( IsDialog( uiGlobal.activeMenu ) )
- CloseActiveMenu( true )
-}
-
-void function CloseAllToTargetMenu( var targetMenu )
-{
- while ( uiGlobal.activeMenu != targetMenu )
- CloseActiveMenu( true, false )
-}
-
-void function PrintMenuStack()
-{
- array<var> stack = clone uiGlobal.menuStack
- stack.reverse()
-
- printt( "MENU STACK:" )
-
- foreach ( menu in stack )
- {
- if ( menu )
- printt( " ", Hud_GetHudName( menu ) )
- else
- printt( " null" )
- }
-}
-
-// Happens on any level load
-void function UpdateMenusOnConnect( string levelname )
-{
- EndSignal( uiGlobal.signalDummy, "LevelShutdown" ) // HACK fix because UICodeCallback_LevelInit() incorrectly runs when disconnected by client error. Test with "script_error_client" while a level is loaded.
-
- CloseAllDialogs()
-
- var mainMenu = GetMenu( "MainMenu" )
- if ( IsMenuInMenuStack( mainMenu ) && !IsMenuInMenuStack( null ) )
- CloseAllToTargetMenu( mainMenu )
-
- Assert( uiGlobal.activeMenu != null || uiGlobal.menuStack.len() == 0 )
-
- AdvanceMenu( null )
-
- // TODO: The order things are called in should be predictable so this isn't needed
- while ( !uiGlobal.mapSupportsMenuModelsUpdated )
- {
- //printt( Time(), "beginning waitframe, uiGlobal.mapSupportsMenuModelsUpdated is:", uiGlobal.mapSupportsMenuModelsUpdated )
- WaitFrame()
- //printt( Time(), "ended waitframe, uiGlobal.mapSupportsMenuModelsUpdated is:", uiGlobal.mapSupportsMenuModelsUpdated )
- }
-
- if ( IsLevelMultiplayer( levelname ) )
- {
- bool isLobby = IsLobbyMapName( levelname )
-
- if ( isLobby )
- {
- if ( IsPrivateMatch() )
- {
- AdvanceMenu( GetMenu( "PrivateLobbyMenu" ) )
- }
- else
- {
- AdvanceMenu( GetMenu( "LobbyMenu" ) )
- }
-
- thread UpdateAnnouncementDialog()
- }
- else
- {
- UI_SetPresentationType( ePresentationType.INACTIVE )
- }
- }
-}
-
-bool function IsMenuInMenuStack( var searchMenu )
-{
- foreach ( menu in uiGlobal.menuStack )
- {
- // loading a map pushes a null sentinel onto the menu stack
- if ( !menu )
- continue
-
- if ( menu == searchMenu )
- return true
- }
-
- return false
-}
-
-var function GetTopNonDialogMenu()
-{
- array<var> menuArray = clone uiGlobal.menuStack
- menuArray.reverse()
-
- foreach ( menu in menuArray )
- {
- if ( menu == null || IsDialog( menu ) )
- continue
-
- return menu
- }
-
- return null
-}
-
-void function CleanupInGameMenus()
-{
- Signal( uiGlobal.signalDummy, "CleanupInGameMenus" )
-
- CloseAllInGameMenus()
- Assert( uiGlobal.activeMenu == null )
- if ( uiGlobal.menuStack.len() )
- {
- if ( uiGlobal.loadingLevel == "" )
- CloseActiveMenu() // Disconnected. Remove stack null and open main menu.
- else
- CloseActiveMenu( true, false ) // Level to level transition. Remove stack null and DON'T open main menu.
- }
-}
-
-var function GetActiveMenu()
-{
- return uiGlobal.activeMenu
-}
-
-var function GetMenu( string menuName )
-{
- return uiGlobal.menus[ menuName ]
-}
-
-var function GetPanel( string panelName )
-{
- return uiGlobal.panels[ panelName ]
-}
-
-array<var> function GetAllMenuPanels( var menu )
-{
- array<var> menuPanels
-
- foreach ( panel in uiGlobal.allPanels )
- {
- if ( Hud_GetParent( panel ) == menu )
- menuPanels.append( panel )
- }
-
- return menuPanels
-}
-
-void function InitGamepadConfigs()
-{
- uiGlobal.buttonConfigs = [ { orthodox = "gamepad_button_layout_default.cfg", southpaw = "gamepad_button_layout_default_southpaw.cfg" } ]
- uiGlobal.buttonConfigs.append( { orthodox = "gamepad_button_layout_bumper_jumper.cfg", southpaw = "gamepad_button_layout_bumper_jumper_southpaw.cfg" } )
- uiGlobal.buttonConfigs.append( { orthodox = "gamepad_button_layout_bumper_jumper_alt.cfg", southpaw = "gamepad_button_layout_bumper_jumper_alt_southpaw.cfg" } )
- uiGlobal.buttonConfigs.append( { orthodox = "gamepad_button_layout_pogo_stick.cfg", southpaw = "gamepad_button_layout_pogo_stick_southpaw.cfg" } )
- uiGlobal.buttonConfigs.append( { orthodox = "gamepad_button_layout_button_kicker.cfg", southpaw = "gamepad_button_layout_button_kicker_southpaw.cfg" } )
- uiGlobal.buttonConfigs.append( { orthodox = "gamepad_button_layout_circle.cfg", southpaw = "gamepad_button_layout_circle_southpaw.cfg" } )
- uiGlobal.buttonConfigs.append( { orthodox = "gamepad_button_layout_ninja.cfg", southpaw = "gamepad_button_layout_ninja_southpaw.cfg" } )
- uiGlobal.buttonConfigs.append( { orthodox = "gamepad_button_layout_custom.cfg", southpaw = "gamepad_button_layout_custom.cfg" } )
-
- uiGlobal.stickConfigs = []
- uiGlobal.stickConfigs.append( "gamepad_stick_layout_default.cfg" )
- uiGlobal.stickConfigs.append( "gamepad_stick_layout_southpaw.cfg" )
- uiGlobal.stickConfigs.append( "gamepad_stick_layout_legacy.cfg" )
- uiGlobal.stickConfigs.append( "gamepad_stick_layout_legacy_southpaw.cfg" )
-
- foreach ( key, val in uiGlobal.buttonConfigs )
- {
- VPKNotifyFile( "cfg/" + val.orthodox )
- VPKNotifyFile( "cfg/" + val.southpaw )
- }
-
- foreach ( key, val in uiGlobal.stickConfigs )
- VPKNotifyFile( "cfg/" + val )
-
- ExecCurrentGamepadButtonConfig()
- ExecCurrentGamepadStickConfig()
-
- SetStandardAbilityBindingsForPilot( GetLocalClientPlayer() )
-}
-
-void function InitMenus()
-{
- InitGlobalMenuVars()
- SpShWeaponsInit()
-
- AddMenu( "MainMenu", $"resource/ui/menus/main.menu", InitMainMenu, "#MAIN" )
- AddPanel( GetMenu( "MainMenu" ), "EstablishUserPanel", InitEstablishUserPanel )
- AddPanel( GetMenu( "MainMenu" ), "MainMenuPanel", InitMainMenuPanel )
-
- // stub
- void functionref() InitModMenu = void function(){}
- AddMenu( "ModListMenu", $"resource/ui/menus/modlist.menu", InitModMenu, "#MENU_MODS" )
-
- AddMenu( "PlayVideoMenu", $"resource/ui/menus/play_video.menu", InitPlayVideoMenu )
- AddMenu( "LobbyMenu", $"resource/ui/menus/lobby.menu", InitLobbyMenu, "#LOBBY" )
-
- // stub
- void functionref() InitServerBrowserMenu = void function(){}
- AddMenu( "ServerBrowserMenu", $"resource/ui/menus/server_browser.menu", InitServerBrowserMenu, "#MENU_SERVER_BROWSER" )
-
- AddMenu( "FDMenu", $"resource/ui/menus/playlist_fd.menu", InitFDPlaylistMenu )
- AddMenu( "TeamTitanSelectMenu", $"resource/ui/menus/team_titan_select.menu", InitTeamTitanSelectMenu )
- AddMenu( "PlaylistMenu", $"resource/ui/menus/playlist.menu", InitPlaylistMenu )
- AddMenu( "PlaylistMixtapeMenu", $"resource/ui/menus/playlist_mixtape.menu", InitPlaylistMixtapeMenu )
- AddMenu( "PlaylistMixtapeChecklistMenu", $"resource/ui/menus/playlist_mixtape_checklist.menu", InitPlaylistMixtapeChecklistMenu )
-
- AddMenu( "SinglePlayerDevMenu", $"resource/ui/menus/singleplayer_dev.menu", InitSinglePlayerDevMenu, "SINGLE PLAYER DEV" )
- AddMenu( "SinglePlayerMenu", $"resource/ui/menus/singleplayer.menu", InitSinglePlayerMenu, "SINGLE PLAYER" )
-
- AddMenu( "SearchMenu", $"resource/ui/menus/search.menu", InitSearchMenu )
-
- AddMenu( "GammaMenu", $"resource/ui/menus/gamma.menu", InitGammaMenu, "#BRIGHTNESS" )
-
- AddMenu( "CommunitiesMenu", $"resource/ui/menus/community.menu", InitCommunitiesMenu )
- AddMenu( "Notifications", $"resource/ui/menus/notifications.menu", InitNotificationsMenu )
- AddMenu( "MyNetworks", $"resource/ui/menus/communities_mine.menu", InitMyNetworksMenu )
- AddMenu( "InboxFrontMenu", $"resource/ui/menus/inbox_front.menu", InitInboxFrontMenu )
- AddMenu( "Inbox", $"resource/ui/menus/inbox.menu", InitInboxMenu )
- AddMenu( "BrowseCommunities", $"resource/ui/menus/communities_browse.menu" )
- AddMenu( "CommunityEditMenu", $"resource/ui/menus/community_edit.menu" )
- AddMenu( "CommunityAdminSendMessage", $"resource/ui/menus/community_sendMessage.menu" )
- AddMenu( "CommunityAdminInviteRequestMenu", $"resource/ui/menus/community_inviteRequest.menu" )
-#if NETWORK_INVITE
- AddMenu( "InviteFriendsToNetworkMenu", $"resource/ui/menus/invite_friends.menu", InitInviteFriendsToNetworkMenu )
-#endif
-
- AddMenu( "InGameMPMenu", $"resource/ui/menus/ingame_mp.menu", InitInGameMPMenu )
- AddMenu( "InGameSPMenu", $"resource/ui/menus/ingame_sp.menu", InitInGameSPMenu )
-
- AddMenu( "Dialog", $"resource/ui/menus/dialog.menu", InitDialogMenu )
- AddMenu( "AnnouncementDialog", $"resource/ui/menus/dialog_announcement.menu", InitAnnouncementDialog )
- AddMenu( "ConnectingDialog", $"resource/ui/menus/dialog_connecting.menu", InitConnectingDialog )
- AddMenu( "DataCenterDialog", $"resource/ui/menus/dialog_datacenter.menu", InitDataCenterDialogMenu )
- AddMenu( "EULADialog", $"resource/ui/menus/dialog_eula.menu", InitEULADialog )
- AddMenu( "ReviewTermsDialog", $"resource/ui/menus/dialog_review_terms.menu", InitReviewTermsDialog )
- AddMenu( "RegistrationDialog", $"resource/ui/menus/dialog_registration.menu", InitRegistrationDialog )
- AddMenu( "AdvocateGiftDialog", $"resource/ui/menus/dialog_advocate_gift.menu", InitAdvocateGiftDialog )
-
- AddMenu( "ControlsMenu", $"resource/ui/menus/controls.menu", InitControlsMenu, "#CONTROLS" )
- AddMenu( "ControlsAdvancedLookMenu", $"resource/ui/menus/controls_advanced_look.menu", InitControlsAdvancedLookMenu, "#CONTROLS_ADVANCED_LOOK" )
- AddMenu( "GamepadLayoutMenu", $"resource/ui/menus/gamepadlayout.menu", InitGamepadLayoutMenu )
-#if PC_PROG
- AddMenu_WithCreateFunc( "MouseKeyboardBindingsMenu", $"resource/ui/menus/mousekeyboardbindings.menu", InitMouseKeyboardMenu, CreateKeyBindingMenu )
- AddMenu( "AudioMenu", $"resource/ui/menus/audio.menu", InitAudioMenu, "#AUDIO" )
- AddMenu_WithCreateFunc( "VideoMenu", $"resource/ui/menus/video.menu", InitVideoMenu, CreateVideoOptionsMenu )
-#elseif CONSOLE_PROG
- AddMenu( "AudioVideoMenu", $"resource/ui/menus/audio_video.menu", InitAudioVideoMenu, "#AUDIO_VIDEO" )
-#endif
-
- AddMenu( "AdvancedHudMenu", $"resource/ui/menus/advanced_hud.menu", InitAdvancedHudMenu, "#ADVANCED_HUD" )
-
- AddMenu( "PilotLoadoutsMenu", $"resource/ui/menus/pilotloadouts.menu", InitPilotLoadoutsMenu )
- AddMenu( "TitanLoadoutsMenu", $"resource/ui/menus/titanloadouts.menu", InitTitanLoadoutsMenu )
- AddMenu( "EditPilotLoadoutsMenu", $"resource/ui/menus/pilotloadouts.menu", InitEditPilotLoadoutsMenu )
- AddMenu( "EditTitanLoadoutsMenu", $"resource/ui/menus/titanloadouts.menu", InitEditTitanLoadoutsMenu )
- AddMenu( "EditPilotLoadoutMenu", $"resource/ui/menus/editpilotloadout.menu", InitEditPilotLoadoutMenu )
- AddMenu( "EditTitanLoadoutMenu", $"resource/ui/menus/edittitanloadout.menu", InitEditTitanLoadoutMenu )
-
- AddMenu( "SPTitanLoadoutMenu", $"resource/ui/menus/sptitanloadout.menu", InitSPTitanLoadoutMenu )
- AddMenu( "SPTitanLoadoutTutorialMenu", $"resource/ui/menus/sptitanloadout_tutorial.menu", InitSPTitanLoadoutTutorialMenu )
-
- AddMenu( "SuitSelectMenu", $"resource/ui/menus/suitselect.menu", InitSuitSelectMenu )
- AddMenu( "WeaponSelectMenu", $"resource/ui/menus/weaponselect.menu", InitWeaponSelectMenu )
- AddMenu( "CategorySelectMenu", $"resource/ui/menus/categoryselect.menu", InitCategorySelectMenu )
- AddMenu( "AbilitySelectMenu", $"resource/ui/menus/abilityselect.menu", InitAbilitySelectMenu )
- AddMenu( "PassiveSelectMenu", $"resource/ui/menus/passiveselect.menu", InitPassiveSelectMenu )
- AddSubmenu( "ModSelectMenu", $"resource/ui/menus/modselect.menu", InitModSelectMenu )
- AddMenu( "CamoSelectMenu", $"resource/ui/menus/camoselect.menu", InitCamoSelectMenu )
- AddMenu( "NoseArtSelectMenu", $"resource/ui/menus/noseartselect.menu", InitNoseArtSelectMenu )
- AddMenu( "CallsignCardSelectMenu", $"resource/ui/menus/callsigncardselect.menu", InitCallsignCardSelectMenu )
- AddMenu( "CallsignIconSelectMenu", $"resource/ui/menus/callsigniconselect.menu", InitCallsignIconSelectMenu )
- AddMenu( "BoostStoreMenu", $"resource/ui/menus/booststore.menu", InitBoostStoreMenu )
-
- AddMenu( "PrivateLobbyMenu", $"resource/ui/menus/private_lobby.menu", InitPrivateMatchMenu, "#PRIVATE_MATCH" )
- AddMenu( "MapsMenu", $"resource/ui/menus/map_select.menu", InitMapsMenu )
- AddMenu( "ModesMenu", $"resource/ui/menus/mode_select.menu", InitModesMenu )
- AddMenu( "MatchSettingsMenu", $"resource/ui/menus/match_settings.menu", InitMatchSettingsMenu )
-
- AddMenu( "Advocate_Letter", $"resource/ui/menus/advocate_letter.menu", InitAdvocateLetterMenu )
- AddMenu( "Generation_Respawn", $"resource/ui/menus/generation_respawn.menu", InitGenerationRespawnMenu )
- AddMenu( "ChallengesMenu", $"resource/ui/menus/challenges.menu", InitChallengesMenu )
-
- AddMenu( "ViewStatsMenu", $"resource/ui/menus/viewstats.menu", InitViewStatsMenu, "#PERSONAL_STATS" )
- AddMenu( "ViewStats_Overview_Menu", $"resource/ui/menus/viewstats_overview.menu", InitViewStatsOverviewMenu )
- //AddMenu( "ViewStats_Kills_Menu", $"resource/ui/menus/viewstats_kills.menu", InitViewStatsKillsMenu )
- AddMenu( "ViewStats_Time_Menu", $"resource/ui/menus/viewstats_time.menu", InitViewStatsTimeMenu )
- //AddMenu( "ViewStats_Distance_Menu", $"resource/ui/menus/viewstats_distance.menu", InitViewStatsDistanceMenu )
- AddMenu( "ViewStats_Weapons_Menu", $"resource/ui/menus/viewstats_weapons.menu", InitViewStatsWeaponsMenu )
- AddMenu( "ViewStats_Titans_Menu", $"resource/ui/menus/viewstats_titans.menu", InitViewStatsTitansMenu )
- AddMenu( "ViewStats_Misc_Menu", $"resource/ui/menus/viewstats_misc.menu", InitViewStatsMiscMenu )
- AddMenu( "ViewStats_Maps_Menu", $"resource/ui/menus/viewstats_maps.menu", InitViewStatsMapsMenu )
-
- AddMenu( "PostGameMenu", $"resource/ui/menus/postgame.menu", InitPostGameMenu )
- AddMenu( "EOG_XP", $"resource/ui/menus/eog_xp.menu", InitEOG_XPMenu )
- AddMenu( "EOG_Coins", $"resource/ui/menus/eog_coins.menu", InitEOG_CoinsMenu )
- AddMenu( "EOG_Challenges", $"resource/ui/menus/eog_challenges.menu", InitEOG_ChallengesMenu )
- AddMenu( "EOG_Unlocks", $"resource/ui/menus/eog_unlocks.menu", InitEOG_UnlocksMenu )
- AddMenu( "EOG_Scoreboard", $"resource/ui/menus/eog_scoreboard.menu", InitEOG_ScoreboardMenu )
-
- AddMenu( "CreditsMenu", $"resource/ui/menus/credits.menu", InitCreditsMenu, "#CREDITS" )
-
- AddMenu( "BurnCardMenu", $"resource/ui/menus/burn_cards.menu", InitBurnCardMenu, "#MENU_BURNCARD_MENU" )
- AddMenu( "FactionChoiceMenu", $"resource/ui/menus/faction_choice.menu", InitFactionChoiceMenu, "#FACTION_CHOICE_MENU" )
- AddMenu( "ArmoryMenu", $"resource/ui/menus/armory.menu", InitArmoryMenu, "#ARMORY_MENU" )
-
- AddMenu( "StoreMenu", $"resource/ui/menus/store.menu", InitStoreMenu, "#STORE_MENU" )
- AddMenu( "StoreMenu_NewReleases", $"resource/ui/menus/store_new_releases.menu", InitStoreMenuNewReleases, "#STORE_NEW_RELEASES" )
- AddMenu( "StoreMenu_Limited", $"resource/ui/menus/store_limited.menu", InitStoreMenuLimited, "#STORE_LIMITED" )
- AddMenu( "StoreMenu_Sales", $"resource/ui/menus/store_bundles.menu", InitStoreMenuSales, "#STORE_BUNDLES" )
- AddMenu( "StoreMenu_Titans", $"resource/ui/menus/store_prime_titans.menu", InitStoreMenuTitans, "#STORE_TITANS" ) // reusing store_prime_titans.menu
- AddMenu( "StoreMenu_PrimeTitans", $"resource/ui/menus/store_prime_titans.menu", InitStoreMenuPrimeTitans, "#STORE_PRIME_TITANS" )
- //AddMenu( "StoreMenu_WeaponSelect", $"resource/ui/menus/store_weapon_select.menu", InitStoreMenuWeaponSelect )
- //AddMenu( "StoreMenu_WeaponSkinPreview", $"resource/ui/menus/store_weapon_skin_preview.menu", InitStoreMenuWeaponSkinPreview )
- AddMenu( "StoreMenu_WeaponSkinBundles", $"resource/ui/menus/store_weapon_skin_bundles.menu", InitStoreMenuWeaponSkinBundles )
- AddMenu( "StoreMenu_WeaponSkins", $"resource/ui/menus/store_weapons.menu", InitStoreMenuWeaponSkins )
- AddMenu( "StoreMenu_Customization", $"resource/ui/menus/store_customization.menu", InitStoreMenuCustomization, "#STORE_CUSTOMIZATION_PACKS" )
- AddMenu( "StoreMenu_CustomizationPreview", $"resource/ui/menus/store_customization_preview.menu", InitStoreMenuCustomizationPreview, "#STORE_CUSTOMIZATION_PACKS" )
- AddMenu( "StoreMenu_Camo", $"resource/ui/menus/store_camo.menu", InitStoreMenuCamo, "#STORE_CAMO_PACKS" )
- AddMenu( "StoreMenu_CamoPreview", $"resource/ui/menus/store_camo_preview.menu", InitStoreMenuCamoPreview, "#STORE_CAMO_PACKS" )
- AddMenu( "StoreMenu_Callsign", $"resource/ui/menus/store_callsign.menu", InitStoreMenuCallsign, "#STORE_CALLSIGN_PACKS" )
- AddMenu( "StoreMenu_CallsignPreview", $"resource/ui/menus/store_callsign_preview.menu", InitStoreMenuCallsignPreview, "#STORE_CALLSIGN_PACKS" )
-
- AddMenu( "KnowledgeBaseMenu", $"resource/ui/menus/knowledgebase.menu", InitKnowledgeBaseMenu )
- AddMenu( "KnowledgeBaseMenuSubMenu", $"resource/ui/menus/knowledgebase_submenu.menu", InitKnowledgeBaseMenuSubMenu )
-
- AddMenu( "DevMenu", $"resource/ui/menus/dev.menu", InitDevMenu, "Dev" )
- InitSharedStartPoints()
-
- foreach ( menu in uiGlobal.allMenus )
- {
- if ( uiGlobal.menuData[ menu ].initFunc != null )
- uiGlobal.menuData[ menu ].initFunc()
-
- array<var> elems = GetElementsByClassname( menu, "TabsCommonClass" )
- if ( elems.len() )
- uiGlobal.menuData[ menu ].hasTabs = true
-
- elems = GetElementsByClassname( menu, "EnableKeyBindingIcons" )
- foreach ( elem in elems )
- Hud_EnableKeyBindingIcons( elem )
- }
-
- InitTabs()
-
- var tabbedMenu = GetMenu( "PostGameMenu" )
- AddPanel( tabbedMenu, "PVEPanel", InitPVEPanel )
- AddPanel( tabbedMenu, "SummaryPanel", InitSummaryPanel )
- AddPanel( tabbedMenu, "FDAwardsPanel", InitFDAwardsPanel )
-
- AddPanel( tabbedMenu, "ScoreboardPanel", InitScoreboardPanel )
-
- foreach ( panel in uiGlobal.allPanels )
- {
- if ( uiGlobal.panelData[ panel ].initFunc != null )
- uiGlobal.panelData[ panel ].initFunc()
- }
-
- // A little weird, but GetElementsByClassname() uses menu scope rather than parent scope.
- foreach ( menu in uiGlobal.allMenus )
- {
- array<var> buttons = GetElementsByClassname( menu, "DefaultFocus" )
- foreach ( button in buttons )
- {
- var panel = Hud_GetParent( button )
-
- //Assert( elems.len() == 1, "More than 1 panel element set as DefaultFocus!" )
- Assert( panel != null, "no parent panel found for button " + Hud_GetHudName( button ) )
- Assert( panel in uiGlobal.panelData, "panel " + Hud_GetHudName( panel ) + " isn't in uiGlobal.panelData, but button " + Hud_GetHudName( button ) + " has defaultFocus set!" )
- uiGlobal.panelData[ panel ].defaultFocus = button
- //printt( "Found DefaultFocus, button was:", Hud_GetHudName( button ), "panel was:", Hud_GetHudName( panel ) )
- }
- }
-
- InitFooterOptions()
-
- #if DEV
- if ( Dev_CommandLineHasParm( "-autoprecache_all" ) )
- {
- // repreache all levels
- ExecuteLoadingClientCommands_SetStartPoint( "sp_training" )
- ClientCommand( "map sp_training" )
- CloseAllMenus()
- }
- #endif
-}
-
-void functionref( var ) function AdvanceMenuEventHandler( var menu )
-{
- return void function( var item ) : ( menu )
- {
- if ( Hud_IsLocked( item ) )
- return
-
- AdvanceMenu( menu )
- }
-}
-
-void function PCBackButton_Activate( var button )
-{
- UICodeCallback_NavigateBack()
-}
-
-void function PCSwitchTeamsButton_Activate( var button )
-{
- ClientCommand( "PrivateMatchSwitchTeams" )
-}
-
-void function PCToggleSpectateButton_Activate( var button )
-{
- ClientCommand( "PrivateMatchToggleSpectate" )
-}
-
-void function ToggleButtonStates( var button )
-{
- for ( ;; )
- {
- Hud_SetEnabled( button, true )
- wait 1
- Hud_SetSelected( button, true )
- wait 1
- Hud_SetLocked( button, true )
- wait 1
- Hud_SetNew( button, true )
- wait 1
- Hud_SetNew( button, false )
- wait 1
- Hud_SetLocked( button, false )
- wait 1
- Hud_SetSelected( button, false )
- wait 1
- Hud_SetEnabled( button, false )
- wait 1
- }
-}
-
-void function AddMenuElementsByClassname( var menu, string classname )
-{
- array<var> elements = GetElementsByClassname( menu, classname )
-
- if ( !(classname in menu.classElements) )
- menu.classElements[classname] <- []
-
- menu.classElements[classname].extend( elements )
-}
-
-void function FocusDefault( var menu )
-{
- if (
- menu == GetMenu( "MainMenu" ) ||
- menu == GetMenu( "CategorySelectMenu" ) ||
- menu == GetMenu( "AbilitySelectMenu" ) ||
- menu == GetMenu( "PassiveSelectMenu" ) ||
- menu == GetMenu( "WeaponSelectMenu" ) ||
- menu == GetMenu( "SuitSelectMenu" ) ||
- menu == GetMenu( "CamoSelectMenu" ) ||
- menu == GetMenu( "NoseArtSelectMenu" ) ||
- menu == GetMenu( "FactionChoiceMenu" ) ||
- menu == GetMenu( "BurnCardMenu" ) ||
- menu == GetMenu( "CallsignCardSelectMenu" ) ||
- menu == GetMenu( "CallsignIconSelectMenu" ) )
- {
- }
- else
- {
- //printt( "FocusDefaultMenuItem() called" )
- FocusDefaultMenuItem( menu )
- }
-}
-
-void function SetPanelDefaultFocus( var panel, var button )
-{
- uiGlobal.panelData[ panel ].defaultFocus = button
-}
-
-void function PanelFocusDefault( var panel )
-{
- //printt( "PanelFocusDefault called" )
- if ( uiGlobal.panelData[ panel ].defaultFocus )
- {
- Hud_SetFocused( uiGlobal.panelData[ panel ].defaultFocus )
- //printt( "PanelFocusDefault if passed,", Hud_GetHudName( uiGlobal.panelData[ panel ].defaultFocus ), "focused" )
- }
-}
-
-void function SetMenuThinkFunc( var menu, void functionref() func )
-{
- Assert( uiGlobal.menuData[ menu ].thinkFunc == null )
- uiGlobal.menuData[ menu ].thinkFunc = func
-}
-
-void function AddMenuEventHandler( var menu, int event, void functionref() func )
-{
- if ( event == eUIEvent.MENU_OPEN )
- {
- Assert( uiGlobal.menuData[ menu ].openFunc == null )
- uiGlobal.menuData[ menu ].openFunc = func
- }
- else if ( event == eUIEvent.MENU_CLOSE )
- {
- Assert( uiGlobal.menuData[ menu ].closeFunc == null )
- uiGlobal.menuData[ menu ].closeFunc = func
- }
- else if ( event == eUIEvent.MENU_SHOW )
- {
- Assert( uiGlobal.menuData[ menu ].showFunc == null )
- uiGlobal.menuData[ menu ].showFunc = func
- }
- else if ( event == eUIEvent.MENU_HIDE )
- {
- Assert( uiGlobal.menuData[ menu ].hideFunc == null )
- uiGlobal.menuData[ menu ].hideFunc = func
- }
- else if ( event == eUIEvent.MENU_NAVIGATE_BACK )
- {
- Assert( uiGlobal.menuData[ menu ].navBackFunc == null )
- uiGlobal.menuData[ menu ].navBackFunc = func
- }
- else if ( event == eUIEvent.MENU_TAB_CHANGED )
- {
- Assert( uiGlobal.menuData[ menu ].tabChangedFunc == null )
- uiGlobal.menuData[ menu ].tabChangedFunc = func
- }
- else if ( event == eUIEvent.MENU_ENTITLEMENTS_CHANGED )
- {
- Assert( uiGlobal.menuData[ menu ].entitlementsChangedFunc == null )
- uiGlobal.menuData[ menu ].entitlementsChangedFunc = func
- }
- else if ( event == eUIEvent.MENU_INPUT_MODE_CHANGED )
- {
- Assert( uiGlobal.menuData[ menu ].inputModeChangedFunc == null )
- uiGlobal.menuData[ menu ].inputModeChangedFunc = func
- }
-}
-
-void function AddPanelEventHandler( var panel, int event, void functionref() func )
-{
- if ( event == eUIEvent.PANEL_SHOW )
- uiGlobal.panelData[ panel ].showFunc = func
- else if ( event == eUIEvent.PANEL_HIDE )
- uiGlobal.panelData[ panel ].hideFunc = func
-}
-
-// TODO: Get a real on open event from code?
-void function OpenMenuWrapper( var menu, bool focusDefault )
-{
- OpenMenu( menu )
- printt( Hud_GetHudName( menu ), "menu opened" )
-
- Assert( menu in uiGlobal.menuData )
- if ( uiGlobal.menuData[ menu ].openFunc != null )
- {
- thread uiGlobal.menuData[ menu ].openFunc()
- //printt( "Called openFunc for:", menu.GetHudName() )
- }
-
- if ( focusDefault )
- FocusDefault( menu )
-
- //UpdateMenuTabs()
- UpdateFooterOptions()
-}
-
-void function CloseMenuWrapper( var menu )
-{
- CloseMenu( menu )
- printt( Hud_GetHudName( menu ), "menu closed" )
-
- Assert( menu in uiGlobal.menuData )
- if ( uiGlobal.menuData[ menu ].closeFunc != null )
- {
- thread uiGlobal.menuData[ menu ].closeFunc()
- //printt( "Called closeFunc for:", Hud_GetHudName( menu ) )
- }
-}
-
-bool function IsLevelMultiplayer( string levelname )
-{
- return levelname.find( "mp_" ) == 0
-}
-
-void function AddButtonEventHandler( var button, int event, void functionref( var ) func )
-{
- Hud_AddEventHandler( button, event, func )
-}
-
-void function AddEventHandlerToButton( var menu, string buttonName, int event, void functionref( var ) func )
-{
- var button = Hud_GetChild( menu, buttonName )
- Hud_AddEventHandler( button, event, func )
-}
-
-void function AddEventHandlerToButtonClass( var menu, string classname, int event, void functionref( var ) func )
-{
- array<var> buttons = GetElementsByClassname( menu, classname )
-
- foreach ( button in buttons )
- {
- //printt( "button name:", Hud_GetHudName( button ) )
- Hud_AddEventHandler( button, event, func )
- }
-}
-
-// Added slight delay to main menu music to work around a hitch caused when the game first starts up
-void function PlayMusicAfterDelay()
-{
- wait MAINMENU_MUSIC_DELAY
- if ( uiGlobal.playingMusic )
- EmitUISound( "MainMenu_Music" )
-}
-
-void function DisableMusic()
-{
- EmitUISound( "Movie_MuteAllGameSound" )
-}
-
-void function EnableMusic()
-{
- StopUISoundByName( "Movie_MuteAllGameSound" )
-}
-
-void function PlayMusic()
-{
- if ( !uiGlobal.playingMusic && !uiGlobal.playingVideo && !uiGlobal.playingCredits )
- {
- //printt( "PlayMusic() called. Playing: MainMenu_Music. uiGlobal.playingMusic:", uiGlobal.playingMusic, "uiGlobal.playingVideo:", uiGlobal.playingVideo, "uiGlobal.playingCredits:", uiGlobal.playingCredits )
- uiGlobal.playingMusic = true
- thread PlayMusicAfterDelay()
- }
- else
- {
- //printt( "PlayMusic() called, but doing nothing. uiGlobal.playingMusic:", uiGlobal.playingMusic, "uiGlobal.playingVideo:", uiGlobal.playingVideo, "uiGlobal.playingCredits:", uiGlobal.playingCredits )
- }
-}
-
-void function StopMusic()
-{
- //printt( "StopMusic() called. Stopping: MainMenu_Music" )
- StopUISound( "MainMenu_Music" )
- uiGlobal.playingMusic = false
-}
-
-void function RegisterMenuVarInt( string varName, int value )
-{
- table<string, int> intVars = uiGlobal.intVars
-
- Assert( !( varName in intVars ) )
-
- intVars[varName] <- value
-}
-
-void function RegisterMenuVarBool( string varName, bool value )
-{
- table<string, bool> boolVars = uiGlobal.boolVars
-
- Assert( !( varName in boolVars ) )
-
- boolVars[varName] <- value
-}
-
-void function RegisterMenuVarVar( string varName, var value )
-{
- table<string, var> varVars = uiGlobal.varVars
-
- Assert( !( varName in varVars ) )
-
- varVars[varName] <- value
-}
-
-int function GetMenuVarInt( string varName )
-{
- table<string, int> intVars = uiGlobal.intVars
-
- Assert( varName in intVars )
-
- return intVars[varName]
-}
-
-bool function GetMenuVarBool( string varName )
-{
- table<string, bool> boolVars = uiGlobal.boolVars
-
- Assert( varName in boolVars )
-
- return boolVars[varName]
-}
-
-var function GetMenuVarVar( string varName )
-{
- table<string, var> varVars = uiGlobal.varVars
-
- Assert( varName in varVars )
-
- return varVars[varName]
-}
-
-void function SetMenuVarInt( string varName, int value )
-{
- table<string, int> intVars = uiGlobal.intVars
-
- Assert( varName in intVars )
-
- if ( intVars[varName] == value )
- return
-
- intVars[varName] = value
-
- table<string, array<void functionref()> > varChangeFuncs = uiGlobal.varChangeFuncs
-
- if ( varName in varChangeFuncs )
- {
- foreach ( func in varChangeFuncs[varName] )
- {
- //printt( varName, "changed, calling changeFunc:", string( func ) )
- func()
- }
- }
-}
-
-void function SetMenuVarBool( string varName, bool value )
-{
- table<string, bool> boolVars = uiGlobal.boolVars
-
- Assert( varName in boolVars )
-
- if ( boolVars[varName] == value )
- return
-
- boolVars[varName] = value
-
- table<string, array<void functionref()> > varChangeFuncs = uiGlobal.varChangeFuncs
-
- if ( varName in varChangeFuncs )
- {
- foreach ( func in varChangeFuncs[varName] )
- {
- //printt( varName, "changed, calling changeFunc:", string( func ) )
- func()
- }
- }
-}
-
-void function SetMenuVarVar( string varName, var value )
-{
- table<string, var> varVars = uiGlobal.varVars
-
- Assert( varName in varVars )
-
- if ( varVars[varName] == value )
- return
-
- varVars[varName] = value
-
- table<string, array<void functionref()> > varChangeFuncs = uiGlobal.varChangeFuncs
-
- if ( varName in varChangeFuncs )
- {
- foreach ( func in varChangeFuncs[varName] )
- {
- //printt( varName, "changed, calling changeFunc:", string( func ) )
- func()
- }
- }
-}
-
-void function AddMenuVarChangeHandler( string varName, void functionref() func )
-{
- table<string, array<void functionref()> > varChangeFuncs = uiGlobal.varChangeFuncs
-
- if ( !( varName in varChangeFuncs ) )
- varChangeFuncs[varName] <- []
-
- // TODO: Verify we're not duplicating an existing func
- varChangeFuncs[varName].append( func )
-}
-
-// These are common menu statuses that trigger menu logic any time they change
-// They should become code callbacks, so script doesn't poll
-void function InitGlobalMenuVars()
-{
- RegisterMenuVarVar( "focus", null )
- RegisterMenuVarBool( "isConnected", false )
- RegisterMenuVarBool( "isFullyConnected", false )
- RegisterMenuVarBool( "isPartyLeader", false )
- RegisterMenuVarBool( "isPrivateMatch", false )
- RegisterMenuVarBool( "isGamepadActive", IsControllerModeActive() )
-
- #if CONSOLE_PROG
- RegisterMenuVarBool( "CONSOLE_isOnline", false )
- RegisterMenuVarBool( "CONSOLE_isSignedIn", false )
- #endif // CONSOLE_PROG
-
- #if DURANGO_PROG
- RegisterMenuVarBool( "DURANGO_isGameFullyInstalled", false )
- RegisterMenuVarBool( "DURANGO_canInviteFriends", false )
- RegisterMenuVarBool( "DURANGO_isJoinable", false )
- #elseif PS4_PROG
- RegisterMenuVarBool( "PS4_canInviteFriends", false)
- #elseif PC_PROG
- RegisterMenuVarBool( "ORIGIN_isEnabled", false )
- RegisterMenuVarBool( "ORIGIN_isJoinable", false )
- #endif
-
- thread UpdateFocus()
- thread UpdateIsConnected()
- thread UpdateIsFullyConnected()
- thread UpdateAmIPartyLeader()
- thread UpdateIsPrivateMatch()
- thread UpdateActiveMenuThink()
-
- #if CONSOLE_PROG
- thread UpdateConsole_IsOnline()
- thread UpdateConsole_IsSignedIn()
- #endif // CONSOLE_PROG
-
- #if DURANGO_PROG
- thread UpdateDurango_IsGameFullyInstalled()
- thread UpdateDurango_CanInviteFriends()
- thread UpdateDurango_IsJoinable()
- #elseif PS4_PROG
- thread UpdatePS4_CanInviteFriends()
- #elseif PC_PROG
- thread UpdateOrigin_IsEnabled()
- thread UpdateOrigin_IsJoinable()
- thread UpdateIsGamepadActive()
- #endif
-}
-
-void function UpdateFocus()
-{
- while ( true )
- {
- SetMenuVarVar( "focus", GetFocus() )
- WaitFrame()
- }
-}
-
-void function UpdateActiveMenuThink()
-{
- while ( true )
- {
- var menu = GetActiveMenu()
- if ( menu )
- {
- Assert( menu in uiGlobal.menuData )
- if ( uiGlobal.menuData[ menu ].thinkFunc != null )
- uiGlobal.menuData[ menu ].thinkFunc()
- }
-
- WaitFrame()
- }
-}
-
-void function UpdateIsConnected()
-{
- while ( true )
- {
- SetMenuVarBool( "isConnected", IsConnected() )
- WaitFrame()
- }
-}
-
-void function UpdateIsFullyConnected()
-{
- while ( true )
- {
- SetMenuVarBool( "isFullyConnected", IsFullyConnected() )
- WaitFrame()
- }
-}
-
-void function UpdateAmIPartyLeader()
-{
- while ( true )
- {
- SetMenuVarBool( "isPartyLeader", AmIPartyLeader() )
- WaitFrame()
- }
-}
-
-void function UpdateIsPrivateMatch()
-{
- while ( true )
- {
- SetMenuVarBool( "isPrivateMatch", IsPrivateMatch() )
- WaitFrame()
- }
-}
-
-#if CONSOLE_PROG
- void function UpdateConsole_IsOnline()
- {
- while ( true )
- {
- SetMenuVarBool( "CONSOLE_isOnline", Console_IsOnline() )
- WaitFrame()
- }
- }
-
- void function UpdateConsole_IsSignedIn()
- {
- while ( true )
- {
- SetMenuVarBool( "CONSOLE_isSignedIn", Console_IsSignedIn() )
- WaitFrame()
- }
- }
-#endif // CONSOLE_PROG
-
-
-#if PS4_PROG
- void function UpdatePS4_CanInviteFriends()
- {
- while ( true )
- {
- SetMenuVarBool( "PS4_canInviteFriends", PS4_canInviteFriends() )
- WaitFrame()
- }
- }
-#endif // PS4_PROG
-
-
-
-#if DURANGO_PROG
- void function UpdateDurango_IsGameFullyInstalled()
- {
- while ( true )
- {
- SetMenuVarBool( "DURANGO_isGameFullyInstalled", IsGameFullyInstalled() )
- wait 1 // Poll less frequent
- }
- }
-
- void function UpdateDurango_CanInviteFriends()
- {
- while ( true )
- {
- SetMenuVarBool( "DURANGO_canInviteFriends", Durango_CanInviteFriends() )
- WaitFrame()
- }
- }
-
- void function UpdateDurango_IsJoinable()
- {
- while ( true )
- {
- SetMenuVarBool( "DURANGO_isJoinable", Durango_IsJoinable() )
- WaitFrame()
- }
- }
-#endif // DURANGO_PROG
-
-#if PC_PROG
- void function UpdateOrigin_IsEnabled()
- {
- while ( true )
- {
- SetMenuVarBool( "ORIGIN_isEnabled", Origin_IsEnabled() )
- WaitFrame()
- }
- }
-
- void function UpdateOrigin_IsJoinable()
- {
- while ( true )
- {
- SetMenuVarBool( "ORIGIN_isJoinable", Origin_IsJoinable() )
- WaitFrame()
- }
- }
-
- void function UpdateIsGamepadActive()
- {
- while ( true )
- {
- SetMenuVarBool( "isGamepadActive", IsControllerModeActive() )
- WaitFrame()
- }
- }
-#endif // PC_PROG
-
-void function InviteFriends( var button )
-{
- //AdvanceMenu( GetMenu( "InviteFriendsToPartyMenu" ) )
-
- #if DURANGO_PROG
- Durango_InviteFriends()
- #elseif PS4_PROG
- ClientCommand("session_debug_invite");
- #elseif PC_PROG
- Assert( Origin_IsEnabled() )
- Assert( Origin_IsJoinable() )
-
- Origin_ShowInviteFriendsDialog()
- #endif
-}
-
-#if DURANGO_PROG
-void function OpenXboxPartyApp( var button )
-{
- Durango_OpenPartyApp()
-}
-
-void function OpenXboxHelp( var button )
-{
- Durango_ShowHelpWindow()
-}
-#endif // DURANGO_PROG
-
-void function OpenReviewTermsDialog( var button )
-{
- AdvanceMenu( GetMenu( "ReviewTermsDialog" ) )
-}
-
-void function OpenErrorDialog( string errorDetails )
-{
- DialogData dialogData
- dialogData.header = "#ERROR"
- dialogData.message = errorDetails
- dialogData.image = $"ui/menu/common/dialog_error"
-
-#if PC_PROG
- AddDialogButton( dialogData, "#DISMISS" )
-
- AddDialogFooter( dialogData, "#A_BUTTON_SELECT" )
-#endif // PC_PROG
- AddDialogFooter( dialogData, "#B_BUTTON_DISMISS_RUI" )
-
- while ( uiGlobal.activeMenu != GetMenu( "MainMenu" ) )
- {
- WaitSignal( uiGlobal.signalDummy, "OpenErrorDialog", "ActiveMenuChanged" )
- }
-
- OpenDialog( dialogData )
-}
-
-bool function IsDialog( var menu )
-{
- if ( menu == null )
- return false
-
- return uiGlobal.menuData[ menu ].isDialog
-}
-
-bool function IsDialogActive( DialogData dialogData )
-{
- if ( !IsDialog( uiGlobal.activeMenu ) )
- return false
-
- return uiGlobal.menuData[ uiGlobal.activeMenu ].dialogData == dialogData
-}
-
-bool function IsDialogOnlyActiveMenu()
-{
- if ( !IsDialog( uiGlobal.activeMenu ) )
- return false
-
- int stackLen = uiGlobal.menuStack.len()
- if ( stackLen < 1 )
- return false
-
- if ( uiGlobal.menuStack[stackLen - 1] != uiGlobal.activeMenu )
- return false
-
- if ( stackLen == 1 )
- return true
-
- if ( uiGlobal.menuStack[stackLen - 2] == null )
- return true
-
- return false
-}
-
-void function SetNavUpDown( array<var> buttons, var wrap = true )
-{
- Assert( buttons.len() > 0 )
-
- var first = buttons[0]
- var last = buttons[buttons.len() - 1]
- var prev
- var next
- var button
-
- for ( int i = 0; i < buttons.len(); i++ )
- {
- button = buttons[i]
-
- if ( button == first )
- prev = last
- else
- prev = buttons[i - 1]
-
- if ( button == last )
- next = first
- else
- next = buttons[i + 1]
-
- button.SetNavUp( prev )
- button.SetNavDown( next )
-
- //printt( "SetNavUP for:", Hud_GetHudName( button ), "to:", Hud_GetHudName( prev ) )
- //printt( "SetNavDown for:", Hud_GetHudName( button ), "to:", Hud_GetHudName( next ) )
- }
-}
-
-void function SetNavLeftRight( array<var> buttons, var wrap = true )
-{
- Assert( buttons.len() > 0 )
-
- var first = buttons[0]
- var last = buttons[buttons.len() - 1]
- var prev
- var next
- var button
-
- for ( int i = 0; i < buttons.len(); i++ )
- {
- button = buttons[i]
-
- if ( button == first )
- prev = last
- else
- prev = buttons[i - 1]
-
- if ( button == last )
- next = first
- else
- next = buttons[i + 1]
-
- button.SetNavLeft( prev )
- button.SetNavRight( next )
-
- //printt( "SetNavUP for:", Hud_GetHudName( button ), "to:", Hud_GetHudName( prev ) )
- //printt( "SetNavDown for:", Hud_GetHudName( button ), "to:", Hud_GetHudName( next ) )
- }
-}
-
-void function UICodeCallback_EntitlementsChanged()
-{
- if ( uiGlobal.activeMenu == null )
- return
-
- if ( uiGlobal.menuData[ uiGlobal.activeMenu ].entitlementsChangedFunc != null )
- thread uiGlobal.menuData[ uiGlobal.activeMenu ].entitlementsChangedFunc()
-}
-
-#if PC_PROG
-void function QuitGame()
-{
- ClientCommand( "quit" )
-}
-#endif
-
-void function UICodeCallback_StoreTransactionCompleted()
-{
- // this callback is only supported and needed on PS4 currently
-#if PS4_PROG
- if ( InStoreMenu() )
- OnOpenDLCStore()
-#endif
-}
-
-void function UICodeCallback_GamePurchased()
-{
- // this callback is only supported and needed on PC currently
-#if PC_PROG
- DialogData dialogData
- dialogData.header = "#PURCHASE_GAME_COMPLETE"
- dialogData.message = "#PURCHASE_GAME_RESTART"
- AddDialogButton( dialogData, "#QUIT", QuitGame )
-
- OpenDialog( dialogData )
-#endif
-}
-
-bool function IsTrialPeriodActive()
-{
- return GetConVarBool( "trialPeriodIsActive" )
-}
-
-void function LaunchGamePurchaseOrDLCStore( array<string> menuNames = [ "StoreMenu" ] )
-{
- if ( Script_IsRunningTrialVersion() )
- {
- LaunchGamePurchase()
- }
- else
- {
- void functionref() preOpenFunc = null
-
- foreach ( menuName in menuNames )
- {
- // Special case because this menu needs a few properties set before opening
- if ( menuName == "StoreMenu_WeaponSkins" )
- {
- preOpenFunc = DefaultToDLC11WeaponWarpaintBundle
- break
- }
- }
-
- OpenStoreMenu( menuNames, preOpenFunc )
- }
-}
-
-void function UICodeCallback_PartyUpdated()
-{
- if ( AmIPartyLeader() )
- {
- string activeSearchingPlaylist = GetActiveSearchingPlaylist()
- if ( activeSearchingPlaylist != "" && !CanPlaylistFitMyParty( activeSearchingPlaylist ) )
- {
- CancelMatchSearch()
-
- DialogData dialogData
- dialogData.header = "#MATCHMAKING_CANCELED"
- dialogData.message = "#MATCHMAKING_CANCELED_REASON_PARTY_SIZE"
- AddDialogButton( dialogData, "#OK" )
-
- OpenDialog( dialogData )
- }
- }
-}
-
-
-void function HACK_DelayedSetFocus_BecauseWhy( var item )
-{
- wait 0.1
- if ( IsValid( item ) )
- Hud_SetFocused( item )
-}
-
-void function ClassicMusic_OnChange( var button )
-{
- bool isEnabled = GetConVarBool( "sound_classic_music" )
-
- if ( IsFullyConnected() && IsMultiplayer() && GetUIPlayer() )
- {
- if ( IsItemLocked( GetUIPlayer(), "classic_music" ) )
- SetConVarBool( "sound_classic_music", false )
-
- if ( IsLobby() )
- thread RunClientScript( "OnSoundClassicMusicChanged" )
- }
-}
-
-bool function IsClassicMusicAvailable()
-{
- bool classicMusicAvailable = false
- if ( IsFullyConnected() && IsMultiplayer() && GetUIPlayer() )
- classicMusicAvailable = !IsItemLocked( GetUIPlayer(), "classic_music" )
-
- return classicMusicAvailable
-}
-
-void function UICodeCallback_KeyBindOverwritten( string key, string oldbinding, string newbinding )
-{
- DialogData dialogData
- dialogData.header = Localize( "#MENU_KEYBIND_WAS_BEING_USED", key )
- dialogData.message = Localize( "#MENU_KEYBIND_WAS_BEING_USED_SUB", key, Localize( oldbinding ) )
-
- AddDialogButton( dialogData, "#OK" )
-
- OpenDialog( dialogData )
-} \ No newline at end of file
diff --git a/Northstar.Client/scripts/vscripts/ui/menu_lobby.nut b/Northstar.Client/scripts/vscripts/ui/menu_lobby.nut
deleted file mode 100644
index 3c868aab..00000000
--- a/Northstar.Client/scripts/vscripts/ui/menu_lobby.nut
+++ /dev/null
@@ -1,1628 +0,0 @@
-untyped
-
-
-global function MenuLobby_Init
-
-global function InitLobbyMenu
-global function UICodeCallback_SetupPlayerListGenElements
-global function UpdateAnnouncementDialog
-global function EnableButton
-global function DisableButton
-
-global function UICodeCallback_CommunityUpdated
-global function UICodeCallback_FactionUpdated
-global function Lobby_UpdateInboxButtons
-
-global function GetTimeToRestartMatchMaking
-
-global function RefreshCreditsAvailable
-
-global function InviteFriendsIfAllowed
-global function SetPutPlayerInMatchmakingAfterDelay
-
-global function DLCStoreShouldBeMarkedAsNew
-
-global function SetNextAutoMatchmakingPlaylist
-global function GetNextAutoMatchmakingPlaylist
-
-global function OnDpadCommsButton_Activate
-
-global function GetActiveSearchingPlaylist
-
-global function Lobby_SetFDModeBasedOnSearching
-global function Lobby_IsFDMode
-global function Lobby_SetAutoFDOpen
-global function Lobby_SetFDMode
-global function Lobby_ToggleFDMode
-global function Lobby_CallsignButton3EventHandler
-global function Lobby_RefreshButtons
-
-global function OnStoreButton_Activate
-global function OnStoreBundlesButton_Activate
-global function OnStoreNewReleasesButton_Activate
-
-const string MATCHMAKING_AUDIO_CONNECTING = "menu_campaignsummary_titanunlocked"
-
-struct
-{
- struct {
- string playlistName = ""
- int mapIdx = -1
- int modeIdx = -1
- } preCacheInfo
-
- array searchIconElems
- array searchTextElems
- array matchStartCountdownElems
- array matchStatusRuis
-
- array creditsAvailableElems
-
- var chatroomMenu
- var chatroomMenu_chatroomWidget
-
- var findGameButton
- var inviteRoomButton
- var inviteFriendsButton
- var inviteFriendsToNetworkButton
- var toggleMenuModeButton
-
- var networksMoreButton
-
- int inboxHeaderIndex
- var inboxButton
-
- int customizeHeaderIndex
- var pilotButton
- var titanButton
- var boostsButton
- var storeButton
- var storeNewReleasesButton
- var storeBundlesButton
- var factionButton
- var bannerButton
- var patchButton
- var statsButton
- var networksHeader
- var settingsHeader
- var storeHeader
- var browseNetworkButton
- var faqButton
- var dpadCommsButton
-
- var genUpButton
-
- array<var> lobbyButtons
- var playHeader
- var customizeHeader
- var callsignHeader
-
- float timeToRestartMatchMaking = 0
-
- string nextAutoMatchmakingPlaylist
-
- var callsignCard
-
- bool putPlayerInMatchmakingAfterDelay = false
- float matchmakingStartTime = 0.0
- int etaTime = 0
- int etaMaxMinutes = 15
- string lastMixtapeMatchmakingStatus
-
- ComboStruct &lobbyComboStruct
-
- bool isFDMode = false
- bool shouldAutoOpenFDMenu = false
-} file
-
-void function MenuLobby_Init()
-{
- PrecacheHUDMaterial( $"ui/menu/lobby/player_hover" )
- PrecacheHUDMaterial( $"ui/menu/lobby/chatroom_player" )
- PrecacheHUDMaterial( $"ui/menu/lobby/chatroom_hover" )
- PrecacheHUDMaterial( $"ui/menu/main_menu/motd_background" )
- PrecacheHUDMaterial( $"ui/menu/main_menu/motd_background_happyhour" )
-
- AddUICallback_OnLevelInit( OnLobbyLevelInit )
-}
-
-
-bool function ChatroomIsVisibleAndFocused()
-{
- return Hud_IsVisible( file.chatroomMenu ) && Hud_IsFocused( file.chatroomMenu_chatroomWidget );
-}
-
-bool function ChatroomIsVisibleAndNotFocused()
-{
- return Hud_IsVisible( file.chatroomMenu ) && !Hud_IsFocused( file.chatroomMenu_chatroomWidget );
-}
-
-void function Lobby_UpdateInboxButtons()
-{
- var menu = GetMenu( "LobbyMenu" )
- if ( GetUIPlayer() == null || !IsPersistenceAvailable() )
- return
-
- bool hasNewMail = (Inbox_HasUnreadMessages() && Inbox_GetTotalMessageCount() > 0) || PlayerRandomUnlock_GetTotal( GetUIPlayer() ) > 0
- if ( hasNewMail )
- {
- int messageCount = Inbox_GetTotalMessageCount()
- int lootCount = PlayerRandomUnlock_GetTotal( GetUIPlayer() )
- int totalCount = messageCount + lootCount
-
- string countString
- if ( totalCount >= MAX_MAIL_COUNT )
- countString = MAX_MAIL_COUNT + "+"
- else
- countString = string( totalCount )
-
- SetComboButtonHeaderTitle( menu, file.inboxHeaderIndex, Localize( "#MENU_HEADER_NETWORKS_NEW_MSGS", countString ) )
- ComboButton_SetText( file.inboxButton, Localize( "#MENU_TITLE_INBOX_NEW_MSGS", countString ) )
- }
- else
- {
- SetComboButtonHeaderTitle( menu, file.inboxHeaderIndex, Localize( "#MENU_HEADER_NETWORKS" ) )
- ComboButton_SetText( file.inboxButton, Localize( "#MENU_TITLE_READ" ) )
- }
-
- ComboButton_SetNewMail( file.inboxButton, hasNewMail )
-}
-
-void function InitLobbyMenu()
-{
- var menu = GetMenu( "LobbyMenu" )
-
- InitOpenInvitesMenu()
-
- AddMenuFooterOption( menu, BUTTON_A, "#A_BUTTON_SELECT", "", null, ChatroomIsVisibleAndNotFocused )
- AddMenuFooterOption( menu, BUTTON_B, "#B_BUTTON_BACK", "#BACK" )
- AddMenuFooterOption( menu, BUTTON_BACK, "#BACK_BUTTON_POSTGAME_REPORT", "#POSTGAME_REPORT", OpenPostGameMenu, IsPostGameMenuValid )
- AddMenuFooterOption( menu, BUTTON_TRIGGER_RIGHT, "#R_TRIGGER_CHAT", "", null, IsVoiceChatPushToTalk )
-
- InitChatroom( menu )
-
- file.chatroomMenu = Hud_GetChild( menu, "ChatRoomPanel" )
- file.chatroomMenu_chatroomWidget = Hud_GetChild( file.chatroomMenu, "ChatRoom" )
- file.genUpButton = Hud_GetChild( menu, "GenUpButton" )
-
- SetupComboButtonTest( menu )
-
- AddMenuEventHandler( menu, eUIEvent.MENU_OPEN, OnLobbyMenu_Open )
- AddMenuEventHandler( menu, eUIEvent.MENU_CLOSE, OnLobbyMenu_Close )
- AddMenuEventHandler( menu, eUIEvent.MENU_NAVIGATE_BACK, OnLobbyMenu_NavigateBack )
-
- RegisterUIVarChangeCallback( "gameStartTime", GameStartTime_Changed )
-
- RegisterUIVarChangeCallback( "showGameSummary", ShowGameSummary_Changed )
-
- file.searchIconElems = GetElementsByClassnameForMenus( "SearchIconClass", uiGlobal.allMenus )
- file.searchTextElems = GetElementsByClassnameForMenus( "SearchTextClass", uiGlobal.allMenus )
- file.matchStartCountdownElems = GetElementsByClassnameForMenus( "MatchStartCountdownClass", uiGlobal.allMenus )
- file.matchStatusRuis = GetElementsByClassnameForMenus( "MatchmakingStatusRui", uiGlobal.allMenus )
- file.creditsAvailableElems = GetElementsByClassnameForMenus( "CreditsAvailableClass", uiGlobal.allMenus )
-
- file.callsignCard = Hud_GetChild( menu, "CallsignCard" )
-
- AddEventHandlerToButton( menu, "GenUpButton", UIE_CLICK, AdvanceMenuEventHandler( GetMenu( "Generation_Respawn" ) ) )
-
- AddMenuVarChangeHandler( "focus", UpdateFooterOptions )
- AddMenuVarChangeHandler( "isFullyConnected", UpdateFooterOptions )
- AddMenuVarChangeHandler( "isPartyLeader", UpdateFooterOptions )
- AddMenuVarChangeHandler( "isPrivateMatch", UpdateFooterOptions )
- #if DURANGO_PROG
- AddMenuVarChangeHandler( "DURANGO_canInviteFriends", UpdateFooterOptions )
- AddMenuVarChangeHandler( "DURANGO_isJoinable", UpdateFooterOptions )
- AddMenuVarChangeHandler( "DURANGO_isGameFullyInstalled", UpdateFooterOptions )
- #elseif PS4_PROG
- AddMenuVarChangeHandler( "PS4_canInviteFriends", UpdateFooterOptions )
- #elseif PC_PROG
- AddMenuVarChangeHandler( "ORIGIN_isEnabled", UpdateFooterOptions )
- AddMenuVarChangeHandler( "ORIGIN_isJoinable", UpdateFooterOptions )
- #endif
-
- RegisterSignal( "BypassWaitBeforeRestartingMatchmaking" )
- RegisterSignal( "PutPlayerInMatchmakingAfterDelay" )
- RegisterSignal( "CancelRestartingMatchmaking" )
- RegisterSignal( "LeaveParty" )
-}
-
-void function SetupComboButtonTest( var menu )
-{
- ComboStruct comboStruct = ComboButtons_Create( menu )
- file.lobbyComboStruct = comboStruct
-
- int headerIndex = 0
- int buttonIndex = 0
- file.playHeader = AddComboButtonHeader( comboStruct, headerIndex, "#MENU_HEADER_PLAY" )
-
- bool isModded = IsNorthstarServer()
-
-
- // this will be the server browser
- if ( isModded )
- {
- file.findGameButton = AddComboButton( comboStruct, headerIndex, buttonIndex++, "#MENU_TITLE_SERVER_BROWSER" )
- file.lobbyButtons.append( file.findGameButton )
- Hud_SetLocked( file.findGameButton, true )
- Hud_AddEventHandler( file.findGameButton, UIE_CLICK, OpenServerBrowser )
- }
- else
- {
- file.findGameButton = AddComboButton( comboStruct, headerIndex, buttonIndex++, "#MENU_TITLE_FIND_GAME" )
- file.lobbyButtons.append( file.findGameButton )
- Hud_AddEventHandler( file.findGameButton, UIE_CLICK, BigPlayButton1_Activate )
- }
-
- // this is used for launching private matches now
- if ( isModded )
- {
- file.inviteRoomButton = AddComboButton( comboStruct, headerIndex, buttonIndex++, "#PRIVATE_MATCH" )
- Hud_AddEventHandler( file.inviteRoomButton, UIE_CLICK, StartPrivateMatch )
- }
- else
- {
- file.inviteRoomButton = AddComboButton( comboStruct, headerIndex, buttonIndex++, "#MENU_TITLE_INVITE_ROOM" )
- Hud_AddEventHandler( file.inviteRoomButton, UIE_CLICK, DoRoomInviteIfAllowed )
- }
-
- file.inviteFriendsButton = AddComboButton( comboStruct, headerIndex, buttonIndex++, "#MENU_TITLE_INVITE_FRIENDS" )
- Hud_AddEventHandler( file.inviteFriendsButton, UIE_CLICK, InviteFriendsIfAllowed )
-
- if ( isModded )
- {
- Hud_SetEnabled( file.inviteFriendsButton, false )
- Hud_SetVisible( file.inviteFriendsButton, false )
- }
-
- // file.toggleMenuModeButton = AddComboButton( comboStruct, headerIndex, buttonIndex++, "#MENU_LOBBY_SWITCH_FD" )
- // Hud_AddEventHandler( file.toggleMenuModeButton, UIE_CLICK, ToggleLobbyMode )
-
- headerIndex++
- buttonIndex = 0
- file.customizeHeader = AddComboButtonHeader( comboStruct, headerIndex, "#MENU_HEADER_LOADOUTS" )
- file.customizeHeaderIndex = headerIndex
- var pilotButton = AddComboButton( comboStruct, headerIndex, buttonIndex++, "#MENU_TITLE_PILOT" )
- file.pilotButton = pilotButton
- file.lobbyButtons.append( pilotButton )
- Hud_AddEventHandler( pilotButton, UIE_CLICK, AdvanceMenuEventHandler( GetMenu( "EditPilotLoadoutsMenu" ) ) )
- var titanButton = AddComboButton( comboStruct, headerIndex, buttonIndex++, "#MENU_TITLE_TITAN" )
- file.titanButton = titanButton
- Hud_AddEventHandler( titanButton, UIE_CLICK, AdvanceMenuEventHandler( GetMenu( "EditTitanLoadoutsMenu" ) ) )
- file.boostsButton = AddComboButton( comboStruct, headerIndex, buttonIndex++, "#MENU_TITLE_BOOSTS" )
- Hud_AddEventHandler( file.boostsButton, UIE_CLICK, AdvanceMenuEventHandler( GetMenu( "BurnCardMenu" ) ) )
-
- headerIndex++
- buttonIndex = 0
- file.callsignHeader = AddComboButtonHeader( comboStruct, headerIndex, "#MENU_HEADER_CALLSIGN" )
- file.bannerButton = AddComboButton( comboStruct, headerIndex, buttonIndex++, "#MENU_TITLE_BANNER" )
- file.lobbyButtons.append( file.bannerButton )
- Hud_AddEventHandler( file.bannerButton, UIE_CLICK, AdvanceMenuEventHandler( GetMenu( "CallsignCardSelectMenu" ) ) )
- file.patchButton = AddComboButton( comboStruct, headerIndex, buttonIndex++, "#MENU_TITLE_PATCH" )
- Hud_AddEventHandler( file.patchButton, UIE_CLICK, AdvanceMenuEventHandler( GetMenu( "CallsignIconSelectMenu" ) ) )
- file.factionButton = AddComboButton( comboStruct, headerIndex, buttonIndex++, "#MENU_TITLE_FACTION" )
- Hud_AddEventHandler( file.factionButton, UIE_CLICK, Lobby_CallsignButton3EventHandler )
- file.statsButton = AddComboButton( comboStruct, headerIndex, buttonIndex++, "#MENU_TITLE_STATS" )
- Hud_AddEventHandler( file.statsButton, UIE_CLICK, AdvanceMenuEventHandler( GetMenu( "ViewStatsMenu" ) ) )
-
- file.callsignCard = Hud_GetChild( menu, "CallsignCard" )
-
- headerIndex++
- buttonIndex = 0
- file.networksHeader = AddComboButtonHeader( comboStruct, headerIndex, "#MENU_HEADER_NETWORKS" )
- file.inboxHeaderIndex = headerIndex
- var networksInbox = AddComboButton( comboStruct, headerIndex, buttonIndex++, "#MENU_TITLE_INBOX" )
- file.inboxButton = networksInbox
- file.lobbyButtons.append( networksInbox )
- Hud_AddEventHandler( networksInbox, UIE_CLICK, OnInboxButton_Activate )
- var switchButton = AddComboButton( comboStruct, headerIndex, buttonIndex++, "#COMMUNITY_SWITCHCOMMUNITY" )
- Hud_AddEventHandler( switchButton, UIE_CLICK, OnSwitchButton_Activate )
- var browseButton = AddComboButton( comboStruct, headerIndex, buttonIndex++, "#COMMUNITY_BROWSE_NETWORKS" )
- file.lobbyButtons.append( browseButton )
- Hud_AddEventHandler( browseButton, UIE_CLICK, OnBrowseNetworksButton_Activate )
- file.browseNetworkButton = browseButton
- #if NETWORK_INVITE
- file.inviteFriendsToNetworkButton = AddComboButton( comboStruct, headerIndex, buttonIndex++, "#INVITE_FRIENDS" )
- file.lobbyButtons.append( file.inviteFriendsToNetworkButton )
- Hud_AddEventHandler( file.inviteFriendsToNetworkButton, UIE_CLICK, OnInviteFriendsToNetworkButton_Activate )
- #endif
-
- headerIndex++
- buttonIndex = 0
- file.storeHeader = AddComboButtonHeader( comboStruct, headerIndex, "#MENU_HEADER_STORE" )
- SetComboButtonHeaderTint( GetMenu( "LobbyMenu" ), headerIndex, true )
- file.storeButton = AddComboButton( comboStruct, headerIndex, buttonIndex++, "#MENU_TITLE_STORE_BROWSE" )
- Hud_AddEventHandler( file.storeButton, UIE_CLICK, OnStoreButton_Activate )
- file.storeNewReleasesButton = AddComboButton( comboStruct, headerIndex, buttonIndex++, "#MENU_TITLE_STORE_NEW_RELEASES" )
- Hud_AddEventHandler( file.storeNewReleasesButton, UIE_CLICK, OnStoreNewReleasesButton_Activate )
- file.storeBundlesButton = AddComboButton( comboStruct, headerIndex, buttonIndex++, "#MENU_TITLE_STORE_BUNDLES" )
- Hud_AddEventHandler( file.storeBundlesButton, UIE_CLICK, OnStoreBundlesButton_Activate )
-
- headerIndex++
- buttonIndex = 0
- file.settingsHeader = AddComboButtonHeader( comboStruct, headerIndex, "#MENU_HEADER_SETTINGS" )
- var controlsButton = AddComboButton( comboStruct, headerIndex, buttonIndex++, "#MENU_TITLE_CONTROLS" )
- Hud_AddEventHandler( controlsButton, UIE_CLICK, AdvanceMenuEventHandler( GetMenu( "ControlsMenu" ) ) )
- file.lobbyButtons.append( controlsButton )
- #if CONSOLE_PROG
- var avButton = AddComboButton( comboStruct, headerIndex, buttonIndex++, "#AUDIO_VIDEO" )
- Hud_AddEventHandler( avButton, UIE_CLICK, AdvanceMenuEventHandler( GetMenu( "AudioVideoMenu" ) ) )
- #elseif PC_PROG
- var videoButton = AddComboButton( comboStruct, headerIndex, buttonIndex++, "#AUDIO" )
- Hud_AddEventHandler( videoButton, UIE_CLICK, AdvanceMenuEventHandler( GetMenu( "AudioMenu" ) ) )
- var soundButton = AddComboButton( comboStruct, headerIndex, buttonIndex++, "#VIDEO" )
- Hud_AddEventHandler( soundButton, UIE_CLICK, AdvanceMenuEventHandler( GetMenu( "VideoMenu" ) ) )
- #endif
- file.faqButton = AddComboButton( comboStruct, headerIndex, buttonIndex++, "#KNB_MENU_HEADER" )
- Hud_AddEventHandler( file.faqButton, UIE_CLICK, AdvanceMenuEventHandler( GetMenu( "KnowledgeBaseMenu" ) ) )
-
- comboStruct.navUpButtonDisabled = true
- comboStruct.navDownButton = file.genUpButton
-
- ComboButtons_Finalize( comboStruct )
-}
-
-bool function MatchResultsExist()
-{
- return true // TODO
-}
-
-void function StartPrivateMatch( var button )
-{
- if ( Hud_IsLocked( button ) )
- return
-
- ClientCommand( "StartPrivateMatchSearch" )
-}
-
-void function DoRoomInviteIfAllowed( var button )
-{
- if ( Hud_IsLocked( button ) )
- return
-
- if ( !DoesCurrentCommunitySupportInvites() )
- {
- OnBrowseNetworksButton_Activate( button )
- return
- }
-
- entity player = GetUIPlayer()
-
- if ( IsValid( player ) && Player_NextAvailableMatchmakingTime( player ) > 0 )
- {
- DisplayMatchmakingPenaltyDialog( player )
- return
- }
-
- SendOpenInvite( true )
- OpenSelectedPlaylistMenu()
-}
-
-void function DisplayMatchmakingPenaltyDialog( entity player )
-{
- int minutesRemaining = int( ceil( Player_GetRemainingMatchmakingDelay( player ) / 60) )
- if ( minutesRemaining <= 1 )
- ServerCallback_GenericDialog( 30, 31, true )
- else if ( minutesRemaining == 2 )
- ServerCallback_GenericDialog( 30, 32, true )
- else if ( minutesRemaining == 3 )
- ServerCallback_GenericDialog( 30, 33, true )
- else if ( minutesRemaining == 4 )
- ServerCallback_GenericDialog( 30, 34, true )
- else if ( minutesRemaining == 5 )
- ServerCallback_GenericDialog( 30, 35, true )
- else
- ServerCallback_GenericDialog( 30, 36, true )
-}
-
-void function CreatePartyAndInviteFriends()
-{
- if ( CanInvite() )
- {
- while ( !PartyHasMembers() && !AmIPartyLeader() )
- {
- ClientCommand( "createparty" )
- WaitFrameOrUntilLevelLoaded()
- }
- InviteFriends( file.inviteFriendsButton )
- }
- else
- {
- printt( "Not inviting friends - CanInvite() returned false" );
- }
-}
-
-void function ToggleLobbyMode( var button )
-{
- Lobby_ToggleFDMode()
-}
-
-void function Lobby_ToggleFDMode()
-{
- Hud_SetFocused( file.findGameButton )
- ComboButtons_ResetColumnFocus( file.lobbyComboStruct )
- file.isFDMode = !file.isFDMode
- Lobby_RefreshButtons()
-}
-
-void function Lobby_CallsignButton3EventHandler( var button )
-{
- if ( Lobby_IsFDMode() )
- {
- AdvanceMenu( GetMenu( "ViewStatsMenu" ) )
- }
- else
- {
- AdvanceMenu( GetMenu( "FactionChoiceMenu" ) )
- }
-}
-
-void function InviteFriendsIfAllowed( var button )
-{
- if ( Hud_IsLocked( button ) )
- return
-
- entity player = GetUIPlayer()
- if ( IsValid( player ) && Player_NextAvailableMatchmakingTime( player ) > 0 )
- {
- DisplayMatchmakingPenaltyDialog( player )
- return
- }
-
- #if PC_PROG
- if ( !Origin_IsOverlayAvailable() )
- {
- PopUpOriginOverlayDisabledDialog()
- return
- }
- #endif
-
- thread CreatePartyAndInviteFriends()
-}
-
-bool function CanInvite()
-{
- if ( Player_NextAvailableMatchmakingTime( GetUIPlayer() ) > 0 )
- return false
-
-#if DURANGO_PROG
- return ( GetMenuVarBool( "isFullyConnected" ) && GetMenuVarBool( "DURANGO_canInviteFriends" ) && GetMenuVarBool( "DURANGO_isJoinable" ) && GetMenuVarBool( "DURANGO_isGameFullyInstalled" ) )
- #elseif PS4_PROG
- return GetMenuVarBool( "PS4_canInviteFriends" )
- #elseif PC_PROG
- return ( GetMenuVarBool( "isFullyConnected" ) && GetMenuVarBool( "ORIGIN_isEnabled" ) && GetMenuVarBool( "ORIGIN_isJoinable" ) && Origin_IsOverlayAvailable() )
- #endif
-}
-
-void function Lobby_RefreshButtons()
-{
- bool fdMode = Lobby_IsFDMode()
- var menu = GetMenu( "LobbyMenu" )
-
- if ( GetTopNonDialogMenu() == GetMenu( "LobbyMenu" ) )
- {
- if ( fdMode )
- UI_SetPresentationType( ePresentationType.FD_MAIN )
- else
- UI_SetPresentationType( ePresentationType.DEFAULT )
- }
-
- string buttonString = fdMode ? "#MENU_LOBBY_SWITCH_DEFAULT" : "#MENU_LOBBY_SWITCH_FD"
- // ComboButton_SetText( file.toggleMenuModeButton, buttonString )
-
- buttonString = fdMode ? "" : "#MENU_TITLE_BOOSTS"
- Hud_SetEnabled( file.boostsButton, !fdMode )
- ComboButton_SetText( file.boostsButton, buttonString )
-
- buttonString = fdMode ? "#MENU_TITLE_STATS" : "#MENU_TITLE_FACTION"
- ComboButton_SetText( file.factionButton, buttonString )
-
- buttonString = fdMode ? "" : "#MENU_TITLE_STATS"
- Hud_SetEnabled( file.statsButton, !fdMode )
- ComboButton_SetText( file.statsButton, buttonString )
-
- buttonString = fdMode ? "#MENU_HEADER_PLAY_FD" : "#MENU_HEADER_PLAY"
- SetComboButtonHeaderTitle( menu, 0, buttonString )
-
- if ( fdMode )
- Hud_Hide( Hud_GetChild( menu, "ImgTopBar" ) )
- else
- Hud_Show( Hud_GetChild( menu, "ImgTopBar" ) )
-
- ComboButtons_ResetColumnFocus( file.lobbyComboStruct )
-
- if ( fdMode )
- {
- Hud_SetText( Hud_GetChild( menu, "MenuTitle" ), "" )
- }
- else
- {
- Hud_SetText( Hud_GetChild( menu, "MenuTitle" ), "#MULTIPLAYER" )
- }
-}
-
-void function OnLobbyMenu_Open()
-{
- Assert( IsConnected() )
-
- // code will start loading DLC info from first party unless already done
- InitDLCStore()
-
- thread UpdateCachedNewItems()
- if ( file.putPlayerInMatchmakingAfterDelay )
- {
- entity player = GetUIPlayer()
- if (IsValid( player ))
- {
- string playlistToSearch = expect string( player.GetPersistentVar( "lastPlaylist" ) )
- string nextAutoPlaylist = GetNextAutoMatchmakingPlaylist()
- if ( nextAutoPlaylist.len() > 0 )
- playlistToSearch = nextAutoPlaylist
-
- Lobby_SetFDModeBasedOnSearching( playlistToSearch )
- }
- AdvanceMenu( GetMenu( "SearchMenu" ) )
- thread PutPlayerInMatchmakingAfterDelay()
- file.putPlayerInMatchmakingAfterDelay = false
- }
- else if ( uiGlobal.activeMenu == GetMenu( "LobbyMenu" ) )
- Lobby_SetFDMode( false )
-
- thread UpdateLobbyUI()
- thread LobbyMenuUpdate( GetMenu( "LobbyMenu" ) )
-
- Hud_Show( file.chatroomMenu )
-
- Lobby_RefreshButtons()
-
- if ( IsFullyConnected() )
- {
- entity player = GetUIPlayer()
- if ( !IsValid( player ) )
- return
-
- while ( IsPersistenceAvailable() && (player.GetPersistentVarAsInt( "initializedVersion" ) < PERSISTENCE_INIT_VERSION) )
- {
- WaitFrame()
- }
- if ( !IsPersistenceAvailable() )
- return
-
- // Clear hidden boosts
- array<ItemData> boosts = GetAllItemsOfType( eItemTypes.BURN_METER_REWARD )
- foreach ( boost in boosts )
- {
- if ( boost.hidden )
- {
- ClearNewStatus( null, boost.ref )
- }
- }
-
- UpdateCallsignElement( file.callsignCard )
- RefreshCreditsAvailable()
-
- bool emotesAreEnabled = EmotesEnabled()
- // "Customize"
- {
- bool anyNewPilotItems = HasAnyNewPilotItems( player )
- bool anyNewTitanItems = HasAnyNewTitanItems( player )
- bool anyNewBoosts = HasAnyNewBoosts( player )
- bool anyNewCommsIcons = emotesAreEnabled ? HasAnyNewDpadCommsIcons( player ) : false
- bool anyNewCustomizeHeader = (anyNewPilotItems || anyNewTitanItems || anyNewBoosts || anyNewCommsIcons)
-
- RuiSetBool( Hud_GetRui( file.customizeHeader ), "isNew", anyNewCustomizeHeader )
- ComboButton_SetNew( file.pilotButton, anyNewPilotItems )
- ComboButton_SetNew( file.titanButton, anyNewTitanItems )
- ComboButton_SetNew( file.boostsButton, anyNewBoosts )
- }
-
- // "Store"
- {
- bool storeIsNew = DLCStoreShouldBeMarkedAsNew()
- RuiSetBool( Hud_GetRui( file.storeHeader ), "isNew", storeIsNew )
- ComboButton_SetNew( file.storeButton, storeIsNew )
- }
-
- // "Callsign"
- {
- bool anyNewBanners = HasAnyNewCallsignBanners( player )
- bool anyNewPatches = HasAnyNewCallsignPatches( player )
- bool anyNewFactions = HasAnyNewFactions( player ) && Lobby_IsFDMode()
- bool anyNewCallsignHeader = (anyNewBanners || anyNewPatches || anyNewFactions)
-
- RuiSetBool( Hud_GetRui( file.callsignHeader ), "isNew", anyNewCallsignHeader )
- ComboButton_SetNew( file.bannerButton, anyNewBanners )
- ComboButton_SetNew( file.patchButton, anyNewPatches )
- ComboButton_SetNew( file.factionButton, anyNewFactions )
- }
-
- bool faqIsNew = !GetConVarBool( "menu_faq_viewed" ) || HaveNewPatchNotes() || HaveNewCommunityNotes()
- RuiSetBool( Hud_GetRui( file.settingsHeader ), "isNew", faqIsNew )
- ComboButton_SetNew( file.faqButton, faqIsNew )
-
- TryUnlockSRSCallsign()
-
- Lobby_UpdateInboxButtons()
-
- if ( file.shouldAutoOpenFDMenu )
- {
- file.shouldAutoOpenFDMenu = false
- AdvanceMenu( GetMenu( GetPlaylistMenuName() ) )
- AdvanceMenu( GetMenu( "FDMenu" ) )
- }
- }
-}
-
-bool function DLCStoreShouldBeMarkedAsNew()
-{
- if ( !IsFullyConnected() )
- return false
-
- if ( !IsPersistenceAvailable() )
- return false
-
- bool hasSeenStore = expect bool( GetPersistentVar( "hasSeenStore" ) )
- bool result = (!hasSeenStore)
- return result
-}
-
-void function LobbyMenuUpdate( var menu )
-{
- EndSignal( uiGlobal.signalDummy, "CleanupInGameMenus" )
-
- while ( GetTopNonDialogMenu() == menu )
- {
- bool inPendingOpenInvite = InPendingOpenInvite()
- Hud_SetLocked( file.findGameButton, !IsPartyLeader() || inPendingOpenInvite )
- Hud_SetLocked( file.inviteRoomButton, IsOpenInviteVisible() || GetPartySize() > 1 || inPendingOpenInvite )
- Hud_SetLocked( file.inviteFriendsButton, inPendingOpenInvite )
-
- bool canGenUp = false
- if ( GetUIPlayer() )
- canGenUp = GetPersistentVarAsInt( "xp" ) == GetMaxPlayerXP() && GetGen() < MAX_GEN
-
- Hud_SetVisible( file.genUpButton, canGenUp )
- Hud_SetEnabled( file.genUpButton, canGenUp )
-
- WaitFrame()
- }
-}
-
-void function SetNextAutoMatchmakingPlaylist( string playlistName )
-{
- file.nextAutoMatchmakingPlaylist = playlistName
-}
-
-string function GetNextAutoMatchmakingPlaylist()
-{
- return file.nextAutoMatchmakingPlaylist
-}
-
-void function PutPlayerInMatchmakingAfterDelay()
-{
- Signal( uiGlobal.signalDummy, "PutPlayerInMatchmakingAfterDelay" )
- EndSignal( uiGlobal.signalDummy, "PutPlayerInMatchmakingAfterDelay" )
- EndSignal( uiGlobal.signalDummy, "CancelRestartingMatchmaking" )
- EndSignal( uiGlobal.signalDummy, "LeaveParty" )
- EndSignal( uiGlobal.signalDummy, "OnCloseLobbyMenu" )
- EndSignal( uiGlobal.signalDummy, "CleanupInGameMenus" )
-
- if ( AreWeMatchmaking() ) //Party member, party leader is already searching
- return
-
- entity player = GetUIPlayer()
- if ( !player )
- return
-
- string lastPlaylist = expect string( player.GetPersistentVar( "lastPlaylist" ) )
-
- //Bump player out of match making if they were playing coliseum and are out of tickets.
- if ( ("coliseum" == lastPlaylist) && Player_GetColiseumTicketCount( GetLocalClientPlayer() ) <= 0 )
- {
- SetNextAutoMatchmakingPlaylist( "" )
- return
- }
-
- // Need to know if you were a party member before the countdown starts in case you leave
- bool wasAPartyMemberThatIsNotLeader = AmIPartyMember()
- waitthread WaitBeforeRestartingMatchmaking()
- // Only the leader should proceed to start matchmaking
- if ( wasAPartyMemberThatIsNotLeader )
- return
-
- if ( !Console_HasPermissionToPlayMultiplayer() )
- {
- ClientCommand( "disconnect" )
- return
- }
-
- string playlistToSearch = lastPlaylist
- string nextAutoPlaylist = GetNextAutoMatchmakingPlaylist()
- if ( nextAutoPlaylist.len() > 0 )
- playlistToSearch = nextAutoPlaylist
-
- StartMatchmakingPlaylists( playlistToSearch )
-}
-
-void function WaitBeforeRestartingMatchmaking()
-{
- Signal( uiGlobal.signalDummy, "BypassWaitBeforeRestartingMatchmaking" )
- EndSignal( uiGlobal.signalDummy, "BypassWaitBeforeRestartingMatchmaking" )
-
- float timeToWait
-
- bool isPartyMemberThatIsNotLeader = AmIPartyMember()
- SetPutPlayerInMatchmakingAfterDelay( !isPartyMemberThatIsNotLeader )
-
- if ( isPartyMemberThatIsNotLeader )
- timeToWait = 99999 //HACK, JFS
- else
- timeToWait = GetCurrentPlaylistVarFloat( "wait_before_restarting_matchmaking_time", 30.0 )
-
- float timeToEnd = Time() + timeToWait
-
- UpdateTimeToRestartMatchmaking( timeToEnd )
-
- OnThreadEnd(
- function() : ( )
- {
- UpdateTimeToRestartMatchmaking( 0.0 )
- UpdateFooterOptions()
- }
- )
-
- if ( isPartyMemberThatIsNotLeader )
- {
- while( Time() < timeToEnd ) //Hack hack, JFS. No appropriate signals for StartMatchmaking() being called. Replace when code gives us notifications about it
- {
- if ( isPartyMemberThatIsNotLeader != ( AmIPartyMember() ) ) //Party Status changed. Party leader probably left?
- break
-
- if ( AreWeMatchmaking() ) //Need to break out if Party Leader brings us into matchmaking
- break
-
- WaitFrame()
- }
-
- }
- else
- {
- wait timeToWait
- }
-}
-
-void function OnLobbyMenu_Close()
-{
- Signal( uiGlobal.signalDummy, "OnCloseLobbyMenu" )
-}
-
-void function OnLobbyMenu_NavigateBack()
-{
- if ( ChatroomIsVisibleAndFocused() )
- {
- foreach ( button in file.lobbyButtons )
- {
- if ( Hud_IsVisible( button ) && Hud_IsEnabled( button ) && !Hud_IsLocked( button ) )
- {
- Hud_SetFocused( button )
- return
- }
- }
- }
-
- if ( InPendingOpenInvite() )
- LeaveOpenInvite()
- else
- LeaveDialog()
-}
-
-function GameStartTime_Changed()
-{
- UpdateGameStartTimeCounter()
-}
-
-function ShowGameSummary_Changed()
-{
- if ( level.ui.showGameSummary )
- uiGlobal.EOGOpenInLobby = true
-}
-
-function UpdateGameStartTimeCounter()
-{
- if ( level.ui.gameStartTime == null )
- return
-
- MatchmakingSetSearchText( "#STARTING_IN_LOBBY" )
- MatchmakingSetCountdownTimer( expect float( level.ui.gameStartTime + 0.0 ), true )
-
- HideMatchmakingStatusIcons()
-}
-
-bool function MatchmakingStatusShouldShowAsActiveSearch( string matchmakingStatus )
-{
- if ( matchmakingStatus == "#MATCHMAKING_QUEUED" )
- return true
- if ( matchmakingStatus == "#MATCHMAKING_ALLOCATING_SERVER" )
- return true
- if ( matchmakingStatus == "#MATCHMAKING_MATCH_CONNECTING" )
- return true
-
- return false
-}
-
-string function GetActiveSearchingPlaylist()
-{
- if ( !IsConnected() )
- return ""
- if ( !AreWeMatchmaking() )
- return ""
-
- string matchmakingStatus = GetMyMatchmakingStatus()
- if ( !MatchmakingStatusShouldShowAsActiveSearch( matchmakingStatus ) )
- return ""
-
- string param1 = GetMyMatchmakingStatusParam( 1 )
- return param1
-}
-
-float function CalcMatchmakingWaitTime()
-{
- float result = ((file.matchmakingStartTime > 0.01) ? (Time() - file.matchmakingStartTime) : 0.0)
- return result
-}
-
-float function GetMixtapeWaitTimeForPlaylist( string playlistName )
-{
- float maxWaitTime = float( GetPlaylistVarOrUseValue( playlistName, "mixtape_timeout", "0" ) )
- return maxWaitTime
-}
-
-void function UpdateRestartMatchmakingStatus( float time )
-{
- if ( AmIPartyMember() )
- {
- MatchmakingSetSearchText( "#MATCHMAKING_WAIT_ON_PARTY_LEADER_RESTARTING_MATCHMAKING" )
- }
- else
- {
- string statusText = "#MATCHMAKING_WAIT_BEFORE_RESTARTING_MATCHMAKING"
- string matchmakeNowText = ""
- if ( uiGlobal.activeMenu == GetMenu( "SearchMenu" ) )
- matchmakeNowText = Localize( "#MATCHMAKING_WAIT_MATCHMAKE_NOW" )
- MatchmakingSetSearchText( statusText, matchmakeNowText )
- MatchmakingSetCountdownTimer( time, false )
- }
-}
-
-void function UpdateMatchmakingStatus()
-{
- EndSignal( uiGlobal.signalDummy, "CleanupInGameMenus" )
-
- OnThreadEnd(
- function() : ()
- {
- printt( "Hiding all matchmaking elems due to UpdateMatchmakingStatus thread ending" )
-
- HideMatchmakingStatusIcons()
-
- MatchmakingSetSearchText( "" )
- MatchmakingSetCountdownTimer( 0.0, true )
-
- MatchmakingSetSearchVisible( false )
- MatchmakingSetCountdownVisible( false )
- }
- )
-
- MatchmakingSetSearchVisible( true )
- MatchmakingSetCountdownVisible( true )
-
- var lobbyMenu = GetMenu( "LobbyMenu" )
- var searchMenu = GetMenu( "SearchMenu" )
- var postGameMenu = GetMenu( "PostGameMenu" )
-
- string lastActiveSearchingPlaylist
- file.matchmakingStartTime = 0.0
- file.etaTime = 0
- file.etaMaxMinutes = int( GetCurrentPlaylistVarOrUseValue( "etaMaxMinutes", file.etaMaxMinutes ) )
- file.lastMixtapeMatchmakingStatus = ""
-
- while ( true )
- {
- int lobbyType = GetLobbyTypeScript()
- string matchmakingStatus = GetMyMatchmakingStatus()
- bool isConnectingToMatch = matchmakingStatus == "#MATCHMAKING_MATCH_CONNECTING"
-
- {
- string activeSearchingPlaylist = GetActiveSearchingPlaylist()
- if ( lastActiveSearchingPlaylist != activeSearchingPlaylist )
- {
- if ( activeSearchingPlaylist.len() > 0 )
- {
- lastActiveSearchingPlaylist = activeSearchingPlaylist
- file.matchmakingStartTime = Time()
- }
- else
- {
- lastActiveSearchingPlaylist = ""
- file.matchmakingStartTime = 0.0
- }
- }
-
- if ( isConnectingToMatch && (matchmakingStatus != file.lastMixtapeMatchmakingStatus) )
- {
- EmitUISound( MATCHMAKING_AUDIO_CONNECTING )
-
- int mixtape_version = GetMixtapeMatchmakingVersion()
- if ( IsMixtapeVersionNew() )
- LogMixtapeHasNew( mixtape_version )
- }
-
- file.lastMixtapeMatchmakingStatus = matchmakingStatus
- }
-
- if ( level.ui.gameStartTime != null || lobbyType == eLobbyType.PRIVATE_MATCH )
- {
- if ( level.ui.gameStartTimerComplete )
- {
- MatchmakingSetSearchText( matchmakingStatus, GetMyMatchmakingStatusParam( 1 ), GetMyMatchmakingStatusParam( 2 ), GetMyMatchmakingStatusParam( 3 ), GetMyMatchmakingStatusParam( 4 ) )
- }
-
- if ( uiGlobal.activeMenu == searchMenu )
- CloseActiveMenu()
- }
- else if ( GetTimeToRestartMatchMaking() > 0 )
- {
- UpdateRestartMatchmakingStatus( GetTimeToRestartMatchMaking() )
- }
- else if ( level.ui.gameStartTime == null )
- {
- MatchmakingSetCountdownTimer( 0.0, true )
- MatchmakingSetSearchText( "" )
- HideMatchmakingStatusIcons()
-
- if ( !IsConnected() || !AreWeMatchmaking() )
- {
- if ( uiGlobal.activeMenu == searchMenu )
- CloseActiveMenu()
- }
- else
- {
- ShowMatchmakingStatusIcons()
-
- if ( GetActiveMenu() == lobbyMenu && !IsMenuInMenuStack( searchMenu ) )
- {
- CloseAllDialogs()
- AdvanceMenu( searchMenu )
- }
-
- var statusEl = Hud_GetChild( searchMenu, "MatchmakingStatusBig" )
- if ( matchmakingStatus == "#MATCH_NOTHING" )
- {
- Hud_Hide( statusEl )
- }
- else if ( MatchmakingStatusShouldShowAsActiveSearch( matchmakingStatus ) )
- {
- string playlistName = GetMyMatchmakingStatusParam( 1 )
- int etaSeconds = int( GetMyMatchmakingStatusParam( 2 ) )
- int mapIdx = int( GetMyMatchmakingStatusParam( 3 ) )
- int modeIdx = int( GetMyMatchmakingStatusParam( 4 ) )
- string playlistList = GetMyMatchmakingStatusParam( 5 )
-
- {
- string statusText = Localize( "#MATCHMAKING_PLAYLISTS" )
- RuiSetString( Hud_GetRui( statusEl ), "statusText", statusText )
- for ( int idx = 1; idx <= 5; ++idx )
- RuiSetString( Hud_GetRui( statusEl ), ("bulletPointText" + idx), "" )
-
- const int MAX_SHOWN_PLAYLISTS = 9
- array< string > searchingPlaylists = split( playlistList, "," )
- int searchingCount = minint( searchingPlaylists.len(), MAX_SHOWN_PLAYLISTS )
- RuiSetInt( Hud_GetRui( statusEl ), "playlistCount", searchingCount )
- for( int idx = 0; idx < searchingCount; ++idx )
- {
- asset playlistThumbnail = GetPlaylistThumbnailImage( searchingPlaylists[idx] )
- RuiSetImage( Hud_GetRui( statusEl ), format( "playlistIcon%d", idx ), playlistThumbnail )
- }
- }
-
- Hud_Show( statusEl )
-
- if ( mapIdx > -1 && modeIdx > -1 )
- {
- if ( file.preCacheInfo.playlistName != playlistName || file.preCacheInfo.mapIdx != mapIdx || file.preCacheInfo.modeIdx != modeIdx )
- {
- file.preCacheInfo.playlistName = playlistName
- file.preCacheInfo.mapIdx = mapIdx
- file.preCacheInfo.modeIdx = modeIdx
- }
- }
-
- string etaStr = ""
- if ( !etaSeconds && !isConnectingToMatch )
- {
- matchmakingStatus = "#MATCHMAKING_SEARCHING_FOR_MATCH"
- }
- else
- {
- int now = int( Time() )
- int etaTime = now + etaSeconds
- if ( !file.etaTime || etaTime < file.etaTime )
- file.etaTime = etaTime
-
- int etaSeconds = file.etaTime - now
- if ( etaSeconds <= 0 )
- file.etaTime = etaTime
-
- etaSeconds = file.etaTime - now
- if ( etaSeconds <= 90 )
- {
- etaStr = Localize( "#MATCHMAKING_ETA_SECONDS", etaSeconds )
- }
- else
- {
- int etaMinutes = int( ceil( etaSeconds / 60.0 ) )
- if ( etaMinutes < file.etaMaxMinutes )
- etaStr = Localize( "#MATCHMAKING_ETA_MINUTES", etaMinutes )
- else
- etaStr = Localize( "#MATCHMAKING_ETA_UNKNOWN", etaMinutes )
- }
- }
-
- MatchmakingSetSearchText( matchmakingStatus, etaStr )
- }
- else
- {
- Hud_Show( statusEl )
- RuiSetString( Hud_GetRui( statusEl ), "statusText", "" )
- RuiSetInt( Hud_GetRui( statusEl ), "playlistCount", 0 )
- }
- }
- }
-
- WaitFrameOrUntilLevelLoaded()
- }
-}
-
-void function UpdateAnnouncementDialog()
-{
- while ( IsLobby() && IsFullyConnected() )
- {
- // Only safe on these menus. Not safe if these variables are true because they indicate the search menu or postgame menu are going to be opened.
- if ( ( uiGlobal.activeMenu == GetMenu( "LobbyMenu" ) || uiGlobal.activeMenu == GetMenu( "PrivateLobbyMenu" ) ) && !file.putPlayerInMatchmakingAfterDelay && !uiGlobal.EOGOpenInLobby )
- {
- entity player = GetUIPlayer()
-
- // Only initialize here, CloseAnnouncementDialog() handles setting it when closing
- if ( uiGlobal.announcementVersionSeen == -1 )
- uiGlobal.announcementVersionSeen = player.GetPersistentVarAsInt( "announcementVersionSeen" )
-
- int announcementVersion = GetConVarInt( "announcementVersion" )
- if ( announcementVersion > uiGlobal.announcementVersionSeen )
- {
- OpenAnnouncementDialog()
- }
- else if ( uiGlobal.activeMenu != "AnnouncementDialog" && ShouldShowEmotesAnnouncement( player ) )
- {
- OpenCommsIntroDialog()
- }
- }
-
- WaitFrame()
- }
-}
-
-bool function CurrentMenuIsPVEMenu()
-{
- var topMenu = GetTopNonDialogMenu()
- if ( topMenu == null )
- return false
-
- return (uiGlobal.menuData[topMenu].isPVEMenu)
-}
-
-void function RefreshCreditsAvailable( int creditsOverride = -1 )
-{
- entity player = GetUIPlayer()
- if ( !IsValid( player ) )
- return
- if ( !IsPersistenceAvailable() )
- return
-
- int credits = creditsOverride >= 0 ? creditsOverride : GetAvailableCredits( GetLocalClientPlayer() )
- string pveTitle = ""
- int pveCredits = 0
- bool isPVE = CurrentMenuIsPVEMenu()
- if ( isPVE )
- {
- TitanLoadoutDef loadout = GetCachedTitanLoadout( uiGlobal.editingLoadoutIndex )
- pveCredits = GetAvailableFDUnlockPoints( player, loadout.titanClass )
- pveTitle = GetTitanLoadoutName( loadout )
- }
-
- foreach ( elem in file.creditsAvailableElems )
- {
- SetUIPlayerCreditsInfo( elem, credits, GetLocalClientPlayer().GetXP(), GetGen(), GetLevel(), GetNextLevel( GetLocalClientPlayer() ), isPVE, pveCredits, pveTitle )
- }
-}
-
-void function SetUIPlayerCreditsInfo( var infoElement, int credits, int xp, int gen, int level, int nextLevel, bool isPVE, int pveCredits, string pveTitle )
-{
- var rui = Hud_GetRui( infoElement )
- RuiSetInt( rui, "credits", credits )
- RuiSetString( rui, "nameText", GetPlayerName() )
-
- RuiSetBool( rui, "isPVE", isPVE )
- if ( isPVE )
- {
- RuiSetInt( rui, "pveCredits", pveCredits )
- RuiSetString( rui, "pveTitle", pveTitle )
- }
-
- if ( xp == GetMaxPlayerXP() && gen < MAX_GEN )
- {
- RuiSetString( rui, "levelText", PlayerXPDisplayGenAndLevel( gen, level ) )
- RuiSetString( rui, "nextLevelText", Localize( "#REGEN_AVAILABLE" ) )
- RuiSetInt( rui, "numLevelPips", GetXPPipsForLevel( level - 1 ) )
- RuiSetInt( rui, "filledLevelPips", GetXPPipsForLevel( level - 1 ) )
- }
- else if ( xp == GetMaxPlayerXP() && gen == MAX_GEN )
- {
- RuiSetString( rui, "levelText", PlayerXPDisplayGenAndLevel( gen, level ) )
- RuiSetString( rui, "nextLevelText", Localize( "#MAX_GEN" ) )
- RuiSetInt( rui, "numLevelPips", GetXPPipsForLevel( level - 1 ) )
- RuiSetInt( rui, "filledLevelPips", GetXPPipsForLevel( level - 1 ) )
- }
- else
- {
- RuiSetString( rui, "levelText", PlayerXPDisplayGenAndLevel( gen, level ) )
- RuiSetString( rui, "nextLevelText", PlayerXPDisplayGenAndLevel( gen, nextLevel ) )
- RuiSetInt( rui, "numLevelPips", GetXPPipsForLevel( level ) )
- RuiSetInt( rui, "filledLevelPips", GetXPFilledPipsForXP( xp ) )
- }
-
- CallsignIcon callsignIcon = PlayerCallsignIcon_GetActive( GetLocalClientPlayer() )
-
- RuiSetImage( rui, "callsignIcon", callsignIcon.image )
-}
-
-void function OpenServerBrowser( var button )
-{
- if ( Hud_IsLocked( button ) )
- return
-
- // nothing here yet lol
- // look at OpenSelectedPlaylistMenu for advancing to server browser menu probably
- AdvanceMenu( GetMenu( "ServerBrowserMenu" ) )
-}
-
-void function BigPlayButton1_Activate( var button )
-{
- if ( Hud_IsLocked( button ) )
- return
-
- SendOpenInvite( false )
- OpenSelectedPlaylistMenu()
-}
-
-function EnableButton( button )
-{
- Hud_SetEnabled( button, true )
- Hud_Show( button )
-}
-
-function DisableButton( button )
-{
- Hud_SetEnabled( button, false )
- Hud_Hide( button )
-}
-
-void function OpenSelectedPlaylistMenu()
-{
- if ( Lobby_IsFDMode() )
- {
- AdvanceMenu( GetMenu( "FDMenu" ) )
- }
- else
- {
- string playlistMenuName = GetPlaylistMenuName()
- AdvanceMenu( GetMenu( playlistMenuName ) )
- }
-}
-
-function UpdateLobbyUI()
-{
- if ( uiGlobal.updatingLobbyUI )
- return
- uiGlobal.updatingLobbyUI = true
-
- thread UpdateLobbyType()
- thread UpdateMatchmakingStatus()
- thread UpdateChatroomThread()
- //thread UpdateInviteJoinButton()
- thread UpdateInviteFriendsToNetworkButton()
- thread UpdatePlayerInfo()
-
- if ( uiGlobal.menuToOpenFromPromoButton != null )
- {
- // Special case because this menu needs a few properties set before opening
-
- if ( IsStoreMenu( uiGlobal.menuToOpenFromPromoButton ) )
- {
- string menuName = expect string( uiGlobal.menuToOpenFromPromoButton._name )
-
- void functionref() preOpenfunc = null
- if ( uiGlobal.menuToOpenFromPromoButton == GetMenu( "StoreMenu_WeaponSkins" ) ) // Hardcoded special case for now
- preOpenfunc = DefaultToDLC11WeaponWarpaintBundle
-
- OpenStoreMenu( [ menuName ], preOpenfunc )
- }
- else
- {
- AdvanceMenu( uiGlobal.menuToOpenFromPromoButton )
- }
-
- uiGlobal.menuToOpenFromPromoButton = null
- }
- else if ( uiGlobal.EOGOpenInLobby )
- {
- EOGOpen()
- }
-
- WaitSignal( uiGlobal.signalDummy, "CleanupInGameMenus" )
- uiGlobal.updatingLobbyUI = false
-}
-
-void function UpdateInviteJoinButton()
-{
- EndSignal( uiGlobal.signalDummy, "CleanupInGameMenus" )
- var menu = GetMenu( "LobbyMenu" )
-
- while ( true )
- {
- if ( DoesCurrentCommunitySupportInvites() )
- ComboButton_SetText( file.inviteRoomButton, Localize( "#MENU_TITLE_INVITE_ROOM" ) )
- else
- ComboButton_SetText( file.inviteRoomButton, Localize( "#MENU_TITLE_JOIN_NETWORK" ) )
-
- WaitFrame()
- }
-}
-
-void function UpdateInviteFriendsToNetworkButton()
-{
- EndSignal( uiGlobal.signalDummy, "CleanupInGameMenus" )
- var menu = GetMenu( "LobbyMenu" )
-
- while ( true )
- {
- bool areInvitesToNetworkNotAllowed = !DoesCurrentCommunitySupportChat()
- if ( areInvitesToNetworkNotAllowed || ( IsCurrentCommunityInviteOnly() && !AreWeAdminInCurrentCommunity() ) )
- DisableButton( file.inviteFriendsToNetworkButton )
- else
- EnableButton( file.inviteFriendsToNetworkButton )
-
- WaitFrame()
- }
-}
-
-function UpdateLobbyType()
-{
- EndSignal( uiGlobal.signalDummy, "CleanupInGameMenus" )
-
- var menu = GetMenu( "LobbyMenu" )
- int lobbyType
- local lastType
- local partySize
- local lastPartySize
- local debugArray = [ "SOLO", "PARTY_LEADER", "PARTY_MEMBER", "MATCH", "PRIVATE_MATCH" ] // Must match enum
-
- WaitFrameOrUntilLevelLoaded()
-
- while ( true )
- {
- lobbyType = GetLobbyTypeScript()
- partySize = GetPartySize()
-
- if ( IsConnected() && ((lobbyType != lastType) || (partySize != lastPartySize)) )
- {
- if ( lastType == null )
- printt( "Lobby lobbyType changing from:", lastType, "to:", debugArray[lobbyType] )
- else
- printt( "Lobby lobbyType changing from:", debugArray[lastType], "to:", debugArray[lobbyType] )
-
- local animation = null
-
- switch ( lobbyType )
- {
- case eLobbyType.SOLO:
- animation = "SoloLobby"
- break
-
- case eLobbyType.PARTY_LEADER:
- animation = "PartyLeaderLobby"
- break
-
- case eLobbyType.PARTY_MEMBER:
- animation = "PartyMemberLobby"
- break
-
- case eLobbyType.MATCH:
- animation = "MatchLobby"
- break
-
- case eLobbyType.PRIVATE_MATCH:
- animation = "PrivateMatchLobby"
- break
- }
-
- if ( animation != null )
- {
- menu.RunAnimationScript( animation )
- }
-
- // Force the animation scripts (which have zero duration) to complete before anything can cancel them.
- ForceUpdateHUDAnimations()
-
- lastType = lobbyType
- lastPartySize = partySize
- }
-
- WaitFrameOrUntilLevelLoaded()
- }
-}
-
-void function UICodeCallback_CommunityUpdated()
-{
- Community_CommunityUpdated()
- UpdateChatroomUI()
-}
-
-void function UICodeCallback_FactionUpdated()
-{
- printt( "Faction changed! to " + GetCurrentFaction() );
-}
-
-void function UICodeCallback_SetupPlayerListGenElements( table params, int gen, int rank, bool isPlayingRanked, int pilotClassIndex )
-{
- params.image = ""
- params.label = ""
- params.imageOverlay = ""
-}
-
-float function GetTimeToRestartMatchMaking()
-{
- return file.timeToRestartMatchMaking
-}
-
-void function UpdateTimeToRestartMatchmaking( float time )//JFS: This uses UI time instead of server time, which leads to awkwardness in MatchmakingSetCountdownTimer() and the rui involved
-{
- file.timeToRestartMatchMaking = time
-
- if ( time > 0 )
- {
- UpdateRestartMatchmakingStatus( time )
- ShowMatchmakingStatusIcons()
- }
- else
- {
- MatchmakingSetSearchText( "" )
- MatchmakingSetCountdownTimer( 0.0, true )
- HideMatchmakingStatusIcons()
- }
-}
-
-void function HideMatchmakingStatusIcons()
-{
- foreach ( element in file.searchIconElems )
- Hud_Hide( element )
-
- foreach ( element in file.matchStatusRuis )
- RuiSetBool( Hud_GetRui( element ), "iconVisible", false )
-}
-
-void function ShowMatchmakingStatusIcons()
-{
- //foreach ( element in file.searchIconElems )
- // Hud_Show( element )
-
- foreach ( element in file.matchStatusRuis )
- RuiSetBool( Hud_GetRui( element ), "iconVisible", true )
-}
-
-void function MatchmakingSetSearchVisible( bool state )
-{
- foreach ( el in file.searchTextElems )
- {
- //if ( state )
- // Hud_Show( el )
- //else
- Hud_Hide( el )
- }
-
- foreach ( element in file.matchStatusRuis )
- RuiSetBool( Hud_GetRui( element ), "statusVisible", state )
-}
-
-void function MatchmakingSetSearchText( string searchText, var param1 = "", var param2 = "", var param3 = "", var param4 = "" )
-{
- foreach ( el in file.searchTextElems )
- {
- Hud_SetText( el, searchText, param1, param2, param3, param4 )
- }
-
- foreach ( element in file.matchStatusRuis )
- {
- RuiSetBool( Hud_GetRui( element ), "statusHasText", searchText != "" )
-
- RuiSetString( Hud_GetRui( element ), "statusText", Localize( searchText, param1, param2, param3, param4 ) )
- }
-}
-
-
-void function MatchmakingSetCountdownVisible( bool state )
-{
- foreach ( el in file.matchStartCountdownElems )
- {
- //if ( state )
- // Hud_Show( el )
- //else
- Hud_Hide( el )
- }
-
- foreach ( element in file.matchStatusRuis )
- RuiSetBool( Hud_GetRui( element ), "timerVisible", state )
-}
-
-void function MatchmakingSetCountdownTimer( float time, bool useServerTime = true ) //JFS: useServerTime bool is awkward, comes from level.ui.gameStartTime using server time and UpdateTimeToRestartMatchmaking() uses UI time.
-{
- foreach ( element in file.matchStatusRuis )
- {
- RuiSetBool( Hud_GetRui( element ), "timerHasText", time != 0.0 )
- RuiSetGameTime( Hud_GetRui( element ), "startTime", Time() )
- RuiSetBool( Hud_GetRui( element ), "useServerTime", useServerTime )
- RuiSetGameTime( Hud_GetRui( element ), "timerEndTime", time )
- }
-}
-
-void function OnLobbyLevelInit()
-{
- UpdateCallsignElement( file.callsignCard )
- RefreshCreditsAvailable()
-}
-
-function UpdatePlayerInfo()
-{
- EndSignal( uiGlobal.signalDummy, "CleanupInGameMenus" )
-
- var menu = GetMenu( "LobbyMenu" )
-
- WaitFrameOrUntilLevelLoaded()
-
- while ( true )
- {
- RefreshCreditsAvailable()
- WaitFrame()
- }
-}
-
-void function TryUnlockSRSCallsign()
-{
- if ( Script_IsRunningTrialVersion() )
- return
-
- int numCallsignsToUnlock = 0
-
- if ( GetTotalLionsCollected() >= GetTotalLionsInGame() )
- numCallsignsToUnlock = 3
- else if ( GetTotalLionsCollected() >= ACHIEVEMENT_COLLECTIBLES_2_COUNT )
- numCallsignsToUnlock = 2
- else if ( GetTotalLionsCollected() >= ACHIEVEMENT_COLLECTIBLES_1_COUNT )
- numCallsignsToUnlock = 1
- else
- numCallsignsToUnlock = 0
-
- if ( numCallsignsToUnlock > 0 )
- ClientCommand( "UnlockSRSCallsign " + numCallsignsToUnlock )
-}
-
-void function SetPutPlayerInMatchmakingAfterDelay( bool value )
-{
- file.putPlayerInMatchmakingAfterDelay = value
-}
-
-void function OnStoreButton_Activate( var button )
-{
- LaunchGamePurchaseOrDLCStore()
-}
-
-void function OnStoreNewReleasesButton_Activate( var button )
-{
- //LaunchGamePurchaseOrDLCStore( [ "StoreMenu", "StoreMenu_NewReleases" ] )
- LaunchGamePurchaseOrDLCStore( [ "StoreMenu", "StoreMenu_WeaponSkins" ] )
-}
-
-void function OnStoreBundlesButton_Activate( var button )
-{
- LaunchGamePurchaseOrDLCStore( [ "StoreMenu", "StoreMenu_Sales" ] )
-}
-
-void function OnDpadCommsButton_Activate( var button )
-{
- AdvanceMenu( GetMenu( "EditDpadCommsMenu" ) )
-}
-
-void function OpenCommsIntroDialog()
-{
- DialogData dialogData
- dialogData.menu = GetMenu( "AnnouncementDialog" )
- dialogData.header = "#DPAD_COMMS_ANNOUNCEMENT_HEADER"
- dialogData.ruiMessage.message = "#DPAD_COMMS_ANNOUNCEMENT"
- dialogData.image = $"ui/menu/common/dialog_announcement_1"
-
- AddDialogButton( dialogData, "#DPAD_COMMS_ANNOUNCEMENT_B1" , OpenDpadCommsMenu )
- AddDialogButton( dialogData, "#DPAD_COMMS_ANNOUNCEMENT_B2" )
-
- AddDialogPCBackButton( dialogData )
- AddDialogFooter( dialogData, "#A_BUTTON_ACCEPT" )
- AddDialogFooter( dialogData, "#B_BUTTON_BACK" )
-
- OpenDialog( dialogData )
-
- ClientCommand( "SetCommsIntroSeen" )
-}
-
-void function OpenDpadCommsMenu()
-{
- OnDpadCommsButton_Activate( null )
-}
-
-bool function ShouldShowEmotesAnnouncement( entity player )
-{
- if ( !EmotesEnabled() )
- return false
-
- if ( player.GetPersistentVarAsInt( "numTimesUsedComms" ) > 2 )
- return false
-
- if ( player.GetPersistentVar( "hasBeenIntroducedToComms" ) )
- return false
-
- #if !DEV
- if ( PlayerGetRawLevel( player ) <= 2 )
- return false
- #endif
-
- return true
-}
-
-void function Lobby_SetFDMode( bool mode )
-{
- file.isFDMode = mode
-}
-
-//Function returns whether lobby is currently in "Frontier Defense" lobby mode.
-bool function Lobby_IsFDMode()
-{
- return file.isFDMode
-}
-
-void function Lobby_SetAutoFDOpen( bool autoFD )
-{
- Lobby_SetFDMode( autoFD )
- file.shouldAutoOpenFDMenu = autoFD
-}
-
-void function Lobby_SetFDModeBasedOnSearching( string playlistToSearch )
-{
- array< string > searchingPlaylists = split( playlistToSearch, "," )
-
- bool isFDMode = false
- int searchingCount = searchingPlaylists.len()
- for( int idx = 0; idx < searchingCount; ++idx )
- {
- isFDMode = isFDMode || IsFDMode( searchingPlaylists[idx] )
- if ( isFDMode )
- break
- }
-
- Lobby_SetFDMode( isFDMode )
-} \ No newline at end of file
diff --git a/Northstar.Client/scripts/vscripts/ui/menu_main.nut b/Northstar.Client/scripts/vscripts/ui/menu_main.nut
deleted file mode 100644
index 6ffd0d3a..00000000
--- a/Northstar.Client/scripts/vscripts/ui/menu_main.nut
+++ /dev/null
@@ -1,608 +0,0 @@
-global function InitMainMenu
-global function EULA_Dialog
-global function UpdateDataCenterFooter
-global function LaunchGamePurchase
-global function SP_Trial_LaunchGamePurchase
-global function LaunchSPNew
-global function LaunchSPContinue
-global function LaunchSPMissionSelect
-global function LaunchMP
-global function LaunchGame
-global function LaunchSPTrialMission
-global function GetUserSignInState
-
-struct
-{
- var menu
- var versionDisplay
- var trialLabel
-} file
-
-
-void function InitMainMenu()
-{
- RegisterSignal( "EndOnMainMenu_Open" )
-
- var menu = GetMenu( "MainMenu" )
- file.menu = menu
-
- AddMenuEventHandler( menu, eUIEvent.MENU_OPEN, OnMainMenu_Open )
- AddMenuEventHandler( menu, eUIEvent.MENU_NAVIGATE_BACK, OnMainMenu_NavigateBack )
-
- var titleRui = Hud_GetRui( Hud_GetChild( file.menu, "TitleRui" ) )
- RuiSetImage( titleRui, "basicImage", $"rui/menu/main_menu/title")
-
- file.versionDisplay = Hud_GetChild( menu, "versionDisplay" )
- file.trialLabel = Hud_GetChild( menu, "TrialLabel" )
-
- #if CONSOLE_PROG
- AddMenuFooterOption( menu, BUTTON_A, "#A_BUTTON_SELECT", "", null, IsConsoleSignedIn )
- #if DURANGO_PROG
- AddMenuFooterOption( menu, BUTTON_B, "#B_BUTTON_SWITCH_PROFILE", "", null, IsConsoleSignedIn )
- #endif // DURANGO_PROG
-
- AddMenuVarChangeHandler( "CONSOLE_isSignedIn", UpdateFooterOptions )
- #endif // CONSOLE_PROG
-
- #if PC_PROG
- AddMenuFooterOption( menu, BUTTON_A, "#A_BUTTON_SELECT", "" )
- #endif // PC_PROG
-
- AddMenuFooterOption( menu, BUTTON_X, "#X_BUTTON_INBOX_ACCEPT", "#INBOX_ACCEPT", OpenDataCenterDialog, IsDataCenterFooterValid, UpdateDataCenterFooter )
- AddMenuFooterOption( menu, BUTTON_Y, "#Y_MENU_TITLE_MODS", "#MENU_TITLE_MODS", void function( var button ) { AdvanceMenu( GetMenu( "ModListMenu" ) ) } )
-#if DEV
- if ( DevStartPoints() )
- AddMenuFooterOption( menu, BUTTON_Y, "#Y_BUTTON_DEV_MENU", "#DEV_MENU", OpenSinglePlayerDevMenu )
-#endif // DEV
-}
-
-#if CONSOLE_PROG
- bool function IsConsoleSignedIn()
- {
- return ( GetMenuVarBool( "CONSOLE_isSignedIn" ) )
- }
-#endif // CONSOLE_PROG
-
-void function OnMainMenu_Open()
-{
- Signal( uiGlobal.signalDummy, "EndOnMainMenu_Open" )
- EndSignal( uiGlobal.signalDummy, "EndOnMainMenu_Open" )
-
- UpdatePromoData() // On script restarts this gives us the last data until the new request is complete
- RequestMainMenuPromos() // This will be ignored if there was a recent request. "infoblock_requestInterval"
-
- TryUnlockCollectiblesAchievement()
- TryUnlockCompletedGameAchievements()
-
- Hud_SetText( file.versionDisplay, GetPublicGameVersion() )
- Hud_Show( file.versionDisplay )
-
- thread UpdateTrialLabel()
-
-#if PC_PROG
- ActivatePanel( GetPanel( "MainMenuPanel" ) )
- return
-#endif // PC_PROG
-
- int state
- int lastState = -1
- var panel
- var lastPanel
-
- while ( GetTopNonDialogMenu() == file.menu )
- {
- state = GetUserSignInState()
-
- if ( state != lastState )
- {
- if ( state == userSignInState.SIGNED_IN )
- panel = GetPanel( "MainMenuPanel" )
- else
- panel = GetPanel( "EstablishUserPanel" )
-
- if ( panel != lastPanel )
- {
- ActivatePanel( panel )
- lastPanel = panel
- }
- }
-
- lastState = state
-
- WaitFrame()
- }
-}
-
-void function ActivatePanel( var panel )
-{
- Assert( panel != null )
-
- array<var> elems = GetElementsByClassname( file.menu, "MainMenuPanelClass" )
- foreach ( elem in elems )
- {
- if ( elem != panel && Hud_IsVisible( elem ) )
- HidePanel( elem )
- }
-
- ShowPanel( panel )
-}
-
-void function OnMainMenu_NavigateBack()
-{
-#if DURANGO_PROG
- Durango_ShowAccountPicker()
-#endif // DURANGO_PROG
-}
-
-int function GetUserSignInState()
-{
-#if DURANGO_PROG
- if ( Durango_InErrorScreen() )
- {
- return userSignInState.ERROR
- }
- else if ( Durango_IsSigningIn() )
- {
- return userSignInState.SIGNING_IN
- }
- else if ( !Console_IsSignedIn() && !Console_SkippedSignIn() )
- {
- //printt( "Console_IsSignedIn():", Console_IsSignedIn(), "Console_SkippedSignIn:", Console_SkippedSignIn() )
- return userSignInState.SIGNED_OUT
- }
-
- Assert( Console_IsSignedIn() || Console_SkippedSignIn() )
-#endif
- return userSignInState.SIGNED_IN
-}
-
-void function UpdateDataCenterFooter( InputDef data )
-{
- EndSignal( uiGlobal.signalDummy, "EndFooterUpdateFuncs" )
-
- int index = int( Hud_GetScriptID( data.vguiElem ) )
- int ping
- string name
-
- while ( data.conditionCheckFunc() )
- {
- ping = GetDatacenterPing()
- name = GetDatacenterName()
-
- if ( ping > 0 )
- {
- if ( IsControllerModeActive() )
- SetFooterText( file.menu, index, Localize( "#X_BUTTON_DATACENTER_INFO", name, ping ) )
- else
- SetFooterText( file.menu, index, Localize( "#DATACENTER_INFO", name, ping ) )
- }
- else
- {
- if ( IsControllerModeActive() )
- SetFooterText( file.menu, index, "#X_BUTTON_DATACENTER_CALCULATING" )
- else
- SetFooterText( file.menu, index, "#DATACENTER_CALCULATING" )
- }
-
- WaitFrame()
- }
-}
-
-bool function IsDataCenterFooterValid()
-{
- #if PC_PROG
- return ( uiGlobal.activeMenu == file.menu )
- #else
- return ( uiGlobal.activeMenu == file.menu ) && Console_IsOnline() && Console_IsSignedIn()
- #endif
-}
-
-void function SP_Trial_LaunchGamePurchase()
-{
- Disconnect()
- LaunchGamePurchase()
-}
-
-void function LaunchGamePurchase()
-{
- ShowGamePurchaseStore()
-}
-
-void function LaunchSPNew()
-{
- uiGlobal.launching = eLaunching.SINGLEPLAYER_NEW
- LaunchGame()
-}
-
-void function LaunchSPContinue()
-{
- uiGlobal.launching = eLaunching.SINGLEPLAYER_CONTINUE
- LaunchGame()
-}
-
-void function LaunchSPMissionSelect()
-{
- uiGlobal.launching = eLaunching.SINGLEPLAYER_MISSION_SELECT
- LaunchGame()
-}
-
-void function LaunchSPTrialMission()
-{
- uiGlobal.launching = eLaunching.SINGLEPLAYER_MISSION_SELECT
- SPTrialMission_Start()
-}
-
-void function LaunchMP()
-{
- uiGlobal.launching = eLaunching.MULTIPLAYER
- LaunchGame()
-}
-
-void function LaunchGame()
-{
- Assert( uiGlobal.launching == eLaunching.SINGLEPLAYER_NEW ||
- uiGlobal.launching == eLaunching.SINGLEPLAYER_CONTINUE ||
- uiGlobal.launching == eLaunching.SINGLEPLAYER_MISSION_SELECT ||
- uiGlobal.launching == eLaunching.MULTIPLAYER ||
- uiGlobal.launching == eLaunching.MULTIPLAYER_INVITE )
-
- if ( uiGlobal.activeMenu == GetMenu( "PlayVideoMenu" ) )
- {
- SetVideoCompleteFunc( null )
- CloseActiveMenu()
- }
-
- if ( !IsGamePartiallyInstalled() )
- {
- DoGameNeedsToInstallDialog()
- return
- }
-
- // Because accepting an invite tries to launch the game we need this here
- if ( !IsGameFullyInstalled() )
- {
- printt( "Game is not fully installed." )
-
- if ( uiGlobal.launching == eLaunching.SINGLEPLAYER_CONTINUE )
- {
- string saveName = GetSaveName()
- string mapName = SaveGame_GetMapName( saveName )
- int startPointIndex = SaveGame_GetStartPoint( saveName )
-
- printt( mapName )
- printt( startPointIndex )
-
- bool isInTraining = (mapName == "sp_training" && startPointIndex < 5) // "Titanfall" start point
-
- if ( !isInTraining )
- {
- DoGameNeedsToInstallDialog()
- return
- }
-
- printt( "Allowing 'continue' option to load into training." )
- }
- else if ( uiGlobal.launching != eLaunching.SINGLEPLAYER_NEW )
- {
- DoGameNeedsToInstallDialog()
- return
- }
- }
-
- #if CONSOLE_PROG
- if ( !Console_IsSignedIn() )
- {
- printt( "Not signed in." )
- return
- }
-
- if ( GetEULAVersionAccepted() < 1 ) // Treat as binary for now, as discussed with Preston.
- {
- if ( uiGlobal.activeMenu == GetMenu( "EULADialog" ) )
- return
-
- if ( IsDialog( uiGlobal.activeMenu ) )
- CloseActiveMenu( true )
-
- EULA_Dialog()
- return
- }
-
- if ( Nucleus_GetState() == NUCLEUS_STATE_INACTIVE )
- Nucleus_Login()
-
- if ( !uiGlobal.triedNucleusRegistration && uiGlobal.launching == eLaunching.MULTIPLAYER && !Nucleus_GetSkipRegistration() )
- {
- uiGlobal.triedNucleusRegistration = true
- thread Nucleus_HandleLoginResponse()
- return
- }
-
- if ( !GetConVarBool( "gamma_adjusted" ) )
- {
- if ( IsDialog( uiGlobal.activeMenu ) )
- CloseActiveMenu( true )
-
- AdvanceMenu( GetMenu( "GammaMenu" ) )
- return
- }
- #endif // CONSOLE_PROG
-
- if ( ( uiGlobal.launching == eLaunching.MULTIPLAYER || uiGlobal.launching == eLaunching.MULTIPLAYER_INVITE ) && !IsAdvocateGiftComplete() )
- {
- if ( IsDialog( uiGlobal.activeMenu ) )
- CloseActiveMenu( true )
-
- AdvanceMenu( GetMenu( "AdvocateGiftDialog" ) )
- return
- }
-
- SetMenuWasMultiplayerPlayedLast( true )
- if ( uiGlobal.launching == eLaunching.SINGLEPLAYER_NEW )
- NewGameSelected()
- else if ( uiGlobal.launching == eLaunching.SINGLEPLAYER_CONTINUE )
- LoadLastCheckpoint()
- else if ( uiGlobal.launching == eLaunching.SINGLEPLAYER_MISSION_SELECT )
- AdvanceMenu( GetMenu( "SinglePlayerMenu" ) )
- else
- thread StartSearchForPartyServer()
-
- uiGlobal.launching = eLaunching.FALSE
-}
-
-void function StartSearchForPartyServer()
-{
- printt( "StartSearchForPartyServer" )
-
-#if DURANGO_PROG
- // IMPORTANT: As a safety measure leave any party view we are in at this point.
- // Otherwise, if you are unlucky enough to get stuck in a party view, you will
- // trash its state by pointing it to your private lobby.
- Durango_LeaveParty()
-
- // IMPORTANT: It's possible that you have permission to play multiplayer
- // because your friend is signed in with his gold account on your machine,
- // but once that guy signs out, you shouldn't be able to play like you have
- // xboxlive gold anymore. To fix this, we need to check permissions periodically.
- // One of the places where we do this periodic check is when you press "PLAY"
- printt( "Durango - verifying MP permissions" )
- if ( !Console_HasPermissionToPlayMultiplayer() )
- Durango_VerifyMultiplayerPermissions()
-#endif // DURANGO_PROG
-
- Signal( uiGlobal.signalDummy, "OnCancelConnect" )
- EndSignal( uiGlobal.signalDummy, "OnCancelConnect" )
-
- if ( IsDialog( uiGlobal.activeMenu ) )
- CloseActiveMenu( true )
- OpenConnectingDialog()
-
- Hud_SetText( uiGlobal.ConfirmMenuMessage, "" )
- Hud_SetText( uiGlobal.ConfirmMenuErrorCode, "" )
-
- Hud_Show( uiGlobal.ConfirmMenuMessage )
- Hud_Show( uiGlobal.ConfirmMenuErrorCode )
-
-#if DURANGO_PROG
- if( !Console_IsOnline() )
- {
- printt( "Durango - finding empty party server failed - not online" )
- Hud_SetText( uiGlobal.ConfirmMenuMessage, "#DURANGO_NOT_ONLINE" )
- return
- }
-#endif // DURANGO_PROG
-
-#if PS4_PROG
- if( !Console_IsOnline() )
- {
- printt( "PS4 - finding empty party server failed - not online" )
- Hud_SetText( uiGlobal.ConfirmMenuMessage, "#INTERNET_NOT_FOUND" )
- return
- }
-
- if ( PS4_isNetworkingDown() )
- {
- printt( "PS4 - finding empty party server failed - networking is down" )
- Hud_SetText( uiGlobal.ConfirmMenuMessage, "#PSN_CANNOT_CONNECT" )
- return
- }
-
- if( !PS4_isUserNetworkingEnabled() )
- {
- Hud_SetText( uiGlobal.ConfirmMenuMessage, "#PSN_CHECKING_USABILITY" )
- PS4_ScheduleUserNetworkingEnabledTest()
- WaitFrame()
-
- if( !PS4_isUserNetworkingResolved() )
- {
- printt( "PS4 - finding empty party server stalled - networking isn't resolved yet" )
- // offer cancel ??
- while( !PS4_isUserNetworkingResolved())
- WaitFrame()
- }
-
- if( PS4_getUserNetworkingResolution() == PS4_NETWORK_STATUS_NOT_LOGGED_IN )
- {
- Hud_SetText( uiGlobal.ConfirmMenuErrorCode, string(PS4_getUserNetworkingErrorStatus()) )
- Hud_SetText( uiGlobal.ConfirmMenuMessage, "#PSN_LOGIN" )
-
- Ps4_LoginDialog_Schedule()
- while( Ps4_LoginDialog_Running() )
- WaitFrame()
-
- PS4_ScheduleUserNetworkingEnabledTest()
- WaitFrame()
- if( !PS4_isUserNetworkingResolved() )
- {
- Hud_SetText( uiGlobal.ConfirmMenuErrorCode, "" )
- Hud_SetText( uiGlobal.ConfirmMenuMessage, "#PSN_CHECKING_USABILITY" )
- while( !PS4_isUserNetworkingResolved())
- WaitFrame()
- }
- }
-
- if( PS4_getUserNetworkingResolution() == PS4_NETWORK_STATUS_AGE_RESTRICTION )
- {
- Hud_SetText( uiGlobal.ConfirmMenuErrorCode, string(PS4_getUserNetworkingErrorStatus()) )
- Hud_SetText( uiGlobal.ConfirmMenuMessage, "#MULTIPLAYER_AGE_RESTRICTED" )
- return
- }
-
- if( PS4_getUserNetworkingResolution() == PS4_NETWORK_STATUS_IN_ERROR )
- {
- Hud_SetText( uiGlobal.ConfirmMenuErrorCode, string(PS4_getUserNetworkingErrorStatus()) )
- Hud_SetText( uiGlobal.ConfirmMenuMessage, "#PSN_HAD_ERROR" )
- return
- }
-
- if( !PS4_isUserNetworkingEnabled() )
- {
- Hud_SetText( uiGlobal.ConfirmMenuErrorCode, string(PS4_getUserNetworkingErrorStatus()) )
- Hud_SetText( uiGlobal.ConfirmMenuMessage, "#PSN_NOT_ALLOWED" )
- return
- }
-
- Hud_SetText( uiGlobal.ConfirmMenuErrorCode, "" )
- Hud_SetText( uiGlobal.ConfirmMenuMessage, "" )
- }
-
- if ( !Ps4_PSN_Is_Loggedin() )
- {
- Ps4_LoginDialog_Schedule()
- Hud_SetText( uiGlobal.ConfirmMenuMessage, "#PSN_LOGIN" )
-
- while( Ps4_LoginDialog_Running() )
- WaitFrame()
-
- if ( !Ps4_PSN_Is_Loggedin() )
- return
- }
-
- if( Ps4_CheckPlus_Schedule() )
- {
- while( Ps4_CheckPlus_Running() )
- WaitFrame()
- if( !Ps4_CheckPlus_Allowed() )
- {
- if( Ps4_CheckPlus_GetLastRequestResults() != 0 )
- {
- Hud_SetText( uiGlobal.ConfirmMenuErrorCode, string( Ps4_CheckPlus_GetLastRequestResults()) )
- Hud_SetText( uiGlobal.ConfirmMenuMessage, "#PSN_HAD_ERROR" )
- return
- }
-
- if( Ps4_ScreenPlusDialog_Schedule() )
- {
- while( Ps4_ScreenPlusDialog_Running() )
- WaitFrame()
- if( !Ps4_ScreenPlusDialog_Allowed() )
- {
- Hud_SetText( uiGlobal.ConfirmMenuMessage, "#PSN_MUST_BE_PLUS_USER" )
- return
- }
- }
- else
- {
- return
- }
- }
- }
-
- Hud_SetText( uiGlobal.ConfirmMenuErrorCode, "" )
- Hud_SetText( uiGlobal.ConfirmMenuMessage, "" )
-#endif // #if PS4_PROG
-
- printt( "Checking if this user has permission to play MP\n" )
- if ( !Console_HasPermissionToPlayMultiplayer() )
- {
- Hud_SetText( uiGlobal.ConfirmMenuMessage, "#MULTIPLAYER_NOT_AVAILABLE" )
- return
- }
-
- Plat_ShowUGCRestrictionNotice()
- while ( Plat_IsSystemMessageDialogOpen() )
- WaitFrame()
-
- Plat_ShowChatRestrictionNotice()
- while ( Plat_IsSystemMessageDialogOpen() )
- WaitFrame()
-
-#if PC_PROG
- if ( Origin_IsEnabled() )
- {
- Origin_RequestTicket()
- Hud_SetText( uiGlobal.ConfirmMenuMessage, "#WAITING_FOR_ORIGIN" )
-
- while ( !Origin_IsReady() )
- WaitFrame()
- }
-#endif // PC_PROG
-
- printt( "SearchForPartyServer" )
- SetMenuWasMultiplayerPlayedLast( true )
- SearchForPartyServer()
-
- Hud_SetAutoText( uiGlobal.ConfirmMenuMessage, "", HATT_MATCHMAKING_EMPTY_SERVER_SEARCH_STATE, 0 )
- Hud_SetAutoText( uiGlobal.ConfirmMenuErrorCode, "", HATT_MATCHMAKING_EMPTY_SERVER_SEARCH_ERROR, 0 )
-}
-
-void function EULA_Dialog()
-{
- if ( GetUserSignInState() != userSignInState.SIGNED_IN )
- return
-
- if ( GetEULAVersionAccepted() >= 1 )
- return
-
- AdvanceMenu( GetMenu( "EULADialog" ) )
-}
-
-void function DoGameNeedsToInstallDialog()
-{
- DialogData dialogData
- dialogData.header = "#MENU_WAIT_FOR_INTALL"
-
- int installProgress = int( GetGameFullyInstalledProgress()*100 )
-
- if ( uiGlobal.launching == eLaunching.MULTIPLAYER && IsGamePartiallyInstalled() && !Script_IsRunningTrialVersion() )
- {
- dialogData.message = Localize("#MENU_WAIT_FOR_INTALL_HINT", installProgress )
- AddDialogButton( dialogData, "#YES", LaunchSPNew )
- AddDialogButton( dialogData, "#NO" )
- }
- else
- {
- dialogData.message = Localize("#MENU_WAIT_FOR_INTALL_HINT_NOTRAINING", installProgress )
- AddDialogButton( dialogData, "#OK" )
- }
-
- AddDialogFooter( dialogData, "#A_BUTTON_SELECT" )
- AddDialogFooter( dialogData, "#B_BUTTON_CANCEL" )
-
- OpenDialog( dialogData )
-}
-
-void function UpdateTrialLabel()
-{
- bool isTrialVersion
- bool lastIsTrialVersion = Script_IsRunningTrialVersion()
-
- Hud_SetVisible( file.trialLabel, lastIsTrialVersion )
-
- while ( GetTopNonDialogMenu() == file.menu )
- {
- isTrialVersion = Script_IsRunningTrialVersion()
-
- if ( isTrialVersion != lastIsTrialVersion )
- Hud_SetVisible( file.trialLabel, isTrialVersion )
-
- lastIsTrialVersion = isTrialVersion
-
- WaitFrame()
- }
-}
-
-void function OpenSinglePlayerDevMenu( var button )
-{
- AdvanceMenu( GetMenu( "SinglePlayerDevMenu" ) )
-}
diff --git a/Northstar.Client/scripts/vscripts/ui/menu_map_select.nut b/Northstar.Client/scripts/vscripts/ui/menu_map_select.nut
deleted file mode 100644
index 7ed0d177..00000000
--- a/Northstar.Client/scripts/vscripts/ui/menu_map_select.nut
+++ /dev/null
@@ -1,162 +0,0 @@
-untyped
-
-
-global function MenuMapSelect_Init
-
-global function InitMapsMenu
-
-struct {
- int mapsPerPage = 21
- int currentMapPage
-} file
-
-// note: this does have a scrolling system in vanilla, but it's honestly really weird and jank and i don't like it
-// so for parity with menu_mode_select i'm removing it in favour of a page system
-
-function MenuMapSelect_Init()
-{
- RegisterSignal( "OnCloseMapsMenu" )
-}
-
-void function InitMapsMenu()
-{
- var menu = GetMenu( "MapsMenu" )
-
- AddMenuEventHandler( menu, eUIEvent.MENU_OPEN, OnOpenMapsMenu )
- AddMenuEventHandler( menu, eUIEvent.MENU_CLOSE, OnCloseMapsMenu )
-
- AddEventHandlerToButtonClass( menu, "MapButtonClass", UIE_GET_FOCUS, MapButton_Focused )
- AddEventHandlerToButtonClass( menu, "MapButtonClass", UIE_LOSE_FOCUS, MapButton_LostFocus )
- AddEventHandlerToButtonClass( menu, "MapButtonClass", UIE_CLICK, MapButton_Activate )
-
- AddMenuFooterOption( menu, BUTTON_A, "#A_BUTTON_SELECT" )
- AddMenuFooterOption( menu, BUTTON_B, "#B_BUTTON_BACK", "#BACK" )
-
- AddMenuFooterOption( menu, BUTTON_SHOULDER_LEFT, "#PRIVATE_MATCH_PAGE_PREV", "#PRIVATE_MATCH_PAGE_PREV", CycleModesBack, IsNorthstarServer )
- AddMenuFooterOption( menu, BUTTON_SHOULDER_RIGHT, "#PRIVATE_MATCH_PAGE_NEXT", "#PRIVATE_MATCH_PAGE_NEXT", CycleModesForward, IsNorthstarServer )
-}
-
-void function OnOpenMapsMenu()
-{
- if ( IsNorthstarServer() )
- file.mapsPerPage = 15
- else
- file.mapsPerPage = 21
-
- UpdateVisibleMaps()
-}
-
-void function UpdateVisibleMaps()
-{
- array<var> buttons = GetElementsByClassname( GetMenu( "MapsMenu" ), "MapButtonClass" )
- array<string> mapsArray = GetPrivateMatchMaps()
-
- foreach ( button in buttons )
- {
- int buttonID = int( Hud_GetScriptID( button ) )
- int mapID = buttonID + ( file.currentMapPage * file.mapsPerPage )
-
- if ( buttonID < file.mapsPerPage && mapID < GetPrivateMatchMaps().len() )
- {
- string name = mapsArray[ mapID ]
- SetButtonRuiText( button, GetMapDisplayName( name ) )
- Hud_SetEnabled( button, true )
-
- if ( IsItemInEntitlementUnlock( name ) && IsValid( GetUIPlayer() ) )
- {
- if ( IsItemLocked( GetUIPlayer(), name ) && GetCurrentPlaylistVarInt( name + "_available" , 0 ) == 0 )
- {
- SetButtonRuiText( button, Localize( "#MAP_LOCKED", Localize( GetMapDisplayName( name ) ) ) )
- }
- }
-
- bool mapSupportsMode = PrivateMatch_IsValidMapModeCombo( name, PrivateMatch_GetSelectedMode() )
- Hud_SetLocked( button, !mapSupportsMode )
-
- if ( !mapSupportsMode )
- SetButtonRuiText( button, Localize( "#PRIVATE_MATCH_UNAVAILABLE", Localize( GetMapDisplayName( name ) ) ) )
- }
- else
- {
- SetButtonRuiText( button, "" )
- Hud_SetEnabled( button, false )
- }
-
- if ( mapID == level.ui.privatematch_map )
- {
- printt( buttonID, mapsArray[buttonID] )
- Hud_SetFocused( button )
- }
- }
-}
-
-void function OnCloseMapsMenu()
-{
- Signal( uiGlobal.signalDummy, "OnCloseMapsMenu" )
-}
-
-void function MapButton_Focused( var button )
-{
- int mapID = int( Hud_GetScriptID( button ) ) + ( file.currentMapPage * file.mapsPerPage )
-
- var menu = GetMenu( "MapsMenu" )
- var nextMapImage = Hud_GetChild( menu, "NextMapImage" )
- var nextMapName = Hud_GetChild( menu, "NextMapName" )
- var nextMapDesc = Hud_GetChild( menu, "NextMapDesc" )
-
- array<string> mapsArray = GetPrivateMatchMaps()
- string mapName = mapsArray[ mapID ]
-
- asset mapImage = GetMapImageForMapName( mapName )
- RuiSetImage( Hud_GetRui( nextMapImage ), "basicImage", mapImage )
- Hud_SetText( nextMapName, GetMapDisplayName( mapName ) )
-
- string modeName = PrivateMatch_GetSelectedMode()
- bool mapSupportsMode = PrivateMatch_IsValidMapModeCombo( mapName, modeName )
- if ( !mapSupportsMode )
- Hud_SetText( nextMapDesc, Localize( "#PRIVATE_MATCH_MAP_NO_MODE_SUPPORT", Localize( GetMapDisplayName( mapName ) ), Localize( GetGameModeDisplayName( modeName ) ) ) )
- else
- Hud_SetText( nextMapDesc, GetMapDisplayDesc( mapName ) )
-
-}
-
-void function MapButton_LostFocus( var button )
-{
- HandleLockedCustomMenuItem( GetMenu( "MapsMenu" ), button, [], true )
-}
-
-void function MapButton_Activate( var button )
-{
- if ( Hud_IsLocked( button ) )
- return
-
- if ( !AmIPartyLeader() && GetPartySize() > 1 )
- return
-
- array<string> mapsArray = GetPrivateMatchMaps()
- int mapID = int( Hud_GetScriptID( button ) )
- string mapName = mapsArray[ mapID + ( file.currentMapPage * file.mapsPerPage ) ]
-
- printt( mapName, mapID )
-
- ClientCommand( "SetCustomMap " + mapName )
- CloseActiveMenu()
-}
-
-void function CycleModesBack( var button )
-{
- if ( file.currentMapPage == 0 )
- return
-
- file.currentMapPage--
- UpdateVisibleMaps()
-}
-
-void function CycleModesForward( var button )
-{
- if ( ( file.currentMapPage + 1 ) * file.mapsPerPage >= GetPrivateMatchMaps().len() )
- return
-
- file.currentMapPage++
- UpdateVisibleMaps()
-}
diff --git a/Northstar.Client/scripts/vscripts/ui/menu_match_settings.nut b/Northstar.Client/scripts/vscripts/ui/menu_match_settings.nut
deleted file mode 100644
index fb6cde1a..00000000
--- a/Northstar.Client/scripts/vscripts/ui/menu_match_settings.nut
+++ /dev/null
@@ -1,468 +0,0 @@
-untyped
-
-global function InitMatchSettingsMenu
-
-global function UpdateMatchSettingsForGamemode
-global function MatchSettings_FormatPlaylistVarValue
-
-global const table< string, string > MatchSettings_PlaylistVarLabels = {
- match_visibility = "#PM_MATCH_VISIBILITY",
- roundscorelimit = "#PM_SCORE_LIMIT",
- scorelimit = "#PM_SCORE_LIMIT",
- roundtimelimit = "#PM_TIME_LIMIT",
- timelimit = "#PM_TIME_LIMIT",
- boosts_enabled = "#PM_PILOT_BOOSTS",
- earn_meter_pilot_overdrive = "#PM_PILOT_OVERDRIVE",
- earn_meter_pilot_multiplier = "#PM_PILOT_EARN",
- pilot_health_multiplier = "#PM_PILOT_HEALTH",
- respawn_delay = "#PM_PILOT_RESPAWN_DELAY",
- riff_titan_availability = "#PM_TITAN_AVAILABILITY",
- earn_meter_titan_multiplier = "#PM_TITAN_EARN",
-}
-
-struct PlaylistVarValueFormat
-{
- string localizeStr
- string formatStr
- table< int, string > enumStrs
-}
-
-const string FORMAT_PERCENTAGE = "%d%%"
-
-struct {
- var menu = null
- var matchVisibilityButton = null
- var scoreLimitButton = null
- var scoreLimitLabel = null
- var timeLimitButton = null
- var timeLimitLabel = null
- var pilotBoostsButton = null
- var pilotOverdriveButton = null
- var pilotEarnButton = null
- var pilotEarnLabel = null
- var pilotHealthButton = null
- var pilotHealthLabel = null
- var pilotRespawnDelayButton = null
- var pilotRespawnDelayLabel = null
- var titanAvailabilityButton = null
- var titanEarnButton = null
- var titanEarnLabel = null
- var gameModeLabel = null
- var matchSettingDescLabel = null
- string modeSettingsName
- bool isModeRoundBased
- table< string, PlaylistVarValueFormat > playlistVarValueFormats
-} file
-
-struct
-{
- table< string, float > timelimit = {
- min = 1.0,
- max = 40.0,
- step = 1.0,
- }
-
- // pilot
- table< string, float > pilot_health_multiplier = {
- min = 0.25,
- max = 5.0,
- step = 0.25,
- }
-
- table< string, float > respawn_delay = {
- min = 0.0,
- max = 40.0,
- step = 0.5,
- }
-
- table< string, float > earn_meter_pilot_multiplier = {
- min = 0.25,
- max = 5.0,
- step = 0.25,
- }
-
- // titan
- table< string, float > earn_meter_titan_multiplier = {
- min = 0.25,
- max = 5.0,
- step = 0.25,
- }
-
- // gamemode
- table< string, table< string, float > > scorelimit = {
- at = {
- min = 4000.0,
- max = 6000.0,
- step = 200.0,
- }
- ctf = {
- min = 2.0,
- max = 10.0,
- step = 1.0,
- },
- lts = {
- min = 2.0,
- max = 9.0,
- step = 1.0,
- },
- cp = {
- min = 150.0,
- max = 750.0,
- step = 50.0,
- },
- mfd = {
- min = 1.0,
- max = 25.0,
- step = 2.0,
- },
- }
-} customMatchSettings
-
-void function InitMatchSettingsMenu()
-{
- RegisterUIVarChangeCallback( "privatematch_starting", Privatematch_starting_Changed )
-
- var menu = GetMenu( "MatchSettingsMenu" )
- file.menu = menu
-
- AddMenuEventHandler( menu, eUIEvent.MENU_OPEN, OnOpenMatchSettingsMenu )
- AddMenuEventHandler( menu, eUIEvent.MENU_NAVIGATE_BACK, OnMatchSettingsMenu_NavigateBack )
-
- file.matchVisibilityButton = Hud_GetChild( menu, "BtnMatchVisibility" )
- SetButtonRuiText( file.matchVisibilityButton, MatchSettings_PlaylistVarLabels["match_visibility"] )
- PlaylistVarValueFormat matchVisibilityFormat = {
- enumStrs = {
- [MATCHVISIBILITY_PRIVATE] = "#MATCH_VISIBILITY_PRIVATE",
- [MATCHVISIBILITY_LOCKED] = "#MATCH_VISIBILITY_LOCKED",
- },
- ...
- }
- file.playlistVarValueFormats["match_visibility"] <- matchVisibilityFormat
- foreach ( int enum_, string val in matchVisibilityFormat.enumStrs )
- Hud_DialogList_AddListItem( file.matchVisibilityButton, val, string( enum_ ) )
-
- file.scoreLimitButton = Hud_GetChild( menu, "BtnScoreLimit" )
- Hud_AddEventHandler( file.scoreLimitButton, UIE_CHANGE, SetScoreLimitText )
- SetButtonRuiText( Hud_GetChild( file.scoreLimitButton, "BtnDropButton" ), MatchSettings_PlaylistVarLabels["scorelimit"] )
- file.scoreLimitLabel = Hud_GetChild( menu, "LblScoreLimit" )
- PlaylistVarValueFormat roundScoreLimitFormat = {
- localizeStr = "#N_ROUND_WINS",
- ...
- }
- file.playlistVarValueFormats["roundscorelimit"] <- roundScoreLimitFormat
- PlaylistVarValueFormat scoreLimitFormat = {
- localizeStr = "#N_POINTS",
- ...
- }
- file.playlistVarValueFormats["scorelimit"] <- scoreLimitFormat
-
- file.timeLimitButton = Hud_GetChild( menu, "BtnTimeLimit" )
- Hud_AddEventHandler( file.timeLimitButton, UIE_CHANGE, SetTimeLimitText )
- SetButtonRuiText( Hud_GetChild( file.timeLimitButton, "BtnDropButton" ), MatchSettings_PlaylistVarLabels["timelimit"] )
- file.timeLimitLabel = Hud_GetChild( menu, "LblTimeLimit" )
- PlaylistVarValueFormat roundTimeLimitFormat = {
- localizeStr = "#N_MINUTE_ROUNDS",
- ...
- }
- file.playlistVarValueFormats["roundtimelimit"] <- roundTimeLimitFormat
- PlaylistVarValueFormat timeLimitFormat = {
- localizeStr = "#N_MINUTES",
- ...
- }
- file.playlistVarValueFormats["timelimit"] <- timeLimitFormat
-
- // pilot
-
- file.pilotBoostsButton = Hud_GetChild( menu, "BtnPilotBoosts" )
- SetButtonRuiText( file.pilotBoostsButton, MatchSettings_PlaylistVarLabels["boosts_enabled"] )
- PlaylistVarValueFormat pilotBoostsFormat = {
- enumStrs = {
- [eBoostAvailability.Default] = "#PILOT_BOOSTS_DEFAULT",
- [eBoostAvailability.Disabled] = "#PILOT_BOOSTS_DISABLED",
- },
- ...
- }
- file.playlistVarValueFormats["boosts_enabled"] <- pilotBoostsFormat
- foreach ( int enum_, string val in pilotBoostsFormat.enumStrs )
- Hud_DialogList_AddListItem( file.pilotBoostsButton, val, string( enum_ ) )
-
- file.pilotOverdriveButton = Hud_GetChild( menu, "BtnPilotOverdrive" )
- SetButtonRuiText( file.pilotOverdriveButton, MatchSettings_PlaylistVarLabels["earn_meter_pilot_overdrive"] )
- PlaylistVarValueFormat pilotOverdriveFormat = {
- enumStrs = {
- [ePilotOverdrive.Enabled] = "#PILOT_OVERDRIVE_ON",
- [ePilotOverdrive.Disabled] = "#PILOT_OVERDRIVE_OFF",
- [ePilotOverdrive.Only] = "#PILOT_OVERDRIVE_ONLY",
- },
- ...
- }
- file.playlistVarValueFormats["earn_meter_pilot_overdrive"] <- pilotOverdriveFormat
- foreach ( int enum_, string val in pilotOverdriveFormat.enumStrs )
- Hud_DialogList_AddListItem( file.pilotOverdriveButton, val, string( enum_ ) )
-
- file.pilotEarnButton = Hud_GetChild( menu, "BtnPilotEarn" )
- Hud_AddEventHandler( file.pilotEarnButton, UIE_CHANGE, SetPilotEarnText )
- SetButtonRuiText( Hud_GetChild( file.pilotEarnButton, "BtnDropButton" ), MatchSettings_PlaylistVarLabels["earn_meter_pilot_multiplier"] )
- file.pilotEarnLabel = Hud_GetChild( menu, "LblPilotEarn" )
- PlaylistVarValueFormat pilotEarnFormat = {
- formatStr = FORMAT_PERCENTAGE,
- ...
- }
- file.playlistVarValueFormats["earn_meter_pilot_multiplier"] <- pilotEarnFormat
-
- file.pilotHealthButton = Hud_GetChild( menu, "BtnPilotHealth" )
- Hud_AddEventHandler( file.pilotHealthButton, UIE_CHANGE, SetPilotHealthText )
- SetButtonRuiText( Hud_GetChild( file.pilotHealthButton, "BtnDropButton" ), MatchSettings_PlaylistVarLabels["pilot_health_multiplier"] )
- file.pilotHealthLabel = Hud_GetChild( menu, "LblPilotHealth" )
- PlaylistVarValueFormat pilotHealthFormat = {
- formatStr = FORMAT_PERCENTAGE,
- ...
- }
- file.playlistVarValueFormats["pilot_health_multiplier"] <- pilotHealthFormat
-
- file.pilotRespawnDelayButton = Hud_GetChild( menu, "BtnPilotRespawnDelay" )
- Hud_AddEventHandler( file.pilotRespawnDelayButton, UIE_CHANGE, SetPilotRespawnDelayText )
- SetButtonRuiText( Hud_GetChild( file.pilotRespawnDelayButton, "BtnDropButton" ), MatchSettings_PlaylistVarLabels["respawn_delay"] )
- file.pilotRespawnDelayLabel = Hud_GetChild( menu, "LblPilotRespawnDelay" )
- PlaylistVarValueFormat pilotRespawnDelayFormat = {
- localizeStr = "#N_SECONDS",
- formatStr = "%2.1f",
- ...
- }
- file.playlistVarValueFormats["respawn_delay"] <- pilotRespawnDelayFormat
-
- // titan
-
- file.titanAvailabilityButton = Hud_GetChild( menu, "BtnTitanAvailability" )
- SetButtonRuiText( file.titanAvailabilityButton, MatchSettings_PlaylistVarLabels["riff_titan_availability"] )
- PlaylistVarValueFormat titanAvailabilityFormat = {
- enumStrs = {
- [eTitanAvailability.Default] = "#TITAN_AVAILABILITY_DEFAULT",
- [eTitanAvailability.Never] = "#TITAN_AVAILABILITY_NEVER",
- },
- ...
- }
- file.playlistVarValueFormats["riff_titan_availability"] <- titanAvailabilityFormat
- foreach ( int enum_, string val in titanAvailabilityFormat.enumStrs )
- Hud_DialogList_AddListItem( file.titanAvailabilityButton, val, string( enum_ ) )
-
- file.titanEarnButton = Hud_GetChild( menu, "BtnTitanEarn" )
- Hud_AddEventHandler( file.titanEarnButton, UIE_CHANGE, SetTitanEarnText )
- SetButtonRuiText( Hud_GetChild( file.titanEarnButton, "BtnDropButton" ), MatchSettings_PlaylistVarLabels["earn_meter_titan_multiplier"] )
- file.titanEarnLabel = Hud_GetChild( menu, "LblTitanEarn" )
- PlaylistVarValueFormat titanEarnFormat = {
- formatStr = FORMAT_PERCENTAGE,
- ...
- }
- file.playlistVarValueFormats["earn_meter_titan_multiplier"] <- titanEarnFormat
-
- file.gameModeLabel = Hud_GetChild( menu, "LblModeSubheaderText" )
-
- file.matchSettingDescLabel = Hud_GetChild( menu, "LblMenuItemDescription" )
-
- AddDescFocusHandler( file.matchVisibilityButton, "#PM_DESC_MATCH_VISIBILITY" )
- AddDescFocusHandler( file.scoreLimitButton, "#PM_DESC_SCORE_LIMIT" )
- AddDescFocusHandler( file.timeLimitButton, "#PM_DESC_TIME_LIMIT" )
- AddDescFocusHandler( file.pilotBoostsButton, "#PM_DESC_PILOT_BOOSTS" )
- AddDescFocusHandler( file.pilotOverdriveButton, "#PM_DESC_PILOT_OVERDRIVE" )
- AddDescFocusHandler( file.pilotEarnButton, "#PM_DESC_PILOT_EARN" )
- AddDescFocusHandler( file.pilotHealthButton, "#PM_DESC_PILOT_HEALTH" )
- AddDescFocusHandler( file.pilotRespawnDelayButton, "#PM_DESC_PILOT_RESPAWN_DELAY" )
- AddDescFocusHandler( file.titanAvailabilityButton, "#PM_DESC_TITAN_AVAILABILITY" )
- AddDescFocusHandler( file.titanEarnButton, "#PM_DESC_TITAN_EARN" )
-
- AddMenuFooterOption( menu, BUTTON_B, "#B_BUTTON_BACK", "#BACK" )
- AddMenuFooterOption( menu, BUTTON_Y, "#Y_BUTTON_RESTORE_DEFAULTS", "#RESTORE_DEFAULTS", ResetMatchSettingsToDefaultDialog )
-}
-
-void function SetControlGamemodeAndPlaylistVar( var button, int gamemodeIdx, string playlistVar )
-{
- Hud_SetGamemodeIdx( button, gamemodeIdx )
- Hud_SetPlaylistVarName( button, playlistVar )
-}
-
-void function UpdateMatchSettingsForGamemode()
-{
- file.modeSettingsName = PrivateMatch_GetSelectedMode()
- Hud_SetText( file.gameModeLabel, GetGameModeDisplayName( file.modeSettingsName ) )
-
- Hud_SetPlaylistVarName( file.matchVisibilityButton, "match_visibility" )
- SetGameModeSettings()
-
- int gamemodeIdx = expect int( level.ui.privatematch_mode )
-
- // pilot
-
- SetControlGamemodeAndPlaylistVar( file.pilotBoostsButton, gamemodeIdx, "boosts_enabled" )
- SetControlGamemodeAndPlaylistVar( file.pilotOverdriveButton, gamemodeIdx, "earn_meter_pilot_overdrive" )
- SetSliderSettings( file.pilotHealthButton, customMatchSettings.pilot_health_multiplier, gamemodeIdx, "pilot_health_multiplier" )
- SetSliderSettings( file.pilotRespawnDelayButton, customMatchSettings.respawn_delay, gamemodeIdx, "respawn_delay" )
- SetSliderSettings( file.pilotEarnButton, customMatchSettings.earn_meter_pilot_multiplier, gamemodeIdx, "earn_meter_pilot_multiplier" )
-
- // titan
-
- SetControlGamemodeAndPlaylistVar( file.titanAvailabilityButton, gamemodeIdx, "riff_titan_availability" )
- SetSliderSettings( file.titanEarnButton, customMatchSettings.earn_meter_titan_multiplier, gamemodeIdx, "earn_meter_titan_multiplier" )
-}
-
-void function OnOpenMatchSettingsMenu()
-{
- UpdateMatchSettingsForGamemode()
- Hud_SetFocused( file.matchVisibilityButton )
-}
-
-void function OnMatchSettingsMenu_NavigateBack()
-{
- CloseActiveMenu()
-}
-
-function Privatematch_starting_Changed()
-{
- if ( GetActiveMenu() == file.menu )
- CloseActiveMenu()
-}
-
-void function SetSliderSettings( var button, table< string, float > settings, int gamemodeIdx, string playlistVar )
-{
- Hud_SliderControl_SetStepSize( button, settings.step )
- Hud_SliderControl_SetMin( button, settings.min )
- Hud_SliderControl_SetMax( button, settings.max )
- Hud_SetGamemodeIdx( button, gamemodeIdx )
- Hud_SetPlaylistVarName( button, playlistVar )
- // TODO: the label should be part of the SliderControl, so there is a direct
- // reference between the elements that make up the control. See the callbacks
- // listening for this event and find that they have to specify their elements
- // explicity as opposed to generically referencing releative child element(s).
- // XXX: fire the change event to update a label with the current value
- Hud_HandleEvent( button, UIE_CHANGE )
-}
-
-void function SetGameModeSettings()
-{
- table< string, float > scoreSettings = {
- min = -1.0,
- max = -1.0,
- step = -1.0,
- }
- if ( file.modeSettingsName in customMatchSettings.scorelimit )
- scoreSettings = customMatchSettings.scorelimit[file.modeSettingsName]
-
- int gamemodeIdx = expect int( level.ui.privatematch_mode )
- string scoreLimitVar = "roundscorelimit"
- string scoreLimitStr = GetCurrentPlaylistGamemodeByIndexVar( gamemodeIdx, scoreLimitVar, false )
- string timeLimitVar = "roundtimelimit"
- if ( scoreLimitStr.len() )
- {
- file.isModeRoundBased = true
- }
- else
- {
- file.isModeRoundBased = false
- scoreLimitVar = "scorelimit"
- scoreLimitStr = GetCurrentPlaylistGamemodeByIndexVar( gamemodeIdx, scoreLimitVar, false )
- timeLimitVar = "timelimit"
- }
-
- int scoreLimit = scoreLimitStr.len() ? int( scoreLimitStr ) : 100;
- if ( scoreSettings.min <= 0 )
- {
- scoreSettings.min = max( scoreLimit / 5.0, 1.0 )
- scoreSettings.max = max( scoreLimit + (scoreLimit - scoreSettings.min), 1.0 )
- scoreSettings.step = scoreSettings.min
- }
-
- SetSliderSettings( file.scoreLimitButton, scoreSettings, gamemodeIdx, scoreLimitVar )
-
- table< string, float > timeSettings = customMatchSettings.timelimit
- SetSliderSettings( file.timeLimitButton, timeSettings, gamemodeIdx, timeLimitVar )
-}
-
-string function MatchSettings_FormatPlaylistVarValue( string playlistVar, float value )
-{
- if ( !(playlistVar in file.playlistVarValueFormats) )
- return "#" + playlistVar + " unknown"
-
- PlaylistVarValueFormat fmt = file.playlistVarValueFormats[playlistVar]
- if ( fmt.formatStr.len() )
- {
- if ( fmt.formatStr == FORMAT_PERCENTAGE )
- return format( fmt.formatStr, int( value * 100 ) )
- else
- return Localize( fmt.localizeStr, format( fmt.formatStr, value ) )
- }
-
- if ( fmt.enumStrs.len() )
- return Localize( fmt.enumStrs[int( value )] )
-
- return Localize( fmt.localizeStr, int( value ) )
-}
-
-void function SetScoreLimitText( var button )
-{
- string playlistVar = file.isModeRoundBased ? "roundscorelimit" : "scorelimit"
- float scoreLimit = Hud_SliderControl_GetCurrentValue( button )
- string labelText = MatchSettings_FormatPlaylistVarValue( playlistVar, scoreLimit )
- Hud_SetText( file.scoreLimitLabel, labelText )
-}
-
-void function SetTimeLimitText( var button )
-{
- string playlistVar = file.isModeRoundBased ? "roundtimelimit" : "timelimit"
- float timeLimit = Hud_SliderControl_GetCurrentValue( button )
- string labelText = MatchSettings_FormatPlaylistVarValue( playlistVar, timeLimit )
- Hud_SetText( file.timeLimitLabel, labelText )
-}
-
-void function SetPilotHealthText( var button )
-{
- float healthMultiplier = Hud_SliderControl_GetCurrentValue( button )
- string labelText = MatchSettings_FormatPlaylistVarValue( "pilot_health_multiplier", healthMultiplier )
- Hud_SetText( file.pilotHealthLabel, labelText )
-}
-
-void function SetPilotRespawnDelayText( var button )
-{
- float respawnDelay = Hud_SliderControl_GetCurrentValue( button )
- string labelText = MatchSettings_FormatPlaylistVarValue( "respawn_delay", respawnDelay )
- Hud_SetText( file.pilotRespawnDelayLabel, labelText )
-}
-
-void function SetPilotEarnText( var button )
-{
- float earnMultiplier = Hud_SliderControl_GetCurrentValue( button )
- string labelText = MatchSettings_FormatPlaylistVarValue( "earn_meter_pilot_multiplier", earnMultiplier )
- Hud_SetText( file.pilotEarnLabel, labelText )
-}
-
-void function SetTitanEarnText( var button )
-{
- float earnMultiplier = Hud_SliderControl_GetCurrentValue( button )
- string labelText = MatchSettings_FormatPlaylistVarValue( "earn_meter_titan_multiplier", earnMultiplier )
- Hud_SetText( file.titanEarnLabel, labelText )
-}
-
-void function AddDescFocusHandler( var button, string descText )
-{
- button.s.descText <- descText
- Hud_AddEventHandler( button, UIE_GET_FOCUS, MatchSettingsFocusUpdate )
- if ( !Hud_HasChild( button, "BtnDropButton" ) )
- return
-
- var child = Hud_GetChild( button, "BtnDropButton" )
- child.s.descText <- descText
- Hud_AddEventHandler( child, UIE_GET_FOCUS, MatchSettingsFocusUpdate )
-
- child = Hud_GetChild( button, "PnlDefaultMark" )
- child.SetColor( [0,0,0,0] )
- Hud_Hide( child )
-}
-
-void function MatchSettingsFocusUpdate( var button )
-{
- RuiSetString( Hud_GetRui( file.matchSettingDescLabel ), "description", button.s.descText )
-}
-
-void function ResetMatchSettingsToDefaultDialog( var button )
-{
- ClientCommand( "ResetMatchSettingsToDefault" )
-}
diff --git a/Northstar.Client/scripts/vscripts/ui/menu_mode_select.nut b/Northstar.Client/scripts/vscripts/ui/menu_mode_select.nut
deleted file mode 100644
index 23376781..00000000
--- a/Northstar.Client/scripts/vscripts/ui/menu_mode_select.nut
+++ /dev/null
@@ -1,135 +0,0 @@
-global function InitModesMenu
-
-struct {
- int currentModePage
-} file
-
-const int MODES_PER_PAGE = 15
-
-void function InitModesMenu()
-{
- var menu = GetMenu( "ModesMenu" )
-
- AddMenuEventHandler( menu, eUIEvent.MENU_OPEN, OnOpenModesMenu )
-
- AddEventHandlerToButtonClass( menu, "ModeButton", UIE_GET_FOCUS, ModeButton_GetFocus )
- AddEventHandlerToButtonClass( menu, "ModeButton", UIE_CLICK, ModeButton_Click )
-
- AddMenuFooterOption( menu, BUTTON_A, "#A_BUTTON_SELECT" )
- AddMenuFooterOption( menu, BUTTON_B, "#B_BUTTON_BACK", "#BACK" )
-
- AddMenuFooterOption( menu, BUTTON_SHOULDER_LEFT, "#PRIVATE_MATCH_PAGE_PREV", "#PRIVATE_MATCH_PAGE_PREV", CycleModesBack, IsNorthstarServer )
- AddMenuFooterOption( menu, BUTTON_SHOULDER_RIGHT, "#PRIVATE_MATCH_PAGE_NEXT", "#PRIVATE_MATCH_PAGE_NEXT", CycleModesForward, IsNorthstarServer )
-}
-
-void function OnOpenModesMenu()
-{
- UpdateVisibleModes()
-
- if ( level.ui.privatematch_mode == 0 ) // set to the first mode if there's no mode focused
- Hud_SetFocused( GetElementsByClassname( GetMenu( "ModesMenu" ), "ModeButton" )[ 0 ] )
-}
-
-void function UpdateVisibleModes()
-{
- // ensures that we only ever show enough buttons for the number of modes we have
- array<var> buttons = GetElementsByClassname( GetMenu( "ModesMenu" ), "ModeButton" )
- foreach ( var button in buttons )
- {
- Hud_SetEnabled( button, false )
- Hud_SetVisible( button, false )
- }
-
- array<string> modesArray = GetPrivateMatchModes()
- for ( int i = 0; i < MODES_PER_PAGE; i++ )
- {
- if ( i + ( file.currentModePage * MODES_PER_PAGE ) >= modesArray.len() )
- break
-
- int modeIndex = i + ( file.currentModePage * MODES_PER_PAGE )
- SetButtonRuiText( buttons[ i ], GetGameModeDisplayName( modesArray[ modeIndex ] ) )
- Hud_SetEnabled( buttons[ i ], true )
- Hud_SetVisible( buttons[ i ], true )
- Hud_SetLocked( buttons[ i ], false )
-
- if ( !PrivateMatch_IsValidMapModeCombo( PrivateMatch_GetSelectedMap(), modesArray[ modeIndex ] ) && !IsNorthstarServer() )
- {
- Hud_SetLocked( buttons[ i ], true )
- SetButtonRuiText( buttons[ i ], Localize( "#PRIVATE_MATCH_UNAVAILABLE", Localize( GetGameModeDisplayName( modesArray[ modeIndex ] ) ) ) )
- }
- }
-}
-
-void function ModeButton_GetFocus( var button )
-{
- int modeId = int( Hud_GetScriptID( button ) ) + ( file.currentModePage * MODES_PER_PAGE )
-
- var menu = GetMenu( "ModesMenu" )
- var nextModeImage = Hud_GetChild( menu, "NextModeImage" )
- var nextModeIcon = Hud_GetChild( menu, "ModeIconImage" )
- var nextModeName = Hud_GetChild( menu, "NextModeName" )
- var nextModeDesc = Hud_GetChild( menu, "NextModeDesc" )
-
- array<string> modesArray = GetPrivateMatchModes()
-
- if ( modeId > modesArray.len() )
- return
-
- string modeName = modesArray[modeId]
-
- asset playlistImage = GetPlaylistImage( modeName )
- RuiSetImage( Hud_GetRui( nextModeImage ), "basicImage", playlistImage )
- RuiSetImage( Hud_GetRui( nextModeIcon ), "basicImage", GetPlaylistThumbnailImage( modeName ) )
- Hud_SetText( nextModeName, GetGameModeDisplayName( modeName ) )
-
- string mapName = PrivateMatch_GetSelectedMap()
- bool mapSupportsMode = PrivateMatch_IsValidMapModeCombo( mapName, modeName )
- if ( !mapSupportsMode && !IsNorthstarServer() )
- Hud_SetText( nextModeDesc, Localize( "#PRIVATE_MATCH_MODE_NO_MAP_SUPPORT", Localize( GetGameModeDisplayName( modeName ) ), Localize( GetMapDisplayName( mapName ) ) ) )
- else if ( IsFDMode( modeName ) ) // HACK!
- Hud_SetText( nextModeDesc, Localize( "#FD_PLAYERS_DESC", Localize( GetGameModeDisplayHint( modeName ) ) ) )
- else
- Hud_SetText( nextModeDesc, GetGameModeDisplayHint( modeName ) )
-}
-
-void function ModeButton_Click( var button )
-{
- // this never activates on custom servers, but keeping it for parity with official
- if ( !AmIPartyLeader() && GetPartySize() > 1 )
- return
-
- if ( Hud_IsLocked( button ) )
- return
-
- int modeID = int( Hud_GetScriptID( button ) ) + ( file.currentModePage * MODES_PER_PAGE )
-
- array<string> modesArray = GetPrivateMatchModes()
- string modeName = modesArray[ modeID ]
-
- // on modded servers set us to the first map for that mode automatically
- // need this for coliseum mainly which is literally impossible to select without this
- if ( IsNorthstarServer() && !PrivateMatch_IsValidMapModeCombo( PrivateMatch_GetSelectedMap(), modesArray[ modeID ] ) )
- ClientCommand( "SetCustomMap " + GetPrivateMatchMapsForMode( modeName )[ 0 ] )
-
- // set it
- ClientCommand( "PrivateMatchSetMode " + modeName )
- CloseActiveMenu()
-}
-
-void function CycleModesBack( var button )
-{
- if ( file.currentModePage == 0 )
- return
-
- file.currentModePage--
- UpdateVisibleModes()
-}
-
-void function CycleModesForward( var button )
-{
- if ( ( file.currentModePage + 1 ) * MODES_PER_PAGE >= GetPrivateMatchModes().len() )
- return
-
- file.currentModePage++
- UpdateVisibleModes()
-} \ No newline at end of file
diff --git a/Northstar.Client/scripts/vscripts/ui/menu_private_match.nut b/Northstar.Client/scripts/vscripts/ui/menu_private_match.nut
deleted file mode 100644
index 46599135..00000000
--- a/Northstar.Client/scripts/vscripts/ui/menu_private_match.nut
+++ /dev/null
@@ -1,779 +0,0 @@
-untyped
-
-global function MenuPrivateMatch_Init
-
-global function InitPrivateMatchMenu
-
-global function HandleLockedCustomMenuItem
-global function GetMapImageForMapName
-
-struct
-{
- var menu
-
- array matchStatusRuis
-
- array MMDevStringElems
-
- array teamSlotBackgrounds
- array teamSlotBackgroundsNeutral
-
- var enemyTeamBackgroundPanel
- var friendlyTeamBackgroundPanel
- var enemyTeamBackground
- var friendlyTeamBackground
- var enemyPlayersPanel
- var friendlyPlayersPanel
-
- var listFriendlies
- var listEnemies
-
- var nextMapNameLabel
- var nextGameModeLabel
-
- var inviteRoomButton
- var inviteFriendsButton
-
- int inboxHeaderIndex
-
- int customizeHeaderIndex
- var pilotButton
- var titanButton
- var boostsButton
- var storeButton
- var factionButton
- var bannerButton
- var patchButton
- var statsButton
- var dpadCommsButton
-
- var playHeader
- var customizeHeader
- var callsignHeader
- var storeHeader
-
- var startMatchButton
- var selectMapButton
- var selectModeButton
- var matchSettingsButton
-
- var callsignCard
-
- var spectatorLabel
-
- var matchSettingsPanel
-
- ComboStruct &lobbyComboStruct
-} file
-
-const table<asset> mapImages =
-{
- mp_forwardbase_kodai = $"loadscreens/mp_forwardbase_kodai_lobby",
- mp_grave = $"loadscreens/mp_grave_lobby",
- mp_homestead = $"loadscreens/mp_homestead_lobby",
- mp_thaw = $"loadscreens/mp_thaw_lobby",
- mp_black_water_canal = $"loadscreens/mp_black_water_canal_lobby",
- mp_eden = $"loadscreens/mp_eden_lobby",
- mp_drydock = $"loadscreens/mp_drydock_lobby",
- mp_crashsite3 = $"loadscreens/mp_crashsite3_lobby",
- mp_complex3 = $"loadscreens/mp_complex3_lobby",
- mp_angel_city = $"loadscreens/mp_angle_city_r2_lobby",
- mp_colony02 = $"loadscreens/mp_colony02_lobby",
- mp_glitch = $"loadscreens/mp_glitch_lobby",
- mp_lf_stacks = $"loadscreens/mp_stacks_lobby",
- mp_lf_meadow = $"loadscreens/mp_meadow_lobby",
- mp_lf_deck = $"loadscreens/mp_lf_deck_lobby",
- mp_lf_traffic = $"loadscreens/mp_lf_traffic_lobby",
- mp_coliseum = $"loadscreens/mp_coliseum_lobby",
- mp_coliseum_column = $"loadscreens/mp_coliseum_column_lobby",
- mp_relic02 = $"loadscreens/mp_relic02_lobby",
- mp_wargames = $"loadscreens/mp_wargames_lobby",
- mp_rise = $"loadscreens/mp_rise_lobby",
- mp_lf_township = $"loadscreens/mp_lf_township_lobby",
- mp_lf_uma = $"loadscreens/mp_lf_uma_lobby",
-}
-
-void function MenuPrivateMatch_Init()
-{
- PrecacheHUDMaterial( $"ui/menu/common/menu_background_neutral" )
- PrecacheHUDMaterial( $"ui/menu/common/menu_background_imc" )
- PrecacheHUDMaterial( $"ui/menu/common/menu_background_militia" )
- PrecacheHUDMaterial( $"ui/menu/common/menu_background_imc_blur" )
- PrecacheHUDMaterial( $"ui/menu/common/menu_background_militia_blur" )
- PrecacheHUDMaterial( $"ui/menu/common/menu_background_neutral_blur" )
- PrecacheHUDMaterial( $"ui/menu/common/menu_background_blackMarket" )
- PrecacheHUDMaterial( $"ui/menu/rank_menus/ranked_FE_background" )
-
- PrecacheHUDMaterial( $"ui/menu/lobby/friendly_slot" )
- PrecacheHUDMaterial( $"ui/menu/lobby/friendly_player" )
- PrecacheHUDMaterial( $"ui/menu/lobby/enemy_slot" )
- PrecacheHUDMaterial( $"ui/menu/lobby/enemy_player" )
- PrecacheHUDMaterial( $"ui/menu/lobby/neutral_slot" )
- PrecacheHUDMaterial( $"ui/menu/lobby/neutral_player" )
- PrecacheHUDMaterial( $"ui/menu/lobby/player_hover" )
- PrecacheHUDMaterial( $"ui/menu/main_menu/motd_background" )
- PrecacheHUDMaterial( $"ui/menu/main_menu/motd_background_happyhour" )
-
- AddUICallback_OnLevelInit( OnPrivateLobbyLevelInit )
-}
-
-asset function GetMapImageForMapName( string mapName )
-{
- if ( mapName in mapImages )
- return mapImages[mapName]
-
- // no way to convert string => asset for dynamic stuff so
- // pain
- return expect asset ( compilestring( "return $\"loadscreens/" + mapName + "_lobby\"" )() )
-}
-
-
-void function InitPrivateMatchMenu()
-{
- var menu = GetMenu( "PrivateLobbyMenu" )
- file.menu = menu
-
- AddMenuEventHandler( menu, eUIEvent.MENU_OPEN, OnPrivateMatchMenu_Open )
- AddMenuEventHandler( menu, eUIEvent.MENU_CLOSE, OnLobbyMenu_Close )
- AddMenuEventHandler( menu, eUIEvent.MENU_NAVIGATE_BACK, OnLobbyMenu_NavigateBack )
-
- file.startMatchButton = Hud_GetChild( menu, "StartMatchButton" )
- Hud_AddEventHandler( file.startMatchButton, UIE_CLICK, OnStartMatchButton_Activate )
-
- RegisterUIVarChangeCallback( "privatematch_map", Privatematch_map_Changed )
- RegisterUIVarChangeCallback( "privatematch_mode", Privatematch_mode_Changed )
- RegisterUIVarChangeCallback( "privatematch_starting", Privatematch_starting_Changed )
- RegisterUIVarChangeCallback( "gameStartTime", GameStartTime_Changed )
-
- file.matchStatusRuis = GetElementsByClassnameForMenus( "MatchmakingStatusRui", uiGlobal.allMenus )
- file.MMDevStringElems = GetElementsByClassnameForMenus( "MMDevStringClass", uiGlobal.allMenus )
-
- file.friendlyPlayersPanel = Hud_GetChild( menu, "MatchFriendliesPanel" )
- file.enemyPlayersPanel = Hud_GetChild( menu, "MatchEnemiesPanel" )
-
- file.listFriendlies = Hud_GetChild( file.friendlyPlayersPanel, "ListFriendlies" )
- file.listEnemies = Hud_GetChild( file.enemyPlayersPanel, "ListEnemies" )
-
- file.friendlyTeamBackgroundPanel = Hud_GetChild( file.friendlyPlayersPanel, "LobbyFriendlyTeamBackground" )
- file.enemyTeamBackgroundPanel = Hud_GetChild( file.enemyPlayersPanel, "LobbyEnemyTeamBackground" )
-
-#if PC_PROG
- var panelSize = Hud_GetSize( file.enemyPlayersPanel )
- Hud_SetSize( Hud_GetChild( menu, "LobbyChatBox" ), panelSize[0], panelSize[1] )
-#endif // #if PC_PROG
-
- file.friendlyTeamBackground = Hud_GetChild( file.friendlyTeamBackgroundPanel, "TeamBackground" )
- file.enemyTeamBackground = Hud_GetChild( file.enemyTeamBackgroundPanel, "TeamBackground" )
-
- file.teamSlotBackgrounds = GetElementsByClassnameForMenus( "LobbyTeamSlotBackgroundClass", uiGlobal.allMenus )
- file.teamSlotBackgroundsNeutral = GetElementsByClassnameForMenus( "LobbyTeamSlotBackgroundNeutralClass", uiGlobal.allMenus )
-
- file.nextMapNameLabel = Hud_GetChild( menu, "NextMapName" )
- file.nextGameModeLabel = Hud_GetChild( menu, "NextGameModeName" )
-
- file.callsignCard = Hud_GetChild( menu, "CallsignCard" )
-
- file.spectatorLabel = Hud_GetChild( menu, "SpectatorLabel" )
-
- file.matchSettingsPanel = Hud_GetChild( menu, "MatchSettings" )
-
- SetupComboButtons( menu, file.startMatchButton, file.listFriendlies )
-
- AddMenuFooterOption( menu, BUTTON_A, "#A_BUTTON_SELECT", "" )
- AddMenuFooterOption( menu, BUTTON_B, "#B_BUTTON_BACK", "#BACK" )
-
- AddMenuFooterOption( menu, BUTTON_Y, "#Y_BUTTON_SWITCH_TEAMS", "#SWITCH_TEAMS", PCSwitchTeamsButton_Activate, CanSwitchTeams )
- AddMenuFooterOption( menu, BUTTON_X, "#X_BUTTON_MUTE", "#MOUSE2_MUTE", null, CanMute )
- AddMenuFooterOption( menu, BUTTON_SHOULDER_RIGHT, "#RB_TRIGGER_TOGGLE_SPECTATE", "#SPECTATE_TEAM", PCToggleSpectateButton_Activate, CanSwitchTeams )
-
- AddMenuVarChangeHandler( "focus", UpdateFooterOptions )
- AddMenuVarChangeHandler( "isFullyConnected", UpdateFooterOptions )
- AddMenuVarChangeHandler( "isPartyLeader", UpdateFooterOptions )
- AddMenuVarChangeHandler( "isPrivateMatch", UpdateFooterOptions )
- #if DURANGO_PROG
- AddMenuVarChangeHandler( "DURANGO_canInviteFriends", UpdateFooterOptions )
- AddMenuVarChangeHandler( "DURANGO_isJoinable", UpdateFooterOptions )
- AddMenuVarChangeHandler( "DURANGO_isGameFullyInstalled", UpdateFooterOptions )
- #elseif PS4_PROG
- AddMenuVarChangeHandler( "PS4_canInviteFriends", UpdateFooterOptions )
- #elseif PC_PROG
- AddMenuVarChangeHandler( "ORIGIN_isEnabled", UpdateFooterOptions )
- AddMenuVarChangeHandler( "ORIGIN_isJoinable", UpdateFooterOptions )
- #endif
-}
-
-
-void function OnSelectMapButton_Activate( var button )
-{
- if ( Hud_IsLocked( button ) )
- return
-
- AdvanceMenu( GetMenu( "MapsMenu" ) )
-}
-
-void function OnSelectModeButton_Activate( var button )
-{
- if ( Hud_IsLocked( button ) )
- return
-
- AdvanceMenu( GetMenu( "ModesMenu" ) )
-}
-
-void function OnSelectMatchSettings_Activate( var button )
-{
- if ( Hud_IsLocked( button ) )
- return
-
- AdvanceMenu( GetMenu( "MatchSettingsMenu" ) )
-}
-
-void function SetupComboButtons( var menu, var navUpButton, var navDownButton )
-{
- ComboStruct comboStruct = ComboButtons_Create( menu )
- file.lobbyComboStruct = comboStruct
-
- comboStruct.navUpButton = navUpButton
- comboStruct.navDownButton = navDownButton
-
- int headerIndex = 0
- int buttonIndex = 0
- file.playHeader = AddComboButtonHeader( comboStruct, headerIndex, "#MENU_HEADER_PRIVATE_MATCH" )
- var selectModeButton = AddComboButton( comboStruct, headerIndex, buttonIndex++, "#MENU_TITLE_SELECT_MODE" )
- file.selectModeButton = selectModeButton
- Hud_AddEventHandler( selectModeButton, UIE_CLICK, OnSelectModeButton_Activate )
- var selectMapButton = AddComboButton( comboStruct, headerIndex, buttonIndex++, "#MENU_TITLE_SELECT_MAP" )
- file.selectMapButton = selectMapButton
- Hud_AddEventHandler( selectMapButton, UIE_CLICK, OnSelectMapButton_Activate )
-
- file.matchSettingsButton = AddComboButton( comboStruct, headerIndex, buttonIndex++, "#MENU_TITLE_MATCH_SETTINGS" )
- Hud_AddEventHandler( file.matchSettingsButton, UIE_CLICK, OnSelectMatchSettings_Activate )
-
- var friendsButton = AddComboButton( comboStruct, headerIndex, buttonIndex++, "#MENU_TITLE_INVITE_FRIENDS" )
- file.inviteFriendsButton = friendsButton
- Hud_AddEventHandler( friendsButton, UIE_CLICK, InviteFriendsIfAllowed )
-
- headerIndex++
- buttonIndex = 0
- file.customizeHeader = AddComboButtonHeader( comboStruct, headerIndex, "#MENU_HEADER_LOADOUTS" )
- file.customizeHeaderIndex = headerIndex
- var pilotButton = AddComboButton( comboStruct, headerIndex, buttonIndex++, "#MENU_TITLE_PILOT" )
- file.pilotButton = pilotButton
-
- Hud_AddEventHandler( pilotButton, UIE_CLICK, AdvanceMenuEventHandler( GetMenu( "EditPilotLoadoutsMenu" ) ) )
- var titanButton = AddComboButton( comboStruct, headerIndex, buttonIndex++, "#MENU_TITLE_TITAN" )
- file.titanButton = titanButton
- Hud_AddEventHandler( titanButton, UIE_CLICK, AdvanceMenuEventHandler( GetMenu( "EditTitanLoadoutsMenu" ) ) )
- file.boostsButton = AddComboButton( comboStruct, headerIndex, buttonIndex++, "#MENU_TITLE_BOOSTS" )
- Hud_AddEventHandler( file.boostsButton, UIE_CLICK, AdvanceMenuEventHandler( GetMenu( "BurnCardMenu" ) ) )
- file.dpadCommsButton = AddComboButton( comboStruct, headerIndex, buttonIndex++, "#MENU_TITLE_COMMS" )
- Hud_AddEventHandler( file.dpadCommsButton, UIE_CLICK, OnDpadCommsButton_Activate )
-
- headerIndex++
- buttonIndex = 0
- file.callsignHeader = AddComboButtonHeader( comboStruct, headerIndex, "#MENU_HEADER_CALLSIGN" )
- file.bannerButton = AddComboButton( comboStruct, headerIndex, buttonIndex++, "#MENU_TITLE_BANNER" )
- Hud_AddEventHandler( file.bannerButton, UIE_CLICK, AdvanceMenuEventHandler( GetMenu( "CallsignCardSelectMenu" ) ) )
- file.patchButton = AddComboButton( comboStruct, headerIndex, buttonIndex++, "#MENU_TITLE_PATCH" )
- Hud_AddEventHandler( file.patchButton, UIE_CLICK, AdvanceMenuEventHandler( GetMenu( "CallsignIconSelectMenu" ) ) )
- file.factionButton = AddComboButton( comboStruct, headerIndex, buttonIndex++, "#MENU_TITLE_FACTION" )
- Hud_AddEventHandler( file.factionButton, UIE_CLICK, AdvanceMenuEventHandler( GetMenu( "FactionChoiceMenu" ) ) )
- file.statsButton = AddComboButton( comboStruct, headerIndex, buttonIndex++, "#MENU_TITLE_STATS" )
- Hud_AddEventHandler( file.statsButton, UIE_CLICK, AdvanceMenuEventHandler( GetMenu( "ViewStatsMenu" ) ) )
-
- file.callsignCard = Hud_GetChild( menu, "CallsignCard" )
-
- headerIndex++
- buttonIndex = 0
- file.storeHeader = AddComboButtonHeader( comboStruct, headerIndex, "#MENU_HEADER_STORE" )
- file.storeButton = AddComboButton( comboStruct, headerIndex, buttonIndex++, "#MENU_TITLE_STORE_BROWSE" )
- Hud_AddEventHandler( file.storeButton, UIE_CLICK, OnStoreButton_Activate )
- var storeNewReleasesButton = AddComboButton( comboStruct, headerIndex, buttonIndex++, "#MENU_TITLE_STORE_NEW_RELEASES" )
- Hud_AddEventHandler( storeNewReleasesButton, UIE_CLICK, OnStoreNewReleasesButton_Activate )
- var storeBundlesButton = AddComboButton( comboStruct, headerIndex, buttonIndex++, "#MENU_TITLE_STORE_BUNDLES" )
- Hud_AddEventHandler( storeBundlesButton, UIE_CLICK, OnStoreBundlesButton_Activate )
-
- headerIndex++
- buttonIndex = 0
- var settingsHeader = AddComboButtonHeader( comboStruct, headerIndex, "#MENU_HEADER_SETTINGS" )
- var controlsButton = AddComboButton( comboStruct, headerIndex, buttonIndex++, "#MENU_TITLE_CONTROLS" )
- Hud_AddEventHandler( controlsButton, UIE_CLICK, AdvanceMenuEventHandler( GetMenu( "ControlsMenu" ) ) )
- #if CONSOLE_PROG
- var avButton = AddComboButton( comboStruct, headerIndex, buttonIndex++, "#AUDIO_VIDEO" )
- Hud_AddEventHandler( avButton, UIE_CLICK, AdvanceMenuEventHandler( GetMenu( "AudioVideoMenu" ) ) )
- #elseif PC_PROG
- var videoButton = AddComboButton( comboStruct, headerIndex, buttonIndex++, "#AUDIO" )
- Hud_AddEventHandler( videoButton, UIE_CLICK, AdvanceMenuEventHandler( GetMenu( "AudioMenu" ) ) )
- var soundButton = AddComboButton( comboStruct, headerIndex, buttonIndex++, "#VIDEO" )
- Hud_AddEventHandler( soundButton, UIE_CLICK, AdvanceMenuEventHandler( GetMenu( "VideoMenu" ) ) )
- #endif
- var knbButton = AddComboButton( comboStruct, headerIndex, buttonIndex++, "#KNB_MENU_HEADER" )
- Hud_AddEventHandler( knbButton, UIE_CLICK, AdvanceMenuEventHandler( GetMenu( "KnowledgeBaseMenu" ) ) )
-
- ComboButtons_Finalize( comboStruct )
-}
-
-
-bool function IsPlayerListFocused()
-{
- var focusedItem = GetFocus()
-
- // The check for GetScriptID existing isn't ideal, but if the text chat text output element has focus it will script error otherwise
- return ( (focusedItem != null) && ("GetScriptID" in focusedItem) && (Hud_GetScriptID( focusedItem ) == "PlayerListButton") )
-}
-
-bool function MatchResultsExist()
-{
- return true // TODO
-}
-
-bool function CanSwitchTeams()
-{
- return ( GetMenuVarBool( "isPrivateMatch" ) && ( level.ui.privatematch_starting != ePrivateMatchStartState.STARTING ) )
-}
-
-bool function CanMute()
-{
- return IsPlayerListFocused()
-}
-
-void function OnLobbyMenu_Open()
-{
- Assert( IsConnected() )
-
- UpdatePrivateMatchButtons()
-
- thread UpdateLobbyUI()
- thread LobbyMenuUpdate( GetMenu( "PrivateLobbyMenu" ) )
-
- if ( uiGlobal.activeMenu == GetMenu( "PrivateLobbyMenu" ) )
- UI_SetPresentationType( ePresentationType.NO_MODELS )
-
- if ( IsFullyConnected() )
- {
- entity player = GetUIPlayer()
- if ( !IsValid( player ) )
- return
-
- while ( player.GetPersistentVarAsInt( "initializedVersion" ) < PERSISTENCE_INIT_VERSION )
- {
- WaitFrame()
- }
-
- UpdateCallsignElement( file.callsignCard )
- RefreshCreditsAvailable()
-
- bool emotesAreEnabled = EmotesEnabled()
- // "Customize"
- {
- bool anyNewPilotItems = HasAnyNewPilotItems( player )
- bool anyNewTitanItems = HasAnyNewTitanItems( player )
- bool anyNewBoosts = HasAnyNewBoosts( player )
- bool anyNewCommsIcons = false // emotesAreEnabled ? HasAnyNewDpadCommsIcons( player ) : false
- bool anyNewCustomizeHeader = (anyNewPilotItems || anyNewTitanItems || anyNewBoosts || anyNewCommsIcons)
-
- RuiSetBool( Hud_GetRui( file.customizeHeader ), "isNew", anyNewCustomizeHeader )
- ComboButton_SetNew( file.pilotButton, anyNewPilotItems )
- ComboButton_SetNew( file.titanButton, anyNewTitanItems )
- ComboButton_SetNew( file.boostsButton, anyNewBoosts )
- ComboButton_SetNew( file.dpadCommsButton, anyNewCommsIcons )
-
- if ( !emotesAreEnabled )
- {
- Hud_Hide( file.dpadCommsButton )
- ComboButtons_ResetColumnFocus( file.lobbyComboStruct )
- }
- else
- {
- Hud_Show( file.dpadCommsButton )
- }
- }
-
- // "Store"
- {
- bool storeIsNew = DLCStoreShouldBeMarkedAsNew()
- RuiSetBool( Hud_GetRui( file.storeHeader ), "isNew", storeIsNew )
- ComboButton_SetNew( file.storeButton, storeIsNew )
- }
-
- // "Callsign"
- {
- bool anyNewBanners = HasAnyNewCallsignBanners( player )
- bool anyNewPatches = HasAnyNewCallsignPatches( player )
- bool anyNewFactions = HasAnyNewFactions( player )
- bool anyNewCallsignHeader = (anyNewBanners || anyNewPatches || anyNewFactions)
-
- RuiSetBool( Hud_GetRui( file.callsignHeader ), "isNew", anyNewCallsignHeader )
- ComboButton_SetNew( file.bannerButton, anyNewBanners )
- ComboButton_SetNew( file.patchButton, anyNewPatches )
- ComboButton_SetNew( file.factionButton, anyNewFactions )
- }
- }
-}
-
-void function LobbyMenuUpdate( var menu )
-{
- EndSignal( uiGlobal.signalDummy, "CleanupInGameMenus" )
-
- while ( GetTopNonDialogMenu() == menu )
- {
- WaitFrame()
- }
-}
-
-
-
-void function OnLobbyMenu_Close()
-{
- Signal( uiGlobal.signalDummy, "OnCloseLobbyMenu" )
-}
-
-void function OnLobbyMenu_NavigateBack()
-{
- LeaveDialog()
-}
-
-function GameStartTime_Changed()
-{
- printt( "GameStartTime_Changed", level.ui.gameStartTime )
- UpdateGameStartTimeCounter()
-}
-
-function UpdateGameStartTimeCounter()
-{
- if ( level.ui.gameStartTime == null )
- {
- MatchmakingSetSearchText( "" )
- MatchmakingSetCountdownTimer( 0.0 )
- HideMatchmakingStatusIcons()
- return
- }
-
- MatchmakingSetSearchText( "#STARTING_IN_LOBBY" )
- MatchmakingSetCountdownTimer( expect float( level.ui.gameStartTime + 0.0 ) )
- ShowMatchmakingStatusIcons()
-}
-
-function UpdateDebugStatus()
-{
- EndSignal( uiGlobal.signalDummy, "CleanupInGameMenus" )
-
- OnThreadEnd(
- function() : ()
- {
- foreach ( elem in file.MMDevStringElems )
- Hud_Hide( elem )
- }
- )
-
- foreach ( elem in file.MMDevStringElems )
- Hud_Show( elem )
-
- while ( true )
- {
- local strstr = GetLobbyDevString()
- foreach ( elem in file.MMDevStringElems )
- Hud_SetText( elem, strstr )
-
- WaitFrameOrUntilLevelLoaded()
- }
-}
-
-void function SetMapInfo( string mapName )
-{
- var nextMapImage = Hud_GetChild( file.menu, "NextMapImage" )
-
- asset mapImage = GetMapImageForMapName( mapName )
- RuiSetImage( Hud_GetRui( nextMapImage ), "basicImage", mapImage )
- Hud_Show( nextMapImage )
-
- Hud_SetText( file.nextMapNameLabel, GetMapDisplayName( mapName ) )
-}
-
-void function SetModeInfo( string modeName )
-{
- var nextModeIcon = Hud_GetChild( file.menu, "NextModeIcon" )
- RuiSetImage( Hud_GetRui( nextModeIcon ), "basicImage", GetPlaylistThumbnailImage( modeName ) )
- Hud_Show( nextModeIcon )
-
- Hud_SetText( file.nextGameModeLabel, GetGameModeDisplayName( modeName ) )
-}
-
-function Privatematch_map_Changed()
-{
- if ( !IsPrivateMatch() )
- return
- if ( !IsLobby() )
- return
-
- string mapName = PrivateMatch_GetSelectedMap()
- SetMapInfo( mapName )
-}
-
-function Privatematch_mode_Changed()
-{
- if ( !IsPrivateMatch() )
- return
- if ( !IsLobby() )
- return
-
- string modeName = PrivateMatch_GetSelectedMode()
- SetModeInfo( modeName )
-
- UpdatePrivateMatchButtons()
- UpdateMatchSettingsForGamemode()
-}
-
-
-function Privatematch_starting_Changed()
-{
- if ( !IsPrivateMatch() )
- return
- if ( !IsLobby() )
- return
-
- UpdatePrivateMatchButtons()
- UpdateFooterOptions()
-}
-
-
-function UpdatePrivateMatchButtons()
-{
- var menu = file.menu
-
- if ( level.ui.privatematch_starting == ePrivateMatchStartState.STARTING )
- {
- RHud_SetText( file.startMatchButton, "#STOP_MATCH" )
- Hud_SetLocked( file.selectMapButton, true )
- Hud_SetLocked( file.selectModeButton, true )
- Hud_SetLocked( file.matchSettingsButton, true )
- Hud_SetLocked( file.inviteFriendsButton, true )
- }
- else
- {
- RHud_SetText( file.startMatchButton, "#START_MATCH" )
- Hud_SetLocked( file.selectMapButton, false )
- Hud_SetLocked( file.selectModeButton, false )
- Hud_SetLocked( file.inviteFriendsButton, false )
-
- string modeName = PrivateMatch_GetSelectedMode()
- bool settingsLocked = IsFDMode( modeName )
-
- if ( settingsLocked && uiGlobal.activeMenu == GetMenu( "MatchSettingsMenu" ) )
- CloseActiveMenu()
-
- Hud_SetLocked( file.matchSettingsButton, settingsLocked )
- }
-}
-
-function UpdateLobbyUI()
-{
- if ( uiGlobal.updatingLobbyUI )
- return
- uiGlobal.updatingLobbyUI = true
-
- thread UpdateLobby()
- thread UpdateDebugStatus()
- thread UpdatePlayerInfo()
-
- if ( uiGlobal.EOGOpenInLobby )
- EOGOpen()
-
- WaitSignal( uiGlobal.signalDummy, "CleanupInGameMenus" )
- uiGlobal.updatingLobbyUI = false
-}
-
-function UpdateLobby()
-{
- EndSignal( uiGlobal.signalDummy, "CleanupInGameMenus" )
-
- var menu = file.menu
-
- WaitFrameOrUntilLevelLoaded()
-
- while ( true )
- {
- if ( !IsConnected() )
- {
- WaitFrameOrUntilLevelLoaded()
- continue
- }
-
- menu.RunAnimationScript( "PrivateMatchLobby" )
- // Force the animation scripts (which have zero duration) to complete before anything can cancel them.
- ForceUpdateHUDAnimations()
-
- UpdatePrivateMatchButtons()
-
- int gamemodeIdx = expect int( level.ui.privatematch_mode )
- int numPlaylistOverrides = GetPlaylistVarOverridesCount()
- string playlistOverridesDesc = ""
- for ( int varIdx = 0; varIdx < numPlaylistOverrides; ++varIdx )
- {
- // temp fix for playlistoverrides that aren't handled by private match
- string varName = GetPlaylistVarOverrideNameByIndex( varIdx )
-
- if ( varName in MatchSettings_PlaylistVarLabels )
- {
- float varOrigVal = float( GetCurrentPlaylistGamemodeByIndexVar( gamemodeIdx, varName, false ) )
- float varOverrideVal = float( GetCurrentPlaylistGamemodeByIndexVar( gamemodeIdx, varName, true ) )
- if ( varOrigVal == varOverrideVal )
- continue
-
- string label = Localize( MatchSettings_PlaylistVarLabels[varName] ) + ": "
- string value = MatchSettings_FormatPlaylistVarValue( varName, varOverrideVal )
- playlistOverridesDesc = playlistOverridesDesc + label + "`2" + value + " `0\n"
- }
- }
-
- if ( playlistOverridesDesc.len() )
- {
- RuiSetString( Hud_GetRui( file.matchSettingsPanel ), "description", playlistOverridesDesc )
- Hud_Show( file.matchSettingsPanel )
- }
- else
- {
- Hud_Hide( file.matchSettingsPanel )
- }
-
- if ( GetUIPlayer() && GetPersistentVar( "privateMatchState" ) == 1 )
- Hud_SetVisible( file.spectatorLabel, true )
- else
- Hud_SetVisible( file.spectatorLabel, false )
-
- WaitFrameOrUntilLevelLoaded()
- }
-}
-
-void function OnSettingsButton_Activate( var button )
-{
- if ( level.ui.privatematch_starting == ePrivateMatchStartState.STARTING )
- return
-
- AdvanceMenu( GetMenu( "MatchSettingsMenu" ) )
-}
-
-
-void function OnPrivateMatchButton_Activate( var button )
-{
- ShowPrivateMatchConnectDialog()
- ClientCommand( "match_playlist private_match" )
- ClientCommand( "StartPrivateMatchSearch" )
-}
-
-void function OnStartMatchButton_Activate( var button )
-{
- if ( AmIPartyLeader() || GetPartySize() == 1 )
- ClientCommand( "PrivateMatchLaunch" )
-}
-
-function HandleLockedCustomMenuItem( menu, button, tipInfo, hideTip = false )
-{
- array<var> elements = GetElementsByClassname( menu, "HideWhenLocked" )
- var buttonTooltip = Hud_GetChild( menu, "ButtonTooltip" )
- var toolTipLabel = Hud_GetChild( buttonTooltip, "Label" )
-
- if ( Hud_IsLocked( button ) && !hideTip )
- {
- foreach( elem in elements )
- Hud_Hide( elem )
-
- local tipArray = clone tipInfo
- tipInfo.resize( 6, null )
-
- Hud_SetText( toolTipLabel, tipInfo[0], tipInfo[1], tipInfo[2], tipInfo[3], tipInfo[4], tipInfo[5] )
-
- local buttonPos = button.GetAbsPos()
- local buttonHeight = button.GetHeight()
- local tooltipHeight = buttonTooltip.GetHeight()
- local yOffset = ( tooltipHeight - buttonHeight ) / 2.0
-
- buttonTooltip.SetPos( buttonPos[0] + button.GetWidth() * 0.9, buttonPos[1] - yOffset )
- Hud_Show( buttonTooltip )
-
- return true
- }
- else
- {
- foreach( elem in elements )
- Hud_Show( elem )
- Hud_Hide( buttonTooltip )
- }
- return false
-}
-
-void function PrivateMatchSwitchTeams( button )
-{
- if ( !IsPrivateMatch() )
- return
-
- if ( !IsConnected() )
- return
-
- if ( uiGlobal.activeMenu != file.menu )
- return
-
- EmitUISound( "Menu_GameSummary_ScreenSlideIn" )
-
- ClientCommand( "PrivateMatchSwitchTeams" )
-}
-
-void function HideMatchmakingStatusIcons()
-{
- foreach ( element in file.matchStatusRuis )
- RuiSetBool( Hud_GetRui( element ), "iconVisible", false )
-}
-
-void function ShowMatchmakingStatusIcons()
-{
- foreach ( element in file.matchStatusRuis )
- RuiSetBool( Hud_GetRui( element ), "iconVisible", true )
-}
-
-void function MatchmakingSetSearchText( string searchText, var param1 = "", var param2 = "", var param3 = "", var param4 = "" )
-{
- foreach ( element in file.matchStatusRuis )
- {
- RuiSetBool( Hud_GetRui( element ), "statusHasText", searchText != "" )
-
- RuiSetString( Hud_GetRui( element ), "statusText", Localize( searchText, param1, param2, param3, param4 ) )
- }
-}
-
-
-void function MatchmakingSetCountdownTimer( float time )
-{
- foreach ( element in file.matchStatusRuis )
- {
- RuiSetBool( Hud_GetRui( element ), "timerHasText", time != 0.0 )
- RuiSetGameTime( Hud_GetRui( element ), "timerEndTime", time )
- }
-}
-
-
-void function OnPrivateLobbyLevelInit()
-{
- UpdateCallsignElement( file.callsignCard )
- RefreshCreditsAvailable()
-}
-
-
-function UpdatePlayerInfo()
-{
- EndSignal( uiGlobal.signalDummy, "CleanupInGameMenus" )
-
- var menu = file.menu
-
- WaitFrameOrUntilLevelLoaded()
-
- while ( true )
- {
- RefreshCreditsAvailable()
- WaitFrame()
- }
-}
-
-void function OnPrivateMatchMenu_Open()
-{
- Lobby_SetFDMode( false )
- OnLobbyMenu_Open()
-} \ No newline at end of file
diff --git a/Northstar.Client/scripts/vscripts/ui/panel_mainmenu.nut b/Northstar.Client/scripts/vscripts/ui/panel_mainmenu.nut
deleted file mode 100644
index f68c9c12..00000000
--- a/Northstar.Client/scripts/vscripts/ui/panel_mainmenu.nut
+++ /dev/null
@@ -1,830 +0,0 @@
-untyped
-
-global function InitMainMenuPanel
-global function UpdatePromoData
-
-global function UICodeCallback_GetOnPartyServer
-global function UICodeCallback_MainMenuPromosUpdated
-
-struct
-{
- var menu
- var panel
- array<var> spButtons
- array<void functionref()> spButtonFuncs
- var mpButton
- var fdButton
- void functionref() mpButtonActivateFunc = null
- var buttonData
- array<var> menuButtons
- var activeProfile
- var serviceStatus
-
- MainMenuPromos& promoData
- var whatsNew
- var spotlightPanel
- array<var> spotlightButtons
-
- bool installing = false
-} file
-
-const DEBUG_PERMISSIONS = false
-
-void function InitMainMenuPanel()
-{
- RegisterSignal( "EndShowMainMenuPanel" )
-
- file.panel = GetPanel( "MainMenuPanel" )
- file.menu = GetParentMenu( file.panel )
-
- AddPanelEventHandler( file.panel, eUIEvent.PANEL_SHOW, OnShowMainMenuPanel )
- AddPanelEventHandler( file.panel, eUIEvent.PANEL_HIDE, OnHideMainMenuPanel )
-
- file.menuButtons = GetElementsByClassname( file.menu, "MainMenuButtonClass" )
- AddEventHandlerToButtonClass( file.menu, "MainMenuButtonClass", UIE_CLICK, MainMenuButton_Activate )
-
- file.spotlightPanel = Hud_GetChild( file.panel, "SpotlightPanel" )
- file.spotlightButtons = GetElementsByClassname( file.menu, "SpotlightButtonClass" )
- foreach ( button in file.spotlightButtons )
- button.s.link <- ""
- AddEventHandlerToButtonClass( file.menu, "SpotlightButtonClass", UIE_CLICK, SpotlightButton_Activate )
-
- file.activeProfile = Hud_GetChild( file.panel, "ActiveProfile" )
- file.serviceStatus = Hud_GetRui( Hud_GetChild( file.panel, "ServiceStatus" ) )
- file.whatsNew = Hud_GetRui( Hud_GetChild( file.panel, "WhatsNew" ) )
-
- ComboStruct comboStruct = ComboButtons_Create( file.panel )
-
- int headerIndex = 0
- int buttonIndex = 0
- var campaignHeader = AddComboButtonHeader( comboStruct, headerIndex, "#GAMEMODE_SOLO" )
- file.spButtons.append( AddComboButton( comboStruct, headerIndex, buttonIndex, "" ) )
- file.spButtonFuncs.append( DoNothing() )
- Hud_AddEventHandler( file.spButtons[buttonIndex], UIE_CLICK, RunSPButton0 )
- buttonIndex++
- file.spButtons.append( AddComboButton( comboStruct, headerIndex, buttonIndex, "" ) )
- file.spButtonFuncs.append( DoNothing() )
- Hud_AddEventHandler( file.spButtons[buttonIndex], UIE_CLICK, RunSPButton1 )
- buttonIndex++
- file.spButtons.append( AddComboButton( comboStruct, headerIndex, buttonIndex, "" ) )
- file.spButtonFuncs.append( DoNothing() )
- Hud_AddEventHandler( file.spButtons[buttonIndex], UIE_CLICK, RunSPButton2 )
- buttonIndex++
- UpdateSPButtons()
-
- headerIndex++
- buttonIndex = 0
- var multiplayerHeader = AddComboButtonHeader( comboStruct, headerIndex, "#MULTIPLAYER_ALLCAPS" )
- file.mpButton = AddComboButton( comboStruct, headerIndex, buttonIndex++, "#MULTIPLAYER_LAUNCH" )
- Hud_AddEventHandler( file.mpButton, UIE_CLICK, OnPlayMPButton_Activate )
- file.fdButton = AddComboButton( comboStruct, headerIndex, buttonIndex++, "#GAMEMODE_COOP" )
- Hud_AddEventHandler( file.fdButton, UIE_CLICK, OnPlayFDButton_Activate )
-
- headerIndex++
- buttonIndex = 0
- var settingsHeader = AddComboButtonHeader( comboStruct, headerIndex, "#MENU_HEADER_SETTINGS" )
- var controlsButton = AddComboButton( comboStruct, headerIndex, buttonIndex++, "#CONTROLS" )
- Hud_AddEventHandler( controlsButton, UIE_CLICK, ActivateControlsMenu )
- #if CONSOLE_PROG
- var avButton = AddComboButton( comboStruct, headerIndex, buttonIndex++, "#AUDIO_VIDEO" )
- Hud_AddEventHandler( avButton, UIE_CLICK, ActivateAudioVisualMenu )
- #elseif PC_PROG
- var audioButton = AddComboButton( comboStruct, headerIndex, buttonIndex++, "#AUDIO" )
- Hud_AddEventHandler( audioButton, UIE_CLICK, AdvanceMenuEventHandler( GetMenu( "AudioMenu" ) ) )
- var videoButton = AddComboButton( comboStruct, headerIndex, buttonIndex++, "#VIDEO" )
- Hud_AddEventHandler( videoButton, UIE_CLICK, AdvanceMenuEventHandler( GetMenu( "VideoMenu" ) ) )
- #endif
-
- var spotlightLargeButton = Hud_GetChild( file.spotlightPanel, "SpotlightLarge" )
- spotlightLargeButton.SetNavLeft( file.spButtons[0] )
-
- var spotlightSmall0Button = Hud_GetChild( file.spotlightPanel, "SpotlightSmall0" )
- spotlightSmall0Button.SetNavLeft( file.spButtons[0] )
-
- file.buttonData = []
-
- #if PC_PROG
- file.buttonData.append( { name = "#QUIT", activateFunc = OnQuitButton_Activate } )
- #endif // PC_PROG
-
- if ( file.buttonData.len() )
- {
- comboStruct.navUpButton = file.menuButtons[ expect int( file.buttonData.len() ) - 1 ]
- comboStruct.navDownButton = file.menuButtons[0]
-
- foreach ( button in file.menuButtons )
- button.SetNavRight( spotlightLargeButton )
- }
-
- comboStruct.navRightButton = spotlightLargeButton
-
- ComboButtons_Finalize( comboStruct )
-
- //AddPanelFooterOption( file.panel, BUTTON_A, "#A_BUTTON_SELECT" )
- //AddPanelFooterOption( file.panel, BUTTON_B, "#B_BUTTON_CLOSE", "#CLOSE" )
- //AddPanelFooterOption( file.panel, BUTTON_BACK, "", "", ClosePostGameMenu )
-
- thread TrackInstallProgress()
-}
-
-void function OnShowMainMenuPanel()
-{
- Signal( uiGlobal.signalDummy, "EndShowMainMenuPanel" )
- EndSignal( uiGlobal.signalDummy, "EndShowMainMenuPanel" )
-
- foreach ( button in file.menuButtons )
- {
- int buttonID = int( Hud_GetScriptID( button ) )
-
- if ( buttonID < file.buttonData.len() )
- {
- if ( "updateFunc" in file.buttonData[buttonID] )
- file.buttonData[buttonID].updateFunc.call( this, button )
- else
- Hud_SetEnabled( button, true )
-
- RuiSetString( Hud_GetRui( button ), "buttonText", file.buttonData[buttonID].name )
- Hud_Show( button )
- }
- else
- {
- Hud_Hide( button )
- }
- }
-
- #if PS4_PROG
- thread EnableCheckPlus()
- #endif // PS4_PROG
-
- UpdateSPButtons()
- thread UpdatePlayButton( file.mpButton )
- thread MonitorTrialVersionChange()
-
- #if DURANGO_PROG
- SetLabelRuiText( file.activeProfile, Durango_GetGameDisplayName() )
- Hud_Show( file.activeProfile )
- #endif // DURANGO_PROG
-
- ExecCurrentGamepadButtonConfig()
- ExecCurrentGamepadStickConfig()
-
-
- string defaultButtonRowFocus = "ButtonRow0x0"
- bool shouldFocusMultiplayer = GetMenuWasMultiplayerPlayedLast()
- if ( shouldFocusMultiplayer )
- defaultButtonRowFocus = "ButtonRow1x0"
-
- SetPanelDefaultFocus( file.panel, Hud_GetChild( file.panel, defaultButtonRowFocus ) )
- PanelFocusDefault( file.panel )
-}
-
-void function EnableCheckPlus()
-{
- WaitFrame() // ???: doesn't work without a wait
- if ( !Ps4_CheckPlus_Allowed() && !IsSingleplayer() )
- {
- printt( "scheduling plus check" )
- Ps4_CheckPlus_Schedule()
- }
-}
-
-void function OnHideMainMenuPanel()
-{
- Signal( uiGlobal.signalDummy, "EndShowMainMenuPanel" )
-}
-
-void function UpdatePlayButton( var button )
-{
- #if CONSOLE_PROG
- bool isOnline
- bool hasPermission
- bool isFullyInstalled
- #endif
-
- #if DURANGO_PROG
- bool isGuest
- #elseif PS4_PROG
- bool isPSNConnected
- bool isOverAge
- bool hasPlus
- bool hasLatestPatch
- #elseif PC_PROG
- bool isOriginConnected
- bool hasLatestPatch
- #endif
-
- bool isStryderAuthenticated
- bool isMPAllowed
- bool isLocked
- string buttonText
- string message
- bool isMessageVisible
-
- while ( GetTopNonDialogMenu() == file.menu )
- {
- bool isSpotlightReady = file.promoData.version != 0 ? true : false
- Hud_SetVisible( file.spotlightPanel, isSpotlightReady )
-
- if ( !Hud_IsFocused( button ) )
- {
- RuiSetBool( file.serviceStatus, "isVisible", false )
- WaitFrame()
- continue
- }
-
- #if DURANGO_PROG
- isFullyInstalled = IsGameFullyInstalled()
- isOnline = Console_IsOnline()
- isGuest = Durango_IsGuest()
- hasPermission = Console_HasPermissionToPlayMultiplayer()
- isStryderAuthenticated = IsStryderAuthenticated()
- isMPAllowed = IsStryderAllowingMP()
-
- if ( DEBUG_PERMISSIONS )
- {
- printt( "isFullyInstalled:", isFullyInstalled )
- printt( "isOnline:", isOnline )
- printt( "isGuest:", isGuest )
- printt( "hasPermission:", hasPermission )
- printt( "isStryderAuthenticated:", isStryderAuthenticated )
- printt( "isMPAllowedByStryder:", isMPAllowed )
- }
-
- buttonText = "#MULTIPLAYER_LAUNCH"
- message = ""
-
- if ( !isOnline )
- {
- message = "#INTERNET_NOT_FOUND"
- file.mpButtonActivateFunc = null
- }
- else if ( isGuest )
- {
- buttonText = "#SWITCH_PROFILE"
- message = "#GUESTS_NOT_SUPPORTED"
- file.mpButtonActivateFunc = XB1_SwitchAccount
- }
- else if ( !hasPermission || !isMPAllowed )
- {
- message = "#MULTIPLAYER_NOT_AVAILABLE"
- file.mpButtonActivateFunc = null
- }
- else if ( !isStryderAuthenticated )
- {
- message = "#CONTACTING_RESPAWN_SERVERS"
- file.mpButtonActivateFunc = null
- }
- else if ( !isFullyInstalled )
- {
- //message = "#INSTALL_IN_PROGRESS"
- file.mpButtonActivateFunc = LaunchMP
- }
- else
- {
- file.mpButtonActivateFunc = LaunchMP
- }
-
- isLocked = file.mpButtonActivateFunc == null ? true : false
- Hud_SetLocked( button, isLocked )
-
- #elseif PS4_PROG
-
- isFullyInstalled = IsGameFullyInstalled()
- hasLatestPatch = HasLatestPatch()
- isOnline = Console_IsOnline()
- isPSNConnected = Ps4_PSN_Is_Loggedin()
- hasPermission = Console_HasPermissionToPlayMultiplayer()
- isOverAge = !PS4_is_NetworkStatusAgeRestriction()
- hasPlus = Ps4_CheckPlus_Allowed()
- isStryderAuthenticated = IsStryderAuthenticated()
- isMPAllowed = IsStryderAllowingMP()
-
- if ( DEBUG_PERMISSIONS )
- {
- printt( "isFullyInstalled:", isFullyInstalled )
- printt( "hasLatestPatch:", hasLatestPatch )
- printt( "isOnline:", isOnline )
- printt( "isPSNConnected:", isPSNConnected )
- printt( "hasPermission:", hasPermission )
- printt( "isOverAge:", isOverAge )
- printt( "hasPlus:", hasPlus )
- printt( "isStryderAuthenticated:", isStryderAuthenticated )
- printt( "isMPAllowedByStryder:", isMPAllowed )
- }
-
- buttonText = "#MULTIPLAYER_LAUNCH"
- message = ""
-
- if ( !isOnline )
- {
- message = "#INTERNET_NOT_FOUND"
- file.mpButtonActivateFunc = null
- }
- else if ( PS4_getUserNetworkingResolution() == PS4_NETWORK_STATUS_UNKNOWN )
- {
- message = "#INTERNET_NOT_FOUND"
- file.mpButtonActivateFunc = LaunchMP
- }
- else if ( !hasLatestPatch )
- {
- message = "#UPDATE_AVAILABLE"
- file.mpButtonActivateFunc = null
- }
- else if ( PS4_getUserNetworkingResolution() == PS4_NETWORK_STATUS_IN_ERROR )
- {
- message = "#PSN_HAD_ERROR"
- file.mpButtonActivateFunc = LaunchMP
- }
- else if ( !isPSNConnected )
- {
- buttonText = "#PS4_SIGN_IN"
- message = "#PS4_DISCONNECT_NOT_SIGNED_IN_TO_PSN"
- file.mpButtonActivateFunc = PS4_PSNSignIn
- }
- else if ( !isFullyInstalled )
- {
- //message = "#INSTALL_IN_PROGRESS"
- file.mpButtonActivateFunc = null
- }
- else if ( !isOverAge )
- {
- message = "#MULTIPLAYER_AGE_RESTRICTED"
- file.mpButtonActivateFunc = null
- }
- else if ( !hasPermission || !isMPAllowed ) // A more general permission check. Can fail if not patched, underage profile logged in to another controller, network issue, etc.
- {
- message = "#MULTIPLAYER_NOT_AVAILABLE"
- file.mpButtonActivateFunc = null
- }
- else if ( !hasPlus )
- {
- //buttonText = "#PS4_GET_PLAYSTATION_PLUS"
- //message = "#PSN_MUST_BE_PLUS_USER"
- //file.mpButtonActivateFunc = PS4_PlusSignUp
- // Their is a race on this. The function may not be completed.
-
-
- // The LaunchMP handles this race and will retry/ issue an error dialog if needed.
- file.mpButtonActivateFunc = LaunchMP
- }
- else if ( !isStryderAuthenticated )
- {
- message = "#CONTACTING_RESPAWN_SERVERS"
- file.mpButtonActivateFunc = null
- }
- else
- {
- file.mpButtonActivateFunc = LaunchMP
- }
-
- isLocked = file.mpButtonActivateFunc == null ? true : false
- Hud_SetLocked( button, isLocked )
-
- #elseif PC_PROG
-
- hasLatestPatch = Origin_IsUpToDate()
- isOriginConnected = Origin_IsEnabled() ? Origin_IsOnline() : true
- isStryderAuthenticated = IsStryderAuthenticated()
- isMPAllowed = IsStryderAllowingMP()
-
- if ( DEBUG_PERMISSIONS )
- {
- printt( "isOriginConnected:", isOriginConnected )
- printt( "isStryderAuthenticated:", isStryderAuthenticated )
- }
-
- buttonText = "#MULTIPLAYER_LAUNCH"
- message = ""
-
- if ( !isOriginConnected )
- {
- message = "#ORIGIN_IS_OFFLINE"
- file.mpButtonActivateFunc = null
- }
- else if ( !isStryderAuthenticated )
- {
- message = "#CONTACTING_RESPAWN_SERVERS"
- file.mpButtonActivateFunc = null
- }
- else if ( !isMPAllowed )
- {
- message = "#MULTIPLAYER_NOT_AVAILABLE"
- file.mpButtonActivateFunc = null
- }
- else if ( !hasLatestPatch )
- {
- message = "#ORIGIN_UPDATE_AVAILABLE"
- file.mpButtonActivateFunc = null
- }
- else
- {
- file.mpButtonActivateFunc = LaunchMP
- }
-
- isLocked = file.mpButtonActivateFunc == null ? true : false
- Hud_SetLocked( button, isLocked )
- #endif
-
- if ( Script_IsRunningTrialVersion() && !IsTrialPeriodActive() && file.mpButtonActivateFunc != LaunchGamePurchase )
- {
- buttonText = "#MENU_GET_THE_FULL_GAME"
- file.mpButtonActivateFunc = LaunchGamePurchase
- Hud_SetLocked( button, false )
- message = ""
- }
-
- ComboButton_SetText( file.mpButton, buttonText )
-
- //if ( Hud_IsLocked( button ) || buttonText == "#MENU_GET_THE_FULL_GAME" )
- //{
- // ComboButton_SetText( file.fdButton, "" )
- // Hud_SetEnabled( file.fdButton, false )
- //}
- //else
- //{
- //ComboButton_SetText( file.fdButton, "#MULTIPLAYER_LAUNCH_FD" )
- ComboButton_SetText( file.fdButton, "Launch Northstar" ) // this needs to use localised text at some point when we have a modular way of doing that
- Hud_SetEnabled( file.fdButton, true )
- //}
-
- if ( file.installing )
- message = ""
- else if ( message == "" )
- message = GetConVarString( "rspn_motd" )
-
- RuiSetString( file.serviceStatus, "messageText", message )
-
- isMessageVisible = message != "" ? true : false
- RuiSetBool( file.serviceStatus, "isVisible", isMessageVisible )
-
- WaitFrame()
- //wait 2
- }
-}
-
-void function XB1_SwitchAccount()
-{
- Durango_ShowAccountPicker()
-}
-
-void function PS4_PSNSignIn()
-{
- Ps4_LoginDialog_Schedule()
-}
-
-void function PS4_PlusSignUp()
-{
- if ( Ps4_ScreenPlusDialog_Schedule() )
- {
- while ( Ps4_ScreenPlusDialog_Running() )
- WaitFrame()
-
- if ( Ps4_ScreenPlusDialog_Allowed() )
- Ps4_CheckPlus_Schedule()
- }
-}
-
-void function MainMenuButton_Activate( var button )
-{
- int buttonID = int( Hud_GetScriptID( button ) )
-
- Assert( file.buttonData )
-
- if ( file.buttonData[buttonID].activateFunc )
- file.buttonData[buttonID].activateFunc.call( this )
-}
-
-void function OnPlayFDButton_Activate( var button ) // repurposed for launching northstar lobby
-{
- //if ( file.mpButtonActivateFunc == null )
- // printt( "file.mpButtonActivateFunc is null" )
-
- if ( !Hud_IsLocked( button ) )// && file.mpButtonActivateFunc != null )
- {
- //Lobby_SetAutoFDOpen( true )
- //// Lobby_SetFDMode( true )
- //thread file.mpButtonActivateFunc()
-
- ClientCommand( "everything_unlocked 1" ) // todo super temp, need this removed when server autoexecs are good
- ClientCommand( "setplaylist tdm" )
- ClientCommand( "map mp_lobby" )
- }
-}
-
-void function OnPlayMPButton_Activate( var button )
-{
- if ( file.mpButtonActivateFunc == null )
- printt( "file.mpButtonActivateFunc is null" )
-
- if ( !Hud_IsLocked( button ) && file.mpButtonActivateFunc != null )
- {
- Lobby_SetAutoFDOpen( false )
- // Lobby_SetFDMode( false )
- thread file.mpButtonActivateFunc()
- }
-}
-
-void function UICodeCallback_GetOnPartyServer()
-{
- uiGlobal.launching = eLaunching.MULTIPLAYER_INVITE
- Lobby_SetAutoFDOpen( false )
- // Lobby_SetFDMode( false )
- LaunchGame()
-}
-
-#if PC_PROG
-void function OnQuitButton_Activate()
-{
- DialogData dialogData
- dialogData.header = "#MENU_QUIT_GAME_CONFIRM"
-
- AddDialogButton( dialogData, "#CANCEL" )
- AddDialogButton( dialogData, "#QUIT", Quit )
-
- AddDialogFooter( dialogData, "#A_BUTTON_SELECT" )
- AddDialogFooter( dialogData, "#B_BUTTON_CANCEL" )
-
- OpenDialog( dialogData )
-}
-
-void function Quit()
-{
- ClientCommand( "quit" )
-}
-#endif // #if PC_PROG
-
-void function MonitorTrialVersionChange()
-{
- bool isTrialVersion
- bool lastIsTrialVersion = Script_IsRunningTrialVersion()
-
- while ( GetTopNonDialogMenu() == file.menu )
- {
- isTrialVersion = Script_IsRunningTrialVersion()
-
- if ( isTrialVersion != lastIsTrialVersion )
- UpdateSPButtons()
-
- lastIsTrialVersion = isTrialVersion
-
- WaitFrame()
- }
-}
-
-void function UpdateSPButtons()
-{
- foreach( button in file.spButtons )
- {
- ComboButton_SetText( button, "" )
- Hud_SetEnabled( button, false )
- }
-
- int buttonIndex = 0
-
- if ( Script_IsRunningTrialVersion() )
- {
- if ( HasStartedGameEver() )
- AddSPButton( buttonIndex, TrainingModeSelect, "#SP_TRIAL_MENU_TRAINING" )
- else
- AddSPButton( buttonIndex, LaunchSPNew, "#SP_TRIAL_MENU_TRAINING" )
- buttonIndex++
-
- if ( HasStartedGameEver() )
- {
- AddSPButton( buttonIndex, TrialMissionSelect, "#SP_TRIAL_MENU_MISSION" )
- buttonIndex++
- }
-
- AddSPButton( buttonIndex, LaunchGamePurchase, "#MENU_GET_THE_FULL_GAME" )
- buttonIndex++
- }
- else
- {
- if ( HasValidSaveGame() )
- {
- AddSPButton( buttonIndex, LaunchSPContinue, "#MENU_CONTINUE_GAME" )
- buttonIndex++
- }
-
- if ( HasStartedGameEver() )
- {
- AddSPButton( buttonIndex, LaunchSPMissionSelect, "#MENU_MISSION_SELECT" )
- buttonIndex++
- }
-
- AddSPButton( buttonIndex, LaunchSPNew, "#MENU_NEW_GAME" )
- }
-}
-
-void function AddSPButton( int index, void functionref() func, string text )
-{
- var button = file.spButtons[ index ]
- ComboButton_SetText( button, text )
- Hud_SetEnabled( button, true )
- file.spButtonFuncs[ index ] = func
-}
-
-void function DoNothing()
-{
-}
-
-void function RunSPButton0( var button )
-{
- void functionref() func = file.spButtonFuncs[ 0 ]
- func()
-}
-
-void function RunSPButton1( var button )
-{
- void functionref() func = file.spButtonFuncs[ 1 ]
- func()
-}
-
-void function RunSPButton2( var button )
-{
- void functionref() func = file.spButtonFuncs[ 2 ]
- func()
-}
-
-void function ActivateControlsMenu( var button )
-{
- #if CONSOLE_PROG
- if ( GetEULAVersionAccepted() < 1 ) // Treat as binary for now, as discussed with Preston.
- {
- if ( uiGlobal.activeMenu == GetMenu( "EULADialog" ) )
- return
-
- if ( IsDialog( uiGlobal.activeMenu ) )
- CloseActiveMenu( true )
-
- uiGlobal.consoleSettingMenu = eConsoleSettingsMenu.CONTROLS_MENU
-
- EULA_Dialog()
- return
- }
- else
- {
- AdvanceMenu( GetMenu( "ControlsMenu" ) )
- return
- }
- #endif
-
- #if PC_PROG
- AdvanceMenu( GetMenu( "ControlsMenu" ) )
- #endif
-}
-
-void function ActivateAudioVisualMenu( var button ) //This is only run on console
-{
- if ( GetEULAVersionAccepted() < 1 ) // Treat as binary for now, as discussed with Preston.
- {
- if ( uiGlobal.activeMenu == GetMenu( "EULADialog" ) )
- return
-
- if ( IsDialog( uiGlobal.activeMenu ) )
- CloseActiveMenu( true )
-
- uiGlobal.consoleSettingMenu = eConsoleSettingsMenu.AUDIO_VISUAL_MENU
-
- EULA_Dialog()
- return
- }
- else
- {
- AdvanceMenu( GetMenu( "AudioVideoMenu" ) )
- return
- }
-}
-
-void function TrackInstallProgress()
-{
- var rui = Hud_GetRui( Hud_GetChild( file.panel, "InstallProgress" ) )
-
- while ( GetGameFullyInstalledProgress() < 1.0 )
- {
- file.installing = true
- RuiSetFloat( rui, "installProgress", GetGameFullyInstalledProgress() )
- wait 0.5
- }
-
- file.installing = false
- RuiSetFloat( rui, "installProgress", 1.0 )
-}
-
-bool function IsStryderAuthenticated()
-{
- return GetConVarInt( "mp_allowed" ) != -1
-}
-
-bool function IsStryderAllowingMP()
-{
- return GetConVarInt( "mp_allowed" ) == 1
-}
-
-#if PS4_PROG
-bool function HasLatestPatch()
-{
- int status = PS4_getUserNetworkingErrorStatus()
-
- if ( status == -2141913073 ) // SCE_NP_ERROR_LATEST_PATCH_PKG_EXIST
- return false
-
- return true
-}
-#endif // PS4_PROG
-
-void function UpdatePromoData()
-{
- file.promoData = GetMainMenuPromos()
-
- UpdateWhatsNewData()
- UpdateSpotlightData()
-}
-
-void function UICodeCallback_MainMenuPromosUpdated()
-{
- printt( "MainMenuPromos updated" )
-
- UpdatePromoData()
-}
-
-void function UpdateWhatsNewData()
-{
- // file.promoData.newInfo_ImageIndex
- //RuiSetString( file.whatsNew, "line1Text", "`2%$rui/menu/main_menu/whats_new_bulletpoint%`0 Updated Live Fire Maps!\n`2%$rui/menu/main_menu/whats_new_bulletpoint%`0 Prime Titans`0 in the Store\n`2%$rui/menu/main_menu/whats_new_bulletpoint% DOUBLE XP`0 weekend!" )//file.promoData.newInfo_Title1 )
- RuiSetString( file.whatsNew, "line1Text", file.promoData.newInfo_Title1 )
- RuiSetString( file.whatsNew, "line2Text", file.promoData.newInfo_Title2 )
- RuiSetString( file.whatsNew, "line3Text", file.promoData.newInfo_Title3 )
-
- bool isVisible = true
- if ( file.promoData.newInfo_Title1 == "" && file.promoData.newInfo_Title2 == "" && file.promoData.newInfo_Title3 == "" )
- isVisible = false
-
- RuiSetBool( file.whatsNew, "isVisible", isVisible )
-}
-
-void function UpdateSpotlightData()
-{
- SetSpotlightButtonData( file.spotlightButtons[0], file.promoData.largeButton_Url, file.promoData.largeButton_ImageIndex, file.promoData.largeButton_Title, file.promoData.largeButton_Text )
- SetSpotlightButtonData( file.spotlightButtons[1], file.promoData.smallButton1_Url, file.promoData.smallButton1_ImageIndex, file.promoData.smallButton1_Title )
- SetSpotlightButtonData( file.spotlightButtons[2], file.promoData.smallButton2_Url, file.promoData.smallButton2_ImageIndex, file.promoData.smallButton2_Title )
-}
-
-void function SetSpotlightButtonData( var button, string link, int imageIndex, string title, string details = "skip" )
-{
- var rui = Hud_GetRui( button )
-
- var dataTable = GetDataTable( $"datatable/spotlight_images.rpak" )
- asset image = GetDataTableAsset( dataTable, imageIndex, GetDataTableColumnByName( dataTable, "image" ) )
-
- RuiSetImage( rui, "buttonImage", image )
- RuiSetString( rui, "titleText", title )
-
- if ( details != "skip" )
- RuiSetString( rui, "detailsText", details )
-
- button.s.link = link
-}
-
-void function SpotlightButton_Activate( var button )
-{
- string link = expect string( button.s.link )
-
- if ( link == "" )
- return
-
- if ( link.find( "menu:" ) == 0 )
- {
- var menu
-
- switch ( link )
- {
- //case "menu:new":
- // menu = GetMenu( "StoreMenu_NewReleases" )
- // break
-
- case "menu:new":
- case "menu:weaponskins":
- menu = GetMenu( "StoreMenu_WeaponSkins" )
- break
-
- //case "menu:limited":
- // menu = GetMenu( "StoreMenu_Limited" )
- // break
-
- case "menu:sales":
- menu = GetMenu( "StoreMenu_Sales" )
- break
- }
-
- if ( menu != null )
- {
- uiGlobal.menuToOpenFromPromoButton = menu
- LaunchMP()
- }
- }
- else
- {
- LaunchExternalWebBrowser( link, WEBBROWSER_FLAG_MUTEGAME )
- }
-}
diff --git a/Northstar.Client/scripts/vscripts/ui/ui_utility.gnut b/Northstar.Client/scripts/vscripts/ui/ui_utility.gnut
deleted file mode 100644
index 02d77795..00000000
--- a/Northstar.Client/scripts/vscripts/ui/ui_utility.gnut
+++ /dev/null
@@ -1,634 +0,0 @@
-untyped
-
-globalize_all_functions
-
-global const NUM_EOG_CHALLENGE_BOXES = 6
-
-global const WEBBROWSER_FLAG_NONE = 0
-global const WEBBROWSER_FLAG_MUTEGAME = 0x0001
-
-
-function UtilityUI_Init()
-{
- level.getPersistentVarWrapper <- class
- {
- function GetPersistentVar( variable )
- {
- // This looks up the code function GetPersistentVar
- return GetPersistentVar( variable )
- }
-
- function GetPersistentVarAsInt( string variable )
- {
- return GetPersistentVarAsInt( variable )
- }
- }
-}
-
-int[2] function GetScreenSize()
-{
- var screenSize = Hud_GetSize( GetMenu( "MainMenu" ) )
-
- int[2] returnSize
- returnSize[0] = expect int( screenSize[0] )
- returnSize[1] = expect int( screenSize[1] )
-
- return returnSize
-}
-
-float[2] function GetContentScaleFactor( var menu )
-{
- local screenSize = menu.GetSize()
- float screenSizeX = expect int( screenSize[0] ).tofloat()
- float screenSizeY = expect int( screenSize[1] ).tofloat()
- float aspectRatio = screenSizeX / screenSizeY
- float[2] scaleFactor
- scaleFactor[0] = screenSizeX / ( 1080.0 * aspectRatio )
- scaleFactor[1] = screenSizeY / 1080.0
- return scaleFactor
-}
-
-float function ContentScaledX( int val )
-{
- return (val * GetContentScaleFactor( GetMenu( "MainMenu" ) )[0])
-}
-
-float function ContentScaledY( int val )
-{
- return (val * GetContentScaleFactor( GetMenu( "MainMenu" ) )[1])
-}
-
-int function ContentScaledXAsInt( int val )
-{
- float fVal = val * GetContentScaleFactor( GetMenu( "MainMenu" ) )[0]
- return int( fVal + 0.5 )
-}
-
-int function ContentScaledYAsInt( int val )
-{
- float fVal = val * GetContentScaleFactor( GetMenu( "MainMenu" ) )[1]
- return int( fVal + 0.5 )
-}
-
-// Returns string or null
-function GetLobbyTeamImage( int team )
-{
- Assert( IsConnected() )
-
- if ( !GetLobbyTeamsShowAsBalanced() )
- return null
-
- if ( GetLobbyTypeScript() == eLobbyType.MATCH || GetLobbyTypeScript() == eLobbyType.PRIVATE_MATCH )
- return GetTeamImage( team )
-
- return null
-}
-
-// Returns string or null
-function GetLobbyTeamName( int team )
-{
- Assert( IsConnected() )
-
- if ( !GetLobbyTeamsShowAsBalanced() )
- return null
-
- if ( GetLobbyTypeScript() == eLobbyType.MATCH || GetLobbyTypeScript() == eLobbyType.PRIVATE_MATCH )
- return GetTeamName( team )
-
- return null
-}
-
-asset function GetTeamImage( int team )
-{
- Assert( team == TEAM_IMC || team == TEAM_MILITIA )
-
- if ( team == TEAM_IMC )
- return $"ui/scoreboard_imc_logo"
-
- return $"ui/scoreboard_mcorp_logo"
-}
-
-function RefreshPersistentFunc( func )
-{
- for ( int i = 0; i < 5; i++ )
- {
- // cause who knows when persistent data changes
- delaythread( i * 0.1 ) RunFuncWithConnectedCheck( func )
- }
-}
-
-function RunFuncWithConnectedCheck( func )
-{
- if ( !IsConnected() )
- return
- func()
-}
-
-string function GetActiveLevel()
-{
- // The level load callbacks overlap with the level init/shutdown callbacks, so we track each one separately.
- if ( uiGlobal.loadedLevel != "" )
- return uiGlobal.loadedLevel
- return uiGlobal.loadingLevel
-}
-
-function HandleLockedMenuItem( menu, button, hideTip = false )
-{
- /*array<var> elements = GetElementsByClassname( menu, "HideWhenLocked" )
- var buttonTooltip = Hud_GetChild( menu, "ButtonTooltip" )
- //var buttonTooltip = GetElementsByClassname( menu, "ButtonTooltip" )[0]
- var toolTipLabel = Hud_GetChild( buttonTooltip, "Label" )
-
- entity player = GetUIPlayer()
- if ( player == null )
- return
-
- if ( "ref" in button.s && button.s.ref != null && IsItemLocked( player, expect string( button.s.ref ) ) && !hideTip )
- {
- foreach( elem in elements )
- Hud_Hide( elem )
-
- Hud_SetText( toolTipLabel, "#UNLOCKED_AT_LEVEL", g_unlocks[ expect string( button.s.ref ) ].unlockLevel, "" )
-
- local buttonPos = Hud_GetAbsPos( button )
- local buttonHeight = Hud_GetHeight( button )
- local tooltipHeight = Hud_GetHeight( buttonTooltip )
- local yOffset = ( tooltipHeight - buttonHeight ) / 2.0
-
- Hud_SetPos( buttonTooltip, buttonPos[0] + Hud_GetWidth( button ) * 0.9, buttonPos[1] - yOffset )
- Hud_Show( buttonTooltip )
-
- return true
- }
- else
- {
- foreach( elem in elements )
- Hud_Show( elem )
- Hud_Hide( buttonTooltip )
- }
- return false*/
-}
-
-// No way to test a named element exists so this is a workaround
-var function GetSingleElementByClassname( var menu, string classname )
-{
- array<var> elems = GetElementsByClassname( menu, classname )
-
- if ( elems.len() )
- {
- Assert( elems.len() == 1 )
- return elems[0]
- }
-
- return null
-}
-
-array function GetElementsByClassnameForMenus( string classname, array menus )
-{
- array elements = []
-
- foreach ( menu in menus )
- elements.extend( GetElementsByClassname( menu, classname ) )
-
- return elements
-}
-
-function WaitFrameOrUntilLevelLoaded()
-{
- WaitFrame()
-
- while ( uiGlobal.loadedLevel == "" )
- WaitFrame()
-}
-
-bool function IsPlayerAlone()
-{
- int myTeam = GetTeam()
- if ( GetTeamSize( myTeam ) <= 1 )
- return true
-
- return false
-}
-
-bool function PartyHasMembers()
-{
- if ( GetPartySize() > 1 )
- return true
-
- return false
-}
-
-bool function AmIPartyMember()
-{
- return ( PartyHasMembers() && !AmIPartyLeader() )
-}
-
-string function GetGameModeDisplayName( string mode )
-{
- string displayName = GetGamemodeVarOrUseValue( mode, "name", (mode in GAMETYPE_TEXT) ? GAMETYPE_TEXT[mode] : "" )
-
- // modification to support playlists too
- if ( displayName == "" )
- return GetPlaylistVarOrUseValue( mode, "name", "" )
-
- return displayName
-}
-
-string function GetGameModeDisplayDesc( string mode ) //TODO: Make this support attack/defend descriptions
-{
- string displayDesc = GetGamemodeVarOrUseValue( mode, "description", (mode in GAMETYPE_DESC) ? GAMETYPE_DESC[mode] : "" )
-
- // modification to support playlists too
- if ( displayDesc == "" )
- {
- displayDesc = Localize( GetPlaylistVarOrUseValue( mode, "description", "" ) )
-
- if ( displayDesc.find( "^" ) != null )
- displayDesc = displayDesc.slice( 0, displayDesc.find( "^" ) )
- }
-
- return displayDesc
-}
-
-string function GetGameModeDisplayHint( string mode ) //TODO: Make this support attack/defend descriptions
-{
- string displayDesc = GetGamemodeVarOrUseValue( mode, "hint", GetGameModeDisplayDesc( mode ) )
- return displayDesc
-}
-
-asset function GetGameModeDisplayImage( string mode )
-{
- return GAMETYPE_ICON[ mode ]
-}
-
-array<int> function ColorStringToArray( string colorString )
-{
- array<string> tokens = split( colorString, " " )
-
- Assert( tokens.len() >= 3 && tokens.len() <= 4 )
-
- array<int> colorArray
- foreach ( token in tokens )
- colorArray.append( int( token ) )
-
- return colorArray
-}
-
-array<int> function GetGameModeDisplayColor( string mode )
-{
- array<int> displayColor = ColorStringToArray( GetGamemodeVarOrUseValue( mode, "color", "" ) )
- if ( displayColor.len() == 0 )
- displayColor = GameMode_GetColor( mode )
-
- return displayColor
-}
-
-float function GetCurrentPlaylistVarFloat( val, useVal )
-{
- expect string( val )
- expect float( useVal )
-
- local result = GetCurrentPlaylistVarOrUseValue( val, useVal )
- if ( result == null )
- return 0.0
-
- return float( result )
-}
-
-// ???: player not used
-bool function PlayerProgressionAllowed( player = null )
-{
- if ( IsPrivateMatch() )
- return false
-
- return true
-}
-
-entity function GetUIPlayer()
-{
- if ( !IsFullyConnected() )
- return null
-
- return GetLocalClientPlayer()
-}
-
-
-int function GetLobbyTypeScript()
-{
- if ( GetLobbyType() == "game" )
- {
- if ( IsPrivateMatch() )
- return eLobbyType.PRIVATE_MATCH
- else
- return eLobbyType.MATCH
- }
- else
- {
- if ( AmIPartyLeader() )
- {
- if ( IsPlayerAlone() ) // TODO: This function was changed to only check your team size, not the true player count, so you'll probably now have access to some menus you shouldn't be able to.
- return eLobbyType.SOLO
- else
- return eLobbyType.PARTY_LEADER
- }
- else
- {
- return eLobbyType.PARTY_MEMBER
- }
- }
-
- unreachable
-}
-
-function AddMenu( blockName, asset resourceFile, void functionref() initFunc = null, string displayName = "" )
-{
- local menu = CreateMenu( "menu_" + blockName, resourceFile )
- uiGlobal.menus[blockName] <- menu
- menu.SetHudName( blockName )
-
- if ( displayName != "" )
- menu.SetDisplayName( displayName )
- else
- menu.SetDisplayName( blockName )
-
- uiGlobal.allMenus.append( menu )
-
- MenuDef defaultMenuData
- uiGlobal.menuData[ menu ] <- defaultMenuData
-
- if ( initFunc != null )
- uiGlobal.menuData[ menu ].initFunc = initFunc
-
- return menu
-}
-
-function AddMenu_WithCreateFunc( blockName, asset resourceFile, void functionref() initFunc, createMenuFunc )
-{
- local menu = createMenuFunc( "menu_" + blockName, resourceFile )
- uiGlobal.menus[blockName] <- menu
- menu.SetHudName( blockName )
-
- uiGlobal.allMenus.append( menu )
-
- MenuDef defaultMenuData
- uiGlobal.menuData[ menu ] <- defaultMenuData
-
- if ( initFunc != null )
- uiGlobal.menuData[ menu ].initFunc = initFunc
-
- return menu
-}
-
-function AddPanel( var menu, string panelName, void functionref() initFunc = null )
-{
- //printt( "AddPanel called, panelName:", panelName )
-
- var panel = Hud_GetChild( menu, panelName )
- uiGlobal.panels[ panelName ] <- panel
- uiGlobal.allPanels.append( panel )
-
- PanelDef defaultPanelData
- uiGlobal.panelData[ panel ] <- defaultPanelData
-
- if ( initFunc != null )
- uiGlobal.panelData[ panel ].initFunc = initFunc
-
- return panel
-}
-
-function AddSubmenu( blockName, asset resourceFile, void functionref() initFunc = null )
-{
- local menu = CreateMenu( "menu_" + blockName, resourceFile )
- uiGlobal.menus[blockName] <- menu
- menu.SetHudName( blockName )
- menu.SetType( "submenu" )
-
- menu.s.newFocusRef <- null
-
- uiGlobal.allMenus.append( menu )
-
- MenuDef defaultMenuData
- uiGlobal.menuData[ menu ] <- defaultMenuData
-
- if ( initFunc != null )
- uiGlobal.menuData[ menu ].initFunc = initFunc
-
- return menu
-}
-
-function ClearButton( button )
-{
- Hud_SetText( button, "" )
- Hud_SetEnabled( button, false )
- Hud_SetLocked( button, false )
- Hud_SetNew( button, false )
- Hud_SetSelected( button, false )
-}
-
-void function HudElem_SetText( var hudelem, string text )
-{
- hudelem.SetText( text )
-}
-
-void function SetButtonRuiText( var elem, string text )
-{
- var rui = Hud_GetRui( elem )
- RuiSetString( rui, "buttonText", text )
-}
-
-void function SetLabelRuiText( var elem, string text )
-{
- var rui = Hud_GetRui( elem )
- RuiSetString( rui, "labelText", text )
-}
-
-void function SetNamedRuiText( var elem, string name, string text )
-{
- var rui = Hud_GetRui( elem )
- RuiSetString( rui, name, text )
-}
-
-void function SetNamedRuiBool( var elem, string name, bool state )
-{
- var rui = Hud_GetRui( elem )
- RuiSetBool( rui, name, state )
-}
-
-void function SetNamedRuiImage( var elem, string name, asset assetName )
-{
- var rui = Hud_GetRui( elem )
- RuiSetImage( rui, name, assetName )
-}
-
-// Should be using Hud_GetChild() instead of this
-var function GetMenuChild( var elem, string name )
-{
- return elem.GetChild( name )
-}
-
-bool function IsWeaponButton( var button )
-{
- array<var> weaponButtons = GetElementsByClassname( GetParentMenu( button ), "WeaponSelectClass" )
-
- foreach ( weaponButton in weaponButtons )
- {
- if ( button == weaponButton )
- return true
- }
-
- return false
-}
-
-void function SetPanelTabTitle( var panel, string title )
-{
- uiGlobal.panelData[ panel ].tabTitle = title
-}
-
-string function GetPanelTabTitle( var panel )
-{
- return uiGlobal.panelData[ panel ].tabTitle
-}
-
-void function ScriptCallback_UnlockAchievement( int achievementID )
-{
- Assert( achievementID > 0 && achievementID < achievements.MAX_ACHIVEMENTS, "Tried to unlock achievement with invalid enum value" )
-
- #if DEV
- string ref
- foreach( string _ref, int val in achievements )
- {
- if ( val != achievementID )
- continue
- ref = _ref
- break
- }
- printt( "#############################################" )
- printt( "UNLOCKED ACHIEVEMENT:", ref, "(" + achievementID + ")" )
- printt( "#############################################" )
- #endif //DEV
-
- if ( Script_IsRunningTrialVersion() )
- {
- printt( "Achievements not awarded in trial version" )
- return
- }
-
-
- Plat_UnlockAchievementByID( achievementID )
-}
-
-void function TryUnlockCollectiblesAchievement()
-{
- int totalLionsCollectedForGame = GetTotalLionsCollected()
-
- if ( totalLionsCollectedForGame >= GetTotalLionsInGame() )
- ScriptCallback_UnlockAchievement( achievements.COLLECTIBLES_3 )
-
- if ( totalLionsCollectedForGame >= ACHIEVEMENT_COLLECTIBLES_2_COUNT )
- ScriptCallback_UnlockAchievement( achievements.COLLECTIBLES_2 )
-
- if ( totalLionsCollectedForGame >= ACHIEVEMENT_COLLECTIBLES_1_COUNT )
- ScriptCallback_UnlockAchievement( achievements.COLLECTIBLES_1 )
-}
-
-void function TryUnlockCompletedGameAchievements()
-{
- if ( Script_IsRunningTrialVersion() )
- return
-
- var dataTable = GetDataTable( $"datatable/sp_levels.rpak" )
- int numRows = GetDatatableRowCount( dataTable )
-
- // Check Completed All Levels Achievement
- int normalCompleted = 0
- int hardCompleted = 0
- int masterCompleted = 0
- for ( int i=0; i<numRows; i++ )
- {
- int levelNum = GetDataTableInt( dataTable, i, GetDataTableColumnByName( dataTable, "levelNum" ) )
-
- // always count training as master completed
- if ( GetCompletedDifficultyForBSPNum( i, "sp_missionMasterCompletion" ) || levelNum == 0 )
- masterCompleted++
- if ( GetCompletedDifficultyForBSPNum( i, "sp_missionHardCompletion" ) || levelNum == 0 )
- hardCompleted++
- if ( GetCompletedDifficultyForBSPNum( i, "sp_missionNormalCompletion" ) || levelNum == 0 )
- normalCompleted++
- }
-
- if ( normalCompleted >= numRows )
- ScriptCallback_UnlockAchievement( achievements.COMPLETE_NORMAL )
-
- if ( hardCompleted >= numRows )
- ScriptCallback_UnlockAchievement( achievements.COMPLETE_HARD )
-
- if ( masterCompleted >= numRows )
- ScriptCallback_UnlockAchievement( achievements.COMPLETE_MASTER )
-}
-
-void function PopUpOriginOverlayDisabledDialog()
-{
- DialogData dialogData
- dialogData.header = "#ORIGIN_OVERLAY_DISABLED"
- AddDialogButton( dialogData, "#OK" )
- OpenDialog( dialogData )
-}
-
-void function PrintPartyData()
-{
- Party partyData = GetParty()
-
- printt( "PARTY DATA:" )
-
- if ( partyData.numSlots == 0 )
- {
- printt( " INVALID, numSlots: 0" )
- return
- }
-
- printt( " partyType: ", partyData.partyType )
- printt( " playlistName: ", partyData.playlistName )
- printt( " originatorName: ", partyData.originatorName )
- printt( " originatorUID: ", partyData.originatorUID )
- printt( " numSlots: ", partyData.numSlots )
- printt( " numClaimedSlots:", partyData.numClaimedSlots )
- printt( " numFreeSlots: ", partyData.numFreeSlots )
- printt( " timeLeft: ", partyData.timeLeft )
- printt( " amIInThis: ", partyData.amIInThis )
- printt( " amILeader: ", partyData.amILeader )
- printt( " searching: ", partyData.searching )
- print( " members: " )
-
- foreach ( index, member in partyData.members )
- {
- if ( index != 0 )
- print( " " )
-
- printt( member.name, "uid:", member.uid, "callsignIdx:", member.callsignIdx, "skillMu:", member.skillMu )
- }
-}
-
-void function PlayVideoFullScreen( string video, bool showCaptions = false )
-{
- PlayVideo( video, 0, 0, 0, 0, showCaptions )
-}
-
-void function PlayVideoUsingPanelRect( string video, var panel )
-{
- int xPos = Hud_GetX( panel )
- int yPos = Hud_GetY( panel )
- int width = Hud_GetWidth( panel )
- int height = Hud_GetHeight( panel )
-
- PlayVideo( video, xPos, yPos, width, height, false )
-}
-
-void function Hud_SetNavUp( var buttonFrom, var buttonTo )
-{
- buttonFrom.SetNavUp( buttonTo )
-}
-
-void function Hud_SetNavDown( var buttonFrom, var buttonTo )
-{
- buttonFrom.SetNavDown( buttonTo )
-} \ No newline at end of file