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path: root/Northstar.Client/mod/scripts/vscripts/state_client.nut
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-rw-r--r--Northstar.Client/mod/scripts/vscripts/state_client.nut48
1 files changed, 48 insertions, 0 deletions
diff --git a/Northstar.Client/mod/scripts/vscripts/state_client.nut b/Northstar.Client/mod/scripts/vscripts/state_client.nut
new file mode 100644
index 00000000..9ebcf006
--- /dev/null
+++ b/Northstar.Client/mod/scripts/vscripts/state_client.nut
@@ -0,0 +1,48 @@
+untyped
+
+int highestScore = 0
+int secondHighestScore = 0
+int ourScore = 0
+
+globalize_all_functions
+
+void function OnPrematchStart()
+{
+ if (GetServerVar( "roundBased" ))
+ NSUpdateTimeInfo( level.nv.roundEndTime - Time() )
+ else
+ NSUpdateTimeInfo( level.nv.gameEndTime - Time() )
+}
+
+void function NSUpdateGameStateClientStart()
+{
+ AddCallback_GameStateEnter( eGameState.Prematch, OnPrematchStart )
+ thread NSUpdateGameStateLoopClient()
+ OnPrematchStart()
+}
+
+void function NSUpdateGameStateLoopClient()
+{
+ while ( true )
+ {
+ foreach ( player in GetPlayerArray() )
+ {
+ if ( GameRules_GetTeamScore( player.GetTeam() ) >= highestScore )
+ {
+ highestScore = GameRules_GetTeamScore( player.GetTeam() )
+ }
+ else if ( GameRules_GetTeamScore( player.GetTeam() ) > secondHighestScore )
+ {
+ secondHighestScore = GameRules_GetTeamScore( player.GetTeam() )
+ }
+ }
+ if ( GetLocalClientPlayer() != null )
+ {
+ ourScore = GameRules_GetTeamScore( GetLocalClientPlayer().GetTeam() )
+ }
+ int limit = GetServerVar( "roundBased" ) ? GetCurrentPlaylistVarInt( "roundscorelimit", 0 ) : GetCurrentPlaylistVarInt( "scorelimit", 0 )
+ NSUpdateGameStateClient( GetPlayerArray().len(), ourScore, secondHighestScore, highestScore, GetServerVar( "roundBased" ), limit )
+ OnPrematchStart()
+ wait 1.0
+ }
+} \ No newline at end of file