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-rw-r--r--Northstar.Custom/mod/scripts/weapons/mp_titanweapon_predator_cannon.txt722
1 files changed, 722 insertions, 0 deletions
diff --git a/Northstar.Custom/mod/scripts/weapons/mp_titanweapon_predator_cannon.txt b/Northstar.Custom/mod/scripts/weapons/mp_titanweapon_predator_cannon.txt
new file mode 100644
index 00000000..81919e43
--- /dev/null
+++ b/Northstar.Custom/mod/scripts/weapons/mp_titanweapon_predator_cannon.txt
@@ -0,0 +1,722 @@
+// NOTE: This doesn't change anything about the predator cannon. This only gives more room for making custom mods.
+// (previously max. 5 changes in weapon mod before crashing, now 30)
+WeaponData
+{
+ // General
+ "printname" "#WPN_TITAN_PREDATOR_CANNON"
+ "shortprintname" "#WPN_TITAN_PREDATOR_CANNON_SHORT"
+ "description" "#WPN_TITAN_PREDATOR_CANNON_DESC"
+ "longdesc" "#WPN_TITAN_PREDATOR_CANNON_LONGDESC"
+
+ "leveled_pickup" "1"
+
+ "menu_icon" "r2_ui/menus/loadout_icons/titan_weapon/titan_weapon_predator"
+ "hud_icon" "r2_ui/menus/loadout_icons/titan_weapon/titan_weapon_predator"
+
+ "weaponClass" "titan"
+ "pickup_hold_prompt" "Hold [USE] [WEAPONNAME]"
+ "pickup_press_prompt" "[USE] [WEAPONNAME]"
+ "minimap_reveal_distance" "32000"
+
+ "OnWeaponActivate" "OnWeaponActivate_titanweapon_predator_cannon"
+ "OnWeaponDeactivate" "OnWeaponDeactivate_titanweapon_predator_cannon"
+ "OnWeaponPrimaryAttack" "OnWeaponPrimaryAttack_titanweapon_predator_cannon"
+ "OnWeaponNpcPrimaryAttack" "OnWeaponNpcPrimaryAttack_titanweapon_predator_cannon"
+ "OnWeaponStartZoomIn" "OnWeaponStartZoomIn_titanweapon_predator_cannon"
+ "OnWeaponStartZoomOut" "OnWeaponStartZoomOut_titanweapon_predator_cannon"
+ "OnWeaponOwnerChanged" "OnWeaponOwnerChanged_titanweapon_predator_cannon"
+ "OnWeaponNpcPreAttack" "OnWeaponNpcPreAttack_titanweapon_predator_cannon"
+
+ // Menu Stats
+ "stat_damage" "65"
+ "stat_range" "75"
+ "stat_accuracy" "80"
+ "stat_rof" "75"
+ "ads_dof_disable" "1"
+
+ // Models
+ "viewmodel" "models/weapons/titan_predator/atpov_titan_predator.mdl"
+ "playermodel" "models/weapons/titan_predator/w_titan_predator.mdl"
+
+ "fire_rate" "15"
+
+ MP_BASE
+ {
+ "damage_near_value" "35"
+ "damage_far_value" "25"
+ "damage_near_value_titanarmor" "100"
+ "damage_far_value_titanarmor" "72"
+ "explosion_damage" "0"
+ "explosion_inner_radius" "0"
+ "explosionradius" "0"
+
+ "deploy_time" "0.85"
+
+ "ammo_clip_size" "100"
+
+ "enable_highlight_networking_on_creation" "<KEEP_DEFAULT>"
+ }
+
+ SP_BASE
+ {
+ "damage_near_value" "110"
+ "damage_far_value" "100"
+ "damage_near_value_titanarmor" "130"
+ "damage_far_value_titanarmor" "100"
+ "explosion_damage" "50"
+ "explosion_inner_radius" "50"
+ "explosionradius" "100"
+
+ "deploy_time" "1.75"
+
+ "ammo_clip_size" "150"
+
+ "enable_highlight_networking_on_creation" "1"
+ }
+
+ "ammo_min_to_fire" "1"
+ "explosion_damage_heavy_armor" "0"
+
+ "damage_near_distance" "1200"
+ "damage_far_distance" "1800"
+ "npc_damage_near_value" "52"
+ "npc_damage_far_value" "37"
+ "npc_damage_near_value_titanarmor" "150" // need to compensate for NPCs not firing as fast as players (1 shot per frame max)
+ "npc_damage_far_value_titanarmor" "108" // need to compensate for NPCs not firing as fast as players (1 shot per frame max)
+
+ "ammo_no_remove_from_stockpile" "1"
+
+ // Effects
+ "tracer_effect" "P_weapon_tracers_predator"
+ "tracer_effect_first_person" "P_weapon_tracers_predator"
+ "impact_effect_table" "predator_bullet"
+ "vortex_absorb_effect" "wpn_vortex_projectile_20mm_FP"
+ "vortex_absorb_effect_third_person" "wpn_vortex_projectile_20mm"
+ "vortex_absorb_sound" "Vortex_Shield_AbsorbBulletLarge"
+ "vortex_absorb_sound_1p_vs_3p" "Vortex_Shield_AbsorbBulletLarge_1P_VS_3P"
+ "vortex_drain" "0.0"
+ "projectile_adjust_to_gun_barrel" "1"
+ //For long range power shot
+ "projectilemodel" "models/weapons/bullets/projectile_40mm.mdl"
+ "bolt_hitsize" "12.0"
+
+ "fx_shell_eject_view" "wpn_shelleject_20mm_FP"
+ "fx_shell_eject_world" "wpn_shelleject_20mm"
+ "fx_shell_eject_attach" "shell"
+
+ "fx_muzzle_flash_view" "P_muzzleflash_predator_FP"
+ "fx_muzzle_flash_world" "P_muzzleflash_predator"
+ "fx_muzzle_flash_attach" "muzzle_flash"
+
+ // Sound
+ "looping_sounds" "1"
+ "fire_sound_1_player_1p" "Weapon_Predator_SecondShot_1P"
+ "fire_sound_1_player_3p" "Weapon_Predator_SecondShot_3P"
+ "fire_sound_1_npc" "Weapon_Predator_SecondShot_3P"
+ "fire_sound_2" ""
+ "sound_dryfire" "titan_dryfire"
+
+ "low_ammo_sound_name_1" "Predator_LowAmmo_Shot1"
+
+ "burst_or_looping_fire_sound_start_1p" "Weapon_Predator_FirstShot_1P"
+ "burst_or_looping_fire_sound_middle_1p" "Weapon_Predator_FireLoop_ShortRange_1P"
+ "burst_or_looping_fire_sound_end_1p" "Weapon_Predator_LoopEnd_1P"
+
+ "burst_or_looping_fire_sound_start_3p" ""
+ "burst_or_looping_fire_sound_middle_3p" "Weapon_Predator_FireLoop_ShortRange_3P"
+ "burst_or_looping_fire_sound_end_3p" ""
+
+ "burst_or_looping_fire_sound_start_npc" ""
+ "burst_or_looping_fire_sound_middle_npc" "Weapon_Predator_FireLoop_ShortRange_3P"
+ "burst_or_looping_fire_sound_end_npc" ""
+
+ // Network
+ "net_optimize" "1"
+
+ // Damage - When Used by Players
+ "damage_type" "bullet"
+
+
+ // Damage - When Used by NPCs
+ "npc_damage_near_distance" "1200"
+ "npc_damage_far_distance" "1500"
+
+ "impulse_force" "5000"
+ "critical_hit_damage_scale" "1.5"
+
+ // Ammo
+ "ammo_stockpile_max" "6000"
+ "ammo_default_total" "6000"
+
+ // Behavior
+ "ads_move_speed_scale" "0.55"
+
+ "zoom_time_in" "1.5"
+ "zoom_time_out" "0.75"
+ "zoom_fov" "75"
+ "reload_time" "4.6"
+ "reload_time_late1" "3.66"
+ "reload_time_late2" "2.13"
+ "reloadempty_time" "4.6"
+ "reloadempty_time_late1" "3.66"
+ "reloadempty_time_late2" "2.13"
+ "holster_time" ".45"
+ "lower_time" ".1"
+ "raise_time" ".4"
+ "vortex_refire_behavior" "bullet"
+ "allow_empty_fire" "0"
+ "reload_enabled" "1"
+ "allow_empty_click" "1"
+ "empty_reload_only" "0"
+ "trigger_snipercam" "1"
+ "allow_headshots" "1"
+ "headshot_distance" "5000"
+ "damage_headshot_scale" "1.5"
+ "critical_hit" "1"
+
+
+ "attack_button_presses_ads" "1"
+
+ // Spread
+ "spread_stand_hip" "3.4"
+ "spread_stand_hip_run" "3.4"
+ "spread_stand_hip_sprint" "3.4"
+ "spread_crouch_hip" "3.4"
+ "spread_air_hip" "3.4"
+ "spread_stand_ads" "3.4"
+ "spread_crouch_ads" "3.4"
+ "spread_air_ads" "4.4"
+
+ "spread_kick_on_fire_stand_hip" "0.1"
+ "spread_kick_on_fire_stand_ads" "0.1"
+ "spread_kick_on_fire_crouch_hip" "0.1"
+ "spread_kick_on_fire_crouch_ads" "0.1"
+ "spread_kick_on_fire_air_hip" "0.1"
+ "spread_kick_on_fire_air_ads" "0.1"
+
+ "spread_max_kick_stand_hip" "1.0"
+ "spread_max_kick_stand_ads" "1.0"
+ "spread_max_kick_crouch_hip" "1.0"
+ "spread_max_kick_crouch_ads" "1.0"
+ "spread_max_kick_air_hip" "1.0"
+ "spread_max_kick_air_ads" "1.0"
+
+ "spread_decay_rate" "4.5"
+ "spread_decay_delay" "0.05"
+
+ "ammo_suck_behavior" "primary_weapons"
+
+ // View Kick
+ "viewkick_spring" "lmg"
+
+ "viewkick_pitch_base" "0"
+ "viewkick_pitch_random" "0.46"
+ "viewkick_pitch_softScale" "0.65"
+ "viewkick_pitch_hardScale" "2"
+
+ "viewkick_yaw_base" "0"
+ "viewkick_yaw_random" "1.0"
+ "viewkick_yaw_softScale" "1.1"
+ "viewkick_yaw_hardScale" "1.35"
+
+ "viewkick_roll_base" "0.0"
+ "viewkick_roll_randomMin" "0.3"
+ "viewkick_roll_randomMax" "0.25"
+ "viewkick_roll_softScale" "0.2"
+ "viewkick_roll_hardScale" "1.75"
+
+ "viewkick_hipfire_weaponFraction" "0.7"
+ "viewkick_hipfire_weaponFraction_vmScale" "0.3"
+ "viewkick_ads_weaponFraction" "0.6"
+ "viewkick_ads_weaponFraction_vmScale" "0.7"
+
+ //"viewkick_scale_min_hipfire" "1.5"//0.6
+ //"viewkick_scale_max_hipfire" "2.0"//1.0
+ //"viewkick_scale_min_ads" "0.6"//0.3
+ //"viewkick_scale_max_ads" "1.6"//0.8
+ //"viewkick_scale_valuePerShot" "1"
+ //"viewkick_scale_valueLerpStart" "50"//5
+ //"viewkick_scale_valueLerpEnd" "150"//50
+ //"viewkick_scale_valueDecayDelay" "0.20"
+ //"viewkick_scale_valueDecayRate" "30"
+
+ "viewpunch_multiplier" "1.1"
+
+ // Bob
+ "bob_cycle_time" ".715"
+ "bob_vert_dist" "2"
+ "bob_horz_dist" "2.25"
+ "bob_max_speed" "150"
+ "bob_pitch" "0.5"
+ "bob_yaw" "-0.75"
+ "bob_roll" "-1.35"
+
+ // Bob
+ "bob_cycle_time_zoomed" ".8"
+ "bob_vert_dist_zoomed" ".5"
+ "bob_horz_dist_zoomed" "0.75"
+ "bob_max_speed_zoomed" "150"
+ "bob_pitch_zoomed" "0.5"
+ "bob_yaw_zoomed" "-0.75"
+ "bob_roll_zoomed" "-1.35"
+
+
+ // Rumble
+ "fire_rumble" "rumble_titan_minigun"
+
+ // Sway
+ "sway_rotate_attach" "SWAY_ROTATE"
+ "sway_min_x" "-0.5"
+ "sway_min_y" "-2"
+ "sway_min_z" "-2.7"
+ "sway_max_x" "0.5"
+ "sway_max_y" "2"
+ "sway_max_z" "2.7"
+ "sway_min_pitch" "-3"
+ "sway_min_yaw" "-2.5"
+ "sway_min_roll" "-4"
+ "sway_max_pitch" "3"
+ "sway_max_yaw" "2.5"
+ "sway_max_roll" "4"
+ "sway_translate_gain" "4"
+ "sway_rotate_gain" "4"
+ "sway_move_forward_translate_x" "-0.1"
+ "sway_move_forward_translate_z" "-2.7"
+ "sway_move_back_translate_x" "0.2"
+ "sway_move_back_translate_z" "-0.2"
+ "sway_move_left_translate_y" "-1"
+ "sway_move_left_translate_z" "-0.5"
+ "sway_move_left_rotate_roll" "0.4"
+ "sway_move_right_translate_y" "1"
+ "sway_move_right_translate_z" "-0.5"
+ "sway_move_right_rotate_roll" "-0.4"
+ "sway_move_up_translate_z" "1"
+ "sway_move_down_translate_z" "-1"
+ "sway_turn_left_rotate_yaw" "0.5"
+ "sway_turn_right_rotate_yaw" "-0.5"
+ "sway_turn_up_rotate_pitch" "-1"
+ "sway_turn_down_rotate_pitch" "1"
+
+ "sway_turn_left_translate_y" "-1"
+ "sway_turn_right_translate_y" "1"
+ "sway_turn_left_translate_x" "-2"
+ "sway_turn_right_translate_x" "2"
+ "sway_turn_up_translate_z" "-1"
+ "sway_turn_down_translate_z" "1"
+ "sway_turn_up_translate_x" "0.0"
+ "sway_turn_down_translate_x" "0.0"
+
+ "sway_turn_left_rotate_roll" "1"
+ "sway_turn_right_rotate_roll" "-1"
+ "sway_turn_up_rotate_pitch" "-3"
+ "sway_turn_down_rotate_pitch" "3"
+ "sway_turn_up_rotate_roll" "0.8"
+ "sway_turn_down_rotate_roll" "-0.8"
+
+ // Sway
+ "sway_rotate_attach_zoomed" "SWAY_ROTATE"
+ "sway_min_x_zoomed" "-0.5"
+ "sway_min_y_zoomed" "-2"
+ "sway_min_z_zoomed" "-2.7"
+ "sway_max_x_zoomed" "0.5"
+ "sway_max_y_zoomed" "2"
+ "sway_max_z_zoomed" "2.7"
+ "sway_min_pitch_zoomed" "-3"
+ "sway_min_yaw_zoomed" "-2.5"
+ "sway_min_roll_zoomed" "-4"
+ "sway_max_pitch_zoomed" "3"
+ "sway_max_yaw_zoomed" "2.5"
+ "sway_max_roll_zoomed" "4"
+ "sway_translate_gain_zoomed" "4"
+ "sway_rotate_gain_zoomed" "4"
+ "sway_move_forward_translate_x_zoomed" "-0.1"
+ "sway_move_forward_translate_z_zoomed" "-2.7"
+ "sway_move_back_translate_x_zoomed" "0.2"
+ "sway_move_back_translate_z_zoomed" "-0.2"
+ "sway_move_left_translate_y_zoomed" "-1"
+ "sway_move_left_translate_z_zoomed" "-0.5"
+ "sway_move_left_rotate_roll_zoomed" "0.4"
+ "sway_move_right_translate_y_zoomed" "1"
+ "sway_move_right_translate_z_zoomed" "-0.5"
+ "sway_move_right_rotate_roll_zoomed" "-0.4"
+ "sway_move_up_translate_z_zoomed" "1"
+ "sway_move_down_translate_z_zoomed" "-1"
+ "sway_turn_left_rotate_yaw_zoomed" "0.25"
+ "sway_turn_right_rotate_yaw_zoomed" "-0.25"
+ "sway_turn_up_rotate_pitch_zoomed" "-1"
+ "sway_turn_down_rotate_pitch_zoomed" "1"
+
+ "sway_turn_left_translate_y_zoomed" "-1"
+ "sway_turn_right_translate_y_zoomed" "1"
+ "sway_turn_left_translate_x_zoomed" "-2"
+ "sway_turn_right_translate_x_zoomed" "2"
+ "sway_turn_up_translate_z_zoomed" "-1"
+ "sway_turn_down_translate_z_zoomed" "1"
+ "sway_turn_up_translate_x_zoomed" "0.0"
+ "sway_turn_down_translate_x_zoomed" "0.0"
+
+ "sway_turn_left_rotate_roll_zoomed" "0.5"
+ "sway_turn_right_rotate_roll_zoomed" "-0.5"
+ "sway_turn_up_rotate_pitch_zoomed" "-3"
+ "sway_turn_down_rotate_pitch_zoomed" "3"
+ "sway_turn_up_rotate_roll_zoomed" "0.8"
+ "sway_turn_down_rotate_roll_zoomed" "-0.8"
+
+ // NPC
+ "proficiency_poor_spreadscale" "4.0"
+ "proficiency_poor_bias" "0.0"
+ "proficiency_average_spreadscale" "4.0"
+ "proficiency_average_bias" "0.25"
+ "proficiency_good_spreadscale" "3.0"
+ "proficiency_good_bias" "0.25"
+ "proficiency_very_good_spreadscale" "2.0"
+ "proficiency_very_good_bias" "0.5"
+ "proficiency_perfect_spreadscale" "1.5"
+
+ "npc_rest_time_between_bursts_min" "0.2"
+ "npc_rest_time_between_bursts_max" "0.4"
+ "npc_pre_fire_delay" "1.00"
+ "npc_pre_fire_delay_interval" "5.0"
+ "npc_min_range" "0"
+ "npc_max_range" "8000"
+
+ "npc_min_engage_range" "100"
+ "npc_max_engage_range" "4000"
+ "npc_min_engage_range_heavy_armor" "1500"
+ "npc_max_engage_range_heavy_armor" "4000"
+
+ "npc_min_burst" "20"
+ "npc_max_burst" "30"
+ "npc_full_auto_vs_heavy_armor" "0"
+ "npc_fire_at_enemy_defense_time" "2.5"
+ "npc_use_strict_muzzle_dir" "1"
+
+ // Crosshair
+ "red_crosshair_range" "1200"
+
+ // Bodygroups:
+ "clip_bodygroup" "titan_predator_magazine"
+ "clip_bodygroup_index_shown" "0"
+ "clip_bodygroup_index_hidden" "1"
+ "clip_bodygroup_show_for_milestone_0" "1"
+ "clip_bodygroup_show_for_milestone_1" "0"
+ "clip_bodygroup_show_for_milestone_2" "1"
+ "clip_bodygroup_show_for_milestone_3" "1"
+
+ "aimassist_disable_hipfire_humansonly" "1"
+ "aimassist_disable_ads_humansonly" "1"
+
+ "burst_fire_delay" "0.0666"
+ "smart_ammo_search_angle" "60"
+ "smart_ammo_search_distance" "3000"
+ "smart_ammo_search_npcs" "1"
+ "smart_ammo_search_players" "1"
+ "smart_ammo_search_projectiles" "0"
+ "smart_ammo_titans_block_los" "1"
+ "smart_ammo_new_target_delay" "0"
+ "smart_ammo_max_targets" "6"
+ "smart_ammo_alt_lock_style" "0"
+ "smart_ammo_max_targeted_burst" "12"
+ "smart_ammo_always_do_burst" "0"
+ "smart_ammo_targeting_time_min" "0.5"
+ "smart_ammo_targeting_time_max" "0.5"
+ "smart_ammo_target_max_locks_heavy" "1"
+ "smart_ammo_hud_lock_style" "default"
+ "smart_ammo_hud_type" "predator_cannon"
+ "smart_ammo_target_confirmed_sound" "Titan_Legion_Smart_Core_Target_Acquired_1P"
+ "smart_ammo_target_confirming_sound" "Titan_Legion_Smart_Core_LockingOn_1P"
+ "smart_ammo_target_found_sound" "Titan_Legion_Smart_Core_LockingOn_1P"
+ "smart_ammo_target_lost_sound" "Titan_Legion_Smart_Core_Unlocked_1P"
+ "smart_ammo_lock_type" "any"
+ "smart_ammo_allow_ads_lock" "0"
+ "smart_ammo_allow_hip_fire_lock" "0"
+ "smart_ammo_draw_acquisition_lines" "0"
+ "smart_ammo_titan_lock_point0" "SMART_AMMO_TORSO_FRONT"
+ "smart_ammo_titan_lock_point1" "SMART_AMMO_TORSO_BACK"
+ "smart_ammo_titan_lock_point2" "SMART_AMMO_LEG_LEFT"
+ "smart_ammo_titan_lock_point3" "SMART_AMMO_LEG_RIGHT"
+ "smart_ammo_titan_lock_point4" "SMART_AMMO_TORSO_BASE"
+ "smart_ammo_titan_lock_point5" "SMART_AMMO_HEAD"
+ "smart_ammo_titan_lock_point6" "SMART_AMMO_ARM_LEFT"
+ "smart_ammo_titan_lock_point7" "SMART_AMMO_ARM_RIGHT"
+ "smart_ammo_points_search_tick_interval" "6"
+ "smart_ammo_bounds_search_tick_interval" "6"
+ "ammo_no_remove_from_clip" "0"
+ "pass_through_depth" "0"
+ "pass_through_damage_preserved_scale" "1.0"
+
+
+ Mods
+ {
+ LongRangeAmmo
+ {
+ "rui_crosshair_index" "3"
+
+ "tracer_effect" "P_weapon_tracers_predator_alt"
+ "tracer_effect_first_person" "P_weapon_tracers_predator_alt"
+ "impact_effect_table" "predator_bullet_ALT"
+
+ "fx_muzzle_flash_view" "P_muzzleflash_predator_alt_FP"
+ "fx_muzzle_flash_world" "P_muzzleflash_predator_alt"
+
+ "spread_stand_ads" "0.4"
+ "spread_crouch_ads" "0.4"
+ "spread_air_ads" "0.4"
+ "zoom_fov" "40"
+
+ "viewkick_pitch_random" "0.15"
+ "viewkick_pitch_hardScale" "1.5"
+ "viewkick_pitch_softScale" "1.5"
+
+ "viewkick_yaw_random" "0.2"
+ "viewkick_yaw_hardScale" "2.5"
+ "viewkick_yaw_softScale" "1.0"
+
+ "damage_near_distance" "3000"
+ "damage_far_distance" "3250"
+ "npc_damage_near_distance" "3000"
+ "npc_damage_far_distance" "3250"
+
+ "burst_or_looping_fire_sound_middle_1p" "Weapon_Predator_FireLoop_LongRange_1P"
+
+ "burst_or_looping_fire_sound_middle_3p" "Weapon_Predator_FireLoop_LongRange_3P"
+
+ "burst_or_looping_fire_sound_middle_npc" "Weapon_Predator_FireLoop_LongRange_3P"
+
+ "npc_accuracy_multiplier_heavy_armor" "1.5"
+ "npc_accuracy_multiplier_npc" "1.5"
+ }
+ Smart_Core
+ {
+ "smart_ammo_allow_ads_lock" "1"
+ "smart_ammo_allow_hip_fire_lock" "1"
+ "smart_ammo_allow_search_while_firing" "1"
+ "ammo_no_remove_from_clip" "1"
+ "vortex_drain" "0.033"
+
+ //"npc_accuracy_multiplier_heavy_armor" "*2"
+ //"npc_accuracy_multiplier_npc" "*2"
+ "aimassist_disable_hipfire" "1"
+ "aimassist_disable_ads" "1"
+ }
+ CloseRangePowerShot
+ {
+ "fire_rumble" "rumble_titan_leadwall"
+
+ "rui_crosshair_index" "2"
+ "impact_effect_table" "predator_bullet_PS"
+ "spread_stand_hip" "16.0"
+ "spread_stand_hip_run" "16.0"
+ "spread_stand_hip_sprint" "16.0"
+ "spread_crouch_hip" "16.0"
+ "spread_air_hip" "16.0"
+ "spread_stand_ads" "16.0"
+ "spread_crouch_ads" "16.0"
+ "spread_air_ads" "16.0"
+ "damage_near_value" "200"
+ "damage_far_value" "50"
+ "damage_near_value_titanarmor" "2000"
+ "damage_far_value_titanarmor" "2000"
+ "damage_near_distance" "800"
+ "damage_far_distance" "1600"
+ "anim_alt_idleAttack" "1"
+ "fire_rate" "1.0"
+ "reload_enabled" "0"
+ "fx_muzzle_flash_view" "P_muzzleflash_predator_PS_FP"
+ "fx_muzzle_flash_world" "P_muzzleflash_predator_PS"
+ "fire_sound_1_player_1p" "" /////
+ "fire_sound_1_player_3p" "" // Playing these in script instead.
+ "fire_sound_1_npc" "" /////
+ "charge_time" "0.75"
+ "charge_cooldown_time" "0.0"
+ "charge_cooldown_delay" "0.0"
+ "charge_end_forces_fire" "1"
+ "charge_sound_1p" "Weapon_Predator_Powershot_ChargeUp_1P"
+ "charge_sound_3p" "Weapon_Predator_Powershot_ChargeUp_3P"
+ "charge_require_input" "0"
+ "charge_effect_1p" "P_predator_barrel_blur_glow_FP"
+ "charge_effect_3p" "P_predator_barrel_blur_glow"
+ "charge_rumble_min" "20"
+ "charge_rumble_max" "30"
+ "charge_effect_attachment" "fx_barrel"
+ "zoomfrac_autoattack" "1.0"
+ "npc_min_burst" "1"
+ "npc_max_burst" "1"
+ "npc_pre_fire_delay" "0.0"
+ "npc_pre_fire_delay_interval" "0.0"
+ "npc_charge_time_min" "0.75"
+ "npc_charge_time_max" "0.75"
+ "net_bullet_fix" "0"
+
+ "npc_accuracy_multiplier_heavy_armor" "3"
+ "npc_accuracy_multiplier_npc" "3"
+ }
+ pas_CloseRangePowerShot
+ {
+ "damage_near_value_titanarmor" "*0.85"
+ "damage_far_value_titanarmor" "*0.85"
+ }
+ fd_closerange_helper
+ {
+
+ }
+ fd_CloseRangePowerShot
+ {
+ //crosshair update
+ }
+ LongRangePowerShot
+ {
+ "fire_rumble" "rumble_titan_40mm"
+
+ "impact_effect_table" "predator_bullet_ps_alt"
+ "projectile_trail_effect_0" "P_proj_predator_alt_pwr"
+ "fx_muzzle_flash_view" "P_muzzleflash_predator_PS_FP_ALT"
+ "fx_muzzle_flash_world" "P_muzzleflash_predator_PS_ALT"
+ "fire_sound_1_player_1p" "" /////
+ "fire_sound_1_player_3p" "" // Playing these in script instead.
+ "fire_sound_1_npc" "" /////
+ "damage_near_value" "200"
+ "damage_far_value" "200"
+ "damage_near_value_titanarmor" "2000"
+ "damage_far_value_titanarmor" "2000"
+ "explosion_damage" "200"
+ "explosion_damage_heavy_armor" "1800"
+ "explosion_damages_owner" "1"
+ "explosion_inner_radius" "50"
+ "explosionradius" "150"
+ "explosion_shake_radius" "200"
+ "explosion_shake_amplitude" "5"
+ "explosion_shake_frequency" "55"
+ "explosion_shake_duration" "0.25"
+ "anim_alt_idleAttack" "1"
+ "charge_time" "0.75"
+ "charge_cooldown_time" "0.0"
+ "charge_cooldown_delay" "0.0"
+ "charge_end_forces_fire" "1"
+ "charge_sound_1p" "Weapon_Predator_Powershot_ChargeUp_1P"
+ "charge_sound_3p" "Weapon_Predator_Powershot_ChargeUp_3P"
+ "charge_require_input" "0"
+ "charge_effect_1p" "P_predator_barrel_blur_glow_FP"
+ "charge_effect_3p" "P_predator_barrel_blur_glow"
+ "charge_effect_attachment" "fx_barrel"
+ "charge_rumble_min" "10"
+ "charge_rumble_max" "15"
+ "rui_crosshair_index" "1"
+ "reload_enabled" "0"
+ "fire_rate" "1.0"
+ "spread_stand_hip" "0.0"
+ "spread_stand_hip_run" "0.0"
+ "spread_stand_hip_sprint" "0.0"
+ "spread_crouch_hip" "0.0"
+ "spread_air_hip" "0.0"
+ "spread_stand_ads" "0.0"
+ "spread_crouch_ads" "0.0"
+ "spread_air_ads" "0.0"
+ "zoom_fov" "40"
+ "zoomfrac_autoattack" "1.0"
+ "pass_through_depth" "500"
+ "npc_min_burst" "1"
+ "npc_max_burst" "1"
+ "npc_pre_fire_delay" "0.0"
+ "npc_pre_fire_delay_interval" "0.0"
+ "npc_charge_time_min" "0.75"
+ "npc_charge_time_max" "0.75"
+ "net_bullet_fix" "0"
+
+ "npc_accuracy_multiplier_heavy_armor" "2"
+ "npc_accuracy_multiplier_npc" "2"
+ }
+ pas_LongRangePowerShot
+ {
+ "damage_near_value_titanarmor" "*0.85"
+ "damage_far_value_titanarmor" "*0.85"
+ }
+ fd_longrange_helper
+ {
+
+ }
+ fd_LongRangePowerShot
+ {
+ "pass_through_damage_preserved_scale" "1.5"
+ }
+ SiegeMode
+ {
+ "zoom_time_in" "*0.9"
+ }
+
+ pas_legion_weapon
+ {
+ "ammo_clip_size" "140"
+ }
+ pas_legion_spinup
+ {
+ "ads_move_speed_scale" "0.75"
+ }
+ fd_piercing_shots
+ {
+ "pass_through_depth" "++500"
+ }
+ fd_gun_shield_redirect
+ {
+
+ }
+ }
+
+ active_crosshair_count "1"
+ rui_crosshair_index "0"
+
+ RUI_CrosshairData
+ {
+ DefaultArgs
+ {
+ adjustedSpread weapon_spread
+ adsFrac player_zoomFrac
+ isSprinting player_is_sprinting
+ isReloading weapon_is_reloading
+ teamColor crosshair_team_color
+ isAmped weapon_is_amped
+ crosshairMovementX crosshair_movement_x
+ crosshairMovementY crosshair_movement_y
+ isActive weapon_is_active
+ }
+
+ Crosshair_1
+ {
+ "ui" "ui/crosshair_titan_predator_close_range"
+ "base_spread" "0.0"
+ Args
+ {
+ isFiring weapon_is_firing
+ }
+ }
+
+ Crosshair_2
+ {
+ "ui" "ui/crosshair_titan_predator_power_shot_long"
+ "base_spread" "0.0"
+ Args
+ {
+ isFiring weapon_is_firing
+ }
+ }
+
+ Crosshair_3
+ {
+ "ui" "ui/crosshair_titan_predator_power_shot_close"
+ "base_spread" "-4.0"
+ Args
+ {
+ isFiring weapon_is_firing
+ }
+ }
+ Crosshair_4
+ {
+ "ui" "ui/crosshair_titan_predator_long_range"
+ "base_spread" "-1.5"
+ Args
+ {
+ isFiring weapon_is_firing
+ }
+ }
+ }
+}