diff options
Diffstat (limited to 'Northstar.Client/mod/scripts')
8 files changed, 466 insertions, 14 deletions
diff --git a/Northstar.Client/mod/scripts/vscripts/chat.gnut b/Northstar.Client/mod/scripts/vscripts/chat.gnut index ce26434c..f5988bb7 100644 --- a/Northstar.Client/mod/scripts/vscripts/chat.gnut +++ b/Northstar.Client/mod/scripts/vscripts/chat.gnut @@ -1,18 +1,22 @@ untyped globalize_all_functions -void function Chat_NetworkWriteLine(string text) { +void function Chat_NetworkWriteLine(string text) +{ NSChatWriteLine(0, text) } -void function Chat_GameWriteLine(string text) { +void function Chat_GameWriteLine(string text) +{ NSChatWriteLine(1, text) } -void function Chat_NetworkWrite(string text) { +void function Chat_NetworkWrite(string text) +{ NSChatWrite(0, text) } -void function Chat_GameWrite(string text) { +void function Chat_GameWrite(string text) +{ NSChatWrite(1, text) } diff --git a/Northstar.Client/mod/scripts/vscripts/state_client.nut b/Northstar.Client/mod/scripts/vscripts/state_client.nut new file mode 100644 index 00000000..9ebcf006 --- /dev/null +++ b/Northstar.Client/mod/scripts/vscripts/state_client.nut @@ -0,0 +1,48 @@ +untyped + +int highestScore = 0 +int secondHighestScore = 0 +int ourScore = 0 + +globalize_all_functions + +void function OnPrematchStart() +{ + if (GetServerVar( "roundBased" )) + NSUpdateTimeInfo( level.nv.roundEndTime - Time() ) + else + NSUpdateTimeInfo( level.nv.gameEndTime - Time() ) +} + +void function NSUpdateGameStateClientStart() +{ + AddCallback_GameStateEnter( eGameState.Prematch, OnPrematchStart ) + thread NSUpdateGameStateLoopClient() + OnPrematchStart() +} + +void function NSUpdateGameStateLoopClient() +{ + while ( true ) + { + foreach ( player in GetPlayerArray() ) + { + if ( GameRules_GetTeamScore( player.GetTeam() ) >= highestScore ) + { + highestScore = GameRules_GetTeamScore( player.GetTeam() ) + } + else if ( GameRules_GetTeamScore( player.GetTeam() ) > secondHighestScore ) + { + secondHighestScore = GameRules_GetTeamScore( player.GetTeam() ) + } + } + if ( GetLocalClientPlayer() != null ) + { + ourScore = GameRules_GetTeamScore( GetLocalClientPlayer().GetTeam() ) + } + int limit = GetServerVar( "roundBased" ) ? GetCurrentPlaylistVarInt( "roundscorelimit", 0 ) : GetCurrentPlaylistVarInt( "scorelimit", 0 ) + NSUpdateGameStateClient( GetPlayerArray().len(), ourScore, secondHighestScore, highestScore, GetServerVar( "roundBased" ), limit ) + OnPrematchStart() + wait 1.0 + } +}
\ No newline at end of file diff --git a/Northstar.Client/mod/scripts/vscripts/state_ui.nut b/Northstar.Client/mod/scripts/vscripts/state_ui.nut new file mode 100644 index 00000000..907e38fa --- /dev/null +++ b/Northstar.Client/mod/scripts/vscripts/state_ui.nut @@ -0,0 +1,29 @@ +untyped + +globalize_all_functions + +void function NSUpdateGameStateUIStart() +{ + thread NSUpdateGameStateLoopUI() +} + +void function NSUpdateGameStateLoopUI() +{ + while ( true ) + { + wait 1.0 + if ( uiGlobal.loadedLevel == "" ) + { + if ( uiGlobal.isLoading ) + NSSetLoading( true ) + else + { + NSSetLoading( false ) + NSUpdateGameStateUI( "", "", "", "", true, false ) + } + continue + } + NSSetLoading( false ) + NSUpdateGameStateUI( GetActiveLevel(), Localize( GetMapDisplayName( GetActiveLevel() ) ), GetConVarString( "mp_gamemode" ), Localize( GetPlaylistDisplayName( GetConVarString("mp_gamemode") ) ), IsFullyConnected(), false ) + } +}
\ No newline at end of file diff --git a/Northstar.Client/mod/scripts/vscripts/ui/menu_lobby.nut b/Northstar.Client/mod/scripts/vscripts/ui/menu_lobby.nut index 3c868aab..938e0d3f 100644 --- a/Northstar.Client/mod/scripts/vscripts/ui/menu_lobby.nut +++ b/Northstar.Client/mod/scripts/vscripts/ui/menu_lobby.nut @@ -372,6 +372,8 @@ void function StartPrivateMatch( var button ) return ClientCommand( "StartPrivateMatchSearch" ) + NSSetLoading(true) + NSUpdateListenServer() } void function DoRoomInviteIfAllowed( var button ) diff --git a/Northstar.Client/mod/scripts/vscripts/ui/menu_main.nut b/Northstar.Client/mod/scripts/vscripts/ui/menu_main.nut index 87cba57e..b20699f9 100644 --- a/Northstar.Client/mod/scripts/vscripts/ui/menu_main.nut +++ b/Northstar.Client/mod/scripts/vscripts/ui/menu_main.nut @@ -72,7 +72,7 @@ void function OnMainMenu_Open() { Signal( uiGlobal.signalDummy, "EndOnMainMenu_Open" ) EndSignal( uiGlobal.signalDummy, "EndOnMainMenu_Open" ) - + SetConVarString( "communities_hostname", "" ) // disable communities due to crash exploits that are still possible through it UpdatePromoData() // On script restarts this gives us the last data until the new request is complete @@ -93,7 +93,7 @@ void function OnMainMenu_Open() ClientCommand( "map " + Dev_CommandLineParmValue( "+map" ) ) Dev_CommandLineRemoveParm( "+map" ) } - + // do agree to ns remote auth dialog if ( !GetConVarBool( "ns_has_agreed_to_send_token" ) ) NorthstarMasterServerAuthDialog() @@ -136,7 +136,7 @@ void function NorthstarMasterServerAuthDialog() { // todo: this should be in localisation DialogData dialogData - dialogData.header = "#DIALOG_TITLE_INSTALLED_NORTHSTAR" + dialogData.header = "#DIALOG_TITLE_INSTALLED_NORTHSTAR" dialogData.image = $"rui/menu/fd_menu/upgrade_northstar_chassis" dialogData.message = "#AUTHENTICATION_AGREEMENT_DIALOG_TEXT" AddDialogButton( dialogData, "#YES", NorthstarMasterServerAuthDialogAgree ) @@ -148,11 +148,11 @@ void function NorthstarMasterServerAuthDialogAgree() { int oldValue = GetConVarInt( "ns_has_agreed_to_send_token" ) SetConVarInt( "ns_has_agreed_to_send_token", NS_AGREED_TO_SEND_TOKEN ) - + if ( oldValue != 0 && oldValue != NS_AGREED_TO_SEND_TOKEN ) { DialogData dialogData - dialogData.header = "#DIALOG_TITLE_INSTALLED_NORTHSTAR" + dialogData.header = "#DIALOG_TITLE_INSTALLED_NORTHSTAR" dialogData.image = $"rui/menu/fd_menu/upgrade_northstar_chassis" dialogData.message = "#AUTHENTICATION_AGREEMENT_RESTART" AddDialogButton( dialogData, "#OK" ) @@ -164,11 +164,11 @@ void function NorthstarMasterServerAuthDialogDisagree() { int oldValue = GetConVarInt( "ns_has_agreed_to_send_token" ) SetConVarInt( "ns_has_agreed_to_send_token", NS_DISAGREED_TO_SEND_TOKEN ) - + if ( oldValue != 0 && oldValue != NS_DISAGREED_TO_SEND_TOKEN ) { DialogData dialogData - dialogData.header = "#DIALOG_TITLE_INSTALLED_NORTHSTAR" + dialogData.header = "#DIALOG_TITLE_INSTALLED_NORTHSTAR" dialogData.image = $"rui/menu/fd_menu/upgrade_northstar_chassis" dialogData.message = "#AUTHENTICATION_AGREEMENT_RESTART" AddDialogButton( dialogData, "#OK" ) @@ -670,4 +670,4 @@ void function UpdateTrialLabel() void function OpenSinglePlayerDevMenu( var button ) { AdvanceMenu( GetMenu( "SinglePlayerDevMenu" ) ) -} +}
\ No newline at end of file diff --git a/Northstar.Client/mod/scripts/vscripts/ui/menu_ns_serverbrowser.nut b/Northstar.Client/mod/scripts/vscripts/ui/menu_ns_serverbrowser.nut index b294f57c..bd263f2b 100644 --- a/Northstar.Client/mod/scripts/vscripts/ui/menu_ns_serverbrowser.nut +++ b/Northstar.Client/mod/scripts/vscripts/ui/menu_ns_serverbrowser.nut @@ -970,6 +970,7 @@ void function ThreadedAuthAndConnectToServer( string password = "" ) return print( "trying to authenticate with server " + NSGetServerName( file.lastSelectedServer ) + " with password " + password ) + NSTryAuthWithServer( file.lastSelectedServer, password ) ToggleConnectingHUD( true ) @@ -988,6 +989,18 @@ void function ThreadedAuthAndConnectToServer( string password = "" ) } file.cancelConnection = false + NSSetLoading(true) + NSUpdateServerInfo( + NSGetServerID(file.lastSelectedServer), + NSGetServerName(file.lastSelectedServer), + password, + NSGetServerPlayerCount(file.lastSelectedServer), + NSGetServerMaxPlayerCount(file.lastSelectedServer), + NSGetServerMap(file.lastSelectedServer), + Localize(GetMapDisplayName(NSGetServerMap(file.lastSelectedServer))), + NSGetServerPlaylist(file.lastSelectedServer), + Localize(GetPlaylistDisplayName(NSGetServerPlaylist(file.lastSelectedServer))) + ) if ( NSWasAuthSuccessful() ) { @@ -1010,6 +1023,7 @@ void function ThreadedAuthAndConnectToServer( string password = "" ) // only actually reload if we need to since the uiscript reset on reload lags hard if ( modsChanged ) ReloadMods() + NSConnectToAuthedServer() } else diff --git a/Northstar.Client/mod/scripts/vscripts/ui/panel_mainmenu.nut b/Northstar.Client/mod/scripts/vscripts/ui/panel_mainmenu.nut index 65a8ca9b..fb4dfcd9 100644 --- a/Northstar.Client/mod/scripts/vscripts/ui/panel_mainmenu.nut +++ b/Northstar.Client/mod/scripts/vscripts/ui/panel_mainmenu.nut @@ -6,6 +6,8 @@ global function UpdatePromoData global function UICodeCallback_GetOnPartyServer global function UICodeCallback_MainMenuPromosUpdated +global bool isOnMainMenu = false + // defining this here because it's the only place it's used rn, custom const for a hook in launcher global const WEBBROWSER_FLAG_FORCEEXTERNAL = 1 << 1 // 2 @@ -526,6 +528,7 @@ void function OnPlayFDButton_Activate( var button ) // repurposed for launching if ( !Hud_IsLocked( button ) ) { SetConVarBool( "ns_is_modded_server", true ) + SetConVarString( "communities_hostname", "" ) // disable communities due to crash exploits that are still possible through it NSTryAuthWithLocalServer() thread TryAuthWithLocalServer() } @@ -552,12 +555,12 @@ void function TryAuthWithLocalServer() } WaitFrame() } - + if ( NSWasAuthSuccessful() ) { NSCompleteAuthWithLocalServer() } - + if ( GetConVarString( "mp_gamemode" ) == "solo" ) SetConVarString( "mp_gamemode", "tdm" ) diff --git a/Northstar.Client/mod/scripts/vscripts/ui/ui_vscript.gnut b/Northstar.Client/mod/scripts/vscripts/ui/ui_vscript.gnut new file mode 100644 index 00000000..63535bec --- /dev/null +++ b/Northstar.Client/mod/scripts/vscripts/ui/ui_vscript.gnut @@ -0,0 +1,352 @@ + +// Events for handlers +// UIE_CLICK +// UIE_GET_FOCUS +// UIE_LOSE_FOCUS + +global function UICodeCallback_UIInit +global function UICodeCallback_ControllerModeChanged +global function UICodeCallback_OnVideoOver +global function AddUICallback_OnLevelInit + +global struct TabDef +{ + var panel + string title +} + +global struct InputDef +{ + int input + string gamepadLabel + var vguiElem + string mouseLabel + bool functionref() conditionCheckFunc + bool lastConditionCheckResult + void functionref( var ) activateFunc + void functionref( InputDef ) updateFunc +} + +global struct DialogButtonData +{ + string label + void functionref() activateFunc + string focusMessage + bool startFocused +} + +global struct DialogFooterData +{ + string label + void functionref() activateFunc +} + +global struct DialogMessageRuiData +{ + string message = "" + vector style1Color = <1.0, 1.0, 1.0> + vector style2Color = <0.5, 0.5, 0.5> + vector style3Color = <0.5, 0.5, 0.5> + + float style1FontScale = 1.0 + float style2FontScale = 1.0 + float style3FontScale = 1.0 +} + +global struct DialogData +{ + var menu + string header + string message + DialogMessageRuiData &ruiMessage + array messageColor = [161, 161, 161, 255] + asset image + asset rightImage = $"" + bool forceChoice = false + bool noChoice = false + bool noChoiceWithNavigateBack = false + bool showSpinner = false + bool showPCBackButton = false + float inputDisableTime = 0 + table<int,bool> coloredButton + bool darkenBackground = false + bool useFullMessageHeight = false + + array<DialogButtonData> buttonData + array<DialogFooterData> footerData +} + +global struct MenuDef +{ + void functionref() initFunc + void functionref() openFunc + void functionref() closeFunc + void functionref() showFunc // TODO: Needs hooking up + void functionref() hideFunc // TODO: Needs hooking up + void functionref() thinkFunc + void functionref() navBackFunc + void functionref() tabChangedFunc + void functionref() inputModeChangedFunc + void functionref() entitlementsChangedFunc + + array<InputDef> footerData + table<int, void functionref( var )> registeredInput + + bool hasTabs = false + array<TabDef> tabsData + int tabIndex = 0 + + bool isDialog = false + DialogData& dialogData + bool isDynamicHeight = false + + bool isPVEMenu = false + + var lastFocus // Only used for restoring submenu focus so far +} + +global struct PanelDef +{ + void functionref() initFunc + void functionref() showFunc + void functionref() hideFunc + + string tabTitle = "Default" + + array<InputDef> footerData + table<int, void functionref( var )> registeredInput + + var defaultFocus +} + +global struct PieChartEntry +{ + string displayName + float numValue + array<int> color = [127, 127, 127, 255] + float fracValue = 0.0 +} + +global struct PieChartData +{ + array<PieChartEntry> entries + array<int> labelColor = [46, 49, 51, 255] + bool timeBased = false + float sum = 0.0 +} + +global struct UIGlobals +{ + table menus = {} + array allMenus = [] + array<var> menuStack + string loadingLevel = "" + string loadedLevel = "" + string previousLevel = "" + string previousPlaylist = "" + var activeMenu = null + bool lastMenuNavDirection = MENU_NAV_FORWARD + bool lobbyFromLoadingScreen = false + bool eventHandlersAdded = false + bool loadoutsInitialized = false + bool itemsInitialized = false + bool matchmaking = false + var dialogCloseCallback = null + table signalDummy = {} + float dialogInputEnableTime = 0.0 + bool lobbyMenusLeftOpen = false + bool playingMusic = false + var mainMenuFocus = null + int announcementVersionSeen = -1 + var lastCategoryFocus = null + + int pilotSpawnLoadoutIndex = -1 + int titanSpawnLoadoutIndex = -1 + + bool updatePilotSpawnLoadout = false + bool updateTitanSpawnLoadout = false + + string editingLoadoutType = "pilot" + string editingLoadoutProperty = "" + int editingLoadoutIndex = -1 + string editingItemRef = "" + int editingItemType = -1 + var editingSubitemRef = null + int editingSubitemType = -1 + var editingParentItemRef = null + int editingWeaponCategory = -1 + + int entitlementId = -1 + string testStoreWeaponRef // TODO: Remove when done testing + + bool EOGAutoAdvance = true + bool EOGOpenInLobby = false + string EOGChallengeFilter = "" + var eogCoopFocusedButton = null + var eogCoopSelectedButton = null + var eogScoreboardFocusedButton = null + bool eogNavigationButtonsRegistered = false + + table<string, var> ui_ChallengeProgress = {} + + int decalScrollState = 0 + + bool isLobby + + var ConfirmMenuMessage + var ConfirmMenuErrorCode + array<DialogButtonData> dialogButtonData + + bool updatingLobbyUI = false + + array buttonConfigs + array stickConfigs + + var playlistList + + table< string, array > eog_challengesToShow + table< string, array > eog_unlocks + + bool videoSettingsChanged = false + + bool playingVideo = false + bool playingCredits = false + + bool mapSupportsMenuModels = false + bool mapSupportsMenuModelsUpdated = false + bool interpolateCameraMoves = true + int activePresentationType = ePresentationType.INACTIVE + bool rotateCharacterInputRegistered = false + + table<var,MenuDef> menuData + + table<string, int> intVars + table<string, bool> boolVars + table<string, var> varVars + table<string, array<void functionref()> > varChangeFuncs + + array<void functionref()> onLevelInitCallbacks + + bool tabButtonsRegistered = false + + table panels = {} + array<var> allPanels + table<var,PanelDef> panelData + + bool sp_showAlternateMissionLog = false + + int launching = eLaunching.FALSE + bool triedNucleusRegistration = false + int consoleSettingMenu = eConsoleSettingsMenu.FALSE + + bool updateCachedNewItems = true + + var menuToOpenFromPromoButton = null + + bool isLoading = false + +} + +global UIGlobals uiGlobal + +global const MAINMENU_MUSIC_DELAY = 4.0 + + +void function UICodeCallback_UIInit() +{ + ScriptCompilerTest() + + ShUtilityAll_Init() + LevelVarInit() + + VPKNotifyFile( "media/intro_captions.txt" ) + + UtilityUI_Init() + + Settings_Init() // UI script doesn't need everything in this, reorganize + GameModes_Init() + UIVars_Init() + + PassivesShared_Init() + ChallengesShared_Init() + ChallengesContent_Init() + XP_Init() + + MenuLobby_Init() + MenuPrivateMatch_Init() + + MenuGamepadLayout_Init() + MenuChallenges_Init() + MenuEOG_Init() + MenuUtility_Init() + MenuAdvocateLetter_Init() + MenuCredits_Init() + MenuMapSelect_Init() + + RegisterSignal( "LevelShutdown" ) + RegisterSignal( "CleanupInGameMenus" ) + RegisterSignal( "OnCloseLobbyMenu" ) + RegisterSignal( "OnCancelConnect" ) + RegisterSignal( "PlayVideoEnded" ) + RegisterSignal( "ActiveMenuChanged" ) + RegisterSignal( "LevelFinishedLoading") + RegisterSignal( "OpenErrorDialog" ) + RegisterSignal( "BoughtItem" ) + + thread UpdateClientMenuOpenState() + + InitGamepadConfigs() + Store_Init() + InitMenus() + + if ( !IsSingleplayer() ) + thread UpdateCachedLoadouts() // Needs to wait for persistent data to ready +} + +void function UICodeCallback_ControllerModeChanged( bool controllerModeEnabled ) +{ + //printt( "CONTROLLER! " + controllerModeEnabled + ", " + IsControllerModeActive() ) + + if ( uiGlobal.activeMenu == null ) + return + + if ( uiGlobal.menuData[ uiGlobal.activeMenu ].inputModeChangedFunc != null ) + thread uiGlobal.menuData[ uiGlobal.activeMenu ].inputModeChangedFunc() + + UpdateFooterOptions() + + if ( IsDialog( uiGlobal.activeMenu ) ) + UpdateDialogFooterVisibility( uiGlobal.activeMenu, controllerModeEnabled ) +} + +void function UICodeCallback_OnVideoOver() +{ + SetIntroViewed( true ) + + Signal( uiGlobal.signalDummy, "PlayVideoEnded" ) +} + +void function UpdateClientMenuOpenState() +{ + for ( ;; ) + { + WaitSignal( uiGlobal.signalDummy, "ActiveMenuChanged" ) + + if ( IsMultiplayer() && !IsLobby() ) + { + int newState = 0 + if ( IsDialogOnlyActiveMenu() ) + newState = 2 + else if ( uiGlobal.activeMenu != null) + newState = 1 + + RunMenuClientFunction( "SetMenuOpenState", newState ) + } + } +} + +void function AddUICallback_OnLevelInit( void functionref() callbackFunc ) +{ + Assert( !( uiGlobal.onLevelInitCallbacks.contains( callbackFunc ) ), "Already added " + string( callbackFunc ) + " with AddUICallback_OnLevelInit" ) + uiGlobal.onLevelInitCallbacks.append( callbackFunc ) +} |