diff options
Diffstat (limited to 'Northstar.Client/mod')
3 files changed, 161 insertions, 119 deletions
diff --git a/Northstar.Client/mod/scripts/vscripts/cl_northstar_client_init.nut b/Northstar.Client/mod/scripts/vscripts/cl_northstar_client_init.nut index 212568d0..2a2ed3db 100644 --- a/Northstar.Client/mod/scripts/vscripts/cl_northstar_client_init.nut +++ b/Northstar.Client/mod/scripts/vscripts/cl_northstar_client_init.nut @@ -19,4 +19,25 @@ global struct UIPresenceStruct { bool isLobby string loadingLevel string loadedLevel -}
\ No newline at end of file +} + +global struct RequiredModInfo +{ + string name + string version +} + +global struct ServerInfo +{ + int index + string id + string name + string description + string map + string playlist + int playerCount + int maxPlayerCount + bool requiresPassword + string region + array< RequiredModInfo > requiredMods +} diff --git a/Northstar.Client/mod/scripts/vscripts/ui/menu_ns_connect_password.nut b/Northstar.Client/mod/scripts/vscripts/ui/menu_ns_connect_password.nut index b5a2e9b6..1e10aa45 100644 --- a/Northstar.Client/mod/scripts/vscripts/ui/menu_ns_connect_password.nut +++ b/Northstar.Client/mod/scripts/vscripts/ui/menu_ns_connect_password.nut @@ -54,5 +54,8 @@ void function OnConnectWithPasswordMenuOpened() void function ConnectWithPassword( var button ) { if ( GetTopNonDialogMenu() == file.menu ) + { + TriggerConnectToServerCallbacks() thread ThreadedAuthAndConnectToServer( Hud_GetUTF8Text( Hud_GetChild( file.menu, "EnterPasswordBox" ) ) ) + } }
\ No newline at end of file diff --git a/Northstar.Client/mod/scripts/vscripts/ui/menu_ns_serverbrowser.nut b/Northstar.Client/mod/scripts/vscripts/ui/menu_ns_serverbrowser.nut index b663a25a..c31185ee 100644 --- a/Northstar.Client/mod/scripts/vscripts/ui/menu_ns_serverbrowser.nut +++ b/Northstar.Client/mod/scripts/vscripts/ui/menu_ns_serverbrowser.nut @@ -4,6 +4,9 @@ untyped global function AddNorthstarServerBrowserMenu global function ThreadedAuthAndConnectToServer +global function AddConnectToServerCallback +global function RemoveConnectToServerCallback +global function TriggerConnectToServerCallbacks // Stop peeking @@ -67,7 +70,6 @@ struct serverStruct { struct { // UI state vars var menu - int lastSelectedServer = 999 int focusedServerIndex = 0 int scrollOffset = 0 bool serverListRequestFailed = false @@ -79,6 +81,10 @@ struct { // filtered array of servers array<serverStruct> serversArrayFiltered + + array<ServerInfo> filteredServers + ServerInfo& focusedServer + ServerInfo& lastSelectedServer // UI references array<var> serverButtons @@ -88,6 +94,8 @@ struct { array<var> serversMap array<var> serversGamemode array<var> serversRegion + + array< void functionref( ServerInfo ) > connectCallbacks } file @@ -253,7 +261,7 @@ void function FlushMouseDeltaBuffer() void function SliderBarUpdate() { - if ( file.serversArrayFiltered.len() <= BUTTONS_PER_PAGE ) + if ( file.filteredServers.len() <= BUTTONS_PER_PAGE ) { FlushMouseDeltaBuffer() return @@ -270,7 +278,7 @@ void function SliderBarUpdate() float maxYPos = minYPos - ( maxHeight - Hud_GetHeight( sliderPanel ) ) float useableSpace = ( maxHeight - Hud_GetHeight( sliderPanel ) ) - float jump = minYPos - ( useableSpace / ( float( file.serversArrayFiltered.len() ) ) ) + float jump = minYPos - ( useableSpace / ( float( file.filteredServers.len() ) ) ) // got local from official respaw scripts, without untyped throws an error local pos = Hud_GetPos( sliderButton )[1] @@ -284,7 +292,7 @@ void function SliderBarUpdate() Hud_SetPos( sliderPanel , 2, newPos ) Hud_SetPos( movementCapture , 2, newPos ) - file.scrollOffset = -int( ( ( newPos - minYPos ) / useableSpace ) * ( file.serversArrayFiltered.len() - BUTTONS_PER_PAGE ) ) + file.scrollOffset = -int( ( ( newPos - minYPos ) / useableSpace ) * ( file.filteredServers.len() - BUTTONS_PER_PAGE ) ) UpdateShownPage() } @@ -328,13 +336,13 @@ void function UpdateListSliderPosition( int servers ) void function OnScrollDown( var button ) { - if (file.serversArrayFiltered.len() <= BUTTONS_PER_PAGE) return + if (file.filteredServers.len() <= BUTTONS_PER_PAGE) return file.scrollOffset += 5 - if (file.scrollOffset + BUTTONS_PER_PAGE > file.serversArrayFiltered.len()) { - file.scrollOffset = file.serversArrayFiltered.len() - BUTTONS_PER_PAGE + if (file.scrollOffset + BUTTONS_PER_PAGE > file.filteredServers.len()) { + file.scrollOffset = file.filteredServers.len() - BUTTONS_PER_PAGE } UpdateShownPage() - UpdateListSliderPosition( file.serversArrayFiltered.len() ) + UpdateListSliderPosition( file.filteredServers.len() ) } void function OnScrollUp( var button ) @@ -344,7 +352,7 @@ void function OnScrollUp( var button ) file.scrollOffset = 0 } UpdateShownPage() - UpdateListSliderPosition( file.serversArrayFiltered.len() ) + UpdateListSliderPosition( file.filteredServers.len() ) } //////////////////////////// @@ -484,7 +492,7 @@ void function OnHitDummyTop( var button ) { // only update if list position changed UpdateShownPage() - UpdateListSliderPosition( file.serversArrayFiltered.len() ) + UpdateListSliderPosition( file.filteredServers.len() ) DisplayFocusedServerInfo( file.serverButtonFocusedID ) Hud_SetFocused( Hud_GetChild( file.menu, "BtnServer1" ) ) } @@ -493,10 +501,10 @@ void function OnHitDummyTop( var button ) void function OnHitDummyBottom( var button ) { file.scrollOffset += 1 - if ( file.scrollOffset + BUTTONS_PER_PAGE > file.serversArrayFiltered.len() ) + if ( file.scrollOffset + BUTTONS_PER_PAGE > file.filteredServers.len() ) { // was at bottom already - file.scrollOffset = file.serversArrayFiltered.len() - BUTTONS_PER_PAGE + file.scrollOffset = file.filteredServers.len() - BUTTONS_PER_PAGE Hud_SetFocused( Hud_GetChild( file.menu, "BtnServerSearch" ) ) HideServerInfo() } @@ -504,7 +512,7 @@ void function OnHitDummyBottom( var button ) { // only update if list position changed UpdateShownPage() - UpdateListSliderPosition( file.serversArrayFiltered.len() ) + UpdateListSliderPosition( file.filteredServers.len() ) DisplayFocusedServerInfo( file.serverButtonFocusedID ) Hud_SetFocused( Hud_GetChild( file.menu, "BtnServer15" ) ) } @@ -518,15 +526,15 @@ void function OnHitDummyAfterFilterClear( var button ) void function OnDownArrowSelected( var button ) { - if ( file.serversArrayFiltered.len() <= BUTTONS_PER_PAGE ) return + if ( file.filteredServers.len() <= BUTTONS_PER_PAGE ) return file.scrollOffset += 1 - if ( file.scrollOffset + BUTTONS_PER_PAGE > file.serversArrayFiltered.len() ) + if ( file.scrollOffset + BUTTONS_PER_PAGE > file.filteredServers.len() ) { - file.scrollOffset = file.serversArrayFiltered.len() - BUTTONS_PER_PAGE + file.scrollOffset = file.filteredServers.len() - BUTTONS_PER_PAGE } UpdateShownPage() - UpdateListSliderPosition( file.serversArrayFiltered.len() ) + UpdateListSliderPosition( file.filteredServers.len() ) } @@ -539,7 +547,7 @@ void function OnUpArrowSelected( var button ) } UpdateShownPage() - UpdateListSliderPosition( file.serversArrayFiltered.len() ) + UpdateListSliderPosition( file.filteredServers.len() ) } //////////////////////// @@ -642,7 +650,7 @@ void function FilterAndUpdateList( var n ) filterArguments.hideProtected = GetConVarBool( "filter_hide_protected" ) file.scrollOffset = 0 - UpdateListSliderPosition( file.serversArrayFiltered.len() ) + UpdateListSliderPosition( file.filteredServers.len() ) HideServerInfo() FilterServerList() @@ -741,51 +749,42 @@ void function WaitForServerListRequest() void function FilterServerList() { - file.serversArrayFiltered.clear() + file.filteredServers.clear() int totalPlayers = 0 - for ( int i = 0; i < NSGetServerCount(); i++ ) - { - serverStruct tempServer - tempServer.serverIndex = i - tempServer.serverProtected = NSServerRequiresPassword( i ) - tempServer.serverName = NSGetServerName( i ) - tempServer.serverPlayers = NSGetServerPlayerCount( i ) - tempServer.serverPlayersMax = NSGetServerMaxPlayerCount( i ) - tempServer.serverMap = NSGetServerMap( i ) - tempServer.serverGamemode = GetGameModeDisplayName( NSGetServerPlaylist ( i ) ) - tempServer.serverRegion = NSGetServerRegion( i ) - - totalPlayers += tempServer.serverPlayers + array<ServerInfo> servers = NSGetGameServers() + foreach ( ServerInfo server in servers ) + { + totalPlayers += server.playerCount // Filters - if ( filterArguments.hideEmpty && tempServer.serverPlayers == 0 ) + if ( filterArguments.hideEmpty && server.playerCount == 0 ) continue; - if ( filterArguments.hideFull && tempServer.serverPlayers == tempServer.serverPlayersMax ) + if ( filterArguments.hideFull && server.playerCount == server.maxPlayerCount ) continue; - if ( filterArguments.hideProtected && tempServer.serverProtected ) + if ( filterArguments.hideProtected && server.requiresPassword ) continue; - if ( filterArguments.filterMap != "SWITCH_ANY" && filterArguments.filterMap != tempServer.serverMap ) + if ( filterArguments.filterMap != "SWITCH_ANY" && filterArguments.filterMap != server.map ) continue; - if ( filterArguments.filterGamemode != "SWITCH_ANY" && filterArguments.filterGamemode != tempServer.serverGamemode ) + if ( filterArguments.filterGamemode != "SWITCH_ANY" && filterArguments.filterGamemode != server.playlist ) continue; - + // Search if ( filterArguments.useSearch ) { array<string> sName - sName.append( tempServer.serverName.tolower() ) - sName.append( Localize( GetMapDisplayName( tempServer.serverMap ) ).tolower() ) - sName.append( tempServer.serverMap.tolower() ) - sName.append( tempServer.serverGamemode.tolower() ) - sName.append( Localize( tempServer.serverGamemode ).tolower() ) - sName.append( NSGetServerDescription( i ).tolower() ) - sName.append( NSGetServerRegion( i ).tolower() ) + sName.append( server.name.tolower() ) + sName.append( Localize( GetMapDisplayName( server.map ) ).tolower() ) + sName.append( server.map.tolower() ) + sName.append( server.playlist.tolower() ) + sName.append( Localize( server.playlist ).tolower() ) + sName.append( server.description.tolower() ) + sName.append( server.region.tolower() ) string sTerm = filterArguments.searchTerm.tolower() @@ -799,9 +798,8 @@ void function FilterServerList() if ( !found ) continue; } - - // Server fits our requirements, add it to the list - file.serversArrayFiltered.append( tempServer ) + + file.filteredServers.append( server ) } // Update player and server count @@ -824,23 +822,22 @@ void function UpdateShownPage() Hud_SetText( file.serversRegion[ i ], "" ) } - int j = file.serversArrayFiltered.len() > BUTTONS_PER_PAGE ? BUTTONS_PER_PAGE : file.serversArrayFiltered.len() + int j = file.filteredServers.len() > BUTTONS_PER_PAGE ? BUTTONS_PER_PAGE : file.filteredServers.len() for ( int i = 0; i < j; i++ ) { - int buttonIndex = file.scrollOffset + i - int serverIndex = file.serversArrayFiltered[ buttonIndex ].serverIndex + ServerInfo server = file.filteredServers[ buttonIndex ] Hud_SetEnabled( file.serverButtons[ i ], true ) Hud_SetVisible( file.serverButtons[ i ], true ) - Hud_SetVisible( file.serversProtected[ i ], file.serversArrayFiltered[ buttonIndex ].serverProtected ) - Hud_SetText( file.serversName[ i ], file.serversArrayFiltered[ buttonIndex ].serverName ) - Hud_SetText( file.playerCountLabels[ i ], format( "%i/%i", file.serversArrayFiltered[ buttonIndex ].serverPlayers, file.serversArrayFiltered[ buttonIndex ].serverPlayersMax ) ) - Hud_SetText( file.serversMap[ i ], GetMapDisplayName( file.serversArrayFiltered[ buttonIndex ].serverMap ) ) - Hud_SetText( file.serversGamemode[ i ], file.serversArrayFiltered[ buttonIndex ].serverGamemode ) - Hud_SetText( file.serversRegion[ i ], file.serversArrayFiltered[ buttonIndex ].serverRegion ) + Hud_SetVisible( file.serversProtected[ i ], server.requiresPassword ) + Hud_SetText( file.serversName[ i ], server.name ) + Hud_SetText( file.playerCountLabels[ i ], format( "%i/%i", server.playerCount, server.maxPlayerCount ) ) + Hud_SetText( file.serversMap[ i ], GetMapDisplayName( server.map ) ) + Hud_SetText( file.serversGamemode[ i ], GetGameModeDisplayName( server.playlist ) ) + Hud_SetText( file.serversRegion[ i ], server.region ) } @@ -850,7 +847,7 @@ void function UpdateShownPage() Hud_SetVisible( file.serverButtons[ 0 ], true ) Hud_SetText( file.serversName[ 0 ], "#NS_SERVERBROWSER_NOSERVERS" ) } - UpdateListSliderHeight( float( file.serversArrayFiltered.len() ) ) + UpdateListSliderHeight( float( file.filteredServers.len() ) ) } void function OnServerButtonFocused( var button ) @@ -860,8 +857,9 @@ void function OnServerButtonFocused( var button ) int scriptID = int ( Hud_GetScriptID( button ) ) file.serverButtonFocusedID = scriptID - if ( file.serversArrayFiltered.len() > 0 ) - file.focusedServerIndex = file.serversArrayFiltered[ file.scrollOffset + scriptID ].serverIndex + if ( file.filteredServers.len() > 0 ) + // file.focusedServerIndex = file.filteredServers[ file.scrollOffset + scriptID ].serverIndex + file.focusedServer = file.filteredServers[ file.scrollOffset + scriptID ] DisplayFocusedServerInfo( scriptID ) } @@ -882,13 +880,12 @@ void function CheckDoubleClick( int scriptID, bool wasClickNav ) int serverIndex = file.scrollOffset + scriptID bool sameServer = false - if ( file.lastSelectedServer == serverIndex ) sameServer = true - + if ( file.lastSelectedServer == file.filteredServers[ serverIndex ] ) sameServer = true file.serverSelectedTimeLast = file.serverSelectedTime file.serverSelectedTime = Time() - file.lastSelectedServer = serverIndex + file.lastSelectedServer = file.filteredServers[ serverIndex ] if ( wasClickNav && ( file.serverSelectedTime - file.serverSelectedTimeLast < DOUBLE_CLICK_TIME_MS ) && sameServer ) { @@ -900,7 +897,7 @@ void function DisplayFocusedServerInfo( int scriptID ) { if ( scriptID == 999 || scriptID == -1 || scriptID == 16 ) return - if ( NSIsRequestingServerList() || NSGetServerCount() == 0 || file.serverListRequestFailed || file.serversArrayFiltered.len() == 0 ) + if ( NSIsRequestingServerList() || NSGetServerCount() == 0 || file.serverListRequestFailed || file.filteredServers.len() == 0 ) return var menu = GetMenu( "ServerBrowserMenu" ) @@ -908,6 +905,7 @@ void function DisplayFocusedServerInfo( int scriptID ) int serverIndex = file.scrollOffset + scriptID if ( serverIndex < 0 ) serverIndex = 0 + ServerInfo server = file.filteredServers[ serverIndex ] Hud_SetVisible( Hud_GetChild( menu, "BtnServerDescription" ), true ) Hud_SetVisible( Hud_GetChild( menu, "BtnServerMods" ), true ) @@ -915,39 +913,39 @@ void function DisplayFocusedServerInfo( int scriptID ) // text panels Hud_SetVisible( Hud_GetChild( menu, "LabelDescription" ), true ) Hud_SetVisible( Hud_GetChild( menu, "LabelMods" ), false ) - Hud_SetText( Hud_GetChild( menu, "LabelDescription" ), NSGetServerDescription( file.serversArrayFiltered[ serverIndex ].serverIndex ) + "\n\nRequired Mods:\n" + FillInServerModsLabel( file.serversArrayFiltered[ serverIndex ].serverIndex ) ) + Hud_SetText( Hud_GetChild( menu, "LabelDescription" ), server.description + "\n\nRequired Mods:\n" + FillInServerModsLabel( server.requiredMods ) ) // map name/image/server name - string map = file.serversArrayFiltered[ serverIndex ].serverMap + string map = server.map Hud_SetVisible( Hud_GetChild( menu, "NextMapImage" ), true ) Hud_SetVisible( Hud_GetChild( menu, "NextMapBack" ), true ) RuiSetImage( Hud_GetRui( Hud_GetChild( menu, "NextMapImage" ) ), "basicImage", GetMapImageForMapName( map ) ) Hud_SetVisible( Hud_GetChild( menu, "NextMapName" ), true ) Hud_SetText( Hud_GetChild( menu, "NextMapName" ), GetMapDisplayName( map ) ) Hud_SetVisible( Hud_GetChild( menu, "ServerName" ), true ) - Hud_SetText( Hud_GetChild( menu, "ServerName" ), NSGetServerName( file.serversArrayFiltered[ serverIndex ].serverIndex ) ) + Hud_SetText( Hud_GetChild( menu, "ServerName" ), server.name ) // mode name/image - string mode = file.serversArrayFiltered[ serverIndex ].serverGamemode + string mode = server.playlist Hud_SetVisible( Hud_GetChild( menu, "NextModeIcon" ), true ) RuiSetImage( Hud_GetRui( Hud_GetChild( menu, "NextModeIcon" ) ), "basicImage", GetPlaylistThumbnailImage( mode ) ) Hud_SetVisible( Hud_GetChild( menu, "NextGameModeName" ), true ) if ( mode.len() != 0 ) - Hud_SetText( Hud_GetChild( menu, "NextGameModeName" ), mode ) + Hud_SetText( Hud_GetChild( menu, "NextGameModeName" ), GetGameModeDisplayName( mode ) ) else Hud_SetText( Hud_GetChild( menu, "NextGameModeName" ), "#NS_SERVERBROWSER_UNKNOWNMODE" ) } -string function FillInServerModsLabel( int server ) +string function FillInServerModsLabel( array<RequiredModInfo> mods ) { string ret - for ( int i = 0; i < NSGetServerRequiredModsCount( server ); i++ ) + foreach ( RequiredModInfo mod in mods ) { - ret += " " - ret += NSGetServerRequiredModName( server, i ) + " v" + NSGetServerRequiredModVersion( server, i ) + "\n" + ret += format( " %s v%s\n", mod.name, mod.version ) } + return ret } @@ -957,18 +955,17 @@ void function OnServerSelected( var button ) if ( NSIsRequestingServerList() || NSGetServerCount() == 0 || file.serverListRequestFailed ) return - int serverIndex = file.focusedServerIndex + ServerInfo server = file.focusedServer - file.lastSelectedServer = serverIndex + file.lastSelectedServer = server - // check mods - for ( int i = 0; i < NSGetServerRequiredModsCount( serverIndex ); i++ ) + foreach ( RequiredModInfo mod in server.requiredMods ) { - if ( !NSGetModNames().contains( NSGetServerRequiredModName( serverIndex, i ) ) ) + if ( !NSGetModNames().contains( mod.name ) ) { DialogData dialogData dialogData.header = "#ERROR" - dialogData.message = "Missing mod \"" + NSGetServerRequiredModName( serverIndex, i ) + "\" v" + NSGetServerRequiredModVersion( serverIndex, i ) + dialogData.message = format( "Missing mod \"%s\" v%s", mod.name, mod.version ) dialogData.image = $"ui/menu/common/dialog_error" #if PC_PROG @@ -985,8 +982,8 @@ void function OnServerSelected( var button ) else { // this uses semver https://semver.org - array<string> serverModVersion = split( NSGetServerRequiredModVersion( serverIndex, i ), "." ) - array<string> clientModVersion = split( NSGetModVersionByModName( NSGetServerRequiredModName( serverIndex, i ) ), "." ) + array<string> serverModVersion = split( mod.name, "." ) + array<string> clientModVersion = split( NSGetModVersionByModName( mod.name ), "." ) bool semverFail = false // if server has invalid semver don't bother checking @@ -1004,7 +1001,7 @@ void function OnServerSelected( var button ) { DialogData dialogData dialogData.header = "#ERROR" - dialogData.message = "Server has mod \"" + NSGetServerRequiredModName( serverIndex, i ) + "\" v" + NSGetServerRequiredModVersion( serverIndex, i ) + " while we have v" + NSGetModVersionByModName( NSGetServerRequiredModName( serverIndex, i ) ) + dialogData.message = format( "Server has mod \"%s\" v%s while we have v%s", mod.name, mod.version, NSGetModVersionByModName( mod.name ) ) dialogData.image = $"ui/menu/common/dialog_error" #if PC_PROG @@ -1021,13 +1018,16 @@ void function OnServerSelected( var button ) } } - if ( NSServerRequiresPassword( serverIndex ) ) + if ( server.requiresPassword ) { OnCloseServerBrowserMenu() AdvanceMenu( GetMenu( "ConnectWithPasswordMenu" ) ) } else + { + TriggerConnectToServerCallbacks() thread ThreadedAuthAndConnectToServer() + } } @@ -1036,9 +1036,7 @@ void function ThreadedAuthAndConnectToServer( string password = "" ) if ( NSIsAuthenticatingWithServer() ) return - print( "trying to authenticate with server " + NSGetServerName( file.lastSelectedServer ) + " with password " + password ) - - NSTryAuthWithServer( file.lastSelectedServer, password ) + NSTryAuthWithServer( file.lastSelectedServer.index, password ) ToggleConnectingHUD( true ) @@ -1063,17 +1061,13 @@ void function ThreadedAuthAndConnectToServer( string password = "" ) { bool modsChanged - array<string> requiredMods - for ( int i = 0; i < NSGetServerRequiredModsCount( file.lastSelectedServer ); i++ ) - requiredMods.append( NSGetServerRequiredModName( file.lastSelectedServer, i ) ) - // unload mods we don't need, load necessary ones and reload mods before connecting - foreach ( string mod in NSGetModNames() ) + foreach ( RequiredModInfo mod in file.lastSelectedServer.requiredMods ) { - if ( NSIsModRequiredOnClient( mod ) ) + if ( NSIsModRequiredOnClient( mod.name ) ) { - modsChanged = modsChanged || NSIsModEnabled( mod ) != requiredMods.contains( mod ) - NSSetModEnabled( mod, requiredMods.contains( mod ) ) + modsChanged = modsChanged || NSIsModEnabled( mod.name ) != file.lastSelectedServer.requiredMods.contains( mod ) + NSSetModEnabled( mod.name, file.lastSelectedServer.requiredMods.contains( mod ) ) } } @@ -1106,7 +1100,7 @@ void function ThreadedAuthAndConnectToServer( string password = "" ) ////////////////////////////////////// // Shadow realm ////////////////////////////////////// -int function ServerSortLogic ( serverStruct a, serverStruct b ) +int function ServerSortLogic ( ServerInfo a, ServerInfo b ) { var aTemp var bTemp @@ -1117,44 +1111,44 @@ int function ServerSortLogic ( serverStruct a, serverStruct b ) switch ( filterDirection.sortingBy ) { case sortingBy.DEFAULT: - aTemp = a.serverPlayers - bTemp = b.serverPlayers + aTemp = a.playerCount + bTemp = b.playerCount // `1000` is assumed to always be higher than `serverPlayersMax` - if (aTemp + 1 < a.serverPlayersMax) + if (aTemp + 1 < a.maxPlayerCount) aTemp = aTemp+2000 - if (bTemp + 1 < b.serverPlayersMax) + if (bTemp + 1 < b.maxPlayerCount) bTemp = bTemp+2000 - if (aTemp + 1 == a.serverPlayersMax) + if (aTemp + 1 == a.maxPlayerCount) aTemp = aTemp+1000 - if (bTemp + 1 == b.serverPlayersMax) + if (bTemp + 1 == b.maxPlayerCount) bTemp = bTemp+1000 direction = filterDirection.serverName break; case sortingBy.NAME: - aTemp = a.serverName.tolower() - bTemp = b.serverName.tolower() + aTemp = a.name.tolower() + bTemp = b.name.tolower() direction = filterDirection.serverName break; case sortingBy.PLAYERS: - aTemp = a.serverPlayers - bTemp = b.serverPlayers + aTemp = a.playerCount + bTemp = b.playerCount direction = filterDirection.serverPlayers break; case sortingBy.MAP: - aTemp = Localize( a.serverMap ).tolower() - bTemp = Localize( b.serverMap ).tolower() + aTemp = Localize( a.map ).tolower() + bTemp = Localize( b.map ).tolower() direction = filterDirection.serverMap break; case sortingBy.GAMEMODE: - aTemp = Localize( a.serverGamemode ).tolower() - bTemp = Localize( b.serverGamemode ).tolower() + aTemp = Localize( a.playlist ).tolower() + bTemp = Localize( b.playlist ).tolower() direction = filterDirection.serverGamemode break; case sortingBy.REGION: - aTemp = a.serverRegion - bTemp = b.serverRegion + aTemp = a.region + bTemp = b.region direction = filterDirection.serverRegion break; default: @@ -1176,7 +1170,7 @@ void function SortServerListByDefault_Activate ( var button ) { filterDirection.sortingBy = sortingBy.DEFAULT - file.serversArrayFiltered.sort( ServerSortLogic ) + file.filteredServers.sort( ServerSortLogic ) filterDirection.serverName = !filterDirection.serverName @@ -1188,7 +1182,7 @@ void function SortServerListByName_Activate ( var button ) { filterDirection.sortingBy = sortingBy.NAME - file.serversArrayFiltered.sort( ServerSortLogic ) + file.filteredServers.sort( ServerSortLogic ) filterDirection.serverName = !filterDirection.serverName @@ -1200,7 +1194,7 @@ void function SortServerListByPlayers_Activate( var button ) { filterDirection.sortingBy = sortingBy.PLAYERS - file.serversArrayFiltered.sort( ServerSortLogic ) + file.filteredServers.sort( ServerSortLogic ) filterDirection.serverPlayers = !filterDirection.serverPlayers @@ -1211,7 +1205,7 @@ void function SortServerListByMap_Activate( var button ) { filterDirection.sortingBy = sortingBy.MAP - file.serversArrayFiltered.sort( ServerSortLogic ) + file.filteredServers.sort( ServerSortLogic ) filterDirection.serverMap = !filterDirection.serverMap @@ -1222,7 +1216,7 @@ void function SortServerListByGamemode_Activate( var button ) { filterDirection.sortingBy = sortingBy.GAMEMODE - file.serversArrayFiltered.sort( ServerSortLogic ) + file.filteredServers.sort( ServerSortLogic ) filterDirection.serverGamemode = !filterDirection.serverGamemode @@ -1233,9 +1227,33 @@ void function SortServerListByRegion_Activate( var button ) { filterDirection.sortingBy = sortingBy.REGION - file.serversArrayFiltered.sort( ServerSortLogic ) + file.filteredServers.sort( ServerSortLogic ) filterDirection.serverRegion = !filterDirection.serverRegion UpdateShownPage() } + +////////////////////////////////////// +// Callbacks +////////////////////////////////////// + +void function AddConnectToServerCallback( void functionref( ServerInfo ) callback ) +{ + if ( file.connectCallbacks.find( callback ) >= 0 ) + throw "ConnectToServerCallback has been registered twice. Duplicate callbacks are not allowed." + file.connectCallbacks.append( callback ) +} + +void function RemoveConnectToServerCallback( void functionref( ServerInfo ) callback ) +{ + file.connectCallbacks.fastremovebyvalue( callback ) +} + +void function TriggerConnectToServerCallbacks() +{ + foreach( callback in file.connectCallbacks ) + { + callback( file.lastSelectedServer ) + } +} |