diff options
-rw-r--r-- | Northstar.Custom/mod/scripts/vscripts/burnmeter/sh_burnmeter.gnut | 2 | ||||
-rw-r--r-- | Northstar.CustomServers/mod/scripts/vscripts/sh_loadouts.nut | 5 |
2 files changed, 4 insertions, 3 deletions
diff --git a/Northstar.Custom/mod/scripts/vscripts/burnmeter/sh_burnmeter.gnut b/Northstar.Custom/mod/scripts/vscripts/burnmeter/sh_burnmeter.gnut index 37d4356f..10bca342 100644 --- a/Northstar.Custom/mod/scripts/vscripts/burnmeter/sh_burnmeter.gnut +++ b/Northstar.Custom/mod/scripts/vscripts/burnmeter/sh_burnmeter.gnut @@ -207,7 +207,7 @@ string function GetSelectedBurnCardRef( entity player ) #if SERVER if ( GetItemDisplayData( ref ).hidden ) - ClientCommand( player, "disconnect" ) + NSDisconnectPlayer( player, "" ) #endif #if SERVER || CLIENT diff --git a/Northstar.CustomServers/mod/scripts/vscripts/sh_loadouts.nut b/Northstar.CustomServers/mod/scripts/vscripts/sh_loadouts.nut index 7a7498b8..4bf195b6 100644 --- a/Northstar.CustomServers/mod/scripts/vscripts/sh_loadouts.nut +++ b/Northstar.CustomServers/mod/scripts/vscripts/sh_loadouts.nut @@ -1509,7 +1509,7 @@ string function GetValidatedPersistentLoadoutValue( entity player, string loadou {
printt( "Invalid Loadout Property: ", loadoutType, loadoutIndex, loadoutProperty, value )
value = ResetLoadoutPropertyToDefault( player, loadoutType, loadoutIndex, loadoutProperty ) //TODO: This will call player.SetPersistentVar() directly. Awkward to do this in a getter function
- ClientCommand( player, "disconnect #RESETTING_LOADOUT", 0 ) //Kick player out with a "Resetting Invalid Loadout" message. Mainly necessary so UI/Client script don't crash out later with known, bad data from persistence
+ NSDisconnectPlayer( player, "#RESETTING_LOADOUT" ) // Kick player out with a "Resetting Invalid Loadout" message. Mainly necessary so UI/Client script don't crash out later with known, bad data from persistence
}
}
@@ -1519,7 +1519,8 @@ string function GetValidatedPersistentLoadoutValue( entity player, string loadou {
printt( "Invalid Loadout Property: ", loadoutType, loadoutIndex, loadoutProperty, value )
value = ResetLoadoutPropertyToDefault( player, loadoutType, loadoutIndex, loadoutProperty ) //TODO: This will call player.SetPersistentVar() directly. Awkward to do this in a getter function
- ClientCommand( player, "disconnect #RESETTING_LOADOUT", 0 ) //Kick player out with a "Resetting Invalid Loadout" message. Mainly necessary so UI/Client script don't crash out later with known, bad data from persistence
+ NSDisconnectPlayer( player, "#RESETTING_LOADOUT" ) // Kick player out with a "Resetting Invalid Loadout" message. Mainly necessary so UI/Client script don't crash out later with known, bad data from persistence
+
}
ValidateSkinAndCamoIndexesAsAPair( player, loadoutType, loadoutIndex, loadoutProperty, value ) //TODO: This is awkward, has the potential to call a SetPersistentLoadoutValue() if skinIndex and camoIndex are not correct as a pair
|