diff options
Diffstat (limited to 'Northstar.Client/mod/scripts/vscripts/ui')
-rw-r--r-- | Northstar.Client/mod/scripts/vscripts/ui/menu_ingame.nut | 693 |
1 files changed, 693 insertions, 0 deletions
diff --git a/Northstar.Client/mod/scripts/vscripts/ui/menu_ingame.nut b/Northstar.Client/mod/scripts/vscripts/ui/menu_ingame.nut new file mode 100644 index 00000000..03bd8959 --- /dev/null +++ b/Northstar.Client/mod/scripts/vscripts/ui/menu_ingame.nut @@ -0,0 +1,693 @@ +//global function InitLobbyStartMenu +global function InitInGameMPMenu +global function InitInGameSPMenu +global function ServerCallback_UI_ObjectiveUpdated +global function ServerCallback_UI_UpdateMissionLog +global function SP_ResetObjectiveStringIndex +global function SCB_SetDoubleXPStatus + +global function SCB_SetCompleteMeritState +global function SCB_SetEvacMeritState +global function SCB_SetMeritCount +global function SCB_SetScoreMeritState +global function SCB_SetWinMeritState +global function SCB_SetWeaponMeritCount +global function SCB_SetTitanMeritCount + +const DATA_TABLE = $"datatable/sp_difficulty.rpak" + +struct +{ + var menuMP + var menuSP + var BtnTrackedChallengeBackground + var BtnTrackedChallengeTitle + array trackedChallengeButtons + var BtnLastCheckpoint + int objectiveStringIndex + bool SP_displayObjectiveOnClose + var settingsHeader + var faqButton + int titanHeaderIndex + var titanHeader + var titanSelectButton + var titanEditButton + + ComboStruct &comboStruct + + array<var> loadoutButtons + array<var> loadoutHeaders +} file + +void function InitInGameMPMenu() +{ + var menu = GetMenu( "InGameMPMenu" ) + file.menuMP = menu + + SP_ResetObjectiveStringIndex() + file.SP_displayObjectiveOnClose = true + + AddMenuEventHandler( menu, eUIEvent.MENU_OPEN, OnInGameMPMenu_Open ) + AddMenuEventHandler( menu, eUIEvent.MENU_CLOSE, OnInGameMPMenu_Close ) + + AddUICallback_OnLevelInit( OnInGameLevelInit ) + + ComboStruct comboStruct = ComboButtons_Create( menu ) + + int headerIndex = 0 + int buttonIndex = 0 + var pilotHeader = AddComboButtonHeader( comboStruct, headerIndex, "#MENU_HEADER_PILOT" ) + file.loadoutHeaders.append( pilotHeader ) + var pilotSelectButton = AddComboButton( comboStruct, headerIndex, buttonIndex++, "#SELECT" ) + Hud_AddEventHandler( pilotSelectButton, UIE_CLICK, AdvanceMenuEventHandler( GetMenu( "PilotLoadoutsMenu" ) ) ) + file.loadoutButtons.append( pilotSelectButton ) + var pilotEditButton = AddComboButton( comboStruct, headerIndex, buttonIndex++, "#EDIT" ) + Hud_AddEventHandler( pilotEditButton, UIE_CLICK, AdvanceMenuEventHandler( GetMenu( "EditPilotLoadoutsMenu" ) ) ) + file.loadoutButtons.append( pilotEditButton ) + + headerIndex++ + buttonIndex = 0 + var titanHeader = AddComboButtonHeader( comboStruct, headerIndex, "#MENU_HEADER_TITAN" ) + file.titanHeader = titanHeader + file.titanHeaderIndex = headerIndex + file.loadoutHeaders.append( titanHeader ) + var titanSelectButton = AddComboButton( comboStruct, headerIndex, buttonIndex++, "#SELECT" ) + file.titanSelectButton = titanSelectButton + file.loadoutButtons.append( titanSelectButton ) + Hud_AddEventHandler( titanSelectButton, UIE_CLICK, TitanSelectButtonHandler ) + var titanEditButton = AddComboButton( comboStruct, headerIndex, buttonIndex++, "#EDIT" ) + Hud_AddEventHandler( titanEditButton, UIE_CLICK, AdvanceMenuEventHandler( GetMenu( "EditTitanLoadoutsMenu" ) ) ) + file.titanEditButton = titanEditButton + file.loadoutButtons.append( titanEditButton ) + + headerIndex++ + buttonIndex = 0 + var gameHeader = AddComboButtonHeader( comboStruct, headerIndex, "#MENU_HEADER_GAME" ) + var leaveButton = AddComboButton( comboStruct, headerIndex, buttonIndex++, "#LEAVE_MATCH" ) + Hud_AddEventHandler( leaveButton, UIE_CLICK, OnLeaveButton_Activate ) + #if DEV + var devButton = AddComboButton( comboStruct, headerIndex, buttonIndex++, "Dev" ) + Hud_AddEventHandler( devButton, UIE_CLICK, AdvanceMenuEventHandler( GetMenu( "DevMenu" ) ) ) + #endif + + headerIndex++ + buttonIndex = 0 + var dummyHeader = AddComboButtonHeader( comboStruct, headerIndex, "" ) + var dummyButton = AddComboButton( comboStruct, headerIndex, buttonIndex++, "" ) + Hud_SetVisible( dummyHeader, false ) + Hud_SetVisible( dummyButton, false ) + + headerIndex++ + buttonIndex = 0 + file.settingsHeader = AddComboButtonHeader( comboStruct, headerIndex, "#MENU_HEADER_SETTINGS" ) + var controlsButton = AddComboButton( comboStruct, headerIndex, buttonIndex++, "#CONTROLS" ) + Hud_AddEventHandler( controlsButton, UIE_CLICK, AdvanceMenuEventHandler( GetMenu( "ControlsMenu" ) ) ) + #if CONSOLE_PROG + var avButton = AddComboButton( comboStruct, headerIndex, buttonIndex++, "#AUDIO_VIDEO" ) + Hud_AddEventHandler( avButton, UIE_CLICK, AdvanceMenuEventHandler( GetMenu( "AudioVideoMenu" ) ) ) + #elseif PC_PROG + var videoButton = AddComboButton( comboStruct, headerIndex, buttonIndex++, "#AUDIO" ) + Hud_AddEventHandler( videoButton, UIE_CLICK, AdvanceMenuEventHandler( GetMenu( "AudioMenu" ) ) ) + var soundButton = AddComboButton( comboStruct, headerIndex, buttonIndex++, "#VIDEO" ) + Hud_AddEventHandler( soundButton, UIE_CLICK, AdvanceMenuEventHandler( GetMenu( "VideoMenu" ) ) ) + #endif + + file.faqButton = AddComboButton( comboStruct, headerIndex, buttonIndex++, "#KNB_MENU_HEADER" ) + Hud_AddEventHandler( file.faqButton, UIE_CLICK, AdvanceMenuEventHandler( GetMenu( "KnowledgeBaseMenu" ) ) ) + + //var dataCenterButton = AddComboButton( comboStruct, headerIndex, buttonIndex++, "#DATA_CENTER" ) + //Hud_AddEventHandler( dataCenterButton, UIE_CLICK, OpenDataCenterDialog ) + + ComboButtons_Finalize( comboStruct ) + + file.comboStruct = comboStruct + + AddMenuFooterOption( menu, BUTTON_A, "#A_BUTTON_SELECT" ) + AddMenuFooterOption( menu, BUTTON_B, "#B_BUTTON_CLOSE", "#CLOSE" ) +} + +void function OnInGameMPMenu_Open() +{ + Lobby_SetFDMode( GetCurrentPlaylistVarInt( "ingame_menu_fd_mode", 0 ) == 1 ) + UI_SetPresentationType( ePresentationType.DEFAULT ) + + bool faqIsNew = !GetConVarBool( "menu_faq_viewed" ) || HaveNewPatchNotes() || HaveNewCommunityNotes() + RuiSetBool( Hud_GetRui( file.settingsHeader ), "isNew", faqIsNew ) + ComboButton_SetNew( file.faqButton, faqIsNew ) + + UpdateLoadoutButtons() + RefreshCreditsAvailable() + thread UpdateCachedNewItems() +} + +void function OnInGameMPMenu_Close() +{ + UI_SetPresentationType( ePresentationType.INACTIVE ) + + if ( IsConnected() && !IsLobby() && IsLevelMultiplayer( GetActiveLevel() ) ) + { + //printt( "OnInGameMPMenu_Close() uiGlobal.updatePilotSpawnLoadout is:", uiGlobal.updatePilotSpawnLoadout ) + //printt( "OnInGameMPMenu_Close() uiGlobal.updateTitanSpawnLoadout is:", uiGlobal.updateTitanSpawnLoadout ) + + string updatePilotSpawnLoadout = uiGlobal.updatePilotSpawnLoadout ? "1" : "0" + string updateTitanSpawnLoadout = uiGlobal.updateTitanSpawnLoadout ? "1" : "0" + + ClientCommand( "InGameMPMenuClosed " + updatePilotSpawnLoadout + " " + updateTitanSpawnLoadout ) + + uiGlobal.updatePilotSpawnLoadout = false + uiGlobal.updateTitanSpawnLoadout = false + + RunClientScript( "RefreshIntroLoadoutDisplay", GetLocalClientPlayer(), uiGlobal.pilotSpawnLoadoutIndex, uiGlobal.titanSpawnLoadoutIndex ) + } +} + +void function UpdateLoadoutButtons() +{ + bool loadoutSelectionEnabled = (GetCurrentPlaylistVarInt( "loadout_selection_enabled", 1 ) == 1) + + SetTitanSelectButtonVisibleState( true ) + + foreach ( button in file.loadoutButtons ) + { + Hud_SetEnabled( button, loadoutSelectionEnabled ) + } + + foreach ( header in file.loadoutHeaders ) + { + if ( loadoutSelectionEnabled ) + Hud_Show( header ) + else + Hud_Hide( header ) + } + + entity player = GetUIPlayer() + + if ( GetAvailableTitanRefs( player ).len() > 1 ) + { + SetComboButtonHeaderTitle( file.menuMP, file.titanHeaderIndex, "#MENU_HEADER_TITAN" ) + ComboButton_SetText( file.titanSelectButton, "#SELECT" ) + Hud_Show( file.titanEditButton ) + } + else if ( GetAvailableTitanRefs( player ).len() == 1 ) + { + TitanLoadoutDef loadout = GetCachedTitanLoadout( uiGlobal.titanSpawnLoadoutIndex ) + + SetComboButtonHeaderTitle( file.menuMP, file.titanHeaderIndex, GetTitanLoadoutName( loadout ) ) + ComboButton_SetText( file.titanSelectButton, "#EDIT" ) + + Hud_Hide( file.titanEditButton ) + ComboButtons_ResetColumnFocus( file.comboStruct ) + } + else + { + SetTitanSelectButtonVisibleState( true ) + } +} + +////////// + +////////// + +void function InitInGameSPMenu() +{ + var menu = GetMenu( "InGameSPMenu" ) + file.menuSP = menu + + AddMenuEventHandler( menu, eUIEvent.MENU_OPEN, OnOpenInGameSPMenu ) + AddMenuEventHandler( menu, eUIEvent.MENU_CLOSE, OnCloseInGameSPMenu ) + + ComboStruct comboStruct = ComboButtons_Create( menu ) + + int headerIndex = 0 + int buttonIndex = 0 + + // MISSION Menu + var missionHeader = AddComboButtonHeader( comboStruct, headerIndex, "#MENU_HEADER_MISSION" ) + var resumeButton = AddComboButton( comboStruct, headerIndex, buttonIndex++, "#RESUME_GAME_SHORT" ) + Hud_AddEventHandler( resumeButton, UIE_CLICK, OnResumeGame_Activate ) + var lastCheckpointButton = AddComboButton( comboStruct, headerIndex, buttonIndex++, "#LAST_CHECKPOINT" ) + Hud_AddEventHandler( lastCheckpointButton, UIE_CLICK, OnReloadCheckpoint_Activate ) + file.BtnLastCheckpoint = lastCheckpointButton + var restartButton = AddComboButton( comboStruct, headerIndex, buttonIndex++, "#RESTART_LEVEL_SHORT" ) + Hud_AddEventHandler( restartButton, UIE_CLICK, OnRestartLevel_Activate ) + + // GAME Menu + // headerIndex++ + // buttonIndex = 0 + // var gameHeader = AddComboButtonHeader( comboStruct, headerIndex, "#MENU_HEADER_GAME" ) + // var difficultyButton = AddComboButton( comboStruct, headerIndex, buttonIndex++, "#CHANGE_DIFFICULTY" ) + // Hud_AddEventHandler( difficultyButton, UIE_CLICK, OnChangeDifficulty_Activate ) + // var leaveButton = AddComboButton( comboStruct, headerIndex, buttonIndex++, "#QUIT" ) + // Hud_AddEventHandler( leaveButton, UIE_CLICK, OnLeaveButton_Activate ) + + // SETTINGS Menu + headerIndex++ + buttonIndex = 0 + var settingsHeader = AddComboButtonHeader( comboStruct, headerIndex, "#MENU_HEADER_SETTINGS" ) + var controlsButton = AddComboButton( comboStruct, headerIndex, buttonIndex++, "#CONTROLS" ) + Hud_AddEventHandler( controlsButton, UIE_CLICK, AdvanceMenuEventHandler( GetMenu( "ControlsMenu" ) ) ) + #if CONSOLE_PROG + var avButton = AddComboButton( comboStruct, headerIndex, buttonIndex++, "#AUDIO_VIDEO" ) + Hud_AddEventHandler( avButton, UIE_CLICK, AdvanceMenuEventHandler( GetMenu( "AudioVideoMenu" ) ) ) + #elseif PC_PROG + var audioButton = AddComboButton( comboStruct, headerIndex, buttonIndex++, "#AUDIO" ) + Hud_AddEventHandler( audioButton, UIE_CLICK, AdvanceMenuEventHandler( GetMenu( "AudioMenu" ) ) ) + var videoButton = AddComboButton( comboStruct, headerIndex, buttonIndex++, "#VIDEO" ) + Hud_AddEventHandler( videoButton, UIE_CLICK, AdvanceMenuEventHandler( GetMenu( "VideoMenu" ) ) ) + #endif + + array<var> orderedButtons + + var changeDifficultyBtn = Hud_GetChild( menu, "BtnChangeDifficulty" ) + + AddButtonEventHandler( changeDifficultyBtn, UIE_CLICK, OnChangeDifficulty_Activate ) + Hud_Show( changeDifficultyBtn ) + orderedButtons.append( changeDifficultyBtn ) + + var quitBtn = Hud_GetChild( menu, "BtnQuit" ) + SetButtonRuiText( quitBtn, "#QUIT" ) + AddButtonEventHandler( quitBtn, UIE_CLICK, OnLeaveButton_Activate ) + Hud_Show( quitBtn ) + orderedButtons.append( quitBtn ) + + // DEV button + var devButton = Hud_GetChild( menu, "BtnDev" ) + #if DEV + SetButtonRuiText( devButton, "--- Dev" ) + AddButtonEventHandler( devButton, UIE_CLICK, AdvanceMenuEventHandler( GetMenu( "DevMenu" ) ) ) + Hud_Show( devButton ) + orderedButtons.append( devButton ) + comboStruct.navUpButton = devButton + #else + Hud_Hide( devButton ) + comboStruct.navUpButton = quitBtn + #endif // DEV + + SetNavUpDown( orderedButtons ) + comboStruct.navDownButton = changeDifficultyBtn + + ComboButtons_Finalize( comboStruct ) + + AddMenuFooterOption( menu, BUTTON_A, "#A_BUTTON_SELECT" ) + AddMenuFooterOption( menu, BUTTON_B, "#B_BUTTON_CLOSE", "#CLOSE" ) +} + + +void function OnOpenInGameSPMenu() +{ + var collectiblesFoundDesc = Hud_GetChild( file.menuSP, "CollectiblesFoundDesc" ) + var missionLogDesc = Hud_GetChild( file.menuSP, "MissionLogDesc" ) + var changeDifficultyBtn = Hud_GetChild( file.menuSP, "BtnChangeDifficulty" ) + + Hud_SetEnabled( file.BtnLastCheckpoint, HasValidSaveGame() ) + + int currentDifficulty = GetConVarInt( "sp_difficulty" ) + string newDifficultyString + + switch ( currentDifficulty ) + { + case 0: + newDifficultyString = "#CHANGE_DIFFICULTY_EASY" + break + + case 1: + newDifficultyString = "#CHANGE_DIFFICULTY_REGULAR" + break + + case 2: + newDifficultyString = "#CHANGE_DIFFICULTY_HARD" + break + + case 3: + newDifficultyString = "#CHANGE_DIFFICULTY_MASTER" + break + + default: + Assert( 0, "Unknown difficulty " + currentDifficulty ) + break + } + SetButtonRuiText( changeDifficultyBtn, newDifficultyString ) + + string activeLevelName = GetActiveLevel() + if ( activeLevelName != "" ) + { + var dataTable = GetDataTable( $"datatable/sp_levels_data.rpak" ) + + // Make sure this level actually has data to display. + bool levelHasData = false + int numRows = GetDatatableRowCount( dataTable ) + for ( int i = 0; i < numRows; i++ ) + { + string levelName = GetDataTableString( dataTable, i, GetDataTableColumnByName( dataTable, "level" ) ) + if ( activeLevelName == levelName ) + { + levelHasData = true + break + } + } + + if ( levelHasData ) + { + // Mission Log + int row = GetDataTableRowMatchingStringValue( dataTable, GetDataTableColumnByName( dataTable, "level" ), activeLevelName ) + string missionLog = GetDataTableString( dataTable, row, GetDataTableColumnByName( dataTable, "missionLog" ) ) + + if ( uiGlobal.sp_showAlternateMissionLog ) + { + string alternateMissionLog = GetDataTableString( dataTable, row, GetDataTableColumnByName( dataTable, "alternateMissionLog" ) ) + missionLog = alternateMissionLog + } + + Hud_SetText( missionLogDesc, missionLog ) + + // Collectibles + int foundLions = GetCollectiblesFoundForLevel( activeLevelName ) + int maxLions = GetMaxLionsInLevel( activeLevelName ) + Hud_SetText( collectiblesFoundDesc, "#MENU_SP_COLLECTIBLE_DESC", foundLions, maxLions ) + } + else + { + Hud_SetText( missionLogDesc, "#MENU_SP_OBJECTIVES_NO_ENTRY" ) + Hud_SetText( collectiblesFoundDesc, "#MENU_SP_COLLECTIBLE_DESC", 0, 0 ) + } + + // Make sure trial mode doesn't reveal any spoilers! + if ( Script_IsRunningTrialVersion() ) + Hud_SetText( missionLogDesc, "#MENU_SP_OBJECTIVES_NO_ENTRY" ) + } + + SPMenu_UpdateReloadCheckpointButton() +} + + +void function OnCloseInGameSPMenu() +{ + if ( file.SP_displayObjectiveOnClose ) + ClientCommand( "ShowObjective closedSPMenu" ) +} + +void function SPMenu_UpdateReloadCheckpointButton() +{ + if ( level.ui.playerRunningGauntlet ) + ComboButton_SetText( file.BtnLastCheckpoint, "#GAUNTLET_RESTART" ) + else + ComboButton_SetText( file.BtnLastCheckpoint, "#LAST_CHECKPOINT" ) +} + +void function MobilityDifficultyButton_Activate( var button ) +{ + OpenMobilityDifficultyMenu() +} + +void function OnLeaveButton_Activate( var button ) +{ + file.SP_displayObjectiveOnClose = false + LeaveDialog() +} + +void function OnRestartLevel_Activate( var button ) +{ + ShowAreYouSureDialog( "#MENU_RESTART_MISSION_CONFIRM", RestartMission, "#WARNING_LOSE_PROGRESS" ) +} + +void function OnChangeDifficulty_Activate( var button ) +{ + SPDifficultyButton_Click( button ) +} + +void function OnResumeGame_Activate( var button ) +{ + CloseActiveMenu() +} + +void function OnReloadCheckpoint_Activate( var button ) +{ + if ( level.ui.playerRunningGauntlet ) + { + CloseActiveMenu() + ClientCommand( "Gauntlet_PlayerRestartedFromMenu" ) + } + else + { + ShowAreYouSureDialog( "#MENU_RESTART_CHECKPOINT_CONFIRM", ReloadLastCheckpoint, "#EMPTY_STRING" ) + } +} + +void function ShowAreYouSureDialog( string header, void functionref() func, string details ) +{ + DialogData dialogData + dialogData.header = header + dialogData.message = details + + AddDialogButton( dialogData, "#NO" ) + AddDialogButton( dialogData, "#YES", func ) + + AddDialogFooter( dialogData, "#A_BUTTON_SELECT" ) + AddDialogFooter( dialogData, "#B_BUTTON_BACK" ) + + OpenDialog( dialogData ) +} + +void function RestartMission() +{ + file.SP_displayObjectiveOnClose = false + ClientCommand( "RestartMission" ) +} + +void function ReloadLastCheckpoint() +{ + file.SP_displayObjectiveOnClose = false + + printt( "SAVEGAME: Trying to load saveName" ) + if ( HasValidSaveGame() ) + { + printt( "SAVEGAME: Trying to load checkpoint from menu_ingame" ) + SaveGame_LoadWithStartPointFallback() + return + } + + ClientCommand( "RestartFromLevelTransition" ) +} + +void function SP_ResetObjectiveStringIndex() +{ + file.objectiveStringIndex = -1 +} + +void function ServerCallback_UI_ObjectiveUpdated( int stringIndex ) +{ + file.objectiveStringIndex = stringIndex +} + +void function ServerCallback_UI_UpdateMissionLog( bool showAltLog ) +{ + uiGlobal.sp_showAlternateMissionLog = showAltLog +} + +void function SPDifficultyButton_Click( var button ) +{ + DialogData dialogData + dialogData.header = "#SP_DIFFICULTY_MISSION_SELECT_TITLE" + + int currentDifficulty = GetConVarInt( "sp_difficulty" ) + dialogData.coloredButton[ currentDifficulty ] <- true + + if ( currentDifficulty == DIFFICULTY_EASY ) + AddDialogButton( dialogData, "#SP_DIFFICULTY_EASY_TITLE", SPPickEasy, "#SP_DIFFICULTY_EASY_DESCRIPTION", true ) + else + AddDialogButton( dialogData, "#SP_DIFFICULTY_EASY_TITLE", SPPickEasy, "#SP_DIFFICULTY_EASY_DESCRIPTION", false ) + + + if ( currentDifficulty == DIFFICULTY_NORMAL ) + AddDialogButton( dialogData, "#SP_DIFFICULTY_NORMAL_TITLE", SPPickNormal, "#SP_DIFFICULTY_NORMAL_DESCRIPTION", true ) + else + AddDialogButton( dialogData, "#SP_DIFFICULTY_NORMAL_TITLE", SPPickNormal, "#SP_DIFFICULTY_NORMAL_DESCRIPTION", false ) + + + if ( currentDifficulty == DIFFICULTY_HARD ) + AddDialogButton( dialogData, "#SP_DIFFICULTY_HARD_TITLE", SPPickHard, "#SP_DIFFICULTY_HARD_DESCRIPTION", true ) + else + AddDialogButton( dialogData, "#SP_DIFFICULTY_HARD_TITLE", SPPickHard, "#SP_DIFFICULTY_HARD_DESCRIPTION", false ) + + + if ( currentDifficulty == DIFFICULTY_MASTER ) + AddDialogButton( dialogData, "#SP_DIFFICULTY_MASTER_TITLE", SPPickMaster, "#SP_DIFFICULTY_MASTER_DESCRIPTION", true ) + else + AddDialogButton( dialogData, "#SP_DIFFICULTY_MASTER_TITLE", SPPickMaster, "#SP_DIFFICULTY_MASTER_DESCRIPTION", false ) + + + AddDialogFooter( dialogData, "#A_BUTTON_SELECT" ) + AddDialogFooter( dialogData, "#B_BUTTON_BACK" ) + AddDialogPCBackButton( dialogData ) + + OpenDialog( dialogData ) +} + +void function SPPickEasy() +{ + RequestSPDifficultyChange( DIFFICULTY_EASY ) + CloseAllMenus() +} + +void function SPPickNormal() +{ + RequestSPDifficultyChange( DIFFICULTY_NORMAL ) + CloseAllMenus() +} + +void function SPPickHard() +{ + RequestSPDifficultyChange( DIFFICULTY_HARD ) + CloseAllMenus() +} + +void function SPPickMaster() +{ + RequestSPDifficultyChange( DIFFICULTY_MASTER ) + CloseAllMenus() +} + +void function RequestSPDifficultyChange( int selectedDifficulty ) +{ + var dataTable = GetDataTable( DATA_TABLE ) + int difficulty = GetDataTableInt( dataTable, selectedDifficulty, GetDataTableColumnByName( dataTable, "index" ) ) + + ClientCommand( "ClientCommand_RequestSPDifficultyChange " + difficulty ) +} + +void function SCB_SetDoubleXPStatus( int status ) +{ + var doubleXPWidget = Hud_GetChild( file.menuMP, "DoubleXP" ) + RuiSetInt( Hud_GetRui( doubleXPWidget ), "doubleXPStatus", status ) + + // update this menu too + TTSUpdateDoubleXPStatus( status ) +} + +void function OnInGameLevelInit() +{ + var doubleXPWidget = Hud_GetChild( file.menuMP, "DoubleXP" ) + var rui = Hud_GetRui( doubleXPWidget ) + RuiSetInt( rui, "doubleXPStatus", 0 ) + RuiSetBool( rui, "isVisible", false ) + + string gameModeScoreHint = expect string( GetCurrentPlaylistVar( "gamemode_score_hint" ) ) + if ( gameModeScoreHint != "" ) + { + RuiSetString( rui, "scoreMeritText", Localize( gameModeScoreHint ) ) + RuiSetInt( rui, "matchScoreMerit", MERIT_STATE_AVAILABLE ) + } + else + { + RuiSetString( rui, "scoreMeritText", "" ) + RuiSetInt( rui, "matchScoreMerit", MERIT_STATE_HIDDEN ) + } + + Hud_SetVisible( doubleXPWidget, !IsPrivateMatch() ) +} +/* +int matchScoreMerit = MERIT_STATE_AVAILABLE +int matchCompleteMerit = MERIT_STATE_AVAILABLE +int matchWinMerit = MERIT_STATE_AVAILABLE +int matchEvacMerit = MERIT_STATE_HIDDEN +int happyHourMerits = MERIT_STATE_HIDDEN + +int meritCount = 0 +*/ + +void function SCB_SetScoreMeritState( int meritState ) +{ + var doubleXPWidget = Hud_GetChild( file.menuMP, "DoubleXP" ) + var rui = Hud_GetRui( doubleXPWidget ) + + RuiSetInt( rui, "matchScoreMerit", meritState ) +} + +void function SCB_SetCompleteMeritState( int meritState ) +{ + var doubleXPWidget = Hud_GetChild( file.menuMP, "DoubleXP" ) + var rui = Hud_GetRui( doubleXPWidget ) + + RuiSetInt( rui, "matchCompleteMerit", meritState ) +} + +void function SCB_SetWinMeritState( int meritState ) +{ + var doubleXPWidget = Hud_GetChild( file.menuMP, "DoubleXP" ) + var rui = Hud_GetRui( doubleXPWidget ) + + RuiSetInt( rui, "matchWinMerit", meritState ) +} + +void function SCB_SetEvacMeritState( int meritState ) +{ + var doubleXPWidget = Hud_GetChild( file.menuMP, "DoubleXP" ) + var rui = Hud_GetRui( doubleXPWidget ) + + RuiSetInt( rui, "matchEvacMerit", meritState ) +} + +void function SCB_SetMeritCount( int meritCount ) +{ + var doubleXPWidget = Hud_GetChild( file.menuMP, "DoubleXP" ) + var rui = Hud_GetRui( doubleXPWidget ) + + RuiSetInt( rui, "meritCount", meritCount ) +} + +void function SCB_SetWeaponMeritCount( int meritCount ) +{ + var doubleXPWidget = Hud_GetChild( file.menuMP, "DoubleXP" ) + var rui = Hud_GetRui( doubleXPWidget ) + + RuiSetInt( rui, "weaponMeritCount", meritCount ) +} + +void function SCB_SetTitanMeritCount( int meritCount ) +{ + var doubleXPWidget = Hud_GetChild( file.menuMP, "DoubleXP" ) + var rui = Hud_GetRui( doubleXPWidget ) + + RuiSetInt( rui, "titanMeritCount", meritCount ) +} + +void function TitanSelectButtonHandler( var button ) +{ + if ( !IsFullyConnected() ) + return + + entity player = GetUIPlayer() + if ( GetAvailableTitanRefs( player ).len() > 1 ) + { + AdvanceMenu( GetMenu( "TitanLoadoutsMenu" ) ) + } + else if ( GetAvailableTitanRefs( player ).len() == 1 ) + { + uiGlobal.updateTitanSpawnLoadout = false + SetEditLoadout( "titan", uiGlobal.titanSpawnLoadoutIndex ) + + RunMenuClientFunction( "SetEditingTitanLoadoutIndex", uiGlobal.titanSpawnLoadoutIndex ) + AdvanceMenu( GetMenu( "EditTitanLoadoutMenu" ) ) + } + else + { + // HIDE + } +} + +void function SetTitanSelectButtonVisibleState( bool state ) +{ + if ( state ) + { + Hud_Show( file.titanHeader ) + Hud_Show( file.titanEditButton ) + Hud_Show( file.titanSelectButton ) + } + else + { + ComboButtons_ResetColumnFocus( file.comboStruct ) + Hud_Hide( file.titanHeader ) + Hud_Hide( file.titanEditButton ) + Hud_Hide( file.titanSelectButton ) + } +} |