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-rw-r--r--Northstar.Client/mod/scripts/vscripts/ui/menu_ingame.nut693
1 files changed, 693 insertions, 0 deletions
diff --git a/Northstar.Client/mod/scripts/vscripts/ui/menu_ingame.nut b/Northstar.Client/mod/scripts/vscripts/ui/menu_ingame.nut
new file mode 100644
index 00000000..03bd8959
--- /dev/null
+++ b/Northstar.Client/mod/scripts/vscripts/ui/menu_ingame.nut
@@ -0,0 +1,693 @@
+//global function InitLobbyStartMenu
+global function InitInGameMPMenu
+global function InitInGameSPMenu
+global function ServerCallback_UI_ObjectiveUpdated
+global function ServerCallback_UI_UpdateMissionLog
+global function SP_ResetObjectiveStringIndex
+global function SCB_SetDoubleXPStatus
+
+global function SCB_SetCompleteMeritState
+global function SCB_SetEvacMeritState
+global function SCB_SetMeritCount
+global function SCB_SetScoreMeritState
+global function SCB_SetWinMeritState
+global function SCB_SetWeaponMeritCount
+global function SCB_SetTitanMeritCount
+
+const DATA_TABLE = $"datatable/sp_difficulty.rpak"
+
+struct
+{
+ var menuMP
+ var menuSP
+ var BtnTrackedChallengeBackground
+ var BtnTrackedChallengeTitle
+ array trackedChallengeButtons
+ var BtnLastCheckpoint
+ int objectiveStringIndex
+ bool SP_displayObjectiveOnClose
+ var settingsHeader
+ var faqButton
+ int titanHeaderIndex
+ var titanHeader
+ var titanSelectButton
+ var titanEditButton
+
+ ComboStruct &comboStruct
+
+ array<var> loadoutButtons
+ array<var> loadoutHeaders
+} file
+
+void function InitInGameMPMenu()
+{
+ var menu = GetMenu( "InGameMPMenu" )
+ file.menuMP = menu
+
+ SP_ResetObjectiveStringIndex()
+ file.SP_displayObjectiveOnClose = true
+
+ AddMenuEventHandler( menu, eUIEvent.MENU_OPEN, OnInGameMPMenu_Open )
+ AddMenuEventHandler( menu, eUIEvent.MENU_CLOSE, OnInGameMPMenu_Close )
+
+ AddUICallback_OnLevelInit( OnInGameLevelInit )
+
+ ComboStruct comboStruct = ComboButtons_Create( menu )
+
+ int headerIndex = 0
+ int buttonIndex = 0
+ var pilotHeader = AddComboButtonHeader( comboStruct, headerIndex, "#MENU_HEADER_PILOT" )
+ file.loadoutHeaders.append( pilotHeader )
+ var pilotSelectButton = AddComboButton( comboStruct, headerIndex, buttonIndex++, "#SELECT" )
+ Hud_AddEventHandler( pilotSelectButton, UIE_CLICK, AdvanceMenuEventHandler( GetMenu( "PilotLoadoutsMenu" ) ) )
+ file.loadoutButtons.append( pilotSelectButton )
+ var pilotEditButton = AddComboButton( comboStruct, headerIndex, buttonIndex++, "#EDIT" )
+ Hud_AddEventHandler( pilotEditButton, UIE_CLICK, AdvanceMenuEventHandler( GetMenu( "EditPilotLoadoutsMenu" ) ) )
+ file.loadoutButtons.append( pilotEditButton )
+
+ headerIndex++
+ buttonIndex = 0
+ var titanHeader = AddComboButtonHeader( comboStruct, headerIndex, "#MENU_HEADER_TITAN" )
+ file.titanHeader = titanHeader
+ file.titanHeaderIndex = headerIndex
+ file.loadoutHeaders.append( titanHeader )
+ var titanSelectButton = AddComboButton( comboStruct, headerIndex, buttonIndex++, "#SELECT" )
+ file.titanSelectButton = titanSelectButton
+ file.loadoutButtons.append( titanSelectButton )
+ Hud_AddEventHandler( titanSelectButton, UIE_CLICK, TitanSelectButtonHandler )
+ var titanEditButton = AddComboButton( comboStruct, headerIndex, buttonIndex++, "#EDIT" )
+ Hud_AddEventHandler( titanEditButton, UIE_CLICK, AdvanceMenuEventHandler( GetMenu( "EditTitanLoadoutsMenu" ) ) )
+ file.titanEditButton = titanEditButton
+ file.loadoutButtons.append( titanEditButton )
+
+ headerIndex++
+ buttonIndex = 0
+ var gameHeader = AddComboButtonHeader( comboStruct, headerIndex, "#MENU_HEADER_GAME" )
+ var leaveButton = AddComboButton( comboStruct, headerIndex, buttonIndex++, "#LEAVE_MATCH" )
+ Hud_AddEventHandler( leaveButton, UIE_CLICK, OnLeaveButton_Activate )
+ #if DEV
+ var devButton = AddComboButton( comboStruct, headerIndex, buttonIndex++, "Dev" )
+ Hud_AddEventHandler( devButton, UIE_CLICK, AdvanceMenuEventHandler( GetMenu( "DevMenu" ) ) )
+ #endif
+
+ headerIndex++
+ buttonIndex = 0
+ var dummyHeader = AddComboButtonHeader( comboStruct, headerIndex, "" )
+ var dummyButton = AddComboButton( comboStruct, headerIndex, buttonIndex++, "" )
+ Hud_SetVisible( dummyHeader, false )
+ Hud_SetVisible( dummyButton, false )
+
+ headerIndex++
+ buttonIndex = 0
+ file.settingsHeader = AddComboButtonHeader( comboStruct, headerIndex, "#MENU_HEADER_SETTINGS" )
+ var controlsButton = AddComboButton( comboStruct, headerIndex, buttonIndex++, "#CONTROLS" )
+ Hud_AddEventHandler( controlsButton, UIE_CLICK, AdvanceMenuEventHandler( GetMenu( "ControlsMenu" ) ) )
+ #if CONSOLE_PROG
+ var avButton = AddComboButton( comboStruct, headerIndex, buttonIndex++, "#AUDIO_VIDEO" )
+ Hud_AddEventHandler( avButton, UIE_CLICK, AdvanceMenuEventHandler( GetMenu( "AudioVideoMenu" ) ) )
+ #elseif PC_PROG
+ var videoButton = AddComboButton( comboStruct, headerIndex, buttonIndex++, "#AUDIO" )
+ Hud_AddEventHandler( videoButton, UIE_CLICK, AdvanceMenuEventHandler( GetMenu( "AudioMenu" ) ) )
+ var soundButton = AddComboButton( comboStruct, headerIndex, buttonIndex++, "#VIDEO" )
+ Hud_AddEventHandler( soundButton, UIE_CLICK, AdvanceMenuEventHandler( GetMenu( "VideoMenu" ) ) )
+ #endif
+
+ file.faqButton = AddComboButton( comboStruct, headerIndex, buttonIndex++, "#KNB_MENU_HEADER" )
+ Hud_AddEventHandler( file.faqButton, UIE_CLICK, AdvanceMenuEventHandler( GetMenu( "KnowledgeBaseMenu" ) ) )
+
+ //var dataCenterButton = AddComboButton( comboStruct, headerIndex, buttonIndex++, "#DATA_CENTER" )
+ //Hud_AddEventHandler( dataCenterButton, UIE_CLICK, OpenDataCenterDialog )
+
+ ComboButtons_Finalize( comboStruct )
+
+ file.comboStruct = comboStruct
+
+ AddMenuFooterOption( menu, BUTTON_A, "#A_BUTTON_SELECT" )
+ AddMenuFooterOption( menu, BUTTON_B, "#B_BUTTON_CLOSE", "#CLOSE" )
+}
+
+void function OnInGameMPMenu_Open()
+{
+ Lobby_SetFDMode( GetCurrentPlaylistVarInt( "ingame_menu_fd_mode", 0 ) == 1 )
+ UI_SetPresentationType( ePresentationType.DEFAULT )
+
+ bool faqIsNew = !GetConVarBool( "menu_faq_viewed" ) || HaveNewPatchNotes() || HaveNewCommunityNotes()
+ RuiSetBool( Hud_GetRui( file.settingsHeader ), "isNew", faqIsNew )
+ ComboButton_SetNew( file.faqButton, faqIsNew )
+
+ UpdateLoadoutButtons()
+ RefreshCreditsAvailable()
+ thread UpdateCachedNewItems()
+}
+
+void function OnInGameMPMenu_Close()
+{
+ UI_SetPresentationType( ePresentationType.INACTIVE )
+
+ if ( IsConnected() && !IsLobby() && IsLevelMultiplayer( GetActiveLevel() ) )
+ {
+ //printt( "OnInGameMPMenu_Close() uiGlobal.updatePilotSpawnLoadout is:", uiGlobal.updatePilotSpawnLoadout )
+ //printt( "OnInGameMPMenu_Close() uiGlobal.updateTitanSpawnLoadout is:", uiGlobal.updateTitanSpawnLoadout )
+
+ string updatePilotSpawnLoadout = uiGlobal.updatePilotSpawnLoadout ? "1" : "0"
+ string updateTitanSpawnLoadout = uiGlobal.updateTitanSpawnLoadout ? "1" : "0"
+
+ ClientCommand( "InGameMPMenuClosed " + updatePilotSpawnLoadout + " " + updateTitanSpawnLoadout )
+
+ uiGlobal.updatePilotSpawnLoadout = false
+ uiGlobal.updateTitanSpawnLoadout = false
+
+ RunClientScript( "RefreshIntroLoadoutDisplay", GetLocalClientPlayer(), uiGlobal.pilotSpawnLoadoutIndex, uiGlobal.titanSpawnLoadoutIndex )
+ }
+}
+
+void function UpdateLoadoutButtons()
+{
+ bool loadoutSelectionEnabled = (GetCurrentPlaylistVarInt( "loadout_selection_enabled", 1 ) == 1)
+
+ SetTitanSelectButtonVisibleState( true )
+
+ foreach ( button in file.loadoutButtons )
+ {
+ Hud_SetEnabled( button, loadoutSelectionEnabled )
+ }
+
+ foreach ( header in file.loadoutHeaders )
+ {
+ if ( loadoutSelectionEnabled )
+ Hud_Show( header )
+ else
+ Hud_Hide( header )
+ }
+
+ entity player = GetUIPlayer()
+
+ if ( GetAvailableTitanRefs( player ).len() > 1 )
+ {
+ SetComboButtonHeaderTitle( file.menuMP, file.titanHeaderIndex, "#MENU_HEADER_TITAN" )
+ ComboButton_SetText( file.titanSelectButton, "#SELECT" )
+ Hud_Show( file.titanEditButton )
+ }
+ else if ( GetAvailableTitanRefs( player ).len() == 1 )
+ {
+ TitanLoadoutDef loadout = GetCachedTitanLoadout( uiGlobal.titanSpawnLoadoutIndex )
+
+ SetComboButtonHeaderTitle( file.menuMP, file.titanHeaderIndex, GetTitanLoadoutName( loadout ) )
+ ComboButton_SetText( file.titanSelectButton, "#EDIT" )
+
+ Hud_Hide( file.titanEditButton )
+ ComboButtons_ResetColumnFocus( file.comboStruct )
+ }
+ else
+ {
+ SetTitanSelectButtonVisibleState( true )
+ }
+}
+
+//////////
+
+//////////
+
+void function InitInGameSPMenu()
+{
+ var menu = GetMenu( "InGameSPMenu" )
+ file.menuSP = menu
+
+ AddMenuEventHandler( menu, eUIEvent.MENU_OPEN, OnOpenInGameSPMenu )
+ AddMenuEventHandler( menu, eUIEvent.MENU_CLOSE, OnCloseInGameSPMenu )
+
+ ComboStruct comboStruct = ComboButtons_Create( menu )
+
+ int headerIndex = 0
+ int buttonIndex = 0
+
+ // MISSION Menu
+ var missionHeader = AddComboButtonHeader( comboStruct, headerIndex, "#MENU_HEADER_MISSION" )
+ var resumeButton = AddComboButton( comboStruct, headerIndex, buttonIndex++, "#RESUME_GAME_SHORT" )
+ Hud_AddEventHandler( resumeButton, UIE_CLICK, OnResumeGame_Activate )
+ var lastCheckpointButton = AddComboButton( comboStruct, headerIndex, buttonIndex++, "#LAST_CHECKPOINT" )
+ Hud_AddEventHandler( lastCheckpointButton, UIE_CLICK, OnReloadCheckpoint_Activate )
+ file.BtnLastCheckpoint = lastCheckpointButton
+ var restartButton = AddComboButton( comboStruct, headerIndex, buttonIndex++, "#RESTART_LEVEL_SHORT" )
+ Hud_AddEventHandler( restartButton, UIE_CLICK, OnRestartLevel_Activate )
+
+ // GAME Menu
+ // headerIndex++
+ // buttonIndex = 0
+ // var gameHeader = AddComboButtonHeader( comboStruct, headerIndex, "#MENU_HEADER_GAME" )
+ // var difficultyButton = AddComboButton( comboStruct, headerIndex, buttonIndex++, "#CHANGE_DIFFICULTY" )
+ // Hud_AddEventHandler( difficultyButton, UIE_CLICK, OnChangeDifficulty_Activate )
+ // var leaveButton = AddComboButton( comboStruct, headerIndex, buttonIndex++, "#QUIT" )
+ // Hud_AddEventHandler( leaveButton, UIE_CLICK, OnLeaveButton_Activate )
+
+ // SETTINGS Menu
+ headerIndex++
+ buttonIndex = 0
+ var settingsHeader = AddComboButtonHeader( comboStruct, headerIndex, "#MENU_HEADER_SETTINGS" )
+ var controlsButton = AddComboButton( comboStruct, headerIndex, buttonIndex++, "#CONTROLS" )
+ Hud_AddEventHandler( controlsButton, UIE_CLICK, AdvanceMenuEventHandler( GetMenu( "ControlsMenu" ) ) )
+ #if CONSOLE_PROG
+ var avButton = AddComboButton( comboStruct, headerIndex, buttonIndex++, "#AUDIO_VIDEO" )
+ Hud_AddEventHandler( avButton, UIE_CLICK, AdvanceMenuEventHandler( GetMenu( "AudioVideoMenu" ) ) )
+ #elseif PC_PROG
+ var audioButton = AddComboButton( comboStruct, headerIndex, buttonIndex++, "#AUDIO" )
+ Hud_AddEventHandler( audioButton, UIE_CLICK, AdvanceMenuEventHandler( GetMenu( "AudioMenu" ) ) )
+ var videoButton = AddComboButton( comboStruct, headerIndex, buttonIndex++, "#VIDEO" )
+ Hud_AddEventHandler( videoButton, UIE_CLICK, AdvanceMenuEventHandler( GetMenu( "VideoMenu" ) ) )
+ #endif
+
+ array<var> orderedButtons
+
+ var changeDifficultyBtn = Hud_GetChild( menu, "BtnChangeDifficulty" )
+
+ AddButtonEventHandler( changeDifficultyBtn, UIE_CLICK, OnChangeDifficulty_Activate )
+ Hud_Show( changeDifficultyBtn )
+ orderedButtons.append( changeDifficultyBtn )
+
+ var quitBtn = Hud_GetChild( menu, "BtnQuit" )
+ SetButtonRuiText( quitBtn, "#QUIT" )
+ AddButtonEventHandler( quitBtn, UIE_CLICK, OnLeaveButton_Activate )
+ Hud_Show( quitBtn )
+ orderedButtons.append( quitBtn )
+
+ // DEV button
+ var devButton = Hud_GetChild( menu, "BtnDev" )
+ #if DEV
+ SetButtonRuiText( devButton, "--- Dev" )
+ AddButtonEventHandler( devButton, UIE_CLICK, AdvanceMenuEventHandler( GetMenu( "DevMenu" ) ) )
+ Hud_Show( devButton )
+ orderedButtons.append( devButton )
+ comboStruct.navUpButton = devButton
+ #else
+ Hud_Hide( devButton )
+ comboStruct.navUpButton = quitBtn
+ #endif // DEV
+
+ SetNavUpDown( orderedButtons )
+ comboStruct.navDownButton = changeDifficultyBtn
+
+ ComboButtons_Finalize( comboStruct )
+
+ AddMenuFooterOption( menu, BUTTON_A, "#A_BUTTON_SELECT" )
+ AddMenuFooterOption( menu, BUTTON_B, "#B_BUTTON_CLOSE", "#CLOSE" )
+}
+
+
+void function OnOpenInGameSPMenu()
+{
+ var collectiblesFoundDesc = Hud_GetChild( file.menuSP, "CollectiblesFoundDesc" )
+ var missionLogDesc = Hud_GetChild( file.menuSP, "MissionLogDesc" )
+ var changeDifficultyBtn = Hud_GetChild( file.menuSP, "BtnChangeDifficulty" )
+
+ Hud_SetEnabled( file.BtnLastCheckpoint, HasValidSaveGame() )
+
+ int currentDifficulty = GetConVarInt( "sp_difficulty" )
+ string newDifficultyString
+
+ switch ( currentDifficulty )
+ {
+ case 0:
+ newDifficultyString = "#CHANGE_DIFFICULTY_EASY"
+ break
+
+ case 1:
+ newDifficultyString = "#CHANGE_DIFFICULTY_REGULAR"
+ break
+
+ case 2:
+ newDifficultyString = "#CHANGE_DIFFICULTY_HARD"
+ break
+
+ case 3:
+ newDifficultyString = "#CHANGE_DIFFICULTY_MASTER"
+ break
+
+ default:
+ Assert( 0, "Unknown difficulty " + currentDifficulty )
+ break
+ }
+ SetButtonRuiText( changeDifficultyBtn, newDifficultyString )
+
+ string activeLevelName = GetActiveLevel()
+ if ( activeLevelName != "" )
+ {
+ var dataTable = GetDataTable( $"datatable/sp_levels_data.rpak" )
+
+ // Make sure this level actually has data to display.
+ bool levelHasData = false
+ int numRows = GetDatatableRowCount( dataTable )
+ for ( int i = 0; i < numRows; i++ )
+ {
+ string levelName = GetDataTableString( dataTable, i, GetDataTableColumnByName( dataTable, "level" ) )
+ if ( activeLevelName == levelName )
+ {
+ levelHasData = true
+ break
+ }
+ }
+
+ if ( levelHasData )
+ {
+ // Mission Log
+ int row = GetDataTableRowMatchingStringValue( dataTable, GetDataTableColumnByName( dataTable, "level" ), activeLevelName )
+ string missionLog = GetDataTableString( dataTable, row, GetDataTableColumnByName( dataTable, "missionLog" ) )
+
+ if ( uiGlobal.sp_showAlternateMissionLog )
+ {
+ string alternateMissionLog = GetDataTableString( dataTable, row, GetDataTableColumnByName( dataTable, "alternateMissionLog" ) )
+ missionLog = alternateMissionLog
+ }
+
+ Hud_SetText( missionLogDesc, missionLog )
+
+ // Collectibles
+ int foundLions = GetCollectiblesFoundForLevel( activeLevelName )
+ int maxLions = GetMaxLionsInLevel( activeLevelName )
+ Hud_SetText( collectiblesFoundDesc, "#MENU_SP_COLLECTIBLE_DESC", foundLions, maxLions )
+ }
+ else
+ {
+ Hud_SetText( missionLogDesc, "#MENU_SP_OBJECTIVES_NO_ENTRY" )
+ Hud_SetText( collectiblesFoundDesc, "#MENU_SP_COLLECTIBLE_DESC", 0, 0 )
+ }
+
+ // Make sure trial mode doesn't reveal any spoilers!
+ if ( Script_IsRunningTrialVersion() )
+ Hud_SetText( missionLogDesc, "#MENU_SP_OBJECTIVES_NO_ENTRY" )
+ }
+
+ SPMenu_UpdateReloadCheckpointButton()
+}
+
+
+void function OnCloseInGameSPMenu()
+{
+ if ( file.SP_displayObjectiveOnClose )
+ ClientCommand( "ShowObjective closedSPMenu" )
+}
+
+void function SPMenu_UpdateReloadCheckpointButton()
+{
+ if ( level.ui.playerRunningGauntlet )
+ ComboButton_SetText( file.BtnLastCheckpoint, "#GAUNTLET_RESTART" )
+ else
+ ComboButton_SetText( file.BtnLastCheckpoint, "#LAST_CHECKPOINT" )
+}
+
+void function MobilityDifficultyButton_Activate( var button )
+{
+ OpenMobilityDifficultyMenu()
+}
+
+void function OnLeaveButton_Activate( var button )
+{
+ file.SP_displayObjectiveOnClose = false
+ LeaveDialog()
+}
+
+void function OnRestartLevel_Activate( var button )
+{
+ ShowAreYouSureDialog( "#MENU_RESTART_MISSION_CONFIRM", RestartMission, "#WARNING_LOSE_PROGRESS" )
+}
+
+void function OnChangeDifficulty_Activate( var button )
+{
+ SPDifficultyButton_Click( button )
+}
+
+void function OnResumeGame_Activate( var button )
+{
+ CloseActiveMenu()
+}
+
+void function OnReloadCheckpoint_Activate( var button )
+{
+ if ( level.ui.playerRunningGauntlet )
+ {
+ CloseActiveMenu()
+ ClientCommand( "Gauntlet_PlayerRestartedFromMenu" )
+ }
+ else
+ {
+ ShowAreYouSureDialog( "#MENU_RESTART_CHECKPOINT_CONFIRM", ReloadLastCheckpoint, "#EMPTY_STRING" )
+ }
+}
+
+void function ShowAreYouSureDialog( string header, void functionref() func, string details )
+{
+ DialogData dialogData
+ dialogData.header = header
+ dialogData.message = details
+
+ AddDialogButton( dialogData, "#NO" )
+ AddDialogButton( dialogData, "#YES", func )
+
+ AddDialogFooter( dialogData, "#A_BUTTON_SELECT" )
+ AddDialogFooter( dialogData, "#B_BUTTON_BACK" )
+
+ OpenDialog( dialogData )
+}
+
+void function RestartMission()
+{
+ file.SP_displayObjectiveOnClose = false
+ ClientCommand( "RestartMission" )
+}
+
+void function ReloadLastCheckpoint()
+{
+ file.SP_displayObjectiveOnClose = false
+
+ printt( "SAVEGAME: Trying to load saveName" )
+ if ( HasValidSaveGame() )
+ {
+ printt( "SAVEGAME: Trying to load checkpoint from menu_ingame" )
+ SaveGame_LoadWithStartPointFallback()
+ return
+ }
+
+ ClientCommand( "RestartFromLevelTransition" )
+}
+
+void function SP_ResetObjectiveStringIndex()
+{
+ file.objectiveStringIndex = -1
+}
+
+void function ServerCallback_UI_ObjectiveUpdated( int stringIndex )
+{
+ file.objectiveStringIndex = stringIndex
+}
+
+void function ServerCallback_UI_UpdateMissionLog( bool showAltLog )
+{
+ uiGlobal.sp_showAlternateMissionLog = showAltLog
+}
+
+void function SPDifficultyButton_Click( var button )
+{
+ DialogData dialogData
+ dialogData.header = "#SP_DIFFICULTY_MISSION_SELECT_TITLE"
+
+ int currentDifficulty = GetConVarInt( "sp_difficulty" )
+ dialogData.coloredButton[ currentDifficulty ] <- true
+
+ if ( currentDifficulty == DIFFICULTY_EASY )
+ AddDialogButton( dialogData, "#SP_DIFFICULTY_EASY_TITLE", SPPickEasy, "#SP_DIFFICULTY_EASY_DESCRIPTION", true )
+ else
+ AddDialogButton( dialogData, "#SP_DIFFICULTY_EASY_TITLE", SPPickEasy, "#SP_DIFFICULTY_EASY_DESCRIPTION", false )
+
+
+ if ( currentDifficulty == DIFFICULTY_NORMAL )
+ AddDialogButton( dialogData, "#SP_DIFFICULTY_NORMAL_TITLE", SPPickNormal, "#SP_DIFFICULTY_NORMAL_DESCRIPTION", true )
+ else
+ AddDialogButton( dialogData, "#SP_DIFFICULTY_NORMAL_TITLE", SPPickNormal, "#SP_DIFFICULTY_NORMAL_DESCRIPTION", false )
+
+
+ if ( currentDifficulty == DIFFICULTY_HARD )
+ AddDialogButton( dialogData, "#SP_DIFFICULTY_HARD_TITLE", SPPickHard, "#SP_DIFFICULTY_HARD_DESCRIPTION", true )
+ else
+ AddDialogButton( dialogData, "#SP_DIFFICULTY_HARD_TITLE", SPPickHard, "#SP_DIFFICULTY_HARD_DESCRIPTION", false )
+
+
+ if ( currentDifficulty == DIFFICULTY_MASTER )
+ AddDialogButton( dialogData, "#SP_DIFFICULTY_MASTER_TITLE", SPPickMaster, "#SP_DIFFICULTY_MASTER_DESCRIPTION", true )
+ else
+ AddDialogButton( dialogData, "#SP_DIFFICULTY_MASTER_TITLE", SPPickMaster, "#SP_DIFFICULTY_MASTER_DESCRIPTION", false )
+
+
+ AddDialogFooter( dialogData, "#A_BUTTON_SELECT" )
+ AddDialogFooter( dialogData, "#B_BUTTON_BACK" )
+ AddDialogPCBackButton( dialogData )
+
+ OpenDialog( dialogData )
+}
+
+void function SPPickEasy()
+{
+ RequestSPDifficultyChange( DIFFICULTY_EASY )
+ CloseAllMenus()
+}
+
+void function SPPickNormal()
+{
+ RequestSPDifficultyChange( DIFFICULTY_NORMAL )
+ CloseAllMenus()
+}
+
+void function SPPickHard()
+{
+ RequestSPDifficultyChange( DIFFICULTY_HARD )
+ CloseAllMenus()
+}
+
+void function SPPickMaster()
+{
+ RequestSPDifficultyChange( DIFFICULTY_MASTER )
+ CloseAllMenus()
+}
+
+void function RequestSPDifficultyChange( int selectedDifficulty )
+{
+ var dataTable = GetDataTable( DATA_TABLE )
+ int difficulty = GetDataTableInt( dataTable, selectedDifficulty, GetDataTableColumnByName( dataTable, "index" ) )
+
+ ClientCommand( "ClientCommand_RequestSPDifficultyChange " + difficulty )
+}
+
+void function SCB_SetDoubleXPStatus( int status )
+{
+ var doubleXPWidget = Hud_GetChild( file.menuMP, "DoubleXP" )
+ RuiSetInt( Hud_GetRui( doubleXPWidget ), "doubleXPStatus", status )
+
+ // update this menu too
+ TTSUpdateDoubleXPStatus( status )
+}
+
+void function OnInGameLevelInit()
+{
+ var doubleXPWidget = Hud_GetChild( file.menuMP, "DoubleXP" )
+ var rui = Hud_GetRui( doubleXPWidget )
+ RuiSetInt( rui, "doubleXPStatus", 0 )
+ RuiSetBool( rui, "isVisible", false )
+
+ string gameModeScoreHint = expect string( GetCurrentPlaylistVar( "gamemode_score_hint" ) )
+ if ( gameModeScoreHint != "" )
+ {
+ RuiSetString( rui, "scoreMeritText", Localize( gameModeScoreHint ) )
+ RuiSetInt( rui, "matchScoreMerit", MERIT_STATE_AVAILABLE )
+ }
+ else
+ {
+ RuiSetString( rui, "scoreMeritText", "" )
+ RuiSetInt( rui, "matchScoreMerit", MERIT_STATE_HIDDEN )
+ }
+
+ Hud_SetVisible( doubleXPWidget, !IsPrivateMatch() )
+}
+/*
+int matchScoreMerit = MERIT_STATE_AVAILABLE
+int matchCompleteMerit = MERIT_STATE_AVAILABLE
+int matchWinMerit = MERIT_STATE_AVAILABLE
+int matchEvacMerit = MERIT_STATE_HIDDEN
+int happyHourMerits = MERIT_STATE_HIDDEN
+
+int meritCount = 0
+*/
+
+void function SCB_SetScoreMeritState( int meritState )
+{
+ var doubleXPWidget = Hud_GetChild( file.menuMP, "DoubleXP" )
+ var rui = Hud_GetRui( doubleXPWidget )
+
+ RuiSetInt( rui, "matchScoreMerit", meritState )
+}
+
+void function SCB_SetCompleteMeritState( int meritState )
+{
+ var doubleXPWidget = Hud_GetChild( file.menuMP, "DoubleXP" )
+ var rui = Hud_GetRui( doubleXPWidget )
+
+ RuiSetInt( rui, "matchCompleteMerit", meritState )
+}
+
+void function SCB_SetWinMeritState( int meritState )
+{
+ var doubleXPWidget = Hud_GetChild( file.menuMP, "DoubleXP" )
+ var rui = Hud_GetRui( doubleXPWidget )
+
+ RuiSetInt( rui, "matchWinMerit", meritState )
+}
+
+void function SCB_SetEvacMeritState( int meritState )
+{
+ var doubleXPWidget = Hud_GetChild( file.menuMP, "DoubleXP" )
+ var rui = Hud_GetRui( doubleXPWidget )
+
+ RuiSetInt( rui, "matchEvacMerit", meritState )
+}
+
+void function SCB_SetMeritCount( int meritCount )
+{
+ var doubleXPWidget = Hud_GetChild( file.menuMP, "DoubleXP" )
+ var rui = Hud_GetRui( doubleXPWidget )
+
+ RuiSetInt( rui, "meritCount", meritCount )
+}
+
+void function SCB_SetWeaponMeritCount( int meritCount )
+{
+ var doubleXPWidget = Hud_GetChild( file.menuMP, "DoubleXP" )
+ var rui = Hud_GetRui( doubleXPWidget )
+
+ RuiSetInt( rui, "weaponMeritCount", meritCount )
+}
+
+void function SCB_SetTitanMeritCount( int meritCount )
+{
+ var doubleXPWidget = Hud_GetChild( file.menuMP, "DoubleXP" )
+ var rui = Hud_GetRui( doubleXPWidget )
+
+ RuiSetInt( rui, "titanMeritCount", meritCount )
+}
+
+void function TitanSelectButtonHandler( var button )
+{
+ if ( !IsFullyConnected() )
+ return
+
+ entity player = GetUIPlayer()
+ if ( GetAvailableTitanRefs( player ).len() > 1 )
+ {
+ AdvanceMenu( GetMenu( "TitanLoadoutsMenu" ) )
+ }
+ else if ( GetAvailableTitanRefs( player ).len() == 1 )
+ {
+ uiGlobal.updateTitanSpawnLoadout = false
+ SetEditLoadout( "titan", uiGlobal.titanSpawnLoadoutIndex )
+
+ RunMenuClientFunction( "SetEditingTitanLoadoutIndex", uiGlobal.titanSpawnLoadoutIndex )
+ AdvanceMenu( GetMenu( "EditTitanLoadoutMenu" ) )
+ }
+ else
+ {
+ // HIDE
+ }
+}
+
+void function SetTitanSelectButtonVisibleState( bool state )
+{
+ if ( state )
+ {
+ Hud_Show( file.titanHeader )
+ Hud_Show( file.titanEditButton )
+ Hud_Show( file.titanSelectButton )
+ }
+ else
+ {
+ ComboButtons_ResetColumnFocus( file.comboStruct )
+ Hud_Hide( file.titanHeader )
+ Hud_Hide( file.titanEditButton )
+ Hud_Hide( file.titanSelectButton )
+ }
+}