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-rw-r--r--Northstar.Client/scripts/vscripts/ui/menu_main.nut608
1 files changed, 0 insertions, 608 deletions
diff --git a/Northstar.Client/scripts/vscripts/ui/menu_main.nut b/Northstar.Client/scripts/vscripts/ui/menu_main.nut
deleted file mode 100644
index 6ffd0d3a3..000000000
--- a/Northstar.Client/scripts/vscripts/ui/menu_main.nut
+++ /dev/null
@@ -1,608 +0,0 @@
-global function InitMainMenu
-global function EULA_Dialog
-global function UpdateDataCenterFooter
-global function LaunchGamePurchase
-global function SP_Trial_LaunchGamePurchase
-global function LaunchSPNew
-global function LaunchSPContinue
-global function LaunchSPMissionSelect
-global function LaunchMP
-global function LaunchGame
-global function LaunchSPTrialMission
-global function GetUserSignInState
-
-struct
-{
- var menu
- var versionDisplay
- var trialLabel
-} file
-
-
-void function InitMainMenu()
-{
- RegisterSignal( "EndOnMainMenu_Open" )
-
- var menu = GetMenu( "MainMenu" )
- file.menu = menu
-
- AddMenuEventHandler( menu, eUIEvent.MENU_OPEN, OnMainMenu_Open )
- AddMenuEventHandler( menu, eUIEvent.MENU_NAVIGATE_BACK, OnMainMenu_NavigateBack )
-
- var titleRui = Hud_GetRui( Hud_GetChild( file.menu, "TitleRui" ) )
- RuiSetImage( titleRui, "basicImage", $"rui/menu/main_menu/title")
-
- file.versionDisplay = Hud_GetChild( menu, "versionDisplay" )
- file.trialLabel = Hud_GetChild( menu, "TrialLabel" )
-
- #if CONSOLE_PROG
- AddMenuFooterOption( menu, BUTTON_A, "#A_BUTTON_SELECT", "", null, IsConsoleSignedIn )
- #if DURANGO_PROG
- AddMenuFooterOption( menu, BUTTON_B, "#B_BUTTON_SWITCH_PROFILE", "", null, IsConsoleSignedIn )
- #endif // DURANGO_PROG
-
- AddMenuVarChangeHandler( "CONSOLE_isSignedIn", UpdateFooterOptions )
- #endif // CONSOLE_PROG
-
- #if PC_PROG
- AddMenuFooterOption( menu, BUTTON_A, "#A_BUTTON_SELECT", "" )
- #endif // PC_PROG
-
- AddMenuFooterOption( menu, BUTTON_X, "#X_BUTTON_INBOX_ACCEPT", "#INBOX_ACCEPT", OpenDataCenterDialog, IsDataCenterFooterValid, UpdateDataCenterFooter )
- AddMenuFooterOption( menu, BUTTON_Y, "#Y_MENU_TITLE_MODS", "#MENU_TITLE_MODS", void function( var button ) { AdvanceMenu( GetMenu( "ModListMenu" ) ) } )
-#if DEV
- if ( DevStartPoints() )
- AddMenuFooterOption( menu, BUTTON_Y, "#Y_BUTTON_DEV_MENU", "#DEV_MENU", OpenSinglePlayerDevMenu )
-#endif // DEV
-}
-
-#if CONSOLE_PROG
- bool function IsConsoleSignedIn()
- {
- return ( GetMenuVarBool( "CONSOLE_isSignedIn" ) )
- }
-#endif // CONSOLE_PROG
-
-void function OnMainMenu_Open()
-{
- Signal( uiGlobal.signalDummy, "EndOnMainMenu_Open" )
- EndSignal( uiGlobal.signalDummy, "EndOnMainMenu_Open" )
-
- UpdatePromoData() // On script restarts this gives us the last data until the new request is complete
- RequestMainMenuPromos() // This will be ignored if there was a recent request. "infoblock_requestInterval"
-
- TryUnlockCollectiblesAchievement()
- TryUnlockCompletedGameAchievements()
-
- Hud_SetText( file.versionDisplay, GetPublicGameVersion() )
- Hud_Show( file.versionDisplay )
-
- thread UpdateTrialLabel()
-
-#if PC_PROG
- ActivatePanel( GetPanel( "MainMenuPanel" ) )
- return
-#endif // PC_PROG
-
- int state
- int lastState = -1
- var panel
- var lastPanel
-
- while ( GetTopNonDialogMenu() == file.menu )
- {
- state = GetUserSignInState()
-
- if ( state != lastState )
- {
- if ( state == userSignInState.SIGNED_IN )
- panel = GetPanel( "MainMenuPanel" )
- else
- panel = GetPanel( "EstablishUserPanel" )
-
- if ( panel != lastPanel )
- {
- ActivatePanel( panel )
- lastPanel = panel
- }
- }
-
- lastState = state
-
- WaitFrame()
- }
-}
-
-void function ActivatePanel( var panel )
-{
- Assert( panel != null )
-
- array<var> elems = GetElementsByClassname( file.menu, "MainMenuPanelClass" )
- foreach ( elem in elems )
- {
- if ( elem != panel && Hud_IsVisible( elem ) )
- HidePanel( elem )
- }
-
- ShowPanel( panel )
-}
-
-void function OnMainMenu_NavigateBack()
-{
-#if DURANGO_PROG
- Durango_ShowAccountPicker()
-#endif // DURANGO_PROG
-}
-
-int function GetUserSignInState()
-{
-#if DURANGO_PROG
- if ( Durango_InErrorScreen() )
- {
- return userSignInState.ERROR
- }
- else if ( Durango_IsSigningIn() )
- {
- return userSignInState.SIGNING_IN
- }
- else if ( !Console_IsSignedIn() && !Console_SkippedSignIn() )
- {
- //printt( "Console_IsSignedIn():", Console_IsSignedIn(), "Console_SkippedSignIn:", Console_SkippedSignIn() )
- return userSignInState.SIGNED_OUT
- }
-
- Assert( Console_IsSignedIn() || Console_SkippedSignIn() )
-#endif
- return userSignInState.SIGNED_IN
-}
-
-void function UpdateDataCenterFooter( InputDef data )
-{
- EndSignal( uiGlobal.signalDummy, "EndFooterUpdateFuncs" )
-
- int index = int( Hud_GetScriptID( data.vguiElem ) )
- int ping
- string name
-
- while ( data.conditionCheckFunc() )
- {
- ping = GetDatacenterPing()
- name = GetDatacenterName()
-
- if ( ping > 0 )
- {
- if ( IsControllerModeActive() )
- SetFooterText( file.menu, index, Localize( "#X_BUTTON_DATACENTER_INFO", name, ping ) )
- else
- SetFooterText( file.menu, index, Localize( "#DATACENTER_INFO", name, ping ) )
- }
- else
- {
- if ( IsControllerModeActive() )
- SetFooterText( file.menu, index, "#X_BUTTON_DATACENTER_CALCULATING" )
- else
- SetFooterText( file.menu, index, "#DATACENTER_CALCULATING" )
- }
-
- WaitFrame()
- }
-}
-
-bool function IsDataCenterFooterValid()
-{
- #if PC_PROG
- return ( uiGlobal.activeMenu == file.menu )
- #else
- return ( uiGlobal.activeMenu == file.menu ) && Console_IsOnline() && Console_IsSignedIn()
- #endif
-}
-
-void function SP_Trial_LaunchGamePurchase()
-{
- Disconnect()
- LaunchGamePurchase()
-}
-
-void function LaunchGamePurchase()
-{
- ShowGamePurchaseStore()
-}
-
-void function LaunchSPNew()
-{
- uiGlobal.launching = eLaunching.SINGLEPLAYER_NEW
- LaunchGame()
-}
-
-void function LaunchSPContinue()
-{
- uiGlobal.launching = eLaunching.SINGLEPLAYER_CONTINUE
- LaunchGame()
-}
-
-void function LaunchSPMissionSelect()
-{
- uiGlobal.launching = eLaunching.SINGLEPLAYER_MISSION_SELECT
- LaunchGame()
-}
-
-void function LaunchSPTrialMission()
-{
- uiGlobal.launching = eLaunching.SINGLEPLAYER_MISSION_SELECT
- SPTrialMission_Start()
-}
-
-void function LaunchMP()
-{
- uiGlobal.launching = eLaunching.MULTIPLAYER
- LaunchGame()
-}
-
-void function LaunchGame()
-{
- Assert( uiGlobal.launching == eLaunching.SINGLEPLAYER_NEW ||
- uiGlobal.launching == eLaunching.SINGLEPLAYER_CONTINUE ||
- uiGlobal.launching == eLaunching.SINGLEPLAYER_MISSION_SELECT ||
- uiGlobal.launching == eLaunching.MULTIPLAYER ||
- uiGlobal.launching == eLaunching.MULTIPLAYER_INVITE )
-
- if ( uiGlobal.activeMenu == GetMenu( "PlayVideoMenu" ) )
- {
- SetVideoCompleteFunc( null )
- CloseActiveMenu()
- }
-
- if ( !IsGamePartiallyInstalled() )
- {
- DoGameNeedsToInstallDialog()
- return
- }
-
- // Because accepting an invite tries to launch the game we need this here
- if ( !IsGameFullyInstalled() )
- {
- printt( "Game is not fully installed." )
-
- if ( uiGlobal.launching == eLaunching.SINGLEPLAYER_CONTINUE )
- {
- string saveName = GetSaveName()
- string mapName = SaveGame_GetMapName( saveName )
- int startPointIndex = SaveGame_GetStartPoint( saveName )
-
- printt( mapName )
- printt( startPointIndex )
-
- bool isInTraining = (mapName == "sp_training" && startPointIndex < 5) // "Titanfall" start point
-
- if ( !isInTraining )
- {
- DoGameNeedsToInstallDialog()
- return
- }
-
- printt( "Allowing 'continue' option to load into training." )
- }
- else if ( uiGlobal.launching != eLaunching.SINGLEPLAYER_NEW )
- {
- DoGameNeedsToInstallDialog()
- return
- }
- }
-
- #if CONSOLE_PROG
- if ( !Console_IsSignedIn() )
- {
- printt( "Not signed in." )
- return
- }
-
- if ( GetEULAVersionAccepted() < 1 ) // Treat as binary for now, as discussed with Preston.
- {
- if ( uiGlobal.activeMenu == GetMenu( "EULADialog" ) )
- return
-
- if ( IsDialog( uiGlobal.activeMenu ) )
- CloseActiveMenu( true )
-
- EULA_Dialog()
- return
- }
-
- if ( Nucleus_GetState() == NUCLEUS_STATE_INACTIVE )
- Nucleus_Login()
-
- if ( !uiGlobal.triedNucleusRegistration && uiGlobal.launching == eLaunching.MULTIPLAYER && !Nucleus_GetSkipRegistration() )
- {
- uiGlobal.triedNucleusRegistration = true
- thread Nucleus_HandleLoginResponse()
- return
- }
-
- if ( !GetConVarBool( "gamma_adjusted" ) )
- {
- if ( IsDialog( uiGlobal.activeMenu ) )
- CloseActiveMenu( true )
-
- AdvanceMenu( GetMenu( "GammaMenu" ) )
- return
- }
- #endif // CONSOLE_PROG
-
- if ( ( uiGlobal.launching == eLaunching.MULTIPLAYER || uiGlobal.launching == eLaunching.MULTIPLAYER_INVITE ) && !IsAdvocateGiftComplete() )
- {
- if ( IsDialog( uiGlobal.activeMenu ) )
- CloseActiveMenu( true )
-
- AdvanceMenu( GetMenu( "AdvocateGiftDialog" ) )
- return
- }
-
- SetMenuWasMultiplayerPlayedLast( true )
- if ( uiGlobal.launching == eLaunching.SINGLEPLAYER_NEW )
- NewGameSelected()
- else if ( uiGlobal.launching == eLaunching.SINGLEPLAYER_CONTINUE )
- LoadLastCheckpoint()
- else if ( uiGlobal.launching == eLaunching.SINGLEPLAYER_MISSION_SELECT )
- AdvanceMenu( GetMenu( "SinglePlayerMenu" ) )
- else
- thread StartSearchForPartyServer()
-
- uiGlobal.launching = eLaunching.FALSE
-}
-
-void function StartSearchForPartyServer()
-{
- printt( "StartSearchForPartyServer" )
-
-#if DURANGO_PROG
- // IMPORTANT: As a safety measure leave any party view we are in at this point.
- // Otherwise, if you are unlucky enough to get stuck in a party view, you will
- // trash its state by pointing it to your private lobby.
- Durango_LeaveParty()
-
- // IMPORTANT: It's possible that you have permission to play multiplayer
- // because your friend is signed in with his gold account on your machine,
- // but once that guy signs out, you shouldn't be able to play like you have
- // xboxlive gold anymore. To fix this, we need to check permissions periodically.
- // One of the places where we do this periodic check is when you press "PLAY"
- printt( "Durango - verifying MP permissions" )
- if ( !Console_HasPermissionToPlayMultiplayer() )
- Durango_VerifyMultiplayerPermissions()
-#endif // DURANGO_PROG
-
- Signal( uiGlobal.signalDummy, "OnCancelConnect" )
- EndSignal( uiGlobal.signalDummy, "OnCancelConnect" )
-
- if ( IsDialog( uiGlobal.activeMenu ) )
- CloseActiveMenu( true )
- OpenConnectingDialog()
-
- Hud_SetText( uiGlobal.ConfirmMenuMessage, "" )
- Hud_SetText( uiGlobal.ConfirmMenuErrorCode, "" )
-
- Hud_Show( uiGlobal.ConfirmMenuMessage )
- Hud_Show( uiGlobal.ConfirmMenuErrorCode )
-
-#if DURANGO_PROG
- if( !Console_IsOnline() )
- {
- printt( "Durango - finding empty party server failed - not online" )
- Hud_SetText( uiGlobal.ConfirmMenuMessage, "#DURANGO_NOT_ONLINE" )
- return
- }
-#endif // DURANGO_PROG
-
-#if PS4_PROG
- if( !Console_IsOnline() )
- {
- printt( "PS4 - finding empty party server failed - not online" )
- Hud_SetText( uiGlobal.ConfirmMenuMessage, "#INTERNET_NOT_FOUND" )
- return
- }
-
- if ( PS4_isNetworkingDown() )
- {
- printt( "PS4 - finding empty party server failed - networking is down" )
- Hud_SetText( uiGlobal.ConfirmMenuMessage, "#PSN_CANNOT_CONNECT" )
- return
- }
-
- if( !PS4_isUserNetworkingEnabled() )
- {
- Hud_SetText( uiGlobal.ConfirmMenuMessage, "#PSN_CHECKING_USABILITY" )
- PS4_ScheduleUserNetworkingEnabledTest()
- WaitFrame()
-
- if( !PS4_isUserNetworkingResolved() )
- {
- printt( "PS4 - finding empty party server stalled - networking isn't resolved yet" )
- // offer cancel ??
- while( !PS4_isUserNetworkingResolved())
- WaitFrame()
- }
-
- if( PS4_getUserNetworkingResolution() == PS4_NETWORK_STATUS_NOT_LOGGED_IN )
- {
- Hud_SetText( uiGlobal.ConfirmMenuErrorCode, string(PS4_getUserNetworkingErrorStatus()) )
- Hud_SetText( uiGlobal.ConfirmMenuMessage, "#PSN_LOGIN" )
-
- Ps4_LoginDialog_Schedule()
- while( Ps4_LoginDialog_Running() )
- WaitFrame()
-
- PS4_ScheduleUserNetworkingEnabledTest()
- WaitFrame()
- if( !PS4_isUserNetworkingResolved() )
- {
- Hud_SetText( uiGlobal.ConfirmMenuErrorCode, "" )
- Hud_SetText( uiGlobal.ConfirmMenuMessage, "#PSN_CHECKING_USABILITY" )
- while( !PS4_isUserNetworkingResolved())
- WaitFrame()
- }
- }
-
- if( PS4_getUserNetworkingResolution() == PS4_NETWORK_STATUS_AGE_RESTRICTION )
- {
- Hud_SetText( uiGlobal.ConfirmMenuErrorCode, string(PS4_getUserNetworkingErrorStatus()) )
- Hud_SetText( uiGlobal.ConfirmMenuMessage, "#MULTIPLAYER_AGE_RESTRICTED" )
- return
- }
-
- if( PS4_getUserNetworkingResolution() == PS4_NETWORK_STATUS_IN_ERROR )
- {
- Hud_SetText( uiGlobal.ConfirmMenuErrorCode, string(PS4_getUserNetworkingErrorStatus()) )
- Hud_SetText( uiGlobal.ConfirmMenuMessage, "#PSN_HAD_ERROR" )
- return
- }
-
- if( !PS4_isUserNetworkingEnabled() )
- {
- Hud_SetText( uiGlobal.ConfirmMenuErrorCode, string(PS4_getUserNetworkingErrorStatus()) )
- Hud_SetText( uiGlobal.ConfirmMenuMessage, "#PSN_NOT_ALLOWED" )
- return
- }
-
- Hud_SetText( uiGlobal.ConfirmMenuErrorCode, "" )
- Hud_SetText( uiGlobal.ConfirmMenuMessage, "" )
- }
-
- if ( !Ps4_PSN_Is_Loggedin() )
- {
- Ps4_LoginDialog_Schedule()
- Hud_SetText( uiGlobal.ConfirmMenuMessage, "#PSN_LOGIN" )
-
- while( Ps4_LoginDialog_Running() )
- WaitFrame()
-
- if ( !Ps4_PSN_Is_Loggedin() )
- return
- }
-
- if( Ps4_CheckPlus_Schedule() )
- {
- while( Ps4_CheckPlus_Running() )
- WaitFrame()
- if( !Ps4_CheckPlus_Allowed() )
- {
- if( Ps4_CheckPlus_GetLastRequestResults() != 0 )
- {
- Hud_SetText( uiGlobal.ConfirmMenuErrorCode, string( Ps4_CheckPlus_GetLastRequestResults()) )
- Hud_SetText( uiGlobal.ConfirmMenuMessage, "#PSN_HAD_ERROR" )
- return
- }
-
- if( Ps4_ScreenPlusDialog_Schedule() )
- {
- while( Ps4_ScreenPlusDialog_Running() )
- WaitFrame()
- if( !Ps4_ScreenPlusDialog_Allowed() )
- {
- Hud_SetText( uiGlobal.ConfirmMenuMessage, "#PSN_MUST_BE_PLUS_USER" )
- return
- }
- }
- else
- {
- return
- }
- }
- }
-
- Hud_SetText( uiGlobal.ConfirmMenuErrorCode, "" )
- Hud_SetText( uiGlobal.ConfirmMenuMessage, "" )
-#endif // #if PS4_PROG
-
- printt( "Checking if this user has permission to play MP\n" )
- if ( !Console_HasPermissionToPlayMultiplayer() )
- {
- Hud_SetText( uiGlobal.ConfirmMenuMessage, "#MULTIPLAYER_NOT_AVAILABLE" )
- return
- }
-
- Plat_ShowUGCRestrictionNotice()
- while ( Plat_IsSystemMessageDialogOpen() )
- WaitFrame()
-
- Plat_ShowChatRestrictionNotice()
- while ( Plat_IsSystemMessageDialogOpen() )
- WaitFrame()
-
-#if PC_PROG
- if ( Origin_IsEnabled() )
- {
- Origin_RequestTicket()
- Hud_SetText( uiGlobal.ConfirmMenuMessage, "#WAITING_FOR_ORIGIN" )
-
- while ( !Origin_IsReady() )
- WaitFrame()
- }
-#endif // PC_PROG
-
- printt( "SearchForPartyServer" )
- SetMenuWasMultiplayerPlayedLast( true )
- SearchForPartyServer()
-
- Hud_SetAutoText( uiGlobal.ConfirmMenuMessage, "", HATT_MATCHMAKING_EMPTY_SERVER_SEARCH_STATE, 0 )
- Hud_SetAutoText( uiGlobal.ConfirmMenuErrorCode, "", HATT_MATCHMAKING_EMPTY_SERVER_SEARCH_ERROR, 0 )
-}
-
-void function EULA_Dialog()
-{
- if ( GetUserSignInState() != userSignInState.SIGNED_IN )
- return
-
- if ( GetEULAVersionAccepted() >= 1 )
- return
-
- AdvanceMenu( GetMenu( "EULADialog" ) )
-}
-
-void function DoGameNeedsToInstallDialog()
-{
- DialogData dialogData
- dialogData.header = "#MENU_WAIT_FOR_INTALL"
-
- int installProgress = int( GetGameFullyInstalledProgress()*100 )
-
- if ( uiGlobal.launching == eLaunching.MULTIPLAYER && IsGamePartiallyInstalled() && !Script_IsRunningTrialVersion() )
- {
- dialogData.message = Localize("#MENU_WAIT_FOR_INTALL_HINT", installProgress )
- AddDialogButton( dialogData, "#YES", LaunchSPNew )
- AddDialogButton( dialogData, "#NO" )
- }
- else
- {
- dialogData.message = Localize("#MENU_WAIT_FOR_INTALL_HINT_NOTRAINING", installProgress )
- AddDialogButton( dialogData, "#OK" )
- }
-
- AddDialogFooter( dialogData, "#A_BUTTON_SELECT" )
- AddDialogFooter( dialogData, "#B_BUTTON_CANCEL" )
-
- OpenDialog( dialogData )
-}
-
-void function UpdateTrialLabel()
-{
- bool isTrialVersion
- bool lastIsTrialVersion = Script_IsRunningTrialVersion()
-
- Hud_SetVisible( file.trialLabel, lastIsTrialVersion )
-
- while ( GetTopNonDialogMenu() == file.menu )
- {
- isTrialVersion = Script_IsRunningTrialVersion()
-
- if ( isTrialVersion != lastIsTrialVersion )
- Hud_SetVisible( file.trialLabel, isTrialVersion )
-
- lastIsTrialVersion = isTrialVersion
-
- WaitFrame()
- }
-}
-
-void function OpenSinglePlayerDevMenu( var button )
-{
- AdvanceMenu( GetMenu( "SinglePlayerDevMenu" ) )
-}