diff options
Diffstat (limited to 'Northstar.Client/mod/scripts/vscripts/ui')
-rw-r--r-- | Northstar.Client/mod/scripts/vscripts/ui/menu_ns_connect_password.nut | 9 | ||||
-rw-r--r-- | Northstar.Client/mod/scripts/vscripts/ui/menu_ns_serverbrowser.nut | 148 |
2 files changed, 10 insertions, 147 deletions
diff --git a/Northstar.Client/mod/scripts/vscripts/ui/menu_ns_connect_password.nut b/Northstar.Client/mod/scripts/vscripts/ui/menu_ns_connect_password.nut index acc6bb36..b89e665b 100644 --- a/Northstar.Client/mod/scripts/vscripts/ui/menu_ns_connect_password.nut +++ b/Northstar.Client/mod/scripts/vscripts/ui/menu_ns_connect_password.nut @@ -1,5 +1,4 @@ global function AddNorthstarConnectWithPasswordMenu -global function SetPasswordTargetServer struct { @@ -7,7 +6,6 @@ struct var enterPasswordBox var enterPasswordDummy var connectButton - ServerInfo& targetServer } file void function AddNorthstarConnectWithPasswordMenu() @@ -53,16 +51,11 @@ void function OnConnectWithPasswordMenuOpened() } -void function SetPasswordTargetServer( ServerInfo server ) -{ - file.targetServer = server -} - void function ConnectWithPassword( var button ) { if ( GetTopNonDialogMenu() == file.menu ) { TriggerConnectToServerCallbacks() - thread JoinServer( file.targetServer, Hud_GetUTF8Text( Hud_GetChild( file.menu, "EnterPasswordBox" ) ) ) + thread ThreadedAuthAndConnectToServer( Hud_GetUTF8Text( Hud_GetChild( file.menu, "EnterPasswordBox" ) ), true ) } }
\ No newline at end of file diff --git a/Northstar.Client/mod/scripts/vscripts/ui/menu_ns_serverbrowser.nut b/Northstar.Client/mod/scripts/vscripts/ui/menu_ns_serverbrowser.nut index 1396dd22..cdeb8b3e 100644 --- a/Northstar.Client/mod/scripts/vscripts/ui/menu_ns_serverbrowser.nut +++ b/Northstar.Client/mod/scripts/vscripts/ui/menu_ns_serverbrowser.nut @@ -2,10 +2,7 @@ untyped // Only way to get Hud_GetPos(sliderButton) working was to use untyped global function AddNorthstarServerBrowserMenu - -global function JoinServer -global function JoinServerByName -global function CancelJoinServer +global function ThreadedAuthAndConnectToServer global function AddConnectToServerCallback global function RemoveConnectToServerCallback @@ -373,7 +370,7 @@ void function ToggleConnectingHUD( bool vis ) void function ConnectingButton_Activate( var button ) { - CancelJoinServer() + file.cancelConnection = true } //////////////////////////// @@ -1100,18 +1097,17 @@ void function OnServerSelected_Threaded( var button ) if ( server.requiresPassword ) { OnCloseServerBrowserMenu() - SetPasswordTargetServer( file.lastSelectedServer ) AdvanceMenu( GetMenu( "ConnectWithPasswordMenu" ) ) } else { TriggerConnectToServerCallbacks() - thread ThreadedAuthAndConnectToServer() + thread ThreadedAuthAndConnectToServer( "", downloadedMods != 0 ) } } -void function ThreadedAuthAndConnectToServer( string password = "" ) +void function ThreadedAuthAndConnectToServer( string password = "", bool modsChanged = false ) { if ( NSIsAuthenticatingWithServer() ) return @@ -1139,8 +1135,6 @@ void function ThreadedAuthAndConnectToServer( string password = "" ) if ( NSWasAuthSuccessful() ) { - bool modsChanged = false - // disable all RequiredOnClient mods that are not required by the server and are currently enabled foreach ( string modName in NSGetModNames() ) { @@ -1356,138 +1350,14 @@ void function RemoveConnectToServerCallback( void functionref( ServerInfo ) call void function TriggerConnectToServerCallbacks( ServerInfo ornull targetServer = null ) { - if ( !targetServer ) - targetServer = file.lastSelectedServer - - expect ServerInfo( targetServer ) - - foreach( callback in file.connectCallbacks ) - { - callback( targetServer ) - } -} - -////////////////////////////////////// -// Join server -////////////////////////////////////// - -void function CancelJoinServer() -{ - file.cancelConnection = true -} - -bool function JoinServerByName( string serverName, string password = "" ) -{ - // Request list of online servers. - NSRequestServerList() - while ( NSIsRequestingServerList() ) + ServerInfo server; + if (targetServer == null) { - WaitFrame() - } - - // Go through all servers that are currently online - foreach ( server in NSGetGameServers() ) - { - // Join the server if it has the correct server name. - if ( server.name == serverName ) - { - return JoinServer( server ) - } - } - - print( format( "Failed to connect to server %s: No such server", serverName ) ) - - return false -} - -bool function JoinServer( ServerInfo server, string password = "" ) -{ - if ( NSIsAuthenticatingWithServer() ) - return false - - printt( format( "Connecting to server %s with id of %s", server.name, server.id ) ) - - TriggerConnectToServerCallbacks( server ) - NSTryAuthWithServer( server.index, password ) - - ToggleConnectingHUD( true ) - - while ( NSIsAuthenticatingWithServer() && !file.cancelConnection ) - WaitFrame() - - ToggleConnectingHUD( false ) - - if ( file.cancelConnection ) - { - file.cancelConnection = false - return false + targetServer = file.lastSelectedServer } - file.cancelConnection = false - - if ( NSWasAuthSuccessful() ) - { - bool modsChanged = false - - // disable all RequiredOnClient mods that are not required by the server and are currently enabled - foreach ( string modName in NSGetModNames() ) - { - if ( NSIsModRequiredOnClient( modName ) && NSIsModEnabled( modName ) ) - { - // find the mod name in the list of server required mods - bool found = false - foreach ( RequiredModInfo mod in server.requiredMods ) - { - if ( mod.name == modName ) - { - found = true - break - } - } - // if we didnt find the mod name, disable the mod - if ( !found ) - { - modsChanged = true - NSSetModEnabled( modName, false ) - } - } - } - - // enable all RequiredOnClient mods that are required by the server and are currently disabled - foreach ( RequiredModInfo mod in server.requiredMods ) - { - if ( NSIsModRequiredOnClient( mod.name ) && !NSIsModEnabled( mod.name ) ) - { - modsChanged = true - NSSetModEnabled( mod.name, true ) - } - } - - // only actually reload if we need to since the uiscript reset on reload lags hard - if ( modsChanged ) - ReloadMods() - - NSConnectToAuthedServer() - return true - } - else + foreach( callback in file.connectCallbacks ) { - string reason = NSGetAuthFailReason() - - DialogData dialogData - dialogData.header = "#ERROR" - dialogData.message = reason - dialogData.image = $"ui/menu/common/dialog_error" - - #if PC_PROG - AddDialogButton( dialogData, "#DISMISS" ) - - AddDialogFooter( dialogData, "#A_BUTTON_SELECT" ) - #endif // PC_PROG - AddDialogFooter( dialogData, "#B_BUTTON_DISMISS_RUI" ) - - OpenDialog( dialogData ) - return false + callback( expect ServerInfo( targetServer ) ) } - return false } |